Solution Discussion: "Ring of Fire" Exploit

  • Steven Woll
    Steven Woll
    Potential Threat
    Joined Oct 2012 Posts: 54
    so STRATEGY suddenly becomes an exploit. i thought that strategy was a centerpiece of this game. Just because a player is denied access to a base for protection it now becomes an issue. What a load of BS snowflake whining. this game is becoming more and more a joke
  • FearFactory
    FearFactory
    Skilled Warrior
    Joined Nov 2012 Posts: 564
    How about being able to fight platoons already under attack?

    FearFactory lvl 42
  • StonedDragon
    StonedDragon
    Minor Nuisance
    Joined Apr 2017 Posts: 125
    My question is: Does this only affect platoons against platoons? Sometimes I need more than 1 attack on a base to kill it, maybe even 3 times, I don't want my platoons sent back especially if its across the map. 
  • kixeyeuser_146614202_28048_8516476
    kixeyeuser_146614202_28048_8516476
    Potential Threat
    Joined May 2015 Posts: 80
    so STRATEGY suddenly becomes an exploit. i thought that strategy was a centerpiece of this game. Just because a player is denied access to a base for protection it now becomes an issue. What a load of BS snowflake whining. this game is becoming more and more a joke
    Would you be ok if every enemy sector you jump into kept every base in a 24 hour bubble?  Would you start complaining to kixeye that there's nobody to hit because all the cowards insist on hiding in bubbles?   I know it will never happen because there's always someone open even if they're aren't a big fish but hypothetically speaking, would you complain to Kixeye about it? 
  • kixeyeuser_146614202_28048_8516476
    kixeyeuser_146614202_28048_8516476
    Potential Threat
    Joined May 2015 Posts: 80
    so STRATEGY suddenly becomes an exploit. i thought that strategy was a centerpiece of this game. Just because a player is denied access to a base for protection it now becomes an issue. What a load of BS snowflake whining. this game is becoming more and more a joke
    Would you be ok if every enemy sector you jump into kept every base in a 24 hour bubble?  Would you start complaining to kixeye that there's nobody to hit because all the cowards insist on hiding in bubbles?   I know it will never happen because there's always someone open even if they're aren't a big fish but hypothetically speaking, would you complain to Kixeye about it? 
    Don't "dislike" it.  That wasn't a post to be liked or disliked.  I was asking you a question bro.  LOL 
  • Alok r
    Alok r
    Skilled Warrior
    Joined Sep 2016 Posts: 559

    @Goldendoodle said:
    Hello,

    There have been a growing number of complaints recently regarding “69ing” in PVP. I’d like to break down exactly what KIXEYE’s stance is on the exploit (because it is an exploit), and what we’ll be doing to combat its use. In the short term, we’ll be releasing a change to the game as soon as possible to stop it from happening. In the long term, we’ll be looking to make changes to how PVP works so that working with your alliance mates to protect a base is a legitimate strategy that has fun and engaging counterplay. Below, I’m going to detail our approach to the problem and our proposed solution.

    Do you think it will address the issue? Could it be exploited in a way we haven’t considered? Either way, we want to know.

    The Problem

    Currently, in War Commander, when one platoon initiates combat against another platoon, all platoons involved become untargetable for the duration of the battle. Theoretically, this means that platoons can lock down in-game hexes in an invincible state for up to 7 minutes (plus load times). If neither platoon is destroyed, both platoons remain on the world map, and a new battle can immediately be restarted. Player’s have been abusing this mechanic to create an invincible ring around their base (or others’) that is impossible to penetrate. Through the use of scripting, this invincible ring can be maintained indefinitely with no effort on the part of the perpetrator.

    While we like the fact that players are co-operating with their teammates and using creative solutions in the PVP space, we do not like that this strategy has no counter play. Every move should expose a player to a counter-move, and with “69ing” that is not the case. This needs to change.

    The Solution

    The main issue with “69ing” is the repeatability. It’s the fact that a player can infinitely restart battles at no cost to themselves. To combat this, we are proposing the following:

    • All platoons have a property called Morale;

    • Losing a PVP battle results in your platoon having Low Morale;

    • If a platoon with Low Morale loses a PVP battle, they are instantly sent back to base (just like if you’d retreated);

    • Sending a platoon to your base resets its Morale to full; and

    • Low Morale platoons will have an icon above them that indicates their state.

      Given that all battles in War Commander must have a loser, placing platoons on the world map and continuously engaging in false battles will result in those platoons getting sent back to your base. If you want to set up your defensive ring again, you’ll need to re-deploy them, leaving you vulnerable.

    Secondly: from this point forward, we consider “69ing” an exploit.

    Our hope is that these two changes will significantly curtail the exploits use, and allow interesting play and counterplay on the world map.  The goal is to stop, or significantly reduce, “69ing” and make a positive change as soon as possible and then, in the long term continue to improve how PVP works in general, and on the world map in particular.

    What do you think?

    Regards,
    Goldendoodle

    This seems very similar to what I had proposed on the focus group on discord. I'm glad you guys have taken a stance against such dirty exploits in PvP. Future looks bright again. This takes care of 69. Let's all work together to find a solution to get rid of infamy hoarders who only hit their alternate accounts for infamy and have their main account bases covered with 100+ toons on the map.
    PS- Do I get some credit for my suggestion on discord? :wink:

  • Darkstorm51
    Darkstorm51
    Greenhorn
    Joined Apr 2018 Posts: 3
    edited 27 Apr 2018, 3:40AM
    RING OF FIRE OR PLATOON 69 STYLE IS BIG ABUSE. 1 PLAYER WITH 2 ACC CAN BUBLE WHOLE SECTOR.  WITHOUT NONSTOP LOCKING HIS PLATOON FOR 1-2 HRS HE CAN BUBLE EVERYONE. 100 PPL CAN'T BUBLE 1PLAYER COZ OF THIS ****. FOR EVERYONE WHO CALLED THIS ABUSE AS STRATEGY NEED TO CHECK THEIR BRAIN HAHAHA.
    IM VERY HAPPY IF KIXEYE APPLY THIS CHANGE TODAY OR TOMORROW 
    PLS PUT THIS UPDATE AS SOON YOU CAN
    THANK YOU KIXEYE. 
    NOW ALL MY FRIEND WILL BACK TO GAME.
    THOUSAND PPL QUIT GAME COZ OF 69 RING OF FIRE PROBLEM. WHEN THEY SEE THIS CHANGES ALL OF THEM WILL BACK
  • kixeyeuser_146614202_28048_8516476
    kixeyeuser_146614202_28048_8516476
    Potential Threat
    Joined May 2015 Posts: 80
    edited 27 Apr 2018, 3:54AM
    Alok r said:

    @Goldendoodle said:
    Hello,

    There have been a growing number of complaints recently regarding “69ing” in PVP. I’d like to break down exactly what KIXEYE’s stance is on the exploit (because it is an exploit), and what we’ll be doing to combat its use. In the short term, we’ll be releasing a change to the game as soon as possible to stop it from happening. In the long term, we’ll be looking to make changes to how PVP works so that working with your alliance mates to protect a base is a legitimate strategy that has fun and engaging counterplay. Below, I’m going to detail our approach to the problem and our proposed solution.

    Do you think it will address the issue? Could it be exploited in a way we haven’t considered? Either way, we want to know.

    The Problem

    Currently, in War Commander, when one platoon initiates combat against another platoon, all platoons involved become untargetable for the duration of the battle. Theoretically, this means that platoons can lock down in-game hexes in an invincible state for up to 7 minutes (plus load times). If neither platoon is destroyed, both platoons remain on the world map, and a new battle can immediately be restarted. Player’s have been abusing this mechanic to create an invincible ring around their base (or others’) that is impossible to penetrate. Through the use of scripting, this invincible ring can be maintained indefinitely with no effort on the part of the perpetrator.

    While we like the fact that players are co-operating with their teammates and using creative solutions in the PVP space, we do not like that this strategy has no counter play. Every move should expose a player to a counter-move, and with “69ing” that is not the case. This needs to change.

    The Solution

    The main issue with “69ing” is the repeatability. It’s the fact that a player can infinitely restart battles at no cost to themselves. To combat this, we are proposing the following:

    • All platoons have a property called Morale;

    • Losing a PVP battle results in your platoon having Low Morale;

    • If a platoon with Low Morale loses a PVP battle, they are instantly sent back to base (just like if you’d retreated);

    • Sending a platoon to your base resets its Morale to full; and

    • Low Morale platoons will have an icon above them that indicates their state.

      Given that all battles in War Commander must have a loser, placing platoons on the world map and continuously engaging in false battles will result in those platoons getting sent back to your base. If you want to set up your defensive ring again, you’ll need to re-deploy them, leaving you vulnerable.

    Secondly: from this point forward, we consider “69ing” an exploit.

    Our hope is that these two changes will significantly curtail the exploits use, and allow interesting play and counterplay on the world map.  The goal is to stop, or significantly reduce, “69ing” and make a positive change as soon as possible and then, in the long term continue to improve how PVP works in general, and on the world map in particular.

    What do you think?

    Regards,
    Goldendoodle

    This seems very similar to what I had proposed on the focus group on discord. I'm glad you guys have taken a stance against such dirty exploits in PvP. Future looks bright again. This takes care of 69. Let's all work together to find a solution to get rid of infamy hoarders who only hit their alternate accounts for infamy and have their main account bases covered with 100+ toons on the map.
    PS- Do I get some credit for my suggestion on discord? :wink:

    They're all crying that it's not an exploit to use Kixeye's game design of "1 on 1 battling" as a way to prevent people from reaching their bases.  The 1 on 1 battling was never designed to be used as a method to stop players from reaching your base indefinitely.  It was also never designed to be used with a script to maintain the lock indefinitely either.  So therefor it's an exploit!  The only reason they're not complaining about it is because their the minority in this game and they're currently benefiting from it.   The moment they become the majority, I bet they'll be boohooing all the way to kixeye about how they're unable to reach any of their enemy's bases because of that **** ring of fire!   So get ready to start defending because it's almost about that time to start playing war commander again!   One way or another, they're going to defend.  They have no choice.  They'll have to accept it or quit.  They can go ahead and selfie if they like but they'll be limited to 1 hit instead of sitting behind a ring of fire, hitting uncontested for hours at a time.   I'll take it!  By the way, using an alt to selfie your main during your attacks is also ILLEGAL.  lol  We're slowly forcing you to play fair.  So sorry.  
  • KILA_B1200
    KILA_B1200
    Minor Nuisance
    Joined May 2013 Posts: 281
    I think there are bigger fish to fry than this. It wont be stopped. How do you prove anything. 
  • blackhorse66
    blackhorse66
    Minor Nuisance
    Joined Jun 2016 Posts: 101



    What do you think?

    Regards,
    Goldendoodle
    You are constantly trying to find ways to ruin OUR game. Yes it is OUR game because without us there would be no you. Just stay the hel out of our game. Find something constructive to do for a change.
  • Axel L
    Axel L
    Unicorn Overlord
    Joined Mar 2013 Posts: 11,107
    FBHO said:
    so if i want to attack a sector i must defend my base vs whole sec ? is this your point guys
    i cant defend my base vs many players
    if 69 consider an exploit and i will take a bann cause of that '69, i prefer to leave this game
    So what's a "community director"?
    A Kixeye employee threatening to quit? 
    I would guess that he has got a forum rank that shouldn't have got. It's very rare to see a user with a special forum rank to be banned from the forums.
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  • Axel L
    Axel L
    Unicorn Overlord
    Joined Mar 2013 Posts: 11,107
    Alok r said:

    @Goldendoodle said:
    Hello,

    There have been a growing number of complaints recently regarding “69ing” in PVP. I’d like to break down exactly what KIXEYE’s stance is on the exploit (because it is an exploit), and what we’ll be doing to combat its use. In the short term, we’ll be releasing a change to the game as soon as possible to stop it from happening. In the long term, we’ll be looking to make changes to how PVP works so that working with your alliance mates to protect a base is a legitimate strategy that has fun and engaging counterplay. Below, I’m going to detail our approach to the problem and our proposed solution.

    Do you think it will address the issue? Could it be exploited in a way we haven’t considered? Either way, we want to know.

    The Problem

    Currently, in War Commander, when one platoon initiates combat against another platoon, all platoons involved become untargetable for the duration of the battle. Theoretically, this means that platoons can lock down in-game hexes in an invincible state for up to 7 minutes (plus load times). If neither platoon is destroyed, both platoons remain on the world map, and a new battle can immediately be restarted. Player’s have been abusing this mechanic to create an invincible ring around their base (or others’) that is impossible to penetrate. Through the use of scripting, this invincible ring can be maintained indefinitely with no effort on the part of the perpetrator.

    While we like the fact that players are co-operating with their teammates and using creative solutions in the PVP space, we do not like that this strategy has no counter play. Every move should expose a player to a counter-move, and with “69ing” that is not the case. This needs to change.

    The Solution

    The main issue with “69ing” is the repeatability. It’s the fact that a player can infinitely restart battles at no cost to themselves. To combat this, we are proposing the following:

    • All platoons have a property called Morale;

    • Losing a PVP battle results in your platoon having Low Morale;

    • If a platoon with Low Morale loses a PVP battle, they are instantly sent back to base (just like if you’d retreated);

    • Sending a platoon to your base resets its Morale to full; and

    • Low Morale platoons will have an icon above them that indicates their state.

      Given that all battles in War Commander must have a loser, placing platoons on the world map and continuously engaging in false battles will result in those platoons getting sent back to your base. If you want to set up your defensive ring again, you’ll need to re-deploy them, leaving you vulnerable.

    Secondly: from this point forward, we consider “69ing” an exploit.

    Our hope is that these two changes will significantly curtail the exploits use, and allow interesting play and counterplay on the world map.  The goal is to stop, or significantly reduce, “69ing” and make a positive change as soon as possible and then, in the long term continue to improve how PVP works in general, and on the world map in particular.

    What do you think?

    Regards,
    Goldendoodle

    This seems very similar to what I had proposed on the focus group on discord. I'm glad you guys have taken a stance against such dirty exploits in PvP. Future looks bright again. This takes care of 69. Let's all work together to find a solution to get rid of infamy hoarders who only hit their alternate accounts for infamy and have their main account bases covered with 100+ toons on the map.
    PS- Do I get some credit for my suggestion on discord? :wink:

    I have also suggested the same fix on the forums for at least 2 months by making the losing platoon in platoon battles return back to the base. Hopefully, kixeye will improve the PvP system relatively soon so we won't see all these infamy banks emerge on the world map.
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  • paul.kim.754570880
    paul.kim.754570880
    Greenhorn
    Joined Jun 2013 Posts: 24
    solution is simple , do not allow to attack players with same tag to each other

    pk
  • rakibforyou
    rakibforyou
    Strike-force Captain
    Joined Oct 2014 Posts: 640
    i guess 69ers wont like this post..... hahaha
    "WAR COMMANDER "

    A Broken game trying survive towards wrong direction 
  • Axel L
    Axel L
    Unicorn Overlord
    Joined Mar 2013 Posts: 11,107
    solution is simple , do not allow to attack players with same tag to each other

    This solution would instead cause problems like prohibiting unit testing against other members in the alliance. In addition to that, the players that are truly desperate would instead just use players from outside the alliance to provide the same protection.

    On the other hand, it would be interesting if the rules for damage protection changed to members in 1 alliance cannot give a damage protection to other players and introducing individual damage protection which is a long term protection for a player who has recently attacked another player and destroyed the base to at least 50%.
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  • rakibforyou
    rakibforyou
    Strike-force Captain
    Joined Oct 2014 Posts: 640
    edited 27 Apr 2018, 7:04AM
    Erica_d5 said:
    my problem is people letting teammates attack their base and give them a bubble as soon as they pop 
    what's going to happen to the people that use that tactic?



    some solution could be like: 

    1. one cannot attack same team/same tag base.
    2. join new team need wait 1/2 day
    "WAR COMMANDER "

    A Broken game trying survive towards wrong direction 
  • SiddyLiL
    SiddyLiL
    Strike-force Captain
    Joined Jun 2016 Posts: 612
    Good to see there is something in the works for the down right pu**y tactic that many players are now using. 
    You have your wording a little wrong here tho.
    69ing is having a friend bubble your base or even both players bubbling each others base so the enemy can't have a chance to hit back 
    Ring Of Fire is where a base would have 2 units of their own and 4 units of a friend to lock down said base.
    9 times out of 10 it will be a low level account because they get less lag then the upper level accounts and having their base hit wouldn't matter as it would be holding very little to zero infamy. 
    my honest opinion I can't see you being able to stop this without a missive change to PvP and its coding. 
    Good luck tho. 
  • jhopartpogi
    jhopartpogi
    Greenhorn
    Joined Feb 2015 Posts: 2
    ring of fire or 69 is an art, it shows how ur clan  work, the more active member its more advantage in terms of war,. if kix side think that this is illegal its better to go back from the past where there is no world map
  • Reborn6969
    Reborn6969
    Minor Nuisance
    Joined Sep 2013 Posts: 208
    Kixeye don't even understand what 69'ing is. The solution is not addressing 69'ing its only addressing the "ring of fire". This will actually increase 69 hitting in my view....

    Kixeye FYI 69 hitting is where a player pops their bubble to hit a base but has another player bubble their base at the same time, preventing any revenge attacks. This is one reason why PvP is dying out as you can rarely attacking players back. 
  • Sexyama
    Sexyama
    Strike-force Captain
    Joined Aug 2012 Posts: 686
    I dont have to explain what i mean iff you see the picture oww and btw his ID top right !!!

    image
  • Sexyama
    Sexyama
    Strike-force Captain
    Joined Aug 2012 Posts: 686
    Kixeye concider it an exploid acording to yeterdays topic so guys please putt you report tickets in and post it here to , just to make sure , Thank you all 
    image
  • xxCroftYxx
    xxCroftYxx
    Incursion Leader
    Joined Mar 2017 Posts: 1,154
    All they said was they will consider "ring of fire" an exploit, not 69 sadly Pascal.  
  • rakibforyou
    rakibforyou
    Strike-force Captain
    Joined Oct 2014 Posts: 640
    how about a 5 sec cool down on a platoon before it can be attacked again
    i like this idea
    "WAR COMMANDER "

    A Broken game trying survive towards wrong direction 
  • chinapig
    chinapig
    Force to be Reckoned With
    Joined Aug 2012 Posts: 1,525

    Hello,

    There have been a growing number of complaints recently regarding “69ing” in PVP. I’d like to break down exactly what KIXEYE’s stance is on the exploit (because it is an exploit), and what we’ll be doing to combat its use. In the short term, we’ll be releasing a change to the game as soon as possible to stop it from happening. In the long term, we’ll be looking to make changes to how PVP works so that working with your alliance mates to protect a base is a legitimate strategy that has fun and engaging counterplay. Below, I’m going to detail our approach to the problem and our proposed solution.

    Do you think it will address the issue? Could it be exploited in a way we haven’t considered? Either way, we want to know.

    The Problem

    Currently, in War Commander, when one platoon initiates combat against another platoon, all platoons involved become untargetable for the duration of the battle. Theoretically, this means that platoons can lock down in-game hexes in an invincible state for up to 7 minutes (plus load times). If neither platoon is destroyed, both platoons remain on the world map, and a new battle can immediately be restarted. Player’s have been abusing this mechanic to create an invincible ring around their base (or others’) that is impossible to penetrate. Through the use of scripting, this invincible ring can be maintained indefinitely with no effort on the part of the perpetrator.

    While we like the fact that players are co-operating with their teammates and using creative solutions in the PVP space, we do not like that this strategy has no counter play. Every move should expose a player to a counter-move, and with “69ing” that is not the case. This needs to change.

    The Solution

    The main issue with “69ing” is the repeatability. It’s the fact that a player can infinitely restart battles at no cost to themselves. To combat this, we are proposing the following:

    • All platoons have a property called Morale;

    • Losing a PVP battle results in your platoon having Low Morale;

    • If a platoon with Low Morale loses a PVP battle, they are instantly sent back to base (just like if you’d retreated);

    • Sending a platoon to your base resets its Morale to full; and

    • Low Morale platoons will have an icon above them that indicates their state.

    Given that all battles in War Commander must have a loser, placing platoons on the world map and continuously engaging in false battles will result in those platoons getting sent back to your base. If you want to set up your defensive ring again, you’ll need to re-deploy them, leaving you vulnerable.

    Secondly: from this point forward, we consider “69ing” an exploit.

    Our hope is that these two changes will significantly curtail the exploits use, and allow interesting play and counterplay on the world map.  The goal is to stop, or significantly reduce, “69ing” and make a positive change as soon as possible and then, in the long term continue to improve how PVP works in general, and on the world map in particular.

    What do you think?

    Regards,
    Goldendoodle
    To solve this problem without impacting upon strategy is quite simple. 
    Bring back dropships, but without the stack limit.
    Not only will this negate the ring of fire so called "tactic", it will have the added bonus of cancelling the exploit which was enabled by dropships in their previous incarnation. It was the stack limit of 2 toons that caused the downfall of dropships, surely a simple solution is best?
    I sometimes feel Kixeye take the long and difficult route when there is an easy path....
    Doing it this way you describe will impact users who are not carrying out this exploit, and I feel that is rather unfair. For example, if I attack a base just to troll the guy, does my platoon lose morale because I have not completed the attack ? 
    Will I be sent home because I attacked a platoon which turns out I could not kill ? I really think, if this is the case, that it is an unfair and rather awkward solution which does not completely solve the issue and causes consequences outside the issue.
    I think the dropship solution would directly put an end to the ring of fire once and for all, which is a good thing - without causing change to any other part of the game... and is the simplest. 

  • rakibforyou
    rakibforyou
    Strike-force Captain
    Joined Oct 2014 Posts: 640
    edited 27 Apr 2018, 11:15AM
    @Goldendoodle

    well there simple solution about ''ring of fire". 

    * make a spec ops 10k medal, "the revenger" where player can get revenge and all his toon can place top of any other toon around attacker base.

    ** or, don't need any spec ops, click revenge button under attack log show attacker base cord send toon to revenge and toon also place top of defending toon.

    *** it works only for revenge attack and only to attack attacker base

    *** this will activate only after base got attacked or being attack , not apply on toon attack or defend  .

    **** moreover other can still try break 'ring of fire' while victim/defender one can attack directly from top of surround toons


    # there another temporary way, in pvp battle system, one player cant deploy more than 3 toons around his base. thus 'ring of fire' happen very less. to defend base 3 toon enough to support 6 hexes if place triangular shape
    "WAR COMMANDER "

    A Broken game trying survive towards wrong direction 
  • llamola
    llamola
    Minor Nuisance
    Joined Jul 2012 Posts: 132
    Give all levels same unit without earning, does not create a loyal player. Removing the tactics of sniping will leave you with those non loyal players, it is simple, the loyal ones will move on. Locking up a base has been around forever, it can be penetrated, it will be penetrated, it is always penetrated. The people that think this is unfair are those that lack the skill to penetrate it, screw quick click, their are methods to doing this that work, can it still be gotten through, hell yes. I'm sorry Kixeye but you sit and listen to a few, the chosen ones. Take a look at those writing your paycheck, I dont care how many other games you have out there. You are out of touch, some of us actually once enjoyed a war game, as is we have 100 things a month you want us to participate in, leaving little time for the game, in the manner to which it was originally designed. Some of the best times in war commander are spent toon fighting, getting into that locked base. God forbid we make anyone in this game work for anything. So be honest, has the game become too much work and ya all are simply looking for a way to end it? To walk away away and allow it to play out its final days alone. Once upon a day we played this and laughed, and built relationships, and laughed, we sniped toons, we killed bases, and we laughed. We looked forward to signing back in for more fun. Infamy changed all that, and every change you make comes back to Infamy. Dont you see the solution is simply taking the game back to the way it was designed and all problems like this end.
  • Rob de R
    Rob de R
    Master Tactician
    Joined Sep 2012 Posts: 2,335
    edited 27 Apr 2018, 11:29AM
    I already see that this solution is complete useless as i see nothing else then base holding and 1 star bubbles and then the 69thing just goes on, they make bigger rings and hold depots and pve bases so all stays same
    Guess the team had better worked on more important things but ofcourse kix wants to interfere as more open bases and more bases attacked will give repairs so they think it will bring them more money but meanwhile it destroys the game so pls stop listening to turtles and to your wallet but forgodsake listen for once to your old long time playing players who pay your bills.... as the number of playing players is still dropping  and a lose of 30000 players in 2-3 year aint that a bit much? when you try to stop that?
    You thought the imaginary wasn`t possible?
    You thought Scrooge was bad? 
    think again 
    lvl 46 now (april 2018)... lets bet .. how many years to 47? 
  • Joeybagadoughnuts
    Joeybagadoughnuts
    Incursion Leader
    Joined May 2013 Posts: 1,433
    edited 27 Apr 2018, 12:23PM
    Is RING OF FIRE NOW AN OFFICIAL EXPLOIT and can GET YOU Banned and is this worthy of reporting and will any thing happen to the offenders 
    or is just a waste of time  ?  well this pic is a bad ,but they are doing ring of fire ...


  • James Pinnock
    James Pinnock
    Greenhorn
    Joined Dec 2012 Posts: 20
    OK lets see this is a game of strategy, when someone comes up with an Idea that gives him or her an advantage is that not strategising yet now this is seen as exploiting. Now would it not be better for the programmers to get their act together on fixing the bugs in the game than stopping players doing what the game is supposed to be about. I see this as a purely commercial decision as it will undoubted increase Kix revenue from gold purchase. we have to suffer cheats and hackers on a daily basis and this is something kix do very little about I have played this game for 7 years or more and Kix have never done things in the players interest unless it brought in more revenue. Time to give the players something back me thinks
     
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