Onyx unit distictions and tips

nametagg0
nametagg0
Unicorn Overlord
Joined Jan 2016 Posts: 5,855
edited 16 Nov 2019, 7:34PM
Tunes
Team Fortress 2 Soundtrack | The Calm
Team Fortress 2 Soundtrack | ROBOTS!
Traits


overall the biggest thing to note is that most bases are "buildings only required" bases, meaning you can complete them even if you haven't killed a single onyx unit, which also means that targeting a building should always take priority over an onyx unit

Machanical: faction is extremely weak to shock but are immune to turncoat and concussion.
Re-spawn: "if the corpse your standing near begins to glow...dont stand near the corpse"

Quickfire protocol-when respawning inside a ds aura spiders will often be able to get a cheap shot off before the aura triggers.
failsafe sensors- units that do not have ranged weapons are immune to scramble
--------------------------------------------------------------------------------------------------------------------------------
                                                                         The Shooty and the Stabby

small spiders 



the small spiders without a "glow" to them are armed with...their arms, they run at about 4.2 in terms of speed which means move and shoot units will be mostly safe from them but only just out of reach so dont stop for too long. they are however extremely efficient at eliminating infantry units

note: beware of leaping from the standard spider,this attack is potentially the longest range attack available to onyx`s forces and causes the spider to become temporarily untargetable, a quick semi-circle with your move and shoot units can be used to dodge this so long as you keep an eye on them.


"glowers" are considerably slower and dont appear to have much in terms of range but if your caught in it they dont miss,
as most of them mindlessly follow the nearest allied unit (airborne or otherwise) ive found dealing with these is best done by distracting them and create an opening in the Onyx lines for other troops to rush into.



^WASP
*in order to achieve flight they use a smaller, less damaging variant of a plasma gun held by glowers, though to compensate for this they appear in large numbers

*wasps are highly resistant to the damage of furies
*wasps appear to not have onyx`s ability to respawn during battle but respawn after the battle ends.


BIG.......MEATY.........CLAWS



the B.A.S. is much easier to deal with than they appear, they are slow, cannot hit air and you cant miss them, 
 3 easy ways to deal with them are 

A) use air and go around them
B ) use a shock tech to immobilize them
C) draw them out to an open space and drive around them.
(these apply with most big bugs)


Furrow spider
*extremely slow often stationary variation on the BAS
*has high damage melee attack
*spawns Wasps (6) at the start of the battle
wasps spawned this way are destroyed when there are no player units deployed.

Recommended to make absolutely sure to kill all furrow spiders in a base when the signal emitter is destroyed



"Red Widow" 
*roughly equivalent to a nemesis from the forces of kane,
*they are nearly unkillable and can one shot nearly all units
*they are slow however and when they move they are quickly countered by drawing them out into the open and driving around them (just keep an eye on them as they wander back)



Onyx...the big bad of the events
Onyx has a special plasma gun that does full damage despite distance and is capable of targeting both heralds and ground troops with high damage splash to boot, however she gets easily distracted by drones and other high priority units.  


The hills are alive!

Taking out power plants is Highly recommended before charging at onyx turrets in every possible instance.



the "towers" can sometimes be a pain...but these ones stay dead 

*anti ground cannons are comparable to that of an over-watch turret,
  due to the overwatch like spread created by turrets damage is inconsistent, 

*the standard fires 2 plasma like projectiles while the heavy fires 4 

*the easiest ways to deal with them are to bully them with air or use the scramble effect



AA cannons work much the same way but with inverse targeting.
 be careful as most air will be wiped out by the heavy aa cannon. 


The emitter tower is a passive building that allows onyx troops to respawn, once taken out onyx troops are unable to repair for the rest of the battle



The source code server buildings are a string of hidden building that once destroyed grant access to the onyx bonus base in the event "deus ex machina" 

Footnotes
* onyx buildings often do not produce last stand defenders making them immune to the effects of plague.
----------------------------------------------------------------------------------------------------------------------------
                                                                                                    Onyx tech layouts 







1 on the small unarmed spiders- applies stealth to the unit and is represented by a foot 

2 on the glowers-
1 which changes their gun from a plasma launcher to a cryo launcher-and is represented by a grenade.
the other makes it a dedicated aa gun with purple plasma represented by the white saint sign

1 on the B.A.S. which leaves behind a corrosive puddle as the B.A.S walks, -represented by an alien head

and 1 on the furrowed which appears to change it`s wasp spawn from a static 6 that spawn at once to an unlimited amount that spawn slowly as the battle progresses, [these wasps dont die without player units]

*note that a furrow with this tech will not deploy wasps when shocked
---------------------------------------------------------------------------------------------------------------------------

                                                                                                   In practice 
Note as charactor limits have been reached this half of the guide will be moved to:

https://www.kixeye.com/forum/discussion/733030


so that this can continue to archive new onyx stuff.




Helpful ops.

with Special ops active Its Electric and Slow mo  are big helps


It`s electric: all allied units apply shock

Slow Mo
: all allied units apply cryo

Duration: 30 mins if not extended 1 hour if extended)

Chart of status effects

Image result for free to play vs pay to win gif

"the optimist looks up and loses his footing.
  the pessimist looks down and loses the path
  the strategist looks forward and adjusts accordingly" 
  • SCRUB_LORD
    SCRUB_LORD
    Minor Nuisance
    Joined Feb 2012 Posts: 158

    Excellent work. Thanks for your time on this!!! I’ve been working all day and saw the forums full of people saying how hard this event is. This will surely help me out!

  • nametagg0
    nametagg0
    Unicorn Overlord
    Joined Jan 2016 Posts: 5,855

    Excellent work. Thanks for your time on this!!! I’ve been working all day and saw the forums full of people saying how hard this event is. This will surely help me out!

    Thank you and No problem, got bored in between repairs and saw lots of complaining aswell, figured that since the mods had made a list of our units someone should make a list of onyx`s
    Image result for free to play vs pay to win gif

    "the optimist looks up and loses his footing.
      the pessimist looks down and loses the path
      the strategist looks forward and adjusts accordingly" 
  • AMERICAFCCKYEAH
    AMERICAFCCKYEAH
    Skilled Warrior
    Joined Jun 2014 Posts: 415

    @nametagg0 said:
                                                                   
    First I recommend listening to  TF2`s MvM track "the calm" followed by"Robots!"   mixed up with the quick marching songs marching tunes from "EDF: 2025"   A-B as you play though, i usually play songs related to whatever im playing games to get into a certain mindset and these were probably the most helpful that i found for this event,  especially as the spiders began to grow beyond the casual spectators we have been accustomed to. 


                                                                                            The Shooty and the Stabby

    It is important to note that ALL units in this section are weak to shock tech and will bring themselves back from the dead after a short period.

    small spiders guide

    the small spiders without a "glow" to them are armed with...their arms, they run at about 4.2 in terms of speed which means move and shoot units will be mostly safe from them but only just out of reach. they are however extremely efficient at eliminating infantry units

    The spiders with a "glow" are considerably slower and dont appear to have much in terms of range, as most of them mindlessly follow the nearest allied unit (airborne or otherwise) ive found dealing with these is best done by using a fury (or other fast air) to destract them and create an opening in the Onyx lines for other troops to rush into.   i recommend phalanx and technicals for the most timely in and out attacks. 

    there is also a stealth type (couldnt find them) but they cannot hit air, walk fairly casually and have relatively low health pools, a hammer or war rig can crush them easily beneath their treads. 

              BIG...........MEATY.........CLAWS

    the big guys are much easier to deal with than they appear, they are slow, cannot hit air and you cant miss them, if they prove to be a problem 3 easy ways to deal with them are 

    A) use air and go around them
    B ) use a disruptor and immobilize them
    C) use a wing drone with shock tech to keep them put.

    the hills are alive!

    the "towers" can sometimes be a pain...but these ones stay dead 

    the one with "fins" is surely an anti ground, comparable to that of an overwatch turret, the easiest ways to deal with them are
    A)either bully them with air,
    B ) crush them with a crushing unit (war rig, hammer, juggernaught) 
    or C) the classic "kill it with fire" (techs or chaplins if you can get them close enough)

    the "flat top" is a dedicated aa turret that seems to be a hybrid of a hunters damage and a heavy flaks splash.
      you may want to shoot this one first to give your air nearly uncontested access in the skies

    the same strategies as above apply to this one but be careful as most air will be wiped out by this cannon. 


                                                                                          in practice 

    now that we have established what we are fighting lets get to how were going to fight them. 

    without the use of special operations move and shoot units are our biggest assets in combating these new threats. however they are not our only players,  with Special ops active Its Electric and Slow mo  are big helps

    Corpus:

    The Phalanx,Polly Furies,Nyx,blackout and Sphinx (once youve unlocked and built a few)

    Phalanx, and Sphinx are move and shoot units capable of outrunning most of onyx`s forces making them the safest to use in this faction to use as only the towers and glowers can attack potentially hit them.

    Role:main force

    Nyx and Furies are fast air units capable of quickly maneuvering into position to kill a hvt, the fact that most of Onyx cant hit air alone makes them valuable assets and their speed means that they can outpace glowers when needed but they shoud stay away from towers if you dont like damage

    Role:combat snipers

    Polly and the Blackout, these are your support pieces in a corpus army,  they are best used with special operations to apply the shock,scramble,or cryo status effects on various onyx units to give your phalanx and sphinx more room to breathe. 

    Role:Elemental Support

    Survivors (technicals,breachers, war rig,bonesaws,hammers, Roland, disruptors and sometimes the Siege squadron)

    Techs and War Rig

     move and shoot units capable of outrunning most of onyx`s forces making them the safest to use in this faction to use as only the towers and glowers can attack potentially hit them.

    Role:main force

    Hammers ,Disruptors,Skipjack and Breachers  

    The hammers (as well as the war rig) have the natural ability to crush things under their treads which is a fast way to drive through stealth heavy bases

    Breachers and hammers (and subsequently Skipjack and Roland) alike due to their high amounts of splash make for great ways for spreading spec ops elements to either freez or severely slow the advance of Onyx forces

    the Disruptor has the natural ability to shock units means that if there is a tower you cannot get past but dont have any ops to shock it with, you still have an option to get a pass through it`s territory.

    Roles: light fire support/elemental support

    Bonesaw and Siege Squadron,ravagers: 

    as air units Onyx struggles to target both these units,
    with the new tech on the SSS lots of elemental effects are added to the drop pod damage of the ravagers, 

    Roles
    BS:Roaming fire support/elemental support with its cryo launcher
    SSS:Elemental support
    Ravagers:cannon fodder distractions(allows main force to wither away at prime objectives)

    Sentinels (jugg,herald,caretaker,ardre)
    no more information is needed here as im sure the list was expected by most of you.


                                                                                              Big Takaways

    overall the biggest thing to note is that most bases are "buildings only required" bases, meaning you can complete them even if you havent killed a single onyx unit which also means that targeting a building should always take priority over an onyx trooper

    well...that and "if the corpse your standing near begins to glow...dont stand near the corpse"

    Aprreciate the hard work cant thank enough, just sad it had to come to a player who took the time to do this

  • nametagg0
    nametagg0
    Unicorn Overlord
    Joined Jan 2016 Posts: 5,855

    @nametagg0 said:
                                                                   
    First I recommend listening to  TF2`s MvM track "the calm" followed by"Robots!"   mixed up with the quick marching songs marching tunes from "EDF: 2025"   A-B as you play though, i usually play songs related to whatever im playing games to get into a certain mindset and these were probably the most helpful that i found for this event,  especially as the spiders began to grow beyond the casual spectators we have been accustomed to. 


                                                                                            The Shooty and the Stabby

    It is important to note that ALL units in this section are weak to shock tech and will bring themselves back from the dead after a short period.

    small spiders guide

    the small spiders without a "glow" to them are armed with...their arms, they run at about 4.2 in terms of speed which means move and shoot units will be mostly safe from them but only just out of reach. they are however extremely efficient at eliminating infantry units

    The spiders with a "glow" are considerably slower and dont appear to have much in terms of range, as most of them mindlessly follow the nearest allied unit (airborne or otherwise) ive found dealing with these is best done by using a fury (or other fast air) to destract them and create an opening in the Onyx lines for other troops to rush into.   i recommend phalanx and technicals for the most timely in and out attacks. 

    there is also a stealth type (couldnt find them) but they cannot hit air, walk fairly casually and have relatively low health pools, a hammer or war rig can crush them easily beneath their treads. 

              BIG...........MEATY.........CLAWS

    the big guys are much easier to deal with than they appear, they are slow, cannot hit air and you cant miss them, if they prove to be a problem 3 easy ways to deal with them are 

    A) use air and go around them
    B ) use a disruptor and immobilize them
    C) use a wing drone with shock tech to keep them put.

    the hills are alive!

    the "towers" can sometimes be a pain...but these ones stay dead 

    the one with "fins" is surely an anti ground, comparable to that of an overwatch turret, the easiest ways to deal with them are
    A)either bully them with air,
    B ) crush them with a crushing unit (war rig, hammer, juggernaught) 
    or C) the classic "kill it with fire" (techs or chaplins if you can get them close enough)

    the "flat top" is a dedicated aa turret that seems to be a hybrid of a hunters damage and a heavy flaks splash.
      you may want to shoot this one first to give your air nearly uncontested access in the skies

    the same strategies as above apply to this one but be careful as most air will be wiped out by this cannon. 


                                                                                          in practice 

    now that we have established what we are fighting lets get to how were going to fight them. 

    without the use of special operations move and shoot units are our biggest assets in combating these new threats. however they are not our only players,  with Special ops active Its Electric and Slow mo  are big helps

    Corpus:

    The Phalanx,Polly Furies,Nyx,blackout and Sphinx (once youve unlocked and built a few)

    Phalanx, and Sphinx are move and shoot units capable of outrunning most of onyx`s forces making them the safest to use in this faction to use as only the towers and glowers can attack potentially hit them.

    Role:main force

    Nyx and Furies are fast air units capable of quickly maneuvering into position to kill a hvt, the fact that most of Onyx cant hit air alone makes them valuable assets and their speed means that they can outpace glowers when needed but they shoud stay away from towers if you dont like damage

    Role:combat snipers

    Polly and the Blackout, these are your support pieces in a corpus army,  they are best used with special operations to apply the shock,scramble,or cryo status effects on various onyx units to give your phalanx and sphinx more room to breathe. 

    Role:Elemental Support

    Survivors (technicals,breachers, war rig,bonesaws,hammers, Roland, disruptors and sometimes the Siege squadron)

    Techs and War Rig

     move and shoot units capable of outrunning most of onyx`s forces making them the safest to use in this faction to use as only the towers and glowers can attack potentially hit them.

    Role:main force

    Hammers ,Disruptors,Skipjack and Breachers  

    The hammers (as well as the war rig) have the natural ability to crush things under their treads which is a fast way to drive through stealth heavy bases

    Breachers and hammers (and subsequently Skipjack and Roland) alike due to their high amounts of splash make for great ways for spreading spec ops elements to either freez or severely slow the advance of Onyx forces

    the Disruptor has the natural ability to shock units means that if there is a tower you cannot get past but dont have any ops to shock it with, you still have an option to get a pass through it`s territory.

    Roles: light fire support/elemental support

    Bonesaw and Siege Squadron,ravagers: 

    as air units Onyx struggles to target both these units,
    with the new tech on the SSS lots of elemental effects are added to the drop pod damage of the ravagers, 

    Roles
    BS:Roaming fire support/elemental support with its cryo launcher
    SSS:Elemental support
    Ravagers:cannon fodder distractions(allows main force to wither away at prime objectives)

    Sentinels (jugg,herald,caretaker,ardre)
    no more information is needed here as im sure the list was expected by most of you.


                                                                                              Big Takaways

    overall the biggest thing to note is that most bases are "buildings only required" bases, meaning you can complete them even if you havent killed a single onyx unit which also means that targeting a building should always take priority over an onyx trooper

    well...that and "if the corpse your standing near begins to glow...dont stand near the corpse"

    Aprreciate the hard work cant thank enough, just sad it had to come to a player who took the time to do this

    thank you and your welcome,  I think it helps with the "unknown enemy" vibe they are going for though.
    Image result for free to play vs pay to win gif

    "the optimist looks up and loses his footing.
      the pessimist looks down and loses the path
      the strategist looks forward and adjusts accordingly" 
  • drag0nsun
    drag0nsun
    Master Tactician
    Joined Jun 2014 Posts: 2,419
    i like to think theses things are the robat verson of zombies basic spitter  and tank  just reather then fire you use shock and  this is a anti numbers/ hit and run game here  something that counter acts alot of what we are used to 
  • nametagg0
    nametagg0
    Unicorn Overlord
    Joined Jan 2016 Posts: 5,855
    drag0nsun said:
    i like to think theses things are the robat verson of zombies basic spitter  and tank  just reather then fire you use shock and  this is a anti numbers/ hit and run game here  something that counter acts alot of what we are used to 
    funnily enough i was thinking of making the same parallel using our single unit troops and using that to show that onyx is technically weaker than kane was
    Image result for free to play vs pay to win gif

    "the optimist looks up and loses his footing.
      the pessimist looks down and loses the path
      the strategist looks forward and adjusts accordingly" 
  • drag0nsun
    drag0nsun
    Master Tactician
    Joined Jun 2014 Posts: 2,419
    nametagg0 said:
    drag0nsun said:
    i like to think theses things are the robat verson of zombies basic spitter  and tank  just reather then fire you use shock and  this is a anti numbers/ hit and run game here  something that counter acts alot of what we are used to 
    funnily enough i was thinking of making the same parallel using our single unit troops and using that to show that onyx is technically weaker than kane was
    true   but kane has had years to fully build his army off and on to make it better onyx has only just shown up but the idea is the same the onyx faction uses numbers and can get back up like some of the zombie units from last years nighmare event 
  • nametagg0
    nametagg0
    Unicorn Overlord
    Joined Jan 2016 Posts: 5,855
    edited 23 Mar 2018, 2:38AM
    drag0nsun said:
    nametagg0 said:
    drag0nsun said:
    i like to think theses things are the robat verson of zombies basic spitter  and tank  just reather then fire you use shock and  this is a anti numbers/ hit and run game here  something that counter acts alot of what we are used to 
    funnily enough i was thinking of making the same parallel using our single unit troops and using that to show that onyx is technically weaker than kane was
    true   but kane has had years to fully build his army off and on to make it better onyx has only just shown up but the idea is the same the onyx faction uses numbers and can get back up like some of the zombie units from last years nighmare event 
    technically from a lore perspective, kane came after onyx would have since onyx is pre-war and kane`s serum came a bit after the great war,and on top of that kane has been defeated yearly since he was established but onyx has had all this time undisturbed to our knowledge 
    Image result for free to play vs pay to win gif

    "the optimist looks up and loses his footing.
      the pessimist looks down and loses the path
      the strategist looks forward and adjusts accordingly" 
  • Slim_Shady260
    Slim_Shady260
    Potential Threat
    Joined Dec 2016 Posts: 67
    This is a very good and helpful post. I appreciate the time you put into this post

    I am a War commander Player but NOT a KIXEYE Employee. I am
    simply a player just like everyone of you all. Please keep your comments
    constructive, on point, and without violating the TOS or rules of the forums.
    For a list of some of the things not tolerated on this post,
    please review the community forum rules which can be found at this link. www.kixeye.com/forum/discussion/530465
    To send a support ticket, please visit this link. https://warcommander.zendesk.com/hc/en-us/requests/new
  • nametagg0
    nametagg0
    Unicorn Overlord
    Joined Jan 2016 Posts: 5,855
    This is a very good and helpful post. I appreciate the time you put into this post

    thank you : )
    Image result for free to play vs pay to win gif

    "the optimist looks up and loses his footing.
      the pessimist looks down and loses the path
      the strategist looks forward and adjusts accordingly" 
  • CyberToad
    CyberToad
    WC Mod
    Joined Mar 2015 Posts: 5,963

    01000100 01100101 01110011 01110100 01110010 01101111 01111001  
    This Binary Code translates to  DESTROY

    Kixeye Forum/Chat Moderator


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  • the war engineer
    the war engineer
    Skilled Warrior
    Joined Aug 2015 Posts: 332
    also i noticed the plasma onyx has minimum range.
    maybe you thought you defeated me , but you're wrong! i will resurrect one day , and destroy your pathetic living world!

    sincerely -onyx-
  • Philip Foglar
    Philip Foglar
    Force to be Reckoned With
    Joined Nov 2012 Posts: 1,761
    Very well written, and useful info!! Thanks!!
  • nicky wood
    nicky wood
    Greenhorn
    Joined Apr 2014 Posts: 17
    This event is a joke, not doing it anymore as it is gonna take me the whole event just to repair. Well done Kixeye, you proved you could make units that are to powerful...congrats.....idiots.

  • x4y4z4t4
    x4y4z4t4
    Minor Nuisance
    Joined Mar 2014 Posts: 268
    edited 23 Mar 2018, 4:35PM
    Is it just me or Onyx's plasma have homing capability, so it can "chase" even fast unit like Fury?
  • nametagg0
    nametagg0
    Unicorn Overlord
    Joined Jan 2016 Posts: 5,855

    @Philip Foglar said:
    Very well written, and useful info!! Thanks!!

    Thank you : )

    @the war engineer said:
    also i noticed the plasma onyx has minimum range.

    Yeah, overall they seem to do less damage then our drakons.

    @CyberToad said:
    01000100 01100101 01110011 01110100 01110010 01101111 01111001  
    This Binary Code translates to  DESTROY

    Well that doesn't sound nice, at least not for the ones being destroyed.

    @nicky wood said:
    This event is a joke, not doing it anymore as it is gonna take me the whole event just to repair. Well done Kixeye, you proved you could make units that are to powerful...congrats.....idiots.

    Its not actually that bad, other than 3 bases the war rig, technicals, and phalanx can get you through without much problem.

    Image result for free to play vs pay to win gif

    "the optimist looks up and loses his footing.
      the pessimist looks down and loses the path
      the strategist looks forward and adjusts accordingly" 
  • Dune Rader
    Dune Rader
    Strike-force Captain
    Joined Dec 2012 Posts: 793
    Thank you for the info and the work behind it .
    Respect, Courage and Wisdom
  • Jason0808
    Jason0808
    Potential Threat
    Joined Mar 2014 Posts: 46
    the blue onyx range is roughly around 500. the tech can shoot at them when they get stuck. this new enemy is fun gives people a lot of work i like how your suppose to think a lot in this event. but hey.... soon there will be someway to kill them without them rebuilding them self i think, since shadow is analyzing one of them 
  • drag0nsun
    drag0nsun
    Master Tactician
    Joined Jun 2014 Posts: 2,419
    hey i notest this got pined gj heres a video i made of the  35  using hammers  libs and roland if theres a med lv player that dont have all the toys just yet but earned some older ones  to help them along i mostly got damage from lag but it is doable with these units https://www.youtube.com/watch?v=aRupa7lEDDk&feature=youtu.be
  • Danny9755
    Danny9755
    Greenhorn
    Joined Apr 2013 Posts: 20
    Thats all nice and good but with the Lag who has time to determine whats glowing or not?
  • Axel L
    Axel L
    Unicorn Overlord
    Joined Mar 2013 Posts: 11,060
    edited 23 Mar 2018, 1:33PM
    Thanks a lot for the post nametagg. I have also noticed that there are some siders which has a component which causes them to deal the Cryo status effect.

    At least, I have done the event once so far and the thing I noticed is that one of the easiest ways to crack the bases is just to Herald spam them. This is due to the fact that the only major thing that can target the Herald are the Onyx Anti Air pyramids.
     <|=  0330 1323 1103 1211 0312 1201 1302 1203 0230 1220 0200  =|> 
     <|=  0302 0320 1310 1220 1211 0200 1313 1233 1302 1210 0230  =|> 
     <|=  0200 1211 0310 1303 0321 1301 1311 1221 1312 0312 1201  =|> 
     <|=  1230 1221 1211 0230 0320 0301 1232 1203 1211 0200 1221  =|> 
     <|=  1232 0200 1201 0302 0200 1210 0320 1221 1203 0232 1310  =|> 
     <|=  0232 1221 1233 1232 1201 1302 1321 0232 0232 0332 1331  =|> 
  • kixeyeuser_894114570_15975_1572085
    kixeyeuser_894114570_15975_1572085
    Greenhorn
    Joined Jun 2015 Posts: 5
    Kixeye this is the worst event ever, you must be right hard up for cash when you bring this too the table, <<< 1 unhappy paying customer grrrrr.....
  • girney
    girney
    Skilled Warrior
    Joined Jul 2012 Posts: 330
    phalanx work fine with electric but cant be used in faction bases. my nine technicals get chewed up quickly in the 60.
  • Endor
    Endor
    Strike-force Captain
    Joined Sep 2012 Posts: 659
    girney said:
    phalanx work fine with electric but cant be used in faction bases. my nine technicals get chewed up quickly in the 60.
    Then try mixing it up besides using just Technicals.  They are fast-moving and do heavy damage, but have relatively weak armor.  Try pairing with a few Hammers and Breachers and see how it goes. Also make good use of an Elite Seige Squadron, if you have one.  Having a base full of ravagers does a lot to help distract the enemy turrets and units.
  • Perry299
    Perry299
    Unicorn Overlord
    Joined May 2013 Posts: 6,059
    x4y4z4t4 said:
    Is it hust me or Onyx's plasma have homing capability, so it can "chase" even fast unit like Fury?
    yes same as Drakon
    "Don't cry, Don't whine, it's a strategic game so either you GIT GUD or you Go Home"
  • Great Wall of China
    Great Wall of China
    Greenhorn
    Joined Jun 2017 Posts: 17

    its hardst event i see ever

  • RyanWalid
    RyanWalid
    Potential Threat
    Joined Jun 2015 Posts: 27
    edited 23 Mar 2018, 4:46PM
    bye bye this game with those bad units they add .... nothing to do in WAR GAME but now kixeye make WAR game turned to FARM game with supernatural units 
  • CM_Burny
    CM_Burny
    Incursion Leader
    Joined Oct 2017 Posts: 1,468
    Thanks for putting this together nametagg0!
    WC & VC Community Manager

    Community Rules: CLICK HERE
    Submit a Support Ticket: CLICK HERE
  • hallihallo
    hallihallo
    Potential Threat
    Joined Mar 2018 Posts: 54
    edited 23 Mar 2018, 5:00PM
    make the game better (more fair to your players)
    ....so you must not close threads.......
  • Axel L
    Axel L
    Unicorn Overlord
    Joined Mar 2013 Posts: 11,060
    make the game better (more fair to your players)
    ....so you must not close threads.......
    Threads don't get closed because you feel that the game isn't delivering. Threads that gets closed are usually threads that break the forum rules in some way like reporting cheaters or being a none constructive rant.
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