WOAH hold up Kix, this is a VERY bad idea, the 1st 2 month cycles are when players are building their raid fleets, so adding the new garrison hull that early messes with our pattern, IT NEEDS TO BE THE 3RD CYCLE ONLY.
You know, it will likely be offered in the 3rd cycle for an even cheaper price.....
which gives one even less time to build, par for the course lately unless one is gud as you, make up your mind, one day you complaining, next day you singing praises, things seem to only matter when they affect you personally,
So you want them to just release it in the 3rd month like the guy I was replying to said? And what was I "complaining" about?
"Are we friends? Or are we foes? That kind of thing you decide for yourselves! "
WOAH hold up Kix, this is a VERY bad idea, the 1st 2 month cycles are when players are building their raid fleets, so adding the new garrison hull that early messes with our pattern, IT NEEDS TO BE THE 3RD CYCLE ONLY.
You know, it will likely be offered in the 3rd cycle for an even cheaper price.....
which gives one even less time to build, par for the course lately unless one is gud as you, make up your mind, one day you complaining, next day you singing praises, things seem to only matter when they affect you personally,
So you want them to just release it in the 3rd month like the guy I was replying to said? And what was I "complaining" about?
personally I don't want a new ship at all, i rather they do what they said, CIC's will ease the transitioning pain, as for what you were complaining about, I really don't remember but it was last week, i remember folks giving you crap about it.
We wanted to share some following information about the upcoming Garrison / FM content and targets:
Garrison & Forsaken Mission
When we originally announced the change with the Garrison class, we mentioned that a new Garrison hull would be offered in the 3rd month of each cycle. Given the fact that we still plan to do an early-access offering of the next cycle’s hull in the 4th month, we just didn’t feel that there was enough time for players to both build their new Garrison fleet, as well as the next cycle’s fleet.
In order to mitigate that issue, we’re going to be offering the new Garrison Hull in 2nd month of each cycle instead.
In order to adjust our current plan to the new one, the first instance of this will occur in the February Raid. The new Garrison Hull, Inferno Dragon, will be the main prize for the February Raid. Upon the Forsaken Mission returning the following week, a new top tier Garrison target will be available (with a higher point payout), where a proper Inferno Dragon build will have the best results. With the Inferno Dragon specifically, we don’t feel it necessary to create CICs, so that will also be 1 less component you have to worry about. Ideally, we’d like to not have CICs for any 2018 Garrison hull to keep things simple, but we’re open to it if players feel otherwise.
Looking towards the Garrison target themselves, old targets are not going to disappear immediately. Additionally, there will initially be no change in the point payout for the older Garrison targets. That means if you don’t have Inferno Dragon ready yet (or even own it), you’re not going to be behind right away. Given the history of the Forsaken Mission, we’re more conscious than ever how important those targets and hulls are for players, and are committed to making any target or content adjustments as smooth of an experience as possible. Once we’ve found the right rhythm for how to handle these transitions, we’re hoping to be able to replicate it each quarter so that the player experience is fairly seamless. We’ve know we’ve messed up Forsaken Mission transitions in the past, and are not looking to do a repeat performance in 2018.
Thanks!
while i am certain there are players with opinions going both ways, i want to thank you for the communication and insight into your thinking.
Anyone else miss the days when you could build any fleet with any weapons you wanted and had fun having nightly sector wars. Need to change name from battle pirates to Hull Builders N Chores. Worse than a second job. No time for fun anymore.
Whats up with all that fuss? You have 720d of yard time in a year + R&D\TLC, more than enough to build everything. Why everybody so obsessed with 2 fleets per raid?
Give us CIC in fm, more modules, intresting tactics with second bottom.
I added up shipyard time needed for FM fleets and raid fleets.
it equates to around 1200 days a year, so take your 720 days off that, .we are left with 480 days.................................unfortunately that's still 6 months more than a year
I'm curious where you get the 720 figure from. Does this assume getting every token available in the game?
Then we have 2 more FM fleets coming according to the SotG, and another 2 raid sets (4 fleets) which would bring our build totals to around 900+ build days for the year.
Add somtimes pp5 fm chest contains more, than 3. Bounty. Dec raid. Facebook bonus. +r&d\tlc, like curent tlc conatains how much free days? 50? or more. Sometimes fleet does not need to be full to be effiecent.
I'm new, started in Nov 2017, not coiner, low-mid player. Apparently im high lvl now, cause able to get everything from raid. Whiners gonna whine.
WOAH hold up Kix, this is a VERY bad idea, the 1st 2 month cycles are when players are building their raid fleets, so adding the new garrison hull that early messes with our pattern, IT NEEDS TO BE THE 3RD CYCLE ONLY.
You know, it will likely be offered in the 3rd cycle for an even cheaper price.....
which gives one even less time to build, par for the course lately unless one is gud as you, make up your mind, one day you complaining, next day you singing praises, things seem to only matter when they affect you personally,
So you want them to just release it in the 3rd month like the guy I was replying to said? And what was I "complaining" about?
I'm curious where you get the 720 figure from. Does this assume getting every token available in the game?
Then we have 2 more FM fleets coming according to the SotG, and another 2 raid sets (4 fleets) which would bring our build totals to around 900+ build days for the year.
Add somtimes pp5 fm chest contains more, than 3. Bounty. Dec raid. Facebook bonus. +r&d\tlc, like curent tlc conatains how much free days? 50? or more. Sometimes fleet does not need to be full to be effiecent.
FM chest NEVER contains more than 3 tokens for some of us
I'm curious where you get the 720 figure from. Does this assume getting every token available in the game?
Then we have 2 more FM fleets coming according to the SotG, and another 2 raid sets (4 fleets) which would bring our build totals to around 900+ build days for the year.
Add somtimes pp5 fm chest contains more, than 3. Bounty. Dec raid. Facebook bonus. +r&d\tlc, like curent tlc conatains how much free days? 50? or more. Sometimes fleet does not need to be full to be effiecent.
only one of the TLCs now are able to be used for current fleets. that is 11 days, IF you can do it. T5 chests since they have started the new format have always been a 2+1 for every single person in my alliance.. You cannot count anything over 2+1 in your calculations.. Its too random and weighted too far in Kixs favor..
We have nowhere near enough days in the year, even with tokens, to build what is required w/o coining a lot
You're killin us. Now build this. Now build this. Now build this. Oh wait, refit this. Build that. Refit that. Build this. Build that. Refit this. Refit that.
That's about it, but add, "oh, you can't use that hull for this target, or you have to have a certain special". They are driving really close to the edge now.
FM chest NEVER contains more than 3 tokens for some of us
In a whole year? try lift curse of yours. Average people get 2x9d and some 2x2.
I've never seen the "average people" chests. Not once. I think one person in my alliance got one about a month ago.
The current iteration of the prize payout for FM is skewed too heavily away from build tokens, especially as build times are creeping up again past the 17-day mark.
Upon the Forsaken Mission returning the following week, a new top tier Garrison target will be available (with a higher point payout), where a proper Inferno Dragon build will have the best results. With the Inferno Dragon specifically, we don’t feel it necessary to create CICs, so that will also be 1 less component you have to worry about. Ideally, we’d like to not have CICs for any 2018 Garrison hull to keep things simple, but we’re open to it if players feel otherwise.
I really hope you fix the shared spawn location and no minimum population per sector problems before you do this. We'll end up with nothing but the new Inferno's targets after the first hour for several days. You guys have got to do something about Garrison targets population balance.
Changing the FM 3 times per year is still too much. It really only need to change once. Also for that one change time design a raid that you only need one fleet to complete all of it. That way you have time to build your new fleet for the FM. One other thing is that FM hull itself needs to have a very low build time, in the area of 24 hours for an empty shell.
Agree in total!!!
The FM, although boring and repetitive, needs to be like that - so players can slow time build their fleets and still have them useful.
Of all the fleets in this game, the FM fleet is by far the most important!!!
They should leave it alone - yes add new high level targets to keep players challenged, but keep the stepping stone targets out on the map.
Make the challenging targets campaign selectable.
As for new fleets every other month, the decision to leave is getting easier and easier - which sux as I do like (used VERY loosely)
ok I am not going to read through 3 pages of stuff to see if this is been said, BUT since you asked opinions..
I personally would rather have new CiCs that we can " tweak " for the FM when you change it, instead of having to build an entire new fleet going forward.
Example, you have this new boat, we build it and any further changes to the FM for the year " tweak " that boat.. A new gun, A new special, A new CiC.. an easy refit, vs a brand new fleet..
I still havent started my hydras for this current cycle yet.. No way I will be able to build them, AND a new FM fleet.
Thinking that's we were told not so long ago, but again, their words mean nothing as we are see on a daily basis. Oh well, does no good to complain as it is what it is, but it won't be much longer, this guy is killing this game for most, unbelievable,
Just like the generalist fleets....pretty much non existent now I'd say once the new FM comes out they will probably ensure that the zelos cant be used as a tank/spotter......
Built time is the enemy. It dont matter if we get the new FM fleet this month or next month its still going to impact raid fleet building. Im sure most of us are just starting our second raid fleet (most likely hydras since buccs came first). We are essentially being made to build too many fleets for very little reason any more.
FM chest NEVER contains more than 3 tokens for some of us
In a whole year? try lift curse of yours. Average people get 2x9d and some 2x2.
well I wont hold my breath but I can more or less guarantee, I will only get 2 + 1..................... A strategy games outcome should never be decided by RNG
where is sector thret red, R&D level 31, comming soon been over a year for a change to these not to menchion other thing "coming soon" why do have to mes up what does work? alot of contech in this game DONT WORK AS INTENED!!!! yet you have to change what does work really bad idea to change the FM so many times in a year you all ready **** us on a hull that we were supose to just refit "zelous" comes to mind
Built time is the enemy. It dont matter if we get the new FM fleet this month or next month its still going to impact raid fleet building. Im sure most of us are just starting our second raid fleet (most likely hydras since buccs came first). We are essentially being made to build too many fleets for very little reason any more.
Not building 2 raid fleets anymore. Kix rode that well past the expiration date. I did coin a fully built buck fleet on the day I got it and coined flag ship on first day of raid. I do have Hydra and the flag ship and spec + enough charged armor and the means to make the fleet right now, I will not make it I dont care if I got 200 hydra tokens and could build it completely free. I will never build 2 raid fleets again, Its over on that. As far as rair targets they better get back to one takes "slightily" more damage then the other but either can do any of the targets. If they keep on with the this fleet can not do this one etc. Thats coins lost for them I just falt out wont do it. Set it up sa Buck in this TLC or target takes 1.5 hrs damage and Hydra takes 10 min damage no problem I will coin my 1.5 hrs repair and not say a word.
THat is what they need to get back to put out the auto and skill hull at same time and say both of these hull will 100% be able to do any target, Auto hull will take more damage but acceptable amount 2 hrs or less. Skill hull will be possible to take 10 min or less. Players simply choose which one fits their play style.
That being said even though I will never be making 2nd raid fleet any more I still dont think I will be making a New FM fleet that often. Lets look at this. I came back in July after not playing for 3 years. I had to build IB fleet and Mono fleet I think I had those done in Aug. Boom weekly changed. I refit all my weekly fleets on the day of the change got them to do the 115 for reasonable damage. Finished up the weekly. The VERY next weekly they changed them AGAIN I had to completely refit the entire fleets again. Then 2 weeks later it was changed AGAIN and had to completely redo the fleet plus build another Zellos. This time around Sorry Kix you already changed the weekly a lot of times better leave it how it is for next 4 months. Dont waste raid prize with weekly hull that is nonsense simply put that stuff in the weekly how ever many months/weeks early for the change and people will get it there. It does not belong in the raid have these great developers earn their pay check for once and they can design a prize that should actually be in a raid.
In order to adjust our current plan to the new one,
Understand that the "plan" he's talking about is the company's Revenue and Marketing plan. There is no Game Plan where they're moving toward making this a fun and interesting game again. It's all about finding that fine line between extracting maximum revenue while not losing too many players who quit in disgust.
I just hope there is enough negative feedback that they'll back-off on the torrent of new tech and give us some small concessions to make the game playable.
It's clear no one in KX mgmt actually plays the game. Why don't they ask us on what we want to see moving forward? We're the ones footing the bill for this travesty and we're not happy. Not at all.
I'm curious where you get the 720 figure from. Does this assume getting every token available in the game?
Then we have 2 more FM fleets coming according to the SotG, and another 2 raid sets (4 fleets) which would bring our build totals to around 900+ build days for the year.
Add somtimes pp5 fm chest contains more, than 3. Bounty. Dec raid. Facebook bonus. +r&d\tlc, like curent tlc conatains how much free days? 50? or more. Sometimes fleet does not need to be full to be effiecent.
Tokens arent a guarentee.... how many tlc's had randomized token. How many players were on the lower end of the token spectrum. How many players that hit prize pool 5 in the FM still havent gotten better then 3 days. Build times are too extensive plain and simple for 2 raid fleets and 1 fm fleet per cycle.
FM chest NEVER contains more than 3 tokens for some of us
In a whole year? try lift curse of yours. Average people get 2x9d and some 2x2.
Id like to know who your average players are thatt get normally 2x9d, lol. Most the chatter i have seen have been 2+1 over my sector. Forum threads and even different BP groups have it with the average player gets 3 days.
very refreshing.
That is about 5 times less than it changed last year
I added up shipyard time needed for FM fleets and raid fleets.
it equates to around 1200 days a year, so take your 720 days off that, .we are left with 480 days.................................unfortunately that's still 6 months more than a year
Yes
FM chest NEVER contains more than 3 tokens for some of us
We have nowhere near enough days in the year, even with tokens, to build what is required w/o coining a lot
Cause following 4 different BP related forums, the vast majority of players are getting 2+1 every **** time.
The current iteration of the prize payout for FM is skewed too heavily away from build tokens, especially as build times are creeping up again past the 17-day mark.
The FM, although boring and repetitive, needs to be like that - so players can slow time build their fleets and still have them useful.
Of all the fleets in this game, the FM fleet is by far the most important!!!
They should leave it alone - yes add new high level targets to keep players challenged, but keep the stepping stone targets out on the map.
Make the challenging targets campaign selectable.
As for new fleets every other month, the decision to leave is getting easier and easier - which sux as I do like (used VERY loosely)
Built time is the enemy. It dont matter if we get the new FM fleet this month or next month its still going to impact raid fleet building. Im sure most of us are just starting our second raid fleet (most likely hydras since buccs came first). We are essentially being made to build too many fleets for very little reason any more.
well I wont hold my breath but I can more or less guarantee, I will only get 2 + 1..................... A strategy games outcome should never be decided by RNG
why do have to mes up what does work? alot of contech in this game DONT WORK AS INTENED!!!! yet you have to change what does work really bad idea to change the FM so many times in a year you all ready **** us on a hull that we were supose to just refit "zelous" comes to mind
THat is what they need to get back to put out the auto and skill hull at same time and say both of these hull will 100% be able to do any target, Auto hull will take more damage but acceptable amount 2 hrs or less. Skill hull will be possible to take 10 min or less. Players simply choose which one fits their play style.
That being said even though I will never be making 2nd raid fleet any more I still dont think I will be making a New FM fleet that often. Lets look at this. I came back in July after not playing for 3 years. I had to build IB fleet and Mono fleet I think I had those done in Aug. Boom weekly changed. I refit all my weekly fleets on the day of the change got them to do the 115 for reasonable damage. Finished up the weekly. The VERY next weekly they changed them AGAIN I had to completely refit the entire fleets again. Then 2 weeks later it was changed AGAIN and had to completely redo the fleet plus build another Zellos. This time around Sorry Kix you already changed the weekly a lot of times better leave it how it is for next 4 months. Dont waste raid prize with weekly hull that is nonsense simply put that stuff in the weekly how ever many months/weeks early for the change and people will get it there. It does not belong in the raid have these great developers earn their pay check for once and they can design a prize that should actually be in a raid.
Winner of Hellhound, Grimshine, Nighthawk, V2 C/H, JuggX, Mastedon, Interceptor, Atlas, Viper, Enforcer, Nash, Reaper, Spectre, Hellstrike, Vindicator, Triton, Stingray, Interdictor, Hurricane, MCX, Goliath, Barracuda, Strike Cruiser, Mercury, Mauler, Super Fortress, Battleship, Battle Cruiser, HHA, HHB
I just hope there is enough negative feedback that they'll back-off on the torrent of new tech and give us some small concessions to make the game playable.
It's clear no one in KX mgmt actually plays the game. Why don't they ask us on what we want to see moving forward? We're the ones footing the bill for this travesty and we're not happy. Not at all.
Tokens arent a guarentee.... how many tlc's had randomized token. How many players were on the lower end of the token spectrum. How many players that hit prize pool 5 in the FM still havent gotten better then 3 days. Build times are too extensive plain and simple for 2 raid fleets and 1 fm fleet per cycle.
Id like to know who your average players are thatt get normally 2x9d, lol. Most the chatter i have seen have been 2+1 over my sector. Forum threads and even different BP groups have it with the average player gets 3 days.