so in 2018 we will need 3 FM fleets too build 6 raid fleet good FM fleet build is about 2 month if u have all things and it without refiting about same time for each RAID fleet i gues kix finaly decide to KILL ALL FUN IN GAME
Whats up with all that fuss? You have 720d of yard time in a year + R&D\TLC, more than enough to build everything. Why everybody so obsessed with 2 fleets per raid?
Give us CIC in fm, more modules, intresting tactics with second bottom.
I'm new, started in Nov 2017, not coiner, low-mid player. Apparently im high lvl now, cause able to get everything from raid. Whiners gonna whine.
So i finally get a fleet set where I can harvest Uranium, and now with the Scourge Blockade that will soon end. I have 2 fleets that can kind of hold their own in the FM, and that soon will end. I get being able to continue may soon end too
I hope the build time on this new FM fleet will be less than 120 days.....got too much to build without enough time to build it. 10 days per hull would be ok, but not 25....just saying....but i'm living in a fantasy world i know.
may as well have a sy for every other type of hull way this is going so we can all have a slight chance of keeping up with all these **** hulls .. 3 fleets every Quarter so 135 day build going on 15 days per hull and thats WITHOUT the lead your just taking the Piss
WOAH hold up Kix, this is a VERY bad idea, the 1st 2 month cycles are when players are building their raid fleets, so adding the new garrison hull that early messes with our pattern, IT NEEDS TO BE THE 3RD CYCLE ONLY.
ever had a problem where you log on and someone is hitting your base, and wanted to view the world map while it happens? try this.
new weapons to the raid fleets will be on the 3rd (last) cycle i guess. worst thing here is, we will non stop build raid and fm fleets and trying to keep them up to date this game became a 24/7 job to the players. FYI I will ask Adobe to end flash player earlier.
Well,what about those who not able to win a new FM hull every 3 month ? And dont you Kix told we want you to have less chores and back to the basics ? You push push push.You not realize alot players left game ? You can be sure many low lvl will stop play cause they cant keep up with your "gameplan".Maybe its your plan that more and more stop cause they tired of your changing and pushing.So you can close the game cause there is no income and its not worth.
Whats up with all that fuss? You have 720d of yard time in a year + R&D\TLC, more than enough to build everything. Why everybody so obsessed with 2 fleets per raid?
Give us CIC in fm, more modules, intresting tactics with second bottom.
Pure BS, @ GD Raikan I have absolutely zero confidence in anything you say...Your post appears to me to be a poor apology for why the game has been driven, by you, to its current shambolic point.
Yes you have a mute point regarding the difficulty the remaining players have in keeping pace with your poorly thought out plans visa vie New Hulls required to compete over time required to actually build and refit them.
However the better way forward would be to reign in your rush to force through these poorly thought out plans and go back to a more sustainable implementation of required new hulls.
I would have thought it would be easier and far more effective to slow the rate at which new materials, whether targets or hulls, are required.
I am sure I speak for many who think a break from the constant requirement to build new hull sets, the constant introduction of target sets like the TLC's which cannot be done cost effectively without first coining the full top of the range builds; would be a good thing.
You have constantly turned the speed of implementation up, which means for most that this game has become a coin drain, you are constantly making mistakes over implementation that require hasty recalls or announcements that weapon/special/hulls are to be changed, you are not able to implement many new targets that don't require hot fixes or like recently pulling completely.
Take sometime disappear back to your basement and find some way to regain the balance and stability in this game.
We wanted to share some following information about the upcoming Garrison / FM content and targets:
Garrison & Forsaken Mission
When we originally announced the change with the Garrison class, we mentioned that a new Garrison hull would be offered in the 3rd month of each cycle. Given the fact that we still plan to do an early-access offering of the next cycle’s hull in the 4th month, we just didn’t feel that there was enough time for players to both build their new Garrison fleet, as well as the next cycle’s fleet.
In order to mitigate that issue, we’re going to be offering the new Garrison Hull in 2nd month of each cycle instead.
In order to adjust our current plan to the new one, the first instance of this will occur in the February Raid. The new Garrison Hull, Inferno Dragon, will be the main prize for the February Raid. Upon the Forsaken Mission returning the following week, a new top tier Garrison target will be available (with a higher point payout), where a proper Inferno Dragon build will have the best results. With the Inferno Dragon specifically, we don’t feel it necessary to create CICs, so that will also be 1 less component you have to worry about. Ideally, we’d like to not have CICs for any 2018 Garrison hull to keep things simple, but we’re open to it if players feel otherwise.
Looking towards the Garrison target themselves, old targets are not going to disappear immediately. Additionally, there will initially be no change in the point payout for the older Garrison targets. That means if you don’t have Inferno Dragon ready yet (or even own it), you’re not going to be behind right away. Given the history of the Forsaken Mission, we’re more conscious than ever how important those targets and hulls are for players, and are committed to making any target or content adjustments as smooth of an experience as possible. Once we’ve found the right rhythm for how to handle these transitions, we’re hoping to be able to replicate it each quarter so that the player experience is fairly seamless. We’ve know we’ve messed up Forsaken Mission transitions in the past, and are not looking to do a repeat performance in 2018.
Thanks!
You guys like to talk a load of BS, your team in particular are causing the forums to have fortnightly, if not weekly, haemorrhages! Your team need to slow the hell down with these implementations, you're chocking the life out of the game.
ever had a problem where you log on and someone is hitting your base, and wanted to view the world map while it happens? try this.
ok I am not going to read through 3 pages of stuff to see if this is been said, BUT since you asked opinions..
I personally would rather have new CiCs that we can " tweak " for the FM when you change it, instead of having to build an entire new fleet going forward.
Example, you have this new boat, we build it and any further changes to the FM for the year " tweak " that boat.. A new gun, A new special, A new CiC.. an easy refit, vs a brand new fleet..
I still havent started my hydras for this current cycle yet.. No way I will be able to build them, AND a new FM fleet.
@The CaptainBlood said:
I have 100k into this game. This is insane how they rape us every MONTH with new chores instead of letting us play a game. NOW FM changes every quarter? wtf .. im done
100k into a game...
You will only receive my scorn from this point forward
while you offer it at an inflated price you continue to put those of us still struggling to catch up in a position where we are likely to gain it. Thus widening the ability to catch up by a factor of 4, with coining to catch up being the only option. Yet you still haven't displayed a value for money for your product to encourage investing. Older players are quitting because of the cost in time and cash just to keep up, why would people with less tech pay more to catch up just to keep falling behind. I think you need a rethink on your business model as shrinking your customer base and requiring those who already pay to pay more doesn't have a sustainable future. You need new blood to pay and that includes long term players who dont coin, your putting people off coining rather than incentivising them to coin
Whats up with all that fuss? You have 720d of yard time in a year + R&D\TLC, more than enough to build everything. Why everybody so obsessed with 2 fleets per raid?
Give us CIC in fm, more modules, intresting tactics with second bottom.
I'm curious where you get the 720 figure from. Does this assume getting every token available in the game?
52 weeks - 12 for raid weeks.
40 weeks x 6 days in FM = 240 days 12 raid weeks x 5 days in Raid = 60 days 360 days in a year if your SY is never down or empty
That's 660 days. Assuming you get everything, every time, all year long. The 2 Siege fleets are over 200 days build time alone. Add another 100ish for the FM fleet.
Then we have 2 more FM fleets coming according to the SotG, and another 2 raid sets (4 fleets) which would bring our build totals to around 900+ build days for the year.
900 > 660.
Not counting 'tweaking' refits.
Not counting escalation refits.
Come again for Big Fudge now?
"I'll admit- I avoid the forums, it's where motivation goes to die." -Unknown Game Developer... or is it?
ok I am not going to read through 3 pages of stuff to see if this is been said, BUT since you asked opinions..
I personally would rather have new CiCs that we can " tweak " for the FM when you change it, instead of having to build an entire new fleet going forward.
Example, you have this new boat, we build it and any further changes to the FM for the year " tweak " that boat.. A new gun, A new special, A new CiC.. an easy refit, vs a brand new fleet..
I still havent started my hydras for this current cycle yet.. No way I will be able to build them, AND a new FM fleet.
Thinking that's we were told not so long ago, but again, their words mean nothing as we are see on a daily basis. Oh well, does no good to complain as it is what it is, but it won't be much longer, this guy is killing this game for most, unbelievable,
WOAH hold up Kix, this is a VERY bad idea, the 1st 2 month cycles are when players are building their raid fleets, so adding the new garrison hull that early messes with our pattern, IT NEEDS TO BE THE 3RD CYCLE ONLY.
You know, it will likely be offered in the 3rd cycle for an even cheaper price.....
"Are we friends? Or are we foes? That kind of thing you decide for yourselves! "
and let me guess, the 3rd and 4th month is gonna have other hulls which we'll struggle to build, while you don't care?
3rd month will likely be a pvp ship of some sort. 4th month is the new raid ship for the next cycle that would be coming out. So in short, 3rd month won't effect your regular shipyard at all.
"Are we friends? Or are we foes? That kind of thing you decide for yourselves! "
new fm ship and targets sounds good but maybe it's a good idea for an upgrade of the yard so we can do multiple ships at once or a seperate yard for raid fleets only this will help us working on raid and fm fleets at the same time because we have to focus on 3 seperate fleets now or maybe reduce the buildtimes of the fleets
WOAH hold up Kix, this is a VERY bad idea, the 1st 2 month cycles are when players are building their raid fleets, so adding the new garrison hull that early messes with our pattern, IT NEEDS TO BE THE 3RD CYCLE ONLY.
You know, it will likely be offered in the 3rd cycle for an even cheaper price.....
which gives one even less time to build, par for the course lately unless one is gud as you, make up your mind, one day you complaining, next day you singing praises, things seem to only matter when they affect you personally,
Winner of Hellhound, Grimshine, Nighthawk, V2 C/H, JuggX, Mastedon, Interceptor, Atlas, Viper, Enforcer, Nash, Reaper, Spectre, Hellstrike, Vindicator, Triton, Stingray, Interdictor, Hurricane, MCX, Goliath, Barracuda, Strike Cruiser, Mercury, Mauler, Super Fortress, Battleship, Battle Cruiser, HHA, HHB
good FM fleet build is about 2 month if u have all things and it without refiting
about same time for each RAID fleet
i gues kix finaly decide to KILL ALL FUN IN GAME
Give us CIC in fm, more modules, intresting tactics with second bottom.
I'm going to totally ignore the FM items in the raid. IMO they should all be offered as prizes in the FM itself!
If that makes me fall behind in the FM (I'm totally on top right now) - I actually don't care anymore.
My passion for this game appears to be on the wane.
worst thing here is, we will non stop build raid and fm fleets and trying to keep them up to date
this game became a 24/7 job to the players.
FYI I will ask Adobe to end flash player earlier.
Yes you have a mute point regarding the difficulty the remaining players have in keeping pace with your poorly thought out plans visa vie New Hulls required to compete over time required to actually build and refit them.
However the better way forward would be to reign in your rush to force through these poorly thought out plans and go back to a more sustainable implementation of required new hulls.
I would have thought it would be easier and far more effective to slow the rate at which new materials, whether targets or hulls, are required.
I am sure I speak for many who think a break from the constant requirement to build new hull sets, the constant introduction of target sets like the TLC's which cannot be done cost effectively without first coining the full top of the range builds; would be a good thing.
You have constantly turned the speed of implementation up, which means for most that this game has become a coin drain, you are constantly making mistakes over implementation that require hasty recalls or announcements that weapon/special/hulls are to be changed, you are not able to implement many new targets that don't require hot fixes or like recently pulling completely.
Take sometime disappear back to your basement and find some way to regain the balance and stability in this game.
Or hand the reigns over to someone who can.
I personally would rather have new CiCs that we can " tweak " for the FM when you change it, instead of having to build an entire new fleet going forward.
Example, you have this new boat, we build it and any further changes to the FM for the year " tweak " that boat.. A new gun, A new special, A new CiC.. an easy refit, vs a brand new fleet..
I still havent started my hydras for this current cycle yet.. No way I will be able to build them, AND a new FM fleet.
100k into a game...
52 weeks - 12 for raid weeks.
40 weeks x 6 days in FM = 240 days
12 raid weeks x 5 days in Raid = 60 days
360 days in a year if your SY is never down or empty
That's 660 days. Assuming you get everything, every time, all year long. The 2 Siege fleets are over 200 days build time alone. Add another 100ish for the FM fleet.
Then we have 2 more FM fleets coming according to the SotG, and another 2 raid sets (4 fleets) which would bring our build totals to around 900+ build days for the year.
900 > 660.
Not counting 'tweaking' refits.
Not counting escalation refits.
Come again for Big Fudge now?
-Unknown Game Developer... or is it?
I'll believe that when I see it