11|02|2018
PLEASE PLEASE PLEASE INCREASE THE POINTS GAINED FROM THE EVENTS, OR AT-LEAST PLEASE LOWER THE TECH COSTS!!
It takes a lot of time and the event points is too low. Especially for Planet Strike and Sector Strike.
I've been playing for 6 months, and it's very very very hard to play right now.
5
There are a couple videos on how to gain points without losing out to long repairs. Do a search on insta rancs and follow the strategies there. The points are actually quite a bit easier to obtain than when the game first started; additionally you had to wait MONTHS (and in some cases, up to a year) in order to obtain the tech being offered in the Planet and Sector Strikes. The work necessary to get that tech is a lot friendlier.
Like I said, getting that intermediary tech is a lot easier. If you're having issues with it, try checking out some piloting videos on how to effectively take down targets. CyrusL has some pretty good ones-- I encourage you to view them for better insight on how to take down the NPC targets. You can view his channel here: https://www.youtube.com/channel/UCZK_MHwZkxHYT_U88zn6i_A
Don't you get it? You're supposed to coin. Simple enough. You don't progress for free in this game.
for alien strike build a dominion and kill ancient reaper target.
for crafting event hunt harvesters. barrages are tough, but reaper harvesters are pretty easy.
for CW, AW, or feature any other feature events... well... you have to get quite advanced AXIS tech to advance.
Replace two of those Rancs with Hydra Rancs for Planet Strike and you'll do slightly better. Still, depending on how fast you can repair, it may take 10-14 hours just to get a single item. Music on. A couple energy drinks and you'll get a carrier, eventually.
As a side note; Not entirely sure the thread starter plays anymore. That was posted two and a half months ago.
Though everyone's situation is different, the aforementioned buddy educated himself on the most effective methods to gain the tech and proceeded from there. I don't know how you've been playing, but I know it's possible to advance from nothing to the most current tech with directed effort. I'll ask him specifically what videos he watched and get back to you, but my experience on how to advance appears to be much different than yours.
I do know the aforementioned buddy focused on events that offered free ship hulls. At best you're getting near the latest tech without having to worry about relying solely on building hulls yourself. That saves a ton of time. Even if you have to equip said hulls with more outdated tech, those ships tend to have higher survival ratings than Vega/Vsec hulls.
Notice how he says that it's hard to get the tech, and nothing about the repair times. Kixeye lowered the points without saying anything, and left it at that for beginners to struggle with one day limits.
I asked him how he approached progression. His tips (Note this is for new players trying to progress-- not all bits of advice here are applicable to experienced players):
Focus on the free hulls: Every Planet/Sector Strike, for example, focus on grabbing the free hull. The tech is nice, but the more hulls you have, the more you can send out fleets without having to repair them (lead ship gets damaged, replace it with another hull and go from there. Repair during your downtime). Even if they're less than ideal for the latest event, chances are you can still use them for other events that feature easier fleets.
Equip small, upgrade as necessary: Equip items that can be fit in the shortest time possible. That means putting tier 1 items on ship hulls, only upgrading when you have a full fleet of them. It's better to have ships you can use over one ship you can use but the rest waiting their turn in the hanger. Most players agree on fitting one item at a time, besides, since unforeseen special refit/build offers can be taken advantage of and the worst that can happen is you lose a day or two of progress. The only time you ever want to fit a bunch of items on one hull is if you're going away on vacation for a few days and you don't have access to the internet.
Focus on ships with a small repair time. My buddy experimented with low armor, high damage hulls that could most take advantage of the 5 minute free repair. This meant destroyer hulls with long range weaponry, with maybe a decoy to help draw fire. Additionally, using fleets with this mix allowed him to focus on purely "auto" fleets so he could half pilot, half auto during an event.
For Event fleets, start small: The main thing is he always plays it safe-- he never goes after the big fleets right away, but starts out with the smallest event fleets possible. That might mean more of a grind for some people, but on the other hand he's never surprised by how difficult the newer, "end game" fleets might be. After obtaining a chunk of points (about halfway to the main prize), he might try the next fleet up, and so on depending on how well he does. Additionally, he always sends out a low level fleet just to test to see what the enemy fleet composition is. He never goes in to a fight "cold". But for the most part he tends to stick to the lower level fleets just to earn a good chunk of his points on the first two days, then experiments with the higher fleets later on in the weekend (*after* he has earned the main reward from the prize market).
Those were the main points he gave me, but the first and the last (free hulls and fight small) were the ones he stressed helped him out the most. Your mileage may vary, but hopefully this helps some of the newer guys.
Here is my challenge for you... .start a new alt. Follow all your own advice, and get back to us just how feasible it is.
Till then, kindly STFU.
Really? You're going to say that the game is harder than it was five years ago? Okay then. Whatever.
not take anything I reply as an attack on you personally. I bear no ill will towards anyone.
I don't need to list every flaw in your advice. By your own admission the information is all second hand.
My challenge remains. Grow a new alt from scratch then get back to us how much easier it is than 5 years ago.
Even when events were few and far between and tech was not re-released....it was still easier. Why, because kixeye hadn't taken powercreep to the speed of a retarded 18 year old high on speed driving their dad's sportscar. Up until the great retardation, level 3 rebel hull, like Revs were still perfectly useable ships, either for farming BP's, events, or in PvP. So yes, if you missed an event you might have to wait awhile, if at all, to get certain tech/hulls back...but it didn't matter as much because older tech/ships were still usefull. Even up to ISC and DC releases, if you missed out on a certain ship....you weren't locked out of high end play. Dreads aand zeals were almost as useful as the most recent released ships. Yes may not have been AS good as most recent tech.....but they were still playable, and useable even in end game battles.
Now, there is no choice whatsoever. You either get the the latest tech, the latest ships, or you are a second class citizen in the game. You don't get to compete. Kixeye, and the **** lickers who try to make up for the horrific changes in what was once a fun expanding game, try to brush this aside by saying players who can't compete, should limit themselves to lower tier events. That was never the case back in the good old days. Everyone could compete in events, in PvP, in hunting blueprints....now events force you to have only the latest and greatest tech, or be left behind.
Then offer solutions on what you think would help the newer players. Some things are obviously not going to happen, work from there on what are reasonable possibilities.
In case you haven't noticed, I'm trying to help find solutions, but if all you're going to do is tell me to "STFU" or create an alt and waste months leveling it up, you're only asking for the problem to continue forward into the near future.
I never said that leveling up from scratch will be easy; indeed, it will be a tough grind to do so. I have no intention of going through that grind again; I did that enough on my sole and only account. But just because it's hard does not mean that the progression is impossible. If people are complaining that it is, indeed, impossible, I need to hear what they've tried, what currently makes things difficult, and what possible solutions there are. That's why I say some of you are the problem-- you are not giving me the support I need to push a valid reasoning to Kixeye on what needs to be changed. If something is unreasonable, explain why.
Think rationally and come back to me. Until then, I'm locking this thread. Start a new one with the proper discourse and possible solutions.
Edit: If any of you have a problem with my moderation of this thread, feel free to message CM Lee to see things rectified. I don't mind. If anything, it will bring the concerns held within this thread that much closer to developer scrutiny and may create possible solutions.
However, it is my belief that a newer thread with rational, well thought out solutions minus the flame tinged discourse would have a greater impact than this thread as it stands currently.