Agree 100% ! It takes way to much time to stay relevant in this game anymore. I cant spend 8 hours a day in a game to stay some what competitive. Once i get so far behind i guess ill just hang it up.
What I say: I agree that it feels like too much of a grind at the moment and I don't think that's good.
However, part of the problem is that, while there may be alignment in the experience is grindy, not everyone is going to 100% agree about what we should cut. That is: if the solution is to have less stuff to do, we would need to agree on what to remove before taking more action.
Some of the activities you list provide alternate means of getting the same thing, so that if you don't want to do it one way, you can do it another way. Training Tokens, for example, can be earned in 4 ways (Faction Bases, Bonus Bases, Event, Invasion), so you don't have to do all of them, instead you can do just one or two, depending on your tastes.
I would break activities in to two categories.
Essential: Needed to Keep Progressing in the Game
Monthly Event
Lastest Standard Units and Tons of Catch-Up Content
Completion Earns Training
Shadow Ops
Latest Unique and Latest Tech
Metal/Oil Bases
Upgrade Your Base
Thor Bases
Build Current Units
Optional
Gear Store: Medals
Earn Medals to purchase Heroic Tech and to flesh out your platoons with units and tech by doing 1 or more of the following...
Challenge Bases
Invasion
PvP
Advanced Unit Progression
Earn Tokens to push your units past the competition by doing 1 or more of the following...
Faction Bases
Monthly Bonus Base
Invasion
Alliance Raids (for Legendary Units)
Earn Diamond Tech to boost the power of your favorite unit types by gathering Intel and completing Raids with your Alliance.
Boss Base
Get ahead on the next power tier of the most powerful units.
Unique Bases
Catch up with Uniques you might have missed (obviously not needed if you don't need or want that Unique).
Weapons Lab Resources
Temporarily bolster your defense, if you feel you it (not needed if you feel your defenses are good enough).
Special Events
Sometimes we do special stuff, like the Fire Tech Bases or Warpath to help mix things up. The amount in which you participate in these activities is largely up to you.
Is this a lot of things? Yes. But you can easily opt out of about 60% of it if you feel over burdened. If you want to get ahead, you can still opt out of maybe 25% of it. If you want to be the absolute most powerful player in the whole world, then yes... you have to do all of it. But not everyone can or SHOULD be that.
For what it's worth, we are going to try to streamline and consolidate some things over the next few months, which should be a step in the direction you want, but the game is less of a grind even now... if you don't try to do everything. If you just want to stay current, you can get away with less.
What I say: I agree that it feels like too much of a grind at the moment and I don't think that's good.
However, part of the problem is that, while there may be alignment in the experience is grindy, not everyone is going to 100% agree about what we should cut. That is: if the solution is to have less stuff to do, we would need to agree on what to remove before taking more action.
While I give you credit for even replying to this post your response does beg the question ... why keep adding stuff as you have done if you admit its a grind and if now you say you are about to streamline? Why does it sound as if you are going to drop the easy stuff and keep the **** grind fest stuff?
What peeves me off is the constant grind then you see idiots in a public forum asking others to send them new codes for the diamond tech.....why do we even bother?????
There are a lot that we as players do not need or want and your still not understanding your player base WT. If by chance you stop with all these ungodly 8 mil health units and bring this game back from the 26 century to the 21 century this game would be so much better. The smaller players are leaving as you just totally forgot about them. Here is something we do not really need or want: Most of these old bases serves no purpose, but you still bringing them out.
What I say: I agree that it feels like too much of a grind at the moment and I don't think that's good.
However, part of the problem is that, while there may be alignment in the experience is grindy, not everyone is going to 100% agree about what we should cut. That is: if the solution is to have less stuff to do, we would need to agree on what to remove before taking more action.
Some of the activities you list provide alternate means of getting the same thing, so that if you don't want to do it one way, you can do it another way. Training Tokens, for example, can be earned in 4 ways (Faction Bases, Bonus Bases, Event, Invasion), so you don't have to do all of them, instead you can do just one or two, depending on your tastes.
I would break activities in to two categories.
Essential: Needed to Keep Progressing in the Game
Monthly Event
Lastest Standard Units and Tons of Catch-Up Content
Completion Earns Training
Shadow Ops
Latest Unique and Latest Tech
Metal/Oil Bases
Upgrade Your Base
Thor Bases
Build Current Units
Optional
Gear Store: Medals
Earn Medals to purchase Heroic Tech and to flesh out your platoons with units and tech by doing 1 or more of the following...
Challenge Bases
Invasion
PvP
Advanced Unit Progression
Earn Tokens to push your units past the competition by doing 1 or more of the following...
Faction Bases
Monthly Bonus Base
Invasion
Alliance Raids (for Legendary Units)
Earn Diamond Tech to boost the power of your favorite unit types by gathering Intel and completing Raids with your Alliance.
Boss Base
Get ahead on the next power tier of the most powerful units.
Unique Bases
Catch up with Uniques you might have missed (obviously not needed if you don't need or want that Unique).
Weapons Lab Resources
Temporarily bolster your defense, if you feel you it (not needed if you feel your defenses are good enough).
Special Events
Sometimes we do special stuff, like the Fire Tech Bases or Warpath to help mix things up. The amount in which you participate in these activities is largely up to you.
Is this a lot of things? Yes. But you can easily opt out of about 60% of it if you feel over burdened. If you want to get ahead, you can still opt out of maybe 25% of it. If you want to be the absolute most powerful player in the whole world, then yes... you have to do all of it. But not everyone can or SHOULD be that.
For what it's worth, we are going to try to streamline and consolidate some things over the next few months, which should be a step in the direction you want, but the game is less of a grind even now... if you don't try to do everything. If you just want to stay current, you can get away with less.
Just get rid of the lottery system. this doesnt mean over power the base or put a 7 minute timer on it. its that simple to get rid of the grind
WT why is so much grind needed it would help already if you got rid of the 40 and 80 parts thing for elite/omega... the grind is not that we need to do 2 x70 ops but its do soo much of those and so much of the other and that each every day We don`t have 5 platoon phalanx, we don`t have 2 heralds or 2 juggs to do things whole day or a few hours When our key units repairing we can`t do pvp, but pvp is what goes on in our sector on daily base with or without War Path... so when we do one thing we can`t do the other without using spending on daily base what is impossible Then nobody knows when kixeye decides to take things of the map and when there comes new changes for them... a player who was on vacation or had real live issues on the wrong time could have to wait 4 months till he gets his change for omega/elite herald? then he needs to start grinding like he has nothing else to do? When missing on something its nearly impossible to catch up> catching up takes more time then the time you missed.
the grind: Shadow ops tokens base 100 5x a week tokens base 150 5x a week elite parts war rig 40 parts= 20 bases omega parts of something is 80 parts=40 bases PVP a bunch of stupid clowns in our sector every day Chem and cores... each time when on map... 4 or 5x30 3x 50 for who need unit bases in all kind then running the upgrades> worker, TC acadamyy, hangar all the reso what is needed daily!! Then the thor> just for building units any clue how much wotrk it is for a low level to gather the thor to build a few libs or a low level who thinks let build some airdefence and buy hades... low levels can hardly build new units.. they forced to play base upgrade commander during a long time before they can think of building the right units...
You thought the imaginary wasn`t possible?
You thought Scrooge was bad?
think again
lvl 46 now (april 2018)... lets bet .. how many years to 47?
What I say: I agree that it feels like too much of a grind at the moment and I don't think that's good.
However, part of the problem is that, while there may be alignment in the experience is grindy, not everyone is going to 100% agree about what we should cut. That is: if the solution is to have less stuff to do, we would need to agree on what to remove before taking more action.
Some of the activities you list provide alternate means of getting the same thing, so that if you don't want to do it one way, you can do it another way. Training Tokens, for example, can be earned in 4 ways (Faction Bases, Bonus Bases, Event, Invasion), so you don't have to do all of them, instead you can do just one or two, depending on your tastes.
I would break activities in to two categories.
Essential: Needed to Keep Progressing in the Game
Monthly Event
Lastest Standard Units and Tons of Catch-Up Content
Completion Earns Training
Shadow Ops
Latest Unique and Latest Tech
Metal/Oil Bases
Upgrade Your Base
Thor Bases
Build Current Units
Optional
Gear Store: Medals
Earn Medals to purchase Heroic Tech and to flesh out your platoons with units and tech by doing 1 or more of the following...
Challenge Bases
Invasion
PvP
Advanced Unit Progression
Earn Tokens to push your units past the competition by doing 1 or more of the following...
Faction Bases
Monthly Bonus Base
Invasion
Alliance Raids (for Legendary Units)
Earn Diamond Tech to boost the power of your favorite unit types by gathering Intel and completing Raids with your Alliance.
Boss Base
Get ahead on the next power tier of the most powerful units.
Unique Bases
Catch up with Uniques you might have missed (obviously not needed if you don't need or want that Unique).
Weapons Lab Resources
Temporarily bolster your defense, if you feel you it (not needed if you feel your defenses are good enough).
Special Events
Sometimes we do special stuff, like the Fire Tech Bases or Warpath to help mix things up. The amount in which you participate in these activities is largely up to you.
Is this a lot of things? Yes. But you can easily opt out of about 60% of it if you feel over burdened. If you want to get ahead, you can still opt out of maybe 25% of it. If you want to be the absolute most powerful player in the whole world, then yes... you have to do all of it. But not everyone can or SHOULD be that.
For what it's worth, we are going to try to streamline and consolidate some things over the next few months, which should be a step in the direction you want, but the game is less of a grind even now... if you don't try to do everything. If you just want to stay current, you can get away with less.
If I may, I would like to say a few things:
It doesn't feel like a grind, it is a grind.
Your two categories are, and I say this with the utmost respect, eloquent garbage. You just restated what I said in the original post but with a positive spin. The "Essential" category is what we players refer to as simply "playing the game". The second category or "Optional" category, is THE SOURCE OF THE GRIND. Apparently my post did not hit home for you so allow me to reiterate. IF PLAYERS DO NOT DO THE OPTIONAL ACTIVITIES, THEY WILL FALL BEHIND. IN ORDER TO REMAIN COMPETITIVE, PLAYERS MUST DO THE OPTIONAL ACTIVITIES. THE OPTIONAL ACTIVITIES ARE A GRIND. REDUCE THE GRIND.
There are several ways to reduce the grind.
Change "last chance" items in Gear Store to "permanent" items (looking at you Heroic Tech)
Remove the lottery system (as SilentBeast mentioned above).
Put Diamond Tech in the Gear Store.
Increase the medal payout of the HZ 90 Challenge Bases to 100,000 medals.
Get rid of 90% of the "Optional" activities.
If you do this, you will find that players will play more, do more damage to each other, spend more money, and ultimately enjoy the game (because that is the goal right?).
What I say: I agree that it feels like too much of a grind at the moment and I don't think that's good.
However, part of the problem is that, while there may be alignment in the experience is grindy, not everyone is going to 100% agree about what we should cut. That is: if the solution is to have less stuff to do, we would need to agree on what to remove before taking more action.
Some of the activities you list provide alternate means of getting the same thing, so that if you don't want to do it one way, you can do it another way. Training Tokens, for example, can be earned in 4 ways (Faction Bases, Bonus Bases, Event, Invasion), so you don't have to do all of them, instead you can do just one or two, depending on your tastes.
I would break activities in to two categories.
Essential: Needed to Keep Progressing in the Game
Monthly Event
Lastest Standard Units and Tons of Catch-Up Content
Completion Earns Training
Shadow Ops
Latest Unique and Latest Tech
Metal/Oil Bases
Upgrade Your Base
Thor Bases
Build Current Units
Optional
Gear Store: Medals
Earn Medals to purchase Heroic Tech and to flesh out your platoons with units and tech by doing 1 or more of the following...
Challenge Bases
Invasion
PvP
Advanced Unit Progression
Earn Tokens to push your units past the competition by doing 1 or more of the following...
Faction Bases
Monthly Bonus Base
Invasion
Alliance Raids (for Legendary Units)
Earn Diamond Tech to boost the power of your favorite unit types by gathering Intel and completing Raids with your Alliance.
Boss Base
Get ahead on the next power tier of the most powerful units.
Unique Bases
Catch up with Uniques you might have missed (obviously not needed if you don't need or want that Unique).
Weapons Lab Resources
Temporarily bolster your defense, if you feel you it (not needed if you feel your defenses are good enough).
Special Events
Sometimes we do special stuff, like the Fire Tech Bases or Warpath to help mix things up. The amount in which you participate in these activities is largely up to you.
Is this a lot of things? Yes. But you can easily opt out of about 60% of it if you feel over burdened. If you want to get ahead, you can still opt out of maybe 25% of it. If you want to be the absolute most powerful player in the whole world, then yes... you have to do all of it. But not everyone can or SHOULD be that.
For what it's worth, we are going to try to streamline and consolidate some things over the next few months, which should be a step in the direction you want, but the game is less of a grind even now... if you don't try to do everything. If you just want to stay current, you can get away with less.
What you're not getting is that WE're tired of the massive Lv 30's and hitting lv 35's for an lousy **** 10-15mill oil/metals. You wanna cut some thing, how about you Make an G.D base that paysout 175 -350 mill in oil and metal an base as easy as the old HH45's . Hell you could even throw in 8 mill thor, and 40k medals. That alone would cut what we hate doing most.
Shadow ops could SLOW THE FK down like 2 new units every yr or just cut it out.
Weapon Labs items should be cut do so ONLY need to go after Bastion.
No more adding to Special Items for the top brass just knock it the Fk off, plz.
Alliance Raids Can be cut since you morons cut the time down and now, who the fk has the time? Personally I never had the chance and never will cuz you idiots make everything so **** annoyingly hard that its not worth the **** effort.
Payouts accross the board are and always been low, when you idiots only give us an total of 1.1 mill XP from full completion of Event waves, while the meanwhile you make players fall behind every elite parts and omega parts they need is an total 12 million, whats worse is that stupid most hated TOKEN BS you created which is by far the worst.
Tokens alone cost an total of 22 million XP ( purchasing stupid tokens from event ) per unit you want to fully max..... thats just fk'n insane, and you idiots cant understand what you did when you were doing it. How about Think ahead of time of the crap you do cuz this chit aint even remotely funny. BTW, 400k XP per token is highway robbery.
Perhaps, If tokens, and Res werent an annoyingly an grind fest most hate. Maybe if you idiots did something to remove much of the RES grinding and make it easy to fill up without taking huge dmg... we might have time to do alliance raids, but seriously, with the lack of performance in game, why even bother, WHY DONT YOU just SHUT YOUR GAME DOWN
YOu secure your Workshop cheaters, meanwhile, you create ten more fk'n problems. Thanks, now players are having issues in upgrading mods, replicating mods. Great job idots. I'm talking strictly about those that honestly upgrade their Unit Mods..... cuz you get that stupid ERROR code
****** Update Note *****
Events should be like Shadow Ops in regards to prizes twice an yr ( thats just 2 new Units per yr ) . I am sick of the constant new units every fk'n month while your game performance gets worse. Plus, I aint got the G.D room in platoon Storage cuz you ignorant **** refuse to Retro-fit ( redefine the space in platoon army capacity size. 40k Room is not enough ROOM.
Here's another aspect of the grind which some wont recognize. We've asked for an secondary dozer to reduce much of the BASE upgrade grind. I've not been able to gauge the many days it takes to get things done. Having an second dozer wouldnt hurt kixeye. as it would be an nice gesture in relieving the long upgrade times.
Here's another thing I am irritated about, Thanks for the 3rd helipad, but serously, I speak for those that could use at least an 4k -6k AIRCraft Platoon size for helipad and airfield ( NOT talking about Air deployment limit ). You idiots seem to think 3 K room is enough space for 3 air squadrons ( yeah maybe if you dont have phantom, Titan, SS, blackout )
I dont think we would have needed an 3rd Helipad, but still it would have been reasonable to have assuming one air squadron for each faction. However for main aircraft toon 3k room is not enough **** room for The heavy air units like phantom, blackout, herald...etc plus whatever air you decide to use in that toon.
Gear Store grinding, is an other aspect in which you guys drop way too many techs and units to grind for. Chillax da fk down some, not all of us want to grind just cuz you put things in gear shop. I mean thanks for giving us chances to get VXP gold tech but you dont take into consideration of what you asking us to do which contributes to the grind, SO I guess just not the FK off with this LAST chance crap. What would be nice is you decided which Techs you wanted to grant chances to earn for that month without over-burdening us with too many choices, though I am indifferent cuz I dont mean to cause an under-opportunity for there being not enough tech in the gear shop.
More specificially, if its new hero tech why you drop 3 or more techs for heros knowing you are demanding us to grind for you LOW fk'n payout of medal bases? ITs too **** much. At least one tech would be reasonable. However people are getting tired of not being able to save up enough medals cuz you put too much chit in the gear shop expecting or hoping we want to play your mind games. Chill the fk out will you?
Brings me to say Medal bases should payout more just like everything else that was low paid out..... You guys increase the difficulty and never make things worth the while. Thats like if players started making you kixeye work your **** off for an dollar when we know that is insufficient to your greed. Its the same when you make everything such an pain in the **** to do in game. EX; medal base payout is HORSECHIT, so therefore I have always been about medals bases paying out more, just like I am about and for Thor bases vk50 paying 15mill thor, vk65 payout 30 mill thor, and finally vk 80 paying out 80 m Thor.
Speaking of which, Unit upgrades and unit builds and including unit mods costs are an bit high they too also add to the grind. How about you morons start either cutting down the costs of said chit or increase payouts across the board, cuz I am tired of the low payout horse crap. 15k per medal 90 base = not worth it.
One more thing just cuz if you decide to raise the payout charts all accross the **** board, dont go increasing the costs for this said things cuz if you want to remove much of the **** annoying grind then fk'n listen for Chirst's sakes. its not Fk'n rocket science.
You removing much of the grind would definitely, end most of my complaints about this game.
There are several ways to reduce the grind. Change "last chance" items in Gear Store to "permanent" items (looking at you Heroic Tech)Remove the lottery system (as SilentBeast mentioned above).Put Diamond Tech in the Gear Store.Increase the medal payout of the HZ 90 Challenge Bases to 100,000 medals.Get rid of 90% of the "Optional" activities.
I agree with most of what you said, IronCorps, especially the Gear store point. I missed some of Oren's tech and haven't got any of Ardra or Roland's tech yet! this is the first time EVER that I feel I'm left behind and can't get the items I need due to the huge amount of released content and the limited time we have between events.
On the other hand, the Diamond tech should stay only in Raids.. of all the current items we have, this tech is a one-time unlock that meant to be rare and hard to get. the real problem is that the 10% looks good when isolated, but its value suddenly drops when you look at the bigger picture and how all the other bonuses stack. KIXEYE should add some special bonuses relevant to the unit equipped not just 10%.
-Medal payouts should definitely get increased. I like how they keep saying in the update notes "XX bases have been updated to stay relevant to the power curve" lol is the base's difficulty the only thing that needs updating?!!! If you're going to increase the difficulty and keep payouts the same (i.e. more grind for us) why not make the process itself more rewarding? for that, I would suggest the following: If you attack (grind) 5 bases of the same type in a row, you get a bonus. when you hit another 5 (now 10 total) you get a larger bonus,,, and so on. if you break that chain i.e. attack a base of another type, the bonus progress resets. HZ90 = 15,000 HZ90 = 15,000 HZ90 = 15,000 HZ90 = 15,000 HZ90 = 15,000 + 30,000 bonus HZ90 = 15,000 HZ90 = 15,000 HZ90 = 15,000 HZ90 = 15,000 HZ90 = 15,000 + 45,000 bonus HZ90 = 15,000 . . etc.
What I say: I agree that it feels like too much of a grind at the moment and I don't think that's good.
However, part of the problem is that, while there may be alignment in the experience is grindy, not everyone is going to 100% agree about what we should cut. That is: if the solution is to have less stuff to do, we would need to agree on what to remove before taking more action.
Some of the activities you list provide alternate means of getting the same thing, so that if you don't want to do it one way, you can do it another way. Training Tokens, for example, can be earned in 4 ways (Faction Bases, Bonus Bases, Event, Invasion), so you don't have to do all of them, instead you can do just one or two, depending on your tastes.
I would break activities in to two categories.
Essential: Needed to Keep Progressing in the Game
Monthly Event
Lastest Standard Units and Tons of Catch-Up Content
Completion Earns Training
Shadow Ops
Latest Unique and Latest Tech
Metal/Oil Bases
Upgrade Your Base
Thor Bases
Build Current Units
Optional
Gear Store: Medals
Earn Medals to purchase Heroic Tech and to flesh out your platoons with units and tech by doing 1 or more of the following...
Challenge Bases
Invasion
PvP
Advanced Unit Progression
Earn Tokens to push your units past the competition by doing 1 or more of the following...
Faction Bases
Monthly Bonus Base
Invasion
Alliance Raids (for Legendary Units)
Earn Diamond Tech to boost the power of your favorite unit types by gathering Intel and completing Raids with your Alliance.
Boss Base
Get ahead on the next power tier of the most powerful units.
Unique Bases
Catch up with Uniques you might have missed (obviously not needed if you don't need or want that Unique).
Weapons Lab Resources
Temporarily bolster your defense, if you feel you it (not needed if you feel your defenses are good enough).
Special Events
Sometimes we do special stuff, like the Fire Tech Bases or Warpath to help mix things up. The amount in which you participate in these activities is largely up to you.
Is this a lot of things? Yes. But you can easily opt out of about 60% of it if you feel over burdened. If you want to get ahead, you can still opt out of maybe 25% of it. If you want to be the absolute most powerful player in the whole world, then yes... you have to do all of it. But not everyone can or SHOULD be that.
For what it's worth, we are going to try to streamline and consolidate some things over the next few months, which should be a step in the direction you want, but the game is less of a grind even now... if you don't try to do everything. If you just want to stay current, you can get away with less.
If I may, I would like to say a few things:
It doesn't feel like a grind, it is a grind.
Your two categories are, and I say this with the utmost respect, eloquent garbage. You just restated what I said in the original post but with a positive spin. The "Essential" category is what we players refer to as simply "playing the game". The second category or "Optional" category, is THE SOURCE OF THE GRIND. Apparently my post did not hit home for you so allow me to reiterate. IF PLAYERS DO NOT DO THE OPTIONAL ACTIVITIES, THEY WILL FALL BEHIND. IN ORDER TO REMAIN COMPETITIVE, PLAYERS MUST DO THE OPTIONAL ACTIVITIES. THE OPTIONAL ACTIVITIES ARE A GRIND. REDUCE THE GRIND.
There are several ways to reduce the grind.
Change "last chance" items in Gear Store to "permanent" items (looking at you Heroic Tech)
Remove the lottery system (as SilentBeast mentioned above).
Put Diamond Tech in the Gear Store.
Increase the medal payout of the HZ 90 Challenge Bases to 100,000 medals.
Get rid of 90% of the "Optional" activities.
If you do this, you will find that players will play more, do more damage to each other, spend more money, and ultimately enjoy the game (because that is the goal right?).
I agree with everything but the HZ90 payout being 100k medals. If they ever made the bases pay out that many medals, the prices in the Gear Store would skyrocket. I think it a bit more reasonable to ask they modestly increase the payout. They could also lower the prices on some of the stuff. Heroes should still be 600k medals. The HZ90s have steadily increased in difficulty and there's no justification for the price hike. The basic faction units and their tech are INSANELY OVERPRICED, considering they can be had for free in the monthly event's faction track. It may also be a good idea to have the medal bases pay double once a month. With the HZ55s everyone uses Raining Blood or Mavs but I bet plenty of people would take damage doing HZ90s and coin it if they were getting double payout but had limited time to take advantage of it.
Another suggestion that's off topic: Stop selling BS deals and more people might buy them. They always sell near obsolete units or current, coveted units at INSANE PRICES! A better approach would be to sell deals that are actually A DEAL. For instance you offer units with training tokens, but the number of training tokens is 5 which is only enough for 2 upgrades and then there are left over tokens. Sell 6 tokens to make them level 13 or 10 to make them level 14. Lower levels have no hope of defeating big bases for Omega parts, so an offer for half the parts you need is useless to half the people who need them. You should offer whole units like the oPhantom unlock, not parts, the actual unit. You'll probably even get lucky and have some of the lows coin the build if they can't hold the resources to produce it. Bottom line: your deals are BS and you know it. Stop being stingy and you may just make a couple extra bucks.
What I say: I agree that it feels like too much of a grind at the moment and I don't think that's good.
However, part of the problem is that, while there may be alignment in the experience is grindy, not everyone is going to 100% agree about what we should cut. That is: if the solution is to have less stuff to do, we would need to agree on what to remove before taking more action.
Some of the activities you list provide alternate means of getting the same thing, so that if you don't want to do it one way, you can do it another way. Training Tokens, for example, can be earned in 4 ways (Faction Bases, Bonus Bases, Event, Invasion), so you don't have to do all of them, instead you can do just one or two, depending on your tastes.
I would break activities in to two categories.
Essential: Needed to Keep Progressing in the Game
Monthly Event
Lastest Standard Units and Tons of Catch-Up Content
Completion Earns Training
Shadow Ops
Latest Unique and Latest Tech
Metal/Oil Bases
Upgrade Your Base
Thor Bases
Build Current Units
Optional
Gear Store: Medals
Earn Medals to purchase Heroic Tech and to flesh out your platoons with units and tech by doing 1 or more of the following...
Challenge Bases
Invasion
PvP
Advanced Unit Progression
Earn Tokens to push your units past the competition by doing 1 or more of the following...
Faction Bases
Monthly Bonus Base
Invasion
Alliance Raids (for Legendary Units)
Earn Diamond Tech to boost the power of your favorite unit types by gathering Intel and completing Raids with your Alliance.
Boss Base
Get ahead on the next power tier of the most powerful units.
Unique Bases
Catch up with Uniques you might have missed (obviously not needed if you don't need or want that Unique).
Weapons Lab Resources
Temporarily bolster your defense, if you feel you it (not needed if you feel your defenses are good enough).
Special Events
Sometimes we do special stuff, like the Fire Tech Bases or Warpath to help mix things up. The amount in which you participate in these activities is largely up to you.
Is this a lot of things? Yes. But you can easily opt out of about 60% of it if you feel over burdened. If you want to get ahead, you can still opt out of maybe 25% of it. If you want to be the absolute most powerful player in the whole world, then yes... you have to do all of it. But not everyone can or SHOULD be that.
For what it's worth, we are going to try to streamline and consolidate some things over the next few months, which should be a step in the direction you want, but the game is less of a grind even now... if you don't try to do everything. If you just want to stay current, you can get away with less.
Unmitigated nonsense, WT.
Barring Weapons lab resources, even that only for those who don't PvP, none of those are optional. What good is a high level player without components?(medals). What good is a high level player without advanced unit progression?(tokens & diamond tech). What good is a high level player with only standard uniques?(boss base). There is far too much to do and the pay-off for the preposterous amount of effort/time/cost you demand is highly unreasonable.
More vets have quit playing recently than ever before due to the unmanageability of staying relevant without spending several hours every day. Fewer, if any, new players take to the game due to the overwhelming amount of unit and building upgrades to even get a foothold in the power struggle.
You reduced older building upgrades but it's still not good enough, not by a long chalk. Cumulative building upgrade time is 7 years. Mention that to a new player and see how long s/he sticks around. With all these new faction units and upgrades, why are older units and upgrades still the same? Players should now be able to unlock, say, Omega Titan or Omega Sandstorm directly by simply collecting requisite parts instead of having to go through several months of upgrades for units which have been superceded.
I stopped playing/grinding about 8 months ago at level 42. Recently I logged in to my old base to see if the game had changed for the better. All my units are now almost useless and my once-tough base can now be leveled without losses. There are a load of hard-to-understand new features and time-wastes and there is nothing useful I can do that won't take hours of input. You have to run in this game just to stay still. It used to be a fun game many years ago but now it's just a total time-waste. I also see that the number of online players has more than halved.
What I say: I agree that it feels like too much of a grind at the moment and I don't think that's good.
However, part of the problem is that, while there may be alignment in the experience is grindy, not everyone is going to 100% agree about what we should cut. That is: if the solution is to have less stuff to do, we would need to agree on what to remove before taking more action.
Some of the activities you list provide alternate means of getting the same thing, so that if you don't want to do it one way, you can do it another way. Training Tokens, for example, can be earned in 4 ways (Faction Bases, Bonus Bases, Event, Invasion), so you don't have to do all of them, instead you can do just one or two, depending on your tastes.
I would break activities in to two categories.
Essential: Needed to Keep Progressing in the Game
Monthly Event
Lastest Standard Units and Tons of Catch-Up Content
Completion Earns Training
Shadow Ops
Latest Unique and Latest Tech
Metal/Oil Bases
Upgrade Your Base
Thor Bases
Build Current Units
Optional
Gear Store: Medals
Earn Medals to purchase Heroic Tech and to flesh out your platoons with units and tech by doing 1 or more of the following...
Challenge Bases
Invasion
PvP
Advanced Unit Progression
Earn Tokens to push your units past the competition by doing 1 or more of the following...
Faction Bases
Monthly Bonus Base
Invasion
Alliance Raids (for Legendary Units)
Earn Diamond Tech to boost the power of your favorite unit types by gathering Intel and completing Raids with your Alliance.
Boss Base
Get ahead on the next power tier of the most powerful units.
Unique Bases
Catch up with Uniques you might have missed (obviously not needed if you don't need or want that Unique).
Weapons Lab Resources
Temporarily bolster your defense, if you feel you it (not needed if you feel your defenses are good enough).
Special Events
Sometimes we do special stuff, like the Fire Tech Bases or Warpath to help mix things up. The amount in which you participate in these activities is largely up to you.
Is this a lot of things? Yes. But you can easily opt out of about 60% of it if you feel over burdened. If you want to get ahead, you can still opt out of maybe 25% of it. If you want to be the absolute most powerful player in the whole world, then yes... you have to do all of it. But not everyone can or SHOULD be that.
For what it's worth, we are going to try to streamline and consolidate some things over the next few months, which should be a step in the direction you want, but the game is less of a grind even now... if you don't try to do everything. If you just want to stay current, you can get away with less.
What I say: I agree that it feels like too much of a grind at the moment and I don't think that's good.
However, part of the problem is that, while there may be alignment in the experience is grindy, not everyone is going to 100% agree about what we should cut. That is: if the solution is to have less stuff to do, we would need to agree on what to remove before taking more action.
For what it's worth, we are going to try to streamline and consolidate some things over the next few months, which should be a step in the direction you want, but the game is less of a grind even now... if you don't try to do everything. If you just want to stay current, you can get away with less.
Workshop tech without upgrades nobody wanted
Level 10 as a level cap until a unit absolutely needs 10 more levels. (Unit cannot be used in any base without being munched)
Make irostrikes 20 and 25s produce 40s and 45s instead.
Reduce the Xp required to obtain things in events. ( old tech doesn't need its old prices and new units don't need 300k+ price tags)
There you go first steps to less grind while keeping most the current format in play
"the optimist looks up and loses his footing. the pessimist looks down and loses the path the strategist looks forward and adjusts accordingly"
99% but thats only 135 people voted at this time there is 27,738 people online at kixeye site, its only a grind if you try to do everythink when you dont need to do everythink , thats you're choice
What I say: I agree that it feels like too much of a grind at the moment and I don't think that's good.
However, part of the problem is that, while there may be alignment in the experience is grindy, not everyone is going to 100% agree about what we should cut. That is: if the solution is to have less stuff to do, we would need to agree on what to remove before taking more action.
While I give you credit for even replying to this post your response does beg the question ... why keep adding stuff as you have done if you admit its a grind and if now you say you are about to streamline? Why does it sound as if you are going to drop the easy stuff and keep the **** grind fest stuff?
Seriously.
Good question. To some degree, we add stuff in to try and make sure the right systems and options are in the game. Sometimes we can't remove or adjust old systems until the new ones are in place or we end up with people not being able to get the content they need to progress. This does result in stuff bloating out a bit before we can bring it things back in to focus (with that focus being on what is most successful).
WrongThinker said: Training Tokens, for example, can be earned in 4 ways (Faction Bases, Bonus Bases, Event, Invasion), so you don't have to do all of them, instead you can do just one or two, depending on your tastes.
WELL now we can see the problem, WrongThinker doesn't realize the problems. He thinks you can get tokens in 4 different ways, instead you can get them in two different ways.
Lets first define what Training Tokens you want vs what you don't need. Training Tokens need to ones you want, and not ones you could use but don't want. Invasion doesn't count, because you can't determine which tokens you are going to get. I want to make an informed choice. This rules out most ways you described.
Events are a HORRIBLE way to get tokens as you can only get 2 out of 55 tokens and need to clear the event 25 times or so to get the tokens, SHOULD only take me about 2 years YAH
With that being said their is a 5th, err 3rd way is to purchase them through gold offers. *I don't like this as I don't need the units, and don't think tokens should be so dang expensive when I need 55 of them.
What I say: I agree that it feels like too much of a grind at the moment and I don't think that's good.
However, part of the problem is that, while there may be alignment in the experience is grindy, not everyone is going to 100% agree about what we should cut. That is: if the solution is to have less stuff to do, we would need to agree on what to remove before taking more action.
While I give you credit for even replying to this post your response does beg the question ... why keep adding stuff as you have done if you admit its a grind and if now you say you are about to streamline? Why does it sound as if you are going to drop the easy stuff and keep the **** grind fest stuff?
Seriously.
Good question. To some degree, we add stuff in to try and make sure the right systems and options are in the game. Sometimes we can't remove or adjust old systems until the new ones are in place or we end up with people not being able to get the content they need to progress. This does result in stuff bloating out a bit before we can bring it things back in to focus (with that focus being on what is most successful).
So how about we do this thing called slowing down? Why no wait every 2 months so people can actually upgrade and use the units that they won the last event. And how about not putting 4 million XP worth of new stuff in each event store. Some of us are away from out computers sometime..
What I say: I agree that it feels like too much of a grind at the moment and I don't think that's good.
However, part of the problem is that, while there may be alignment in the experience is grindy, not everyone is going to 100% agree about what we should cut. That is: if the solution is to have less stuff to do, we would need to agree on what to remove before taking more action.
Some of the activities you list provide alternate means of getting the same thing, so that if you don't want to do it one way, you can do it another way. Training Tokens, for example, can be earned in 4 ways (Faction Bases, Bonus Bases, Event, Invasion), so you don't have to do all of them, instead you can do just one or two, depending on your tastes.
I would break activities in to two categories.
Essential: Needed to Keep Progressing in the Game
Monthly Event
Lastest Standard Units and Tons of Catch-Up Content
Completion Earns Training
Shadow Ops
Latest Unique and Latest Tech
Metal/Oil Bases
Upgrade Your Base
Thor Bases
Build Current Units
Optional
Gear Store: Medals
Earn Medals to purchase Heroic Tech and to flesh out your platoons with units and tech by doing 1 or more of the following...
Challenge Bases
Invasion
PvP
Advanced Unit Progression
Earn Tokens to push your units past the competition by doing 1 or more of the following...
Faction Bases
Monthly Bonus Base
Invasion
Alliance Raids (for Legendary Units)
Earn Diamond Tech to boost the power of your favorite unit types by gathering Intel and completing Raids with your Alliance.
Boss Base
Get ahead on the next power tier of the most powerful units.
Unique Bases
Catch up with Uniques you might have missed (obviously not needed if you don't need or want that Unique).
Weapons Lab Resources
Temporarily bolster your defense, if you feel you it (not needed if you feel your defenses are good enough).
Special Events
Sometimes we do special stuff, like the Fire Tech Bases or Warpath to help mix things up. The amount in which you participate in these activities is largely up to you.
Is this a lot of things? Yes. But you can easily opt out of about 60% of it if you feel over burdened. If you want to get ahead, you can still opt out of maybe 25% of it. If you want to be the absolute most powerful player in the whole world, then yes... you have to do all of it. But not everyone can or SHOULD be that.
For what it's worth, we are going to try to streamline and consolidate some things over the next few months, which should be a step in the direction you want, but the game is less of a grind even now... if you don't try to do everything. If you just want to stay current, you can get away with less.
What needs to be done is there needs to be harder bases for better rewards, Id say most hard coiners are spending that much to stay at the top of the game, they should have the option to spend more to gain more its simple, Myself i spend alot on coining but dont have the time to farm everything up im always asking my team for help during events or in the other grinding aspects across the month, Id much rather just spend a bit extra and get stuff done in a shorter time. Medal bases for example, they're a joke i want harder bases with a nice 50k payout or something along those lines, if im taking 3-4x repair and get 3-4x the payout but spend 1/4 the time on it im alot happier with that. Obviously this doesnt work for everyone but no harm would come by doing this, except for a few people moaning about bases being too hard.
What I say: I agree that it feels like too much of a grind at the moment and I don't think that's good.
However, part of the problem is that, while there may be alignment in the experience is grindy, not everyone is going to 100% agree about what we should cut. That is: if the solution is to have less stuff to do, we would need to agree on what to remove before taking more action.
Some of the activities you list provide alternate means of getting the same thing, so that if you don't want to do it one way, you can do it another way. Training Tokens, for example, can be earned in 4 ways (Faction Bases, Bonus Bases, Event, Invasion), so you don't have to do all of them, instead you can do just one or two, depending on your tastes.
I would break activities in to two categories.
Essential: Needed to Keep Progressing in the Game
Monthly Event
Lastest Standard Units and Tons of Catch-Up Content
Completion Earns Training
Shadow Ops
Latest Unique and Latest Tech
Metal/Oil Bases
Upgrade Your Base
Thor Bases
Build Current Units
Optional
Gear Store: Medals
Earn Medals to purchase Heroic Tech and to flesh out your platoons with units and tech by doing 1 or more of the following...
Challenge Bases
Invasion
PvP
Advanced Unit Progression
Earn Tokens to push your units past the competition by doing 1 or more of the following...
Faction Bases
Monthly Bonus Base
Invasion
Alliance Raids (for Legendary Units)
Earn Diamond Tech to boost the power of your favorite unit types by gathering Intel and completing Raids with your Alliance.
Boss Base
Get ahead on the next power tier of the most powerful units.
Unique Bases
Catch up with Uniques you might have missed (obviously not needed if you don't need or want that Unique).
Weapons Lab Resources
Temporarily bolster your defense, if you feel you it (not needed if you feel your defenses are good enough).
Special Events
Sometimes we do special stuff, like the Fire Tech Bases or Warpath to help mix things up. The amount in which you participate in these activities is largely up to you.
Is this a lot of things? Yes. But you can easily opt out of about 60% of it if you feel over burdened. If you want to get ahead, you can still opt out of maybe 25% of it. If you want to be the absolute most powerful player in the whole world, then yes... you have to do all of it. But not everyone can or SHOULD be that.
For what it's worth, we are going to try to streamline and consolidate some things over the next few months, which should be a step in the direction you want, but the game is less of a grind even now... if you don't try to do everything. If you just want to stay current, you can get away with less.
What needs to be done is there needs to be harder bases for better rewards, Id say most hard coiners are spending that much to stay at the top of the game, they should have the option to spend more to gain more its simple, Myself i spend alot on coining but dont have the time to farm everything up im always asking my team for help during events or in the other grinding aspects across the month, Id much rather just spend a bit extra and get stuff done in a shorter time. Medal bases for example, they're a joke i want harder bases with a nice 50k payout or something along those lines, if im taking 3-4x repair and get 3-4x the payout but spend 1/4 the time on it im alot happier with that. Obviously this doesnt work for everyone but no harm would come by doing this, except for a few people moaning about bases being too hard.
We DONT NEED HARDER BASES, PERIOD< you'll just add fuel to the fire. Harder bases for better rewards is not the answer as you clearly dont what kixeye will do.
Simply, we need bases that ARE "JUST Right" in difficulty, NOT overly hard that it becomes an distasteful. Means PAYOUTS NEED TO BE WORTH THE EFFORT. Skillful players dont want an bunch of hard bases that we can only do 1 or two an day. That would be just stupid. Increase the payouts and stop being stingy. For an good example of something : OLD HH 45's bases to give 175mil in oil and metal, plus 4million in thor, 40k in medals, Weapons lab items ( excluding bastion cores ), and maybe 5 tokens ( hell even one token might be okay ). But maybe thats wishful thinking.
I prefered a time in this game when getting a unique unit was doing some event bases and get enough XP to buy it (e.g. Ronin). Although to be honest I like the 8 parts shadow ops. Getting a part each week is reasonable to me.
What I don't like is the infinite number of parts to upgrade to Elite and especially Omega. The issue is not the parts themselves, but doing the same base 80 times is so boring. Why can't we just do the base 10 times and earn the upgrade (each base will award 1 part and no lotteries) ? if I can do the base 10 times, I can do it 80 times. The positive side is that it would not be that boring.
What I really hate is the tokens for the regular units. Please man, scrap those and just let us upgrade with thorium. Alternatively if you want the tokens system, i suggest that we collect 10 tokens for each unit (as it is). Upon collecting those, it will unlock level 11 to 20. Less tokens = less grind.
Special bases such as the Ryu Kai bases - Very nice idea to collect tech, but not very nice to collect the "ultra rare" ones. There should be a limit, e.g. if you take 20, the techs are awarded and players can continue PVPing.
The gear store - I like the gear store, but it should only serve o get any tech (or unit) that you may have missed in an event or something else. Having exclusive items in the gear store is not a correct approach in my opinion. Automatically this will reduce the medal grinding. Tech like the fire tech and heroic tech should be awarded through special events, such as onslaught and invasion (and of course through the event stores).
I know I missed a lot of things, but these are the main grinding of the game and what upsets me most.
What I say: I agree that it feels like too much of a grind at the moment and I don't think that's good.
However, part of the problem is that, while there may be alignment in the experience is grindy, not everyone is going to 100% agree about what we should cut. That is: if the solution is to have less stuff to do, we would need to agree on what to remove before taking more action.
While I give you credit for even replying to this post your response does beg the question ... why keep adding stuff as you have done if you admit its a grind and if now you say you are about to streamline? Why does it sound as if you are going to drop the easy stuff and keep the **** grind fest stuff?
Seriously.
Good question. To some degree, we add stuff in to try and make sure the right systems and options are in the game. Sometimes we can't remove or adjust old systems until the new ones are in place or we end up with people not being able to get the content they need to progress. This does result in stuff bloating out a bit before we can bring it things back in to focus (with that focus being on what is most successful).
As a high level player I need to do everything listed to stay current in the game, why not at least make these extra bases contain large amounts of res and some thor to reduce the daily grind ?
What I say: I agree that it feels like too much of a grind at the moment and I don't think that's good.
However, part of the problem is that, while there may be alignment in the experience is grindy, not everyone is going to 100% agree about what we should cut. That is: if the solution is to have less stuff to do, we would need to agree on what to remove before taking more action.
Some of the activities you list provide alternate means of getting the same thing, so that if you don't want to do it one way, you can do it another way. Training Tokens, for example, can be earned in 4 ways (Faction Bases, Bonus Bases, Event, Invasion), so you don't have to do all of them, instead you can do just one or two, depending on your tastes.
I would break activities in to two categories.
Essential: Needed to Keep Progressing in the Game
Monthly Event
Lastest Standard Units and Tons of Catch-Up Content
Completion Earns Training
Shadow Ops
Latest Unique and Latest Tech
Metal/Oil Bases
Upgrade Your Base
Thor Bases
Build Current Units
Optional
Gear Store: Medals
Earn Medals to purchase Heroic Tech and to flesh out your platoons with units and tech by doing 1 or more of the following...
Challenge Bases
Invasion
PvP
Advanced Unit Progression
Earn Tokens to push your units past the competition by doing 1 or more of the following...
Faction Bases
Monthly Bonus Base
Invasion
Alliance Raids (for Legendary Units)
Earn Diamond Tech to boost the power of your favorite unit types by gathering Intel and completing Raids with your Alliance.
Boss Base
Get ahead on the next power tier of the most powerful units.
Unique Bases
Catch up with Uniques you might have missed (obviously not needed if you don't need or want that Unique).
Weapons Lab Resources
Temporarily bolster your defense, if you feel you it (not needed if you feel your defenses are good enough).
Special Events
Sometimes we do special stuff, like the Fire Tech Bases or Warpath to help mix things up. The amount in which you participate in these activities is largely up to you.
Is this a lot of things? Yes. But you can easily opt out of about 60% of it if you feel over burdened. If you want to get ahead, you can still opt out of maybe 25% of it. If you want to be the absolute most powerful player in the whole world, then yes... you have to do all of it. But not everyone can or SHOULD be that.
For what it's worth, we are going to try to streamline and consolidate some things over the next few months, which should be a step in the direction you want, but the game is less of a grind even now... if you don't try to do everything. If you just want to stay current, you can get away with less.
wrong thinker what you dont understand is we can not do pve AND pvp its either one or the other we used to be able to go to war for a week at a time now most dont last a day because we have to do all the bullshit bases to stay in the pvp battle . your drowning us with all the different bases and content . if you really want to help quadruple all reso , thor and medal payouts and stop with all the OP pve bases
What is scary is how few people have voted on this hot topic 161 at the time of making this post. I think that should make Kixeye sit up and take notice.
It is a grind. The grind is how much we do for so little reward. Medals are a simple example a hero unit is 800k and for me that would mean 8 weeks to get it at 100k a week, but that means I can only get ONE thing every 8 weeks, REALLY!!!!! I just don't start the grind, come on I need tech from the gear store on a weekly bases so will never get a hero unit!!!!
It is this sort of thing we mean about grind, it is the reward and lottery system that is making people so angry. I don't do any type of challenge base some of them I don't even know what they give (and I'm a level 43 player of 5 yrs) I cannot be bothered to learn about all the new stuff you introduce for us to grind. We are on our 3rd version of upgrading units 1) using metal / oil / thorium 2) then xp 3) Now tokens. Why the constant need to keep reinventing the wheel??????
This game is a hobby and a hobby is something you are so familiar with you can do it with your eyes shut. I groan out loud every time you introduce something new to make the game "more interesting for us the players", what a load of b.s. you are introducing things so as people coin more, but you get the reverse I stopped coining, because to keep up I need to coin thousands of pounds.
What is scary is how few people have voted on this hot topic 161 at the time of making this post. I think that should make Kixeye sit up and take notice.
It is a grind. The grind is how much we do for so little reward. Medals are a simple example a hero unit is 800k and for me that would mean 8 weeks to get it at 100k a week, but that means I can only get ONE thing every 8 weeks, REALLY!!!!! I just don't start the grind, come on I need tech from the gear store on a weekly bases so will never get a hero unit!!!!
It is this sort of thing we mean about grind, it is the reward and lottery system that is making people so angry. I don't do any type of challenge base some of them I don't even know what they give (and I'm a level 43 player of 5 yrs) I cannot be bothered to learn about all the new stuff you introduce for us to grind. We are on our 3rd version of upgrading units 1) using metal / oil / thorium 2) then xp 3) Now tokens. Why the constant need to keep reinventing the wheel??????
This game is a hobby and a hobby is something you are so familiar with you can do it with your eyes shut. I groan out loud every time you introduce something new to make the game "more interesting for us the players", what a load of b.s. you are introducing things so as people coin more, but you get the reverse I stopped coining, because to keep up I need to coin thousands of pounds.
kixeye think that making repair times longer and the game more grindy people will think fk it ill coin repairs or coin my reso but it has gone too far past what is exceptable . ill give it until xmas like so many of my friends are and if there is no change ill dust off my xbox and remember that games are fun too play
p.s i have hundreds of friends playing the game which i visited the other day these are long time vets and 90% have zero infamy and zero honor that in its self tells a story
What I say: I agree that it feels like too much of a grind at the moment and I don't think that's good.
However, part of the problem is that, while there may be alignment in the experience is grindy, not everyone is going to 100% agree about what we should cut. That is: if the solution is to have less stuff to do, we would need to agree on what to remove before taking more action.
Some of the activities you list provide alternate means of getting the same thing, so that if you don't want to do it one way, you can do it another way. Training Tokens, for example, can be earned in 4 ways (Faction Bases, Bonus Bases, Event, Invasion), so you don't have to do all of them, instead you can do just one or two, depending on your tastes.
I would break activities in to two categories.
Essential: Needed to Keep Progressing in the Game
Monthly Event
Lastest Standard Units and Tons of Catch-Up Content
Completion Earns Training
Shadow Ops
Latest Unique and Latest Tech
Metal/Oil Bases
Upgrade Your Base
Thor Bases
Build Current Units
Optional
Gear Store: Medals
Earn Medals to purchase Heroic Tech and to flesh out your platoons with units and tech by doing 1 or more of the following...
Challenge Bases
Invasion
PvP
Advanced Unit Progression
Earn Tokens to push your units past the competition by doing 1 or more of the following...
Faction Bases
Monthly Bonus Base
Invasion
Alliance Raids (for Legendary Units)
Earn Diamond Tech to boost the power of your favorite unit types by gathering Intel and completing Raids with your Alliance.
Boss Base
Get ahead on the next power tier of the most powerful units.
Unique Bases
Catch up with Uniques you might have missed (obviously not needed if you don't need or want that Unique).
Weapons Lab Resources
Temporarily bolster your defense, if you feel you it (not needed if you feel your defenses are good enough).
Special Events
Sometimes we do special stuff, like the Fire Tech Bases or Warpath to help mix things up. The amount in which you participate in these activities is largely up to you.
Is this a lot of things? Yes. But you can easily opt out of about 60% of it if you feel over burdened. If you want to get ahead, you can still opt out of maybe 25% of it. If you want to be the absolute most powerful player in the whole world, then yes... you have to do all of it. But not everyone can or SHOULD be that.
For what it's worth, we are going to try to streamline and consolidate some things over the next few months, which should be a step in the direction you want, but the game is less of a grind even now... if you don't try to do everything. If you just want to stay current, you can get away with less.
I will give just one example where you can reduce the grind. Medal bases to get heroes or hero techs. the 90 medal bases take around 15 mins to do one base for an average player and it gives 15k medals which is a real bad payout when your goal to get all 3 hero techs for 1 unit is 1.2 mill medals. If you can make bases bit harder but give like 50k medals instead of 15k that would save a lot of time of people and it wont look so much grind. Thats just one example there are solutions to them all though.
Such a grind that I've all but stopped playing. Entirely too much content that requires entirely too much grinding and as you've so eloquently put if you don't grind EVERY single thing you will fall hopelessly behind on the power curve. I didn't play the last event, I didn't play this past Shadow ops.
The grind is grinding me right out of the game.
Daisy's! I'm pushing up Daisy's! Cause everyone loves Daisy's! Everything is perfect in this game and I love Daisy's
What I say: I agree that it feels like too much of a grind at the moment and I don't think that's good.
However, part of the problem is that, while there may be alignment in the experience is grindy, not everyone is going to 100% agree about what we should cut. That is: if the solution is to have less stuff to do, we would need to agree on what to remove before taking more action.
Some of the activities you list provide alternate means of getting the same thing, so that if you don't want to do it one way, you can do it another way. Training Tokens, for example, can be earned in 4 ways (Faction Bases, Bonus Bases, Event, Invasion), so you don't have to do all of them, instead you can do just one or two, depending on your tastes.
I would break activities in to two categories.
Essential: Needed to Keep Progressing in the Game
Monthly Event
Lastest Standard Units and Tons of Catch-Up Content
Completion Earns Training
Shadow Ops
Latest Unique and Latest Tech
Metal/Oil Bases
Upgrade Your Base
Thor Bases
Build Current Units
Optional
Gear Store: Medals
Earn Medals to purchase Heroic Tech and to flesh out your platoons with units and tech by doing 1 or more of the following...
Challenge Bases
Invasion
PvP
Advanced Unit Progression
Earn Tokens to push your units past the competition by doing 1 or more of the following...
Faction Bases
Monthly Bonus Base
Invasion
Alliance Raids (for Legendary Units)
Earn Diamond Tech to boost the power of your favorite unit types by gathering Intel and completing Raids with your Alliance.
Boss Base
Get ahead on the next power tier of the most powerful units.
Unique Bases
Catch up with Uniques you might have missed (obviously not needed if you don't need or want that Unique).
Weapons Lab Resources
Temporarily bolster your defense, if you feel you it (not needed if you feel your defenses are good enough).
Special Events
Sometimes we do special stuff, like the Fire Tech Bases or Warpath to help mix things up. The amount in which you participate in these activities is largely up to you.
Is this a lot of things? Yes. But you can easily opt out of about 60% of it if you feel over burdened. If you want to get ahead, you can still opt out of maybe 25% of it. If you want to be the absolute most powerful player in the whole world, then yes... you have to do all of it. But not everyone can or SHOULD be that.
For what it's worth, we are going to try to streamline and consolidate some things over the next few months, which should be a step in the direction you want, but the game is less of a grind even now... if you don't try to do everything. If you just want to stay current, you can get away with less.
Hey WT, different options/paths to earn the same things is a good thing, some ways may suite some and other ways suite others, I also think variety is a good thing and I like there being such variety and having different or new things to do so personally don't like the idea of taking activities out but I do think you can alleviate the grind in much more simple ways.
- Boost the value/worth of Rogues for res (the extra time we now need to spend now we have lost our 7 day economy war effort is noticeable, it's now +30% more time consuming than what we got used to with it)
- Reduce the number of Elite/Omega parts needed (30 & 60 maybe?)
- Increase the drop rates of Tech items (Doesn't need to be big, enough to allow us to spend a little less time on each Unit Base and considering we now have Tech bases for almost all current and relevant units, i'm sure if we can spend 5%-10% less time on each then we will notice)
- Give us some medals base days that are worth x2 from time to time
- Don't overprice novelty tech that will only be useful for a month (especially at a time when Gear store has had lots of new and expensive techs added)
It's true that we have many activities, alot, that's a good thing imho, Kudos to the team for that part WT (y)
How much time is needed for each activity is the true grind, please please do focus on that and don't cut our variety.
You forgot that the higher skill/level players often have to open bases for allies below level 35.
"the optimist looks up and loses his footing.
the pessimist looks down and loses the path
the strategist looks forward and adjusts accordingly"
However, part of the problem is that, while there may be alignment in the experience is grindy, not everyone is going to 100% agree about what we should cut. That is: if the solution is to have less stuff to do, we would need to agree on what to remove before taking more action.
Some of the activities you list provide alternate means of getting the same thing, so that if you don't want to do it one way, you can do it another way. Training Tokens, for example, can be earned in 4 ways (Faction Bases, Bonus Bases, Event, Invasion), so you don't have to do all of them, instead you can do just one or two, depending on your tastes.
I would break activities in to two categories.
- Essential: Needed to Keep Progressing in the Game
- Monthly Event
- Lastest Standard Units and Tons of Catch-Up Content
- Completion Earns Training
- Shadow Ops
- Latest Unique and Latest Tech
- Metal/Oil Bases
- Upgrade Your Base
- Thor Bases
- Build Current Units
- Optional
- Gear Store: Medals
- Earn Medals to purchase Heroic Tech and to flesh out your platoons with units and tech by doing 1 or more of the following...
- Challenge Bases
- Invasion
- PvP
- Advanced Unit Progression
- Earn Tokens to push your units past the competition by doing 1 or more of the following...
- Faction Bases
- Monthly Bonus Base
- Invasion
- Alliance Raids (for Legendary Units)
- Earn Diamond Tech to boost the power of your favorite unit types by gathering Intel and completing Raids with your Alliance.
- Boss Base
- Get ahead on the next power tier of the most powerful units.
- Unique Bases
- Catch up with Uniques you might have missed (obviously not needed if you don't need or want that Unique).
- Weapons Lab Resources
- Temporarily bolster your defense, if you feel you it (not needed if you feel your defenses are good enough).
- Special Events
- Sometimes we do special stuff, like the Fire Tech Bases or Warpath to help mix things up. The amount in which you participate in these activities is largely up to you.
Is this a lot of things? Yes. But you can easily opt out of about 60% of it if you feel over burdened. If you want to get ahead, you can still opt out of maybe 25% of it. If you want to be the absolute most powerful player in the whole world, then yes... you have to do all of it. But not everyone can or SHOULD be that.For what it's worth, we are going to try to streamline and consolidate some things over the next few months, which should be a step in the direction you want, but the game is less of a grind even now... if you don't try to do everything. If you just want to stay current, you can get away with less.
Seriously.
And no, its not any less of a grind now, LMAO
Here is something we do not really need or want:
Most of these old bases serves no purpose, but you still bringing them out.
the grind is not that we need to do 2 x70 ops but its do soo much of those and so much of the other and that each every day
We don`t have 5 platoon phalanx, we don`t have 2 heralds or 2 juggs to do things whole day or a few hours
When our key units repairing we can`t do pvp, but pvp is what goes on in our sector on daily base with or without War Path... so when we do one thing we can`t do the other without using spending on daily base what is impossible
Then nobody knows when kixeye decides to take things of the map and when there comes new changes for them... a player who was on vacation or had real live issues on the wrong time could have to wait 4 months till he gets his change for omega/elite herald? then he needs to start grinding like he has nothing else to do?
When missing on something its nearly impossible to catch up> catching up takes more time then the time you missed.
the grind:
Shadow ops
tokens base 100 5x a week
tokens base 150 5x a week
elite parts war rig 40 parts= 20 bases
omega parts of something is 80 parts=40 bases
PVP a bunch of stupid clowns in our sector every day
Chem and cores... each time when on map... 4 or 5x30 3x 50
for who need unit bases in all kind
then running the upgrades> worker, TC acadamyy, hangar all the reso what is needed daily!!
Then the thor> just for building units any clue how much wotrk it is for a low level to gather the thor to build a few libs or a low level who thinks let build some airdefence and buy hades... low levels can hardly build new units.. they forced to play base upgrade commander during a long time before they can think of building the right units...
- Change "last chance" items in Gear Store to "permanent" items (looking at you Heroic Tech)
- Remove the lottery system (as SilentBeast mentioned above).
- Put Diamond Tech in the Gear Store.
- Increase the medal payout of the HZ 90 Challenge Bases to 100,000 medals.
- Get rid of 90% of the "Optional" activities.
If you do this, you will find that players will play more, do more damage to each other, spend more money, and ultimately enjoy the game (because that is the goal right?).Shadow ops could SLOW THE FK down like 2 new units every yr or just cut it out.
Weapon Labs items should be cut do so ONLY need to go after Bastion.
No more adding to Special Items for the top brass just knock it the Fk off, plz.
Alliance Raids Can be cut since you morons cut the time down and now, who the fk has the time? Personally I never had the chance and never will cuz you idiots make everything so **** annoyingly hard that its not worth the **** effort.
Payouts accross the board are and always been low, when you idiots only give us an total of 1.1 mill XP from full completion of Event waves, while the meanwhile you make players fall behind every elite parts and omega parts they need is an total 12 million, whats worse is that stupid most hated TOKEN BS you created which is by far the worst.
Tokens alone cost an total of 22 million XP ( purchasing stupid tokens from event ) per unit you want to fully max..... thats just fk'n insane, and you idiots cant understand what you did when you were doing it. How about Think ahead of time of the crap you do cuz this chit aint even remotely funny. BTW, 400k XP per token is highway robbery.
Perhaps, If tokens, and Res werent an annoyingly an grind fest most hate. Maybe if you idiots did something to remove much of the RES grinding and make it easy to fill up without taking huge dmg... we might have time to do alliance raids, but seriously, with the lack of performance in game, why even bother, WHY DONT YOU just SHUT YOUR GAME DOWN
YOu secure your Workshop cheaters, meanwhile, you create ten more fk'n problems. Thanks, now players are having issues in upgrading mods, replicating mods. Great job idots. I'm talking strictly about those that honestly upgrade their Unit Mods..... cuz you get that stupid ERROR code
****** Update Note *****
Events should be like Shadow Ops in regards to prizes twice an yr ( thats just 2 new Units per yr ) . I am sick of the constant new units every fk'n month while your game performance gets worse. Plus, I aint got the G.D room in platoon Storage cuz you ignorant **** refuse to Retro-fit ( redefine the space in platoon army capacity size. 40k Room is not enough ROOM.
Here's another aspect of the grind which some wont recognize. We've asked for an secondary dozer to reduce much of the BASE upgrade grind. I've not been able to gauge the many days it takes to get things done. Having an second dozer wouldnt hurt kixeye. as it would be an nice gesture in relieving the long upgrade times.
Here's another thing I am irritated about, Thanks for the 3rd helipad, but serously, I speak for those that could use at least an 4k -6k AIRCraft Platoon size for helipad and airfield ( NOT talking about Air deployment limit ). You idiots seem to think 3 K room is enough space for 3 air squadrons ( yeah maybe if you dont have phantom, Titan, SS, blackout )
I dont think we would have needed an 3rd Helipad, but still it would have been reasonable to have assuming one air squadron for each faction. However for main aircraft toon 3k room is not enough **** room for The heavy air units like phantom, blackout, herald...etc plus whatever air you decide to use in that toon.
Gear Store grinding, is an other aspect in which you guys drop way too many techs and units to grind for. Chillax da fk down some, not all of us want to grind just cuz you put things in gear shop.
I mean thanks for giving us chances to get VXP gold tech but you dont take into consideration of what you asking us to do which contributes to the grind, SO I guess just not the FK off with this LAST chance crap. What would be nice is you decided which Techs you wanted to grant chances to earn for that month without over-burdening us with too many choices, though I am indifferent cuz I dont mean to cause an under-opportunity for there being not enough tech in the gear shop.
More specificially, if its new hero tech why you drop 3 or more techs for heros knowing you are demanding us to grind for you LOW fk'n payout of medal bases? ITs too **** much. At least one tech would be reasonable. However people are getting tired of not being able to save up enough medals cuz you put too much chit in the gear shop expecting or hoping we want to play your mind games. Chill the fk out will you?
Brings me to say Medal bases should payout more just like everything else that was low paid out..... You guys increase the difficulty and never make things worth the while. Thats like if players started making you kixeye work your **** off for an dollar when we know that is insufficient to your greed. Its the same when you make everything such an pain in the **** to do in game. EX; medal base payout is HORSECHIT, so therefore I have always been about medals bases paying out more, just like I am about and for Thor bases vk50 paying 15mill thor, vk65 payout 30 mill thor, and finally vk 80 paying out 80 m Thor.
Speaking of which, Unit upgrades and unit builds and including unit mods costs are an bit high they too also add to the grind. How about you morons start either cutting down the costs of said chit or increase payouts across the board, cuz I am tired of the low payout horse crap. 15k per medal 90 base = not worth it.
One more thing just cuz if you decide to raise the payout charts all accross the **** board, dont go increasing the costs for this said things cuz if you want to remove much of the **** annoying grind then fk'n listen for Chirst's sakes. its not Fk'n rocket science.
You removing much of the grind would definitely, end most of my complaints about this game.
I missed some of Oren's tech and haven't got any of Ardra or Roland's tech yet! this is the first time EVER that I feel I'm left behind and can't get the items I need due to the huge amount of released content and the limited time we have between events.
On the other hand, the Diamond tech should stay only in Raids.. of all the current items we have, this tech is a one-time unlock that meant to be rare and hard to get. the real problem is that the 10% looks good when isolated, but its value suddenly drops when you look at the bigger picture and how all the other bonuses stack. KIXEYE should add some special bonuses relevant to the unit equipped not just 10%.
-Medal payouts should definitely get increased. I like how they keep saying in the update notes "XX bases have been updated to stay relevant to the power curve" lol is the base's difficulty the only thing that needs updating?!!!
If you're going to increase the difficulty and keep payouts the same (i.e. more grind for us) why not make the process itself more rewarding? for that, I would suggest the following:
If you attack (grind) 5 bases of the same type in a row, you get a bonus. when you hit another 5 (now 10 total) you get a larger bonus,,, and so on.
if you break that chain i.e. attack a base of another type, the bonus progress resets.
HZ90 = 15,000
HZ90 = 15,000
HZ90 = 15,000
HZ90 = 15,000
HZ90 = 15,000 + 30,000 bonus
HZ90 = 15,000
HZ90 = 15,000
HZ90 = 15,000
HZ90 = 15,000
HZ90 = 15,000 + 45,000 bonus
HZ90 = 15,000
.
.
etc.
what do you think?
Another suggestion that's off topic: Stop selling BS deals and more people might buy them. They always sell near obsolete units or current, coveted units at INSANE PRICES! A better approach would be to sell deals that are actually A DEAL. For instance you offer units with training tokens, but the number of training tokens is 5 which is only enough for 2 upgrades and then there are left over tokens. Sell 6 tokens to make them level 13 or 10 to make them level 14. Lower levels have no hope of defeating big bases for Omega parts, so an offer for half the parts you need is useless to half the people who need them. You should offer whole units like the oPhantom unlock, not parts, the actual unit. You'll probably even get lucky and have some of the lows coin the build if they can't hold the resources to produce it. Bottom line: your deals are BS and you know it. Stop being stingy and you may just make a couple extra bucks.
Barring Weapons lab resources, even that only for those who don't PvP, none of those are optional. What good is a high level player without components?(medals). What good is a high level player without advanced unit progression?(tokens & diamond tech). What good is a high level player with only standard uniques?(boss base). There is far too much to do and the pay-off for the preposterous amount of effort/time/cost you demand is highly unreasonable.
More vets have quit playing recently than ever before due to the unmanageability of staying relevant without spending several hours every day. Fewer, if any, new players take to the game due to the overwhelming amount of unit and building upgrades to even get a foothold in the power struggle.
You reduced older building upgrades but it's still not good enough, not by a long chalk. Cumulative building upgrade time is 7 years. Mention that to a new player and see how long s/he sticks around. With all these new faction units and upgrades, why are older units and upgrades still the same? Players should now be able to unlock, say, Omega Titan or Omega Sandstorm directly by simply collecting requisite parts instead of having to go through several months of upgrades for units which have been superceded.
Workshop tech without upgrades nobody wanted
Level 10 as a level cap until a unit absolutely needs 10 more levels.
(Unit cannot be used in any base without being munched)
Make irostrikes 20 and 25s produce 40s and 45s instead.
Reduce the Xp required to obtain things in events. ( old tech doesn't need its old prices and new units don't need 300k+ price tags)
There you go first steps to less grind while keeping most the current format in play
"the optimist looks up and loses his footing.
the pessimist looks down and loses the path
the strategist looks forward and adjusts accordingly"
Lets first define what Training Tokens you want vs what you don't need. Training Tokens need to ones you want, and not ones you could use but don't want. Invasion doesn't count, because you can't determine which tokens you are going to get. I want to make an informed choice. This rules out most ways you described.
Events are a HORRIBLE way to get tokens as you can only get 2 out of 55 tokens and need to clear the event 25 times or so to get the tokens, SHOULD only take me about 2 years YAH
With that being said their is a 5th, err 3rd way is to purchase them through gold offers. *I don't like this as I don't need the units, and don't think tokens should be so dang expensive when I need 55 of them.
Simply, we need bases that ARE "JUST Right" in difficulty, NOT overly hard that it becomes an distasteful. Means PAYOUTS NEED TO BE WORTH THE EFFORT. Skillful players dont want an bunch of hard bases that we can only do 1 or two an day. That would be just stupid. Increase the payouts and stop being stingy. For an good example of something : OLD HH 45's bases to give 175mil in oil and metal, plus 4million in thor, 40k in medals, Weapons lab items ( excluding bastion cores ), and maybe 5 tokens ( hell even one token might be okay ). But maybe thats wishful thinking.
I prefered a time in this game when getting a unique unit was doing some event bases and get enough XP to buy it (e.g. Ronin). Although to be honest I like the 8 parts shadow ops. Getting a part each week is reasonable to me.
What I don't like is the infinite number of parts to upgrade to Elite and especially Omega. The issue is not the parts themselves, but doing the same base 80 times is so boring. Why can't we just do the base 10 times and earn the upgrade (each base will award 1 part and no lotteries) ? if I can do the base 10 times, I can do it 80 times. The positive side is that it would not be that boring.
What I really hate is the tokens for the regular units. Please man, scrap those and just let us upgrade with thorium. Alternatively if you want the tokens system, i suggest that we collect 10 tokens for each unit (as it is). Upon collecting those, it will unlock level 11 to 20. Less tokens = less grind.
Special bases such as the Ryu Kai bases - Very nice idea to collect tech, but not very nice to collect the "ultra rare" ones. There should be a limit, e.g. if you take 20, the techs are awarded and players can continue PVPing.
The gear store - I like the gear store, but it should only serve o get any tech (or unit) that you may have missed in an event or something else. Having exclusive items in the gear store is not a correct approach in my opinion. Automatically this will reduce the medal grinding. Tech like the fire tech and heroic tech should be awarded through special events, such as onslaught and invasion (and of course through the event stores).
I know I missed a lot of things, but these are the main grinding of the game and what upsets me most.
It is a grind. The grind is how much we do for so little reward.
Medals are a simple example a hero unit is 800k and for me that would mean 8 weeks to get it at 100k a week, but that means I can only get ONE thing every 8 weeks, REALLY!!!!! I just don't start the grind, come on I need tech from the gear store on a weekly bases so will never get a hero unit!!!!
It is this sort of thing we mean about grind, it is the reward and lottery system that is making people so angry. I don't do any type of challenge base some of them I don't even know what they give (and I'm a level 43 player of 5 yrs) I cannot be bothered to learn about all the new stuff you introduce for us to grind. We are on our 3rd version of upgrading units 1) using metal / oil / thorium 2) then xp 3) Now tokens. Why the constant need to keep reinventing the wheel??????
This game is a hobby and a hobby is something you are so familiar with you can do it with your eyes shut. I groan out loud every time you introduce something new to make the game "more interesting for us the players", what a load of b.s. you are introducing things so as people coin more, but you get the reverse I stopped coining, because to keep up I need to coin thousands of pounds.
p.s i have hundreds of friends playing the game which i visited the other day these are long time vets and 90% have zero infamy and zero honor that in its self tells a story
The grind is grinding me right out of the game.
- Boost the value/worth of Rogues for res (the extra time we now need to spend now we have lost our 7 day economy war effort is noticeable, it's now +30% more time consuming than what we got used to with it)
- Reduce the number of Elite/Omega parts needed (30 & 60 maybe?)
- Increase the drop rates of Tech items (Doesn't need to be big, enough to allow us to spend a little less time on each Unit Base and considering we now have Tech bases for almost all current and relevant units, i'm sure if we can spend 5%-10% less time on each then we will notice)
- Give us some medals base days that are worth x2 from time to time
- Don't overprice novelty tech that will only be useful for a month (especially at a time when Gear store has had lots of new and expensive techs added)
It's true that we have many activities, alot, that's a good thing imho, Kudos to the team for that part WT (y)
How much time is needed for each activity is the true grind, please please do focus on that and don't cut our variety.