State of the Game Official Discussion

  • jacklewis
    jacklewis
    Greenhorn
    Joined Jan 2015 Posts: 4
    Nerf Muds, they have to large splase, one can reck my base. like wtf there is northing  like a lvl 50 can do vs that. i speack for all low lvls
  • curtisashley12
    curtisashley12
    Greenhorn
    Joined Mar 2013 Posts: 17
    I have been playing for a long time and was still enjoying the game, but between the changes in the weekly and the complexity of the game, I am afraid I am going to have to quit playing. It is shame, but having my ships become obsolete just shows me I have been pissing my money away.
  • drake.barker
    drake.barker
    Potential Threat
    Joined Mar 2013 Posts: 41
    OK im putting in my 2 cents here, I use to be able to do the 109s in the FMs and 102s now with the same 2 ships ak Punns with pacs, Now I cant even kill a 68 in the weeklys ,You guys need to fix this issue because its just purly B/S. I have now givin up on doing the weekly,s because of some idiot decided that the FMs need to be harder. Part time player here and yes I do buy into the game but im not going to be taken advantage of because KIX decides to make the FM,s a level most of us cant touch, with out coining our **** off. 
  • Hawaii12
    Hawaii12
    Minor Nuisance
    Joined May 2012 Posts: 194
    OK im putting in my 2 cents here, I use to be able to do the 109s in the FMs and 102s now with the same 2 ships ak Punns with pacs, Now I cant even kill a 68 in the weeklys ,You guys need to fix this issue because its just purly B/S. I have now givin up on doing the weekly,s because of some idiot decided that the FMs need to be harder. Part time player here and yes I do buy into the game but im not going to be taken advantage of because KIX decides to make the FM,s a level most of us cant touch, with out coining our **** off. 
    I realize before the FM switch, they made it easy for players to get the Zelos and Citadel, along with a few days of build coins. Now if you built 1 Zelo Tank, and 4 good Cit Morts - you should be able to complete the new FM. But since the Big Whales now have monster ships that sail through the FM - Kix had to make the difficulty and damage to your fleets higher - forcing coin repairs. If you do not coin builds, you are looking at 10-15 day build times (each) and for 5 ships  - thats 50 to 75 days - by then, Kix will have created a new format - making all those ships obsolete too. 
  • bort
    bort
    Unicorn Overlord
    Joined Oct 2011 Posts: 8,257
    Hawaii12 said:
    OK im putting in my 2 cents here, I use to be able to do the 109s in the FMs and 102s now with the same 2 ships ak Punns with pacs, Now I cant even kill a 68 in the weeklys ,You guys need to fix this issue because its just purly B/S. I have now givin up on doing the weekly,s because of some idiot decided that the FMs need to be harder. Part time player here and yes I do buy into the game but im not going to be taken advantage of because KIX decides to make the FM,s a level most of us cant touch, with out coining our **** off. 
    I realize before the FM switch, they made it easy for players to get the Zelos and Citadel, along with a few days of build coins. Now if you built 1 Zelo Tank, and 4 good Cit Morts - you should be able to complete the new FM. But since the Big Whales now have monster ships that sail through the FM - Kix had to make the difficulty and damage to your fleets higher - forcing coin repairs. If you do not coin builds, you are looking at 10-15 day build times (each) and for 5 ships  - thats 50 to 75 days - by then, Kix will have created a new format - making all those ships obsolete too. 
    the format lasts for a year.
  • jparso12
    jparso12
    Greenhorn
    Joined Sep 2015 Posts: 2
    Yendor_S said:

    Laredo said:





    wat about us little guys why cant u have a tlc thing for us little guys think is bs u forget us little guys just saying 




    The FM is the stepping stone to better tech through the TLCs.  That should be your focus.


    how is it a stepping stone with the changes you need the mono to do it and the only way to get them is in a raid or tlc  with cits that have not been offered in awhile byone or two it would help me over this hump but i cant the way i just tryed  the tlc for the mono i guess i just sux **** becouse its to hard for my cit fleet granted i just got my zelo built and no xp on it at all but still i see now way for low tech or new guys doing this bull crap there is now way around it but coin for them all you with all the crap you need is not seing the struggle theses guys have i dont care for your ive been there **** you coined or begged your **** of to get where your at  all you blow hards can kiss it 

    im using an icebraker and two cits and i get CRUSHED by lvl 68's and the TLC campaign....I know its because i didnt get the explosive and penetrating plates for the same reason, can't beat these with the fire power i have and will take three months to complete and icebraker fleet... arg!!!
    Joshua Parsons
  • bort
    bort
    Unicorn Overlord
    Joined Oct 2011 Posts: 8,257
        from skyfire tlc level 1 lol just started and almost 3 hrs in repairs lol , dont say to me later kixeye offered the skyfires lol please reduce the damage of the tlcs , they are insane , bye bye tlcs lol





    you need to learn to drive/build your ships
  • al aven
    al aven
    Potential Threat
    Joined Jan 2013 Posts: 26
    Yeah so I'll wade in on this issue as I'm a returning player (gone for 4 yrs) who came back (right before the June event) to find a handful of hull bp's in my inventory. This is the end of my 7th week and I've got a zelos tank (1x blade, 2x switchblades, sfb3 and the rest low lvl anti's) plus 2 puns (barely worth discussing) and 2 cits (one loaded w/ siege morts (best I had when I first built it) and the other w/ judgments).  And in the middle of all that I built two tigersharks to handle my weekly chores for getting 1k in alliance pts.

    So now that you know a little about what I've been able to build, let's talk about the FM's and campaigns. Enter verbose mode:

    Weekly FM's started off where I couldn't even do a lvl 40 b/c my old flts simply didn't have the speed to move outta the way and get on-target to kill quickly enough. So they died badly and had long rep times (eg. not very enticing). Then my first pun was done (built as a tank) and suddenly I was able to do the 40's, but it took forever to get through T2 much less dream of T3. My second pun was a gunboat, loaded w/ siege cannons and in combination w/ the first pun gave me the ability to run 47's on auto. After 10 or so of those I was needing to repair for 4 hrs, which again was ok but not entirely exciting. Yet compared to my previous flts this setup was a game changer as it allowed me to quickly get to T2 and on one occasion hit T3 before my first cit was done baking. 

    When my cits arrived on the scene things changed. I was able to complete 61's w/ about 50% dmg, depending on how well I drove. A week later there was an update that delivered so much dmg that I wasn't even able to get 50% thru a 61 before being completely killed. That sucked badly b/c it mean I was back to 47's for the long, tedious slog up to T3 on 47's, which parenthetically I could finish but sustained dmg again requiring repairs after 10 or 12 runs. Then my zelos was done baking, and again the game changed albeit to a small degree.

    The zelos tank gave me the ability to run 47's night and day at zero dmg, literally non-stop as long as I continued to point and shoot. I could be hitting harvs w/ my subs while it was cooking off a 47, but after two weeks of grinding I was still struggling to hit T3 due mostly to seat time restrictions (when you've got kids and other honey-do's constantly pulling you away it requires late, late nights). 

    After the July raid fiasco the decision was made to reduce the dmg delivered by the 88's, so on a whim I decided to try chiseling away at one and discovered that w/ a bit of careful driving and a focus on minimizing dmg I could finish an 88 after four 15 min runs and a few minutes of a fifth to finish the last two or three turrets. Again, another game changer. As I write this I'm repairing after a 5 hr run up to T4, with approx 7.5 hrs repair. 

    So for those of you who feel as though you can't do anything w/ what you've got, I'd like to suggest that you invest the 15 days (+/-) to build yourself a solid zelos using the best anti's you've got and pull your remote targeting mort flt together and start hitting those 88's. You'll be amazed at how quickly you'll be able to hit T4. Each 88 yields ~9 million pts, depending on how much the spawned assult flts kill before they die, so w/ six of the 88's you'll be on your way to picking up all those highly important techs from the fourth tier. 

    As for campaigns and TLC's, that's a different story altogether. The campaigns have a much heavier toll on flts, and as you head toward mastery the time limits come down dramatically to the point where I'm not able to complete them b/c I'm needing to coin in order to stay w/in the time limits. I'm unfortunately unable to coin so that means I have to wait until much later to be able to complete them b/c I still don't have the ballistic def necessary to survive. Having only two cits right now (the third is still being baked) my speed at killing is simply too slow, meaning I take heavy dmg just getting in range to trigger the remote firing of the morts. The TLC's are completely out of reach for me still, and I have no idea how long it's going to be before I can carry enough punch to survive the dmg delivered by those turrets and flts. I was able to do the first phase of the monolith TLC but have to admit that I couldn't complete the subsequent two rounds because the flts were simply too fast and too resistant to kill before I sustained dmg to my cits, essentially putting me out of competition. Full repair on this FM flt is 10.5 hrs and you only get 60 mins to complete each run thru the 3 phases. And I desperately needed that first tier gear, especially the shells (of course the mono hull would have done wonders).

    My final thought is that ranking (vxp) makes a huge difference in the performance of the ships. Thankfully I was able to get most of the ships up to elite 2 and in the case of my gunship pun elite 5, but normal combat in the 88's is only yielding 50 to 70 vxp so it's a slow slog up that ladder.

    Hope this helps and adds value to the conversation. Good hunting out there Captains!  
    War games are a great time waster, for those who have more cents than whit...
  • Dazandren
    Dazandren
    Incursion Leader
    Joined Mar 2013 Posts: 1,456
    al aven said:
    Yeah so I'll wade in on this issue as I'm a returning player (gone for 4 yrs) who came back (right before the June event) to find a handful of hull bp's in my inventory. This is the end of my 7th week and I've got a zelos tank (1x blade, 2x switchblades, sfb3 and the rest low lvl anti's) plus 2 puns (barely worth discussing) and 2 cits (one loaded w/ siege morts (best I had when I first built it) and the other w/ judgments).  And in the middle of all that I built two tigersharks to handle my weekly chores for getting 1k in alliance pts.

    So now that you know a little about what I've been able to build, let's talk about the FM's and campaigns. Enter verbose mode:

    Weekly FM's started off where I couldn't even do a lvl 40 b/c my old flts simply didn't have the speed to move outta the way and get on-target to kill quickly enough. So they died badly and had long rep times (eg. not very enticing). Then my first pun was done (built as a tank) and suddenly I was able to do the 40's, but it took forever to get through T2 much less dream of T3. My second pun was a gunboat, loaded w/ siege cannons and in combination w/ the first pun gave me the ability to run 47's on auto. After 10 or so of those I was needing to repair for 4 hrs, which again was ok but not entirely exciting. Yet compared to my previous flts this setup was a game changer as it allowed me to quickly get to T2 and on one occasion hit T3 before my first cit was done baking. 

    When my cits arrived on the scene things changed. I was able to complete 61's w/ about 50% dmg, depending on how well I drove. A week later there was an update that delivered so much dmg that I wasn't even able to get 50% thru a 61 before being completely killed. That sucked badly b/c it mean I was back to 47's for the long, tedious slog up to T3 on 47's, which parenthetically I could finish but sustained dmg again requiring repairs after 10 or 12 runs. Then my zelos was done baking, and again the game changed albeit to a small degree.

    The zelos tank gave me the ability to run 47's night and day at zero dmg, literally non-stop as long as I continued to point and shoot. I could be hitting harvs w/ my subs while it was cooking off a 47, but after two weeks of grinding I was still struggling to hit T3 due mostly to seat time restrictions (when you've got kids and other honey-do's constantly pulling you away it requires late, late nights). 

    After the July raid fiasco the decision was made to reduce the dmg delivered by the 88's, so on a whim I decided to try chiseling away at one and discovered that w/ a bit of careful driving and a focus on minimizing dmg I could finish an 88 after four 15 min runs and a few minutes of a fifth to finish the last two or three turrets. Again, another game changer. As I write this I'm repairing after a 5 hr run up to T4, with approx 7.5 hrs repair. 

    So for those of you who feel as though you can't do anything w/ what you've got, I'd like to suggest that you invest the 15 days (+/-) to build yourself a solid zelos using the best anti's you've got and pull your remote targeting mort flt together and start hitting those 88's. You'll be amazed at how quickly you'll be able to hit T4. Each 88 yields ~9 million pts, depending on how much the spawned assult flts kill before they die, so w/ six of the 88's you'll be on your way to picking up all those highly important techs from the fourth tier. 

    As for campaigns and TLC's, that's a different story altogether. The campaigns have a much heavier toll on flts, and as you head toward mastery the time limits come down dramatically to the point where I'm not able to complete them b/c I'm needing to coin in order to stay w/in the time limits. I'm unfortunately unable to coin so that means I have to wait until much later to be able to complete them b/c I still don't have the ballistic def necessary to survive. Having only two cits right now (the third is still being baked) my speed at killing is simply too slow, meaning I take heavy dmg just getting in range to trigger the remote firing of the morts. The TLC's are completely out of reach for me still, and I have no idea how long it's going to be before I can carry enough punch to survive the dmg delivered by those turrets and flts. I was able to do the first phase of the monolith TLC but have to admit that I couldn't complete the subsequent two rounds because the flts were simply too fast and too resistant to kill before I sustained dmg to my cits, essentially putting me out of competition. Full repair on this FM flt is 10.5 hrs and you only get 60 mins to complete each run thru the 3 phases. And I desperately needed that first tier gear, especially the shells (of course the mono hull would have done wonders).

    My final thought is that ranking (vxp) makes a huge difference in the performance of the ships. Thankfully I was able to get most of the ships up to elite 2 and in the case of my gunship pun elite 5, but normal combat in the 88's is only yielding 50 to 70 vxp so it's a slow slog up that ladder.

    Hope this helps and adds value to the conversation. Good hunting out there Captains!  
    hang in there!  :)
    image
  • Bobbylon 5
    Bobbylon 5
    Skilled Warrior
    Joined May 2012 Posts: 539
    al aven said:
    So I'm sorry, I just don't buy all of the "there's too much content, we can't keep up" arguments. Yes, you have to play the game, but holy crap people - when the game company is throwing free build tokens at you constantly, what do you want?
    Yeah I read your entire post, and was impressed by the clarity of your well articulated points about how you got where you are. Was an interesting look into the thought process of a top player. You took responsibility for some of your "goofs" and yet maintain a positive outlook. However, you are obviously a rare player, being both a "light coiner" and a consistent contender for top prizes each raid cycle. I want to make it clear up front that I'm in no way trying to be a **** or give you the rash. I respect you for what you've shared with us and the effort you've put into getting where you are.

    However, where does that leave all the rest of us who are mid-game and chasing our tails? In my particular case, back in the day (2013) I was chasing after top prizes each cycle (eg. coining pretty heavily). The game had become one of my top discretionary spend items every month just to keep pace. But with young crumb crunchers (eg. mouths to feed) at home it was unsustainable. So after a cost accounting, value analysis and maybe more importantly the mass exodus of our clan to other less expensive + more stable games (remember all the near-unplayable raid cycles back in 2013?), I just left my base the way it was and logged off for good (or so I thought). 

    Long story short, after a 4-year hiatus I came back, maybe out of curiosity or nostalgia I'm not sure, but since mid-June I've cranked on catching up w/ all the researches and upgrades needed to be fit to fight again. I made a bunch of progress and got excited about playing again. I started building punishers (somehow I'd received a number of hull bp's like novas and cits), but lacked the top new tech to install. Then last month's raid got me some of the good stuff, so I began trying to fit retrofits into a build plan for upcoming events...  so many builds, so little time right ?!

    Problem is, nothing about the game has fundamentally changed. Sure, the hulls are all new and speedy, the parts & pieces are much more snazzy, but the basic premise is still that we're kept with our noses just above the water line every month. And those who can't keep up fall behind and never seem to ever ever have the chance to really catch up - and they get farmed as a result. For the vast majority of us there are far too many distractions, and confusion about whether to build for our weekly/monthly tasks or for achievements and prizes. Nobody has introduced us to the Oracle.

    My beef with your message (quoted above) is that I'm not sure where you're seeing all the "free build tokens" being thrown at us (?) but I certainly haven't seen them. Maybe at lvl 60 I'm too low down the totem pole? Most I've seen is the FM tier prize of 5 free tokens for the punisher build, but the rest of the build tokens are far down the prize list for tiers 4 and 5, both of which are pretty far beyond my reach with the modest fleets I've had the time to build in the past few weeks. Oh, and the raid prize token options only cost a cool million each - if you can get that far and have change left over after getting much needed anti's or other techs needed to complete one build or another. At this rate it'll take years to "catch up" without coining at least one major fleet (@ ~$300 before buying legendary ranking on all 4 or 5 hulls for ~$200 more).

    So besides being disappointed a bit, I'm curious to learn how average players, who don't trade a body part each month for coin to take advantage of "special offers", are supposed to arrive at a plateau of peace and tranquility like the one you're perched upon playing the game. Not everyone has their first toe hold, much less being only one or two minor mistakes away from peak performance in decision making like you are. Most of us are still trying to figure out which fleets are supposed to be built & used for each daily/weekly/monthly/cycle challenge, and how we're supposed to get entire fleets built and ranked prior to the next event or update while simultaneously building for the FM's and other chores. 

    Thoughts?
    Personally I almost completly agree.

    My only point of contention is the top class of player. The paying/free whales. They have more content than the rest of us.
    However they are more able to get free tokens and more able to pay for a refit if they do it wrong.

    My personal view is that old defunct content should be stripped from the game to give the newbies a better understanding without giving the chance to make expensive (time/money) mistakes.

    Back to the the top class of player.
    When i describe the problems with kix the phrase the 'american dream' comes to mind again and again
    https://en.wikipedia.org/wiki/American_Dream
    Not because of the dream, but because because the dream is a dream, for most people.
    Generally the people at the top will do what they can to stay at the top. So upward mobility doesn't happen as much as it could.

    Kix are facilitating this, but as a by product. It's human nature to want to stay at the top. So kix changing things up facilitates the jostling for position, but like a games league, generally only a few move up and down leagues every year.

    I personally want all the 'Time Limited' crap to stop..
    I also want defunct campaigns (specifically the defunct prizes (hulls)) to be taken out the campaigns list.
    I understand that they need to confuse us with new weapons so that we occasionally build the wrong thing.
    They don't however need to confuse the newbies with ancient tech that has no practical use and should be retired and a suitable replacement swapped into it's place. So if someone like yourself did go away and come back. They should have something built thats capable of doing something.

    I'm pretty much in a similar situation to you but i've had more shorter periods of absence rather than one long period.

    Whilst i did like the changes earlier this year. All I can say is that I would have been very annoyed if i had missed the changes and come back to the game now. As only one of my fleets from this time last year are capable of doing any part of the new game (as of this year). I could tho still hit cargo fleets if i felt the need to rank my defunct hulls!
    It's only a game if it's free. If you pay it's a hobby and it's a gamble!
    In real life if you throw money at a game (mid game) it's called bribery and it's classed as cheating!

    Interesting how a lot of 'computer games' companies have built their company (business model) around cheating!

    We live for the one we die for the one!
    <picture> <img src="http://cdn100.iofferphoto.com/img/item/170/955/786/wYBj.jpg" > </ picture>
  • mikklehime
    mikklehime
    Minor Nuisance
    Joined Mar 2013 Posts: 217
    ryda4lif3 said:


    tell u wat u make a lvl 52 base and lets see u stop libs or them new subs and then this other new stuff come on now really 


    Deal with it man, we all went through getting flattened by the biggest and best ships when we were in our 50's or even lower before they raised the free for all to 50. It's part of the game. Click repair and move on.
    don't be so stupid pal. there was no where near the type of ships that there is now when we were level 50 & there certainly wasn't conq hulls to turn level 50 bases into level 10's with such easy of smashing them.
    some people just clean talk out their **** when it comes to referring to little guys in the game nowadays !!!!
  • Ralh3
    Ralh3
    Strike-force Captain
    Joined Mar 2013 Posts: 634

    It has been that way since i first started, lvl 40s got walked by everyone with a dnx/mcx flt for 0 damage by just clicking the back of the base The noobs have always been clubbed like baby seals. You then get 36 hours protection to do whatever you want. They have the exact same repair button

  • mikklehime
    mikklehime
    Minor Nuisance
    Joined Mar 2013 Posts: 217
    edited 30 Jul 2017, 8:44PM
    CM RAMPAGE,THIS IS ONE FOR U TO BE BRINGING UP WITH KIXEYE MY GOOD MAN ;)

    ALSO STARTED A POLL ON THIS SUBJECT.
    TITLED - SHOULD THE GAME BE MORE FAIR WITH ATTACKS !!!!
    PLEASE FIND IT & PICK AN OPTION PIRATES :)

    back in the day high levels were far & few between but there's plenty of high levels about these days so it should be 10 levels up & 5 levels down with level 50 not being able to hit under level 50. under level 50 not being able to hit over 49 as it is now & also 5 up - 5 down until level 50 to make it a fair game for all. why should a level 105 be smashing a level 50 just to get alliance points. that **** ain't right & a level 50 has more chance of survival against a level 55 & so on.

  • bort
    bort
    Unicorn Overlord
    Joined Oct 2011 Posts: 8,257
    al aven said:
    So I'm sorry, I just don't buy all of the "there's too much content, we can't keep up" arguments. Yes, you have to play the game, but holy crap people - when the game company is throwing free build tokens at you constantly, what do you want?
    Yeah I read your entire post, and was impressed by the clarity of your well articulated points about how you got where you are. Was an interesting look into the thought process of a top player. You took responsibility for some of your "goofs" and yet maintain a positive outlook. However, you are obviously a rare player, being both a "light coiner" and a consistent contender for top prizes each raid cycle. I want to make it clear up front that I'm in no way trying to be a **** or give you the rash. I respect you for what you've shared with us and the effort you've put into getting where you are.

    However, where does that leave all the rest of us who are mid-game and chasing our tails? In my particular case, back in the day (2013) I was chasing after top prizes each cycle (eg. coining pretty heavily). The game had become one of my top discretionary spend items every month just to keep pace. But with young crumb crunchers (eg. mouths to feed) at home it was unsustainable. So after a cost accounting, value analysis and maybe more importantly the mass exodus of our clan to other less expensive + more stable games (remember all the near-unplayable raid cycles back in 2013?), I just left my base the way it was and logged off for good (or so I thought). 

    Long story short, after a 4-year hiatus I came back, maybe out of curiosity or nostalgia I'm not sure, but since mid-June I've cranked on catching up w/ all the researches and upgrades needed to be fit to fight again. I made a bunch of progress and got excited about playing again. I started building punishers (somehow I'd received a number of hull bp's like novas and cits), but lacked the top new tech to install. Then last month's raid got me some of the good stuff, so I began trying to fit retrofits into a build plan for upcoming events...  so many builds, so little time right ?!

    Problem is, nothing about the game has fundamentally changed. Sure, the hulls are all new and speedy, the parts & pieces are much more snazzy, but the basic premise is still that we're kept with our noses just above the water line every month. And those who can't keep up fall behind and never seem to ever ever have the chance to really catch up - and they get farmed as a result. For the vast majority of us there are far too many distractions, and confusion about whether to build for our weekly/monthly tasks or for achievements and prizes. Nobody has introduced us to the Oracle.

    My beef with your message (quoted above) is that I'm not sure where you're seeing all the "free build tokens" being thrown at us (?) but I certainly haven't seen them. Maybe at lvl 60 I'm too low down the totem pole? Most I've seen is the FM tier prize of 5 free tokens for the punisher build, but the rest of the build tokens are far down the prize list for tiers 4 and 5, both of which are pretty far beyond my reach with the modest fleets I've had the time to build in the past few weeks. Oh, and the raid prize token options only cost a cool million each - if you can get that far and have change left over after getting much needed anti's or other techs needed to complete one build or another. At this rate it'll take years to "catch up" without coining at least one major fleet (@ ~$300 before buying legendary ranking on all 4 or 5 hulls for ~$200 more).

    So besides being disappointed a bit, I'm curious to learn how average players, who don't trade a body part each month for coin to take advantage of "special offers", are supposed to arrive at a plateau of peace and tranquility like the one you're perched upon playing the game. Not everyone has their first toe hold, much less being only one or two minor mistakes away from peak performance in decision making like you are. Most of us are still trying to figure out which fleets are supposed to be built & used for each daily/weekly/monthly/cycle challenge, and how we're supposed to get entire fleets built and ranked prior to the next event or update while simultaneously building for the FM's and other chores. 

    Thoughts?
    Personally I almost completly agree.

    My only point of contention is the top class of player. The paying/free whales. They have more content than the rest of us.
    However they are more able to get free tokens and more able to pay for a refit if they do it wrong.

    My personal view is that old defunct content should be stripped from the game to give the newbies a better understanding without giving the chance to make expensive (time/money) mistakes.

    Back to the the top class of player.
    When i describe the problems with kix the phrase the 'american dream' comes to mind again and again
    https://en.wikipedia.org/wiki/American_Dream
    Not because of the dream, but because because the dream is a dream, for most people.
    Generally the people at the top will do what they can to stay at the top. So upward mobility doesn't happen as much as it could.

    Kix are facilitating this, but as a by product. It's human nature to want to stay at the top. So kix changing things up facilitates the jostling for position, but like a games league, generally only a few move up and down leagues every year.

    I personally want all the 'Time Limited' crap to stop..
    I also want defunct campaigns (specifically the defunct prizes (hulls)) to be taken out the campaigns list.
    I understand that they need to confuse us with new weapons so that we occasionally build the wrong thing.
    They don't however need to confuse the newbies with ancient tech that has no practical use and should be retired and a suitable replacement swapped into it's place. So if someone like yourself did go away and come back. They should have something built thats capable of doing something.

    I'm pretty much in a similar situation to you but i've had more shorter periods of absence rather than one long period.

    Whilst i did like the changes earlier this year. All I can say is that I would have been very annoyed if i had missed the changes and come back to the game now. As only one of my fleets from this time last year are capable of doing any part of the new game (as of this year). I could tho still hit cargo fleets if i felt the need to rank my defunct hulls!
    i'd say the main difference is the skill of the player. Rather than the free 'whale'  (lol).

    there were people with Phoenix last raid who were still struggling.

    Even if you give them the tools, they still wont use them well.
  • al aven
    al aven
    Potential Threat
    Joined Jan 2013 Posts: 26
    Bobbylon 5 said:

    Personally I almost completly agree.

    My only point of contention is the top class of player. The paying/free whales. They have more content than the rest of us.
    However they are more able to get free tokens and more able to pay for a refit if they do it wrong.

    My personal view is that old defunct content should be stripped from the game to give the newbies a better understanding without giving the chance to make expensive (time/money) mistakes.

    Back to the the top class of player.
    When i describe the problems with kix the phrase the 'american dream' comes to mind again and again
    https://en.wikipedia.org/wiki/American_Dream
    Not because of the dream, but because because the dream is a dream, for most people.
    Generally the people at the top will do what they can to stay at the top. So upward mobility doesn't happen as much as it could.

    Kix are facilitating this, but as a by product. It's human nature to want to stay at the top. So kix changing things up facilitates the jostling for position, but like a games league, generally only a few move up and down leagues every year.

    I personally want all the 'Time Limited' crap to stop..
    I also want defunct campaigns (specifically the defunct prizes (hulls)) to be taken out the campaigns list.
    I understand that they need to confuse us with new weapons so that we occasionally build the wrong thing.
    They don't however need to confuse the newbies with ancient tech that has no practical use and should be retired and a suitable replacement swapped into it's place. So if someone like yourself did go away and come back. They should have something built thats capable of doing something.

    I'm pretty much in a similar situation to you but i've had more shorter periods of absence rather than one long period.

    Whilst i did like the changes earlier this year. All I can say is that I would have been very annoyed if i had missed the changes and come back to the game now. As only one of my fleets from this time last year are capable of doing any part of the new game (as of this year). I could tho still hit cargo fleets if i felt the need to rank my defunct hulls! 

    Yes I'm in complete agreement, there seems to be a bunch of user stories missing at the top of the queue for updating standard campaigns at the very minimum. The TLC's (which are very difficult / overpowered for most of us) yield techs and hulls that are used to attack different targets like uranium armadas and building part bases that are necessary to quickly advance base hardening, but of course they're too far out of reach.

    That being said, I have discovered that with a bit of clever driving and about 5 hrs repairing I can use my FM flt to finish the daily campaign. Have done it twice so far and the first was really nice (150k bldg parts and a fat chunk of res), with the second being decent (75k bldg parts and a minor chunk of res). This was helpful when I needed it, so I am happy. Trying to finish up the daily's is a good place to start if you have doubts about your skills. Just make sure you keep your tank out front and the rest of your ships don't get killed.

    I'd also like to see the retirement of all the low level researches that have been superseded and are no longer relevant to the low lvl player, primarily because it takes away valuable resources that should be applied to upgrading bases and building ships. Can't tell you how many coins I had to spend to get to the level of item I needed for a ship build back in the day. But that's part of the game design, to slow down the new player and like you said, confuse people. Being in a clan helps a lot but doesn't always lead to high efficiency. And of course that doesn't even consider how totally useless they are in inventory for mid-lvl and end-game players, these just take up valuable screen real estate. We should have an option to "hide" the unwanted / useless techs from our picklists.

    The whale players will always exist, and as long as they're willing to prep targets and give advice I don't begrudge them. If they've got the money or get the free stuff from Kixeye to get their gear that's really not any of my concern. My focus is on what I have to do to get ahead, not on what everyone else has that I don't. At least I can see the best routes to take through a target to minimize dmg and approaches to solving problems in-game. This part of the "whale problem" is actually a positive IMO. 
    War games are a great time waster, for those who have more cents than whit...
  • van-hellsing
    van-hellsing
    Potential Threat
    Joined Sep 2013 Posts: 25
    If Kixeye is laser focussed on listening then here are some things I think you need to listen to:
    1. Communication needs to be regular and clear. We also need better notice and a monthly calendar of upcoming changes.
    2. Content overload is exhausting players and making the game too complicated for many.
    3. There is still way too much grind and chores in the game. 
    4. The massive power swings in PVP are driving people out of the game. Now more so than ever.
    5. You need to fix forums. The toxic environment is distancing Kixeye from players and reducing both community feedback and engagement.

    Most players I play with are barely hanging in with a thread of hope right now and 2017 has been a real disappointment, after positive changes in 2016. The rest have gone inactive.
    would have to agree the need to bring out so many new boats is a bore to me and ive lost all excitment for the game i use to coin but not prepared to waste it on this game anymore ...bye
  • Bobbylon 5
    Bobbylon 5
    Skilled Warrior
    Joined May 2012 Posts: 539
    edited 31 Jul 2017, 9:20AM


    If Kixeye is laser focussed on listening then here are some things I think you need to listen to:
    1. Communication needs to be regular and clear. We also need better notice and a monthly calendar of upcoming changes.
    I don't think this would work the way you think. People are more likely to go "WTF kix"! rather than knuckle down and do what needs to be done.
    2. Content overload is exhausting players and making the game too complicated for many.
    It is. However I personally think it's a symptom of the games current condition. That they need to pile more content to get people building fleets, then having to coin some retrofits in time for the raid because they made a mistake. It's a lot easier in the lower league of player because we see what everyone else has built. When it comes to those new must have tier... well...
    3. There is still way too much grind and chores in the game. 
    Unfortunately that has always been kix's 'prime' model. Make something take a long time, then give us ways to speed that up by coining. As such I can't really see that changing.
    4. The massive power swings in PVP are driving people out of the game. Now more so than ever.
    Cant really comment on this. Personally i've given up on the pvp element of the game.
    5. You need to fix forums. The toxic environment is distancing Kixeye from players and reducing both community feedback and engagement.
    Couldn't agree more, there seems to be an army of kixeye defenders that don't want the game to change. They probably work for one of kix's competitors!


    Most players I play with are barely hanging in with a thread of hope right now and 2017 has been a real disappointment, after positive changes in 2016. The rest have gone inactive.
    I'm 50/50 on this. People like to moan. Some will moan and walk away others will moan and double down.
    You do need to look at the game as a whole. It's clear to see now that the 2016 changes were done to facilitate the 2017 changes.
    As essentially they've plonked a whole new game on us in the last couple of years.
    With ship/structure deflection being one of the terms that separate the old (defunct) from the new. Some old tech may still work.
    However these recent moves are kix's acknowledgment that they have a major power creep and the latest move seems to be a bid to rally the faithful.
    would have to agree the need to bring out so many new boats is a bore to me and ive lost all excitment for the game i use to coin but not prepared to waste it on this game anymore ...bye
    It's odd, kix level the playing field a little, but bombard the new market with loads of choice that they didn't have before, so some of them chose to leave others choose to give it a go. Me, i'm giving it a go. I hate the time limited choices, but do appreciate the fact that the game is open to me (for the first time in years).

    My only niggle about the changes is if they choose to do something similar again... lol

    That and the fact that there is still far to much content for new starters.
    Since the game roadmap is in the FM.
    Shouldn't all the researched and normal campaign hulls be scrapped from the game. As they are mostly redundant in the new game.
    It's only a game if it's free. If you pay it's a hobby and it's a gamble!
    In real life if you throw money at a game (mid game) it's called bribery and it's classed as cheating!

    Interesting how a lot of 'computer games' companies have built their company (business model) around cheating!

    We live for the one we die for the one!
    <picture> <img src="http://cdn100.iofferphoto.com/img/item/170/955/786/wYBj.jpg" > </ picture>
  • curtisashley12
    curtisashley12
    Greenhorn
    Joined Mar 2013 Posts: 17
    Kixeye obviously doesn't give a crap about keeping their old customer base. The main problem I have with quitting the game is all the time, money, and friendships I developed over the years. Having the company make your ships obsolete after years and coins spent on development is the ultimate treason. There has to be something better out there, with a company that gives a sh*& about their customers.
     
  • bort
    bort
    Unicorn Overlord
    Joined Oct 2011 Posts: 8,257
    edited 2 Aug 2017, 12:10PM
    Kixeye obviously doesn't give a crap about keeping their old customer base. The main problem I have with quitting the game is all the time, money, and friendships I developed over the years. Having the company make your ships obsolete after years and coins spent on development is the ultimate treason. There has to be something better out there, with a company that gives a sh*& about their customers.
     
    you're saying that by letting the game die years ago, that would be better treatment of their customers?

    are you sure you have thought this through?
  • Loco266
    Loco266
    Unicorn Overlord
    Joined Apr 2013 Posts: 5,719

    @jacklewis said:
    Nerf Muds, they have to large splase, one can reck my base. like wtf there is northing  like a lvl 50 can do vs that. i speack for all low lvls

    No you don't. By the time I'm your level Mudgluts won't be able to touch me.

    The Justice hard counters Mudgluts.

    I'm starting to understand Magic Bunny's perspective...
  • Bobbylon 5
    Bobbylon 5
    Skilled Warrior
    Joined May 2012 Posts: 539
    Kixeye obviously doesn't give a crap about keeping their old customer base. The main problem I have with quitting the game is all the time, money, and friendships I developed over the years. Having the company make your ships obsolete after years and coins spent on development is the ultimate treason. There has to be something better out there, with a company that gives a sh*& about their customers.
     
    Unfortunately they do care about their customers. Unfortunately they also have to care about the shareholders.

    Personally i look out there and i see tons of board/tabletop games with a power creep struggling with attrition.
    There are thousands of online games that seem to care more about the income stream than creating a good game.
    Perversely i've even seen great games been ruined by the introduction of in game currencies and the introduction of a power creep.

    So the thing to do is to learn from our mistakes.
    I.e. don't pick up and mobile/social game that has an in game currency and a power creep denoted by the constant release of new content.
    The social aspect of the game is what's keeping kix together at the moment. God help them when enough of us finally decide enough is enough.

    My personal rule for picking up new games is that it has to be complete game with no in game currency.
    Expansion pack content is ok, but event content prize release isn't. It's a fine line, but the rule keeps my favourite titles like 'Civ' and 'Diablo' in but puts 'BP' on the 'do not touch' list. Unfortunately I created these rules after I had been playing kix games for a few years. 
    It's only a game if it's free. If you pay it's a hobby and it's a gamble!
    In real life if you throw money at a game (mid game) it's called bribery and it's classed as cheating!

    Interesting how a lot of 'computer games' companies have built their company (business model) around cheating!

    We live for the one we die for the one!
    <picture> <img src="http://cdn100.iofferphoto.com/img/item/170/955/786/wYBj.jpg" > </ picture>
  • curtisashley12
    curtisashley12
    Greenhorn
    Joined Mar 2013 Posts: 17
    Look having the game designers pull the carpet out from under you by making your ships obsolete is not fair........period. And driving away loyal players of years, is not away to instill loyalty, or build a loyal following. Anyone that can't see this is a fool or a liar.
  • bort
    bort
    Unicorn Overlord
    Joined Oct 2011 Posts: 8,257
    Look having the game designers pull the carpet out from under you by making your ships obsolete is not fair........period. And driving away loyal players of years, is not away to instill loyalty, or build a loyal following. Anyone that can't see this is a fool or a liar.
    this is true. all ships we built 5 years ago should still be good in all the raids. there should be no reason to get newer gear. then the game would be really interesting ......
  • Bobbylon 5
    Bobbylon 5
    Skilled Warrior
    Joined May 2012 Posts: 539
    edited 2 Aug 2017, 2:55PM
    So... 'Away/Bort'. Who do you work for? Valve, Kabam or perhaps Zynga?
    It's only a game if it's free. If you pay it's a hobby and it's a gamble!
    In real life if you throw money at a game (mid game) it's called bribery and it's classed as cheating!

    Interesting how a lot of 'computer games' companies have built their company (business model) around cheating!

    We live for the one we die for the one!
    <picture> <img src="http://cdn100.iofferphoto.com/img/item/170/955/786/wYBj.jpg" > </ picture>
  • bort
    bort
    Unicorn Overlord
    Joined Oct 2011 Posts: 8,257
    So... 'Away/Bort'. Who do you work for? Valve, Kabam or perhaps Zynga?
    none of them.

    i'm just not a whiner.

    i like a challenge, and in this game the challenge has been quite well balanced between not too easy, and not too hard.

    there is no 'fixed game' with limited releases that I have played for as long as i've played BP. Not even close.
  • Bobbylon 5
    Bobbylon 5
    Skilled Warrior
    Joined May 2012 Posts: 539
    bort said:
    So... 'Away/Bort'. Who do you work for? Valve, Kabam or perhaps Zynga?
    none of them.

    i'm just not a whiner.

    i like a challenge, and in this game the challenge has been quite well balanced between not too easy, and not too hard.

    there is no 'fixed game' with limited releases that I have played for as long as i've played BP. Not even close.
    you're not a whiner.
    You just don't think much of people that think differently to you.

    So whom do you work for? Which of kix's competitors? lol
    It's only a game if it's free. If you pay it's a hobby and it's a gamble!
    In real life if you throw money at a game (mid game) it's called bribery and it's classed as cheating!

    Interesting how a lot of 'computer games' companies have built their company (business model) around cheating!

    We live for the one we die for the one!
    <picture> <img src="http://cdn100.iofferphoto.com/img/item/170/955/786/wYBj.jpg" > </ picture>
  • bort
    bort
    Unicorn Overlord
    Joined Oct 2011 Posts: 8,257
    edited 2 Aug 2017, 9:57PM
    bort said:
    So... 'Away/Bort'. Who do you work for? Valve, Kabam or perhaps Zynga?
    none of them.

    i'm just not a whiner.

    i like a challenge, and in this game the challenge has been quite well balanced between not too easy, and not too hard.

    there is no 'fixed game' with limited releases that I have played for as long as i've played BP. Not even close.
    you're not a whiner.
    You just don't think much of people that think differently to you.

    So whom do you work for? Which of kix's competitors? lol
    your statement about what i think of people is incorrect. (as per a lot of your statements really. i guess at least you are consistent. i will give you that)

    but to be fair though, i dont think too highly of those who choose to play a strategy game and, even when tools are available, choose to whine and cry, rather than take on the challenge.  waaaaaaa make it easier. its too hard waaaaaaaaaa. Lol.

    sorry i better not reply further as i dont want to set you off again in your condition.
  • Bobbylon 5
    Bobbylon 5
    Skilled Warrior
    Joined May 2012 Posts: 539
    So which games company do you work for?
    As if you're not on the kix payroll. You must be on someone elses. Or do you just get a kick out of beating up on players that are having a tough time!
    It's only a game if it's free. If you pay it's a hobby and it's a gamble!
    In real life if you throw money at a game (mid game) it's called bribery and it's classed as cheating!

    Interesting how a lot of 'computer games' companies have built their company (business model) around cheating!

    We live for the one we die for the one!
    <picture> <img src="http://cdn100.iofferphoto.com/img/item/170/955/786/wYBj.jpg" > </ picture>
  • Bobbylon 5
    Bobbylon 5
    Skilled Warrior
    Joined May 2012 Posts: 539
    According to 'Away'. Just where does that name come from anyway!!!!

    People should quit rather than talk on the forum.
    Which he is quite happy to facilitate, as he will bully you if you don't share his view of kix.
    It's only a game if it's free. If you pay it's a hobby and it's a gamble!
    In real life if you throw money at a game (mid game) it's called bribery and it's classed as cheating!

    Interesting how a lot of 'computer games' companies have built their company (business model) around cheating!

    We live for the one we die for the one!
    <picture> <img src="http://cdn100.iofferphoto.com/img/item/170/955/786/wYBj.jpg" > </ picture>
  • bort
    bort
    Unicorn Overlord
    Joined Oct 2011 Posts: 8,257
    edited 3 Aug 2017, 12:49AM
    To be fair, I can fully understand why you think i'd work for a competitor.

    For years I have provided an absolute plethora of advice on how to play this game for free. And still do.


    ps. I don't know who away is. That was a quote from someone else. you'll have to ask them. It's probably not nice of you to poke fun at them though.
This discussion has been closed.