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Requested Features 5/20/2017

Depressed Thinker
Depressed Thinker
Strike-force Captain
Joined Mar 2015 Posts: 933
edited 20 May 2017, 5:39PM
+Add A Retreat Option for deployed units.
+Add Oil Deposits on World Map
+Allow Looting of Oil from Rouge Bases
+Improve Ai Light AOE Vehicles with hit and run
+Allow Players Pick Engagement Difficulty scale rewards appropriately without flat out rejecting a reward.
+Include I frames for winged aircraft leaving the the battle field
+Identify Oil Repair Cost Amounts for units.
I am retired at the moment. I got a Xbox now. (DM for gamer tag.)

As for War Commander I will probably come back around October 2018.
Granted if Net Neutrality gets taken down. Then forget about any free to pay/play games for me. (I have a soft spot for holidays and zombies)
  • SuperAlien
    SuperAlien
    Potential Threat
    Joined Jun 2011 Posts: 54

    I would like to see the level of units in FOBs reflect the lv of units I have promoted. Then the power of FOBs would more accurately reflect the level of the player. Similarly the units deployed in to my base when near an FOB would also be be upgraded respectively.

  • Depressed Thinker
    Depressed Thinker
    Strike-force Captain
    Joined Mar 2015 Posts: 933


    I would like to see the level of units in FOBs reflect the lv of units I have promoted. Then the power of FOBs would more accurately reflect the level of the player. Similarly the units deployed in to my base when near an FOB would also be be upgraded respectively.




    That is a good suggestion, however, that would take away a point for upgrading FOB. I personally have no idea what the defense of an FOB like a bunker looks like. 


    I am retired at the moment. I got a Xbox now. (DM for gamer tag.)

    As for War Commander I will probably come back around October 2018.
    Granted if Net Neutrality gets taken down. Then forget about any free to pay/play games for me. (I have a soft spot for holidays and zombies)
  • SuperAlien
    SuperAlien
    Potential Threat
    Joined Jun 2011 Posts: 54

    @Right Thinker said:

    That is a good suggestion, however, that would take away a point for upgrading FOB. I personally have no idea what the defense of an FOB like a bunker looks like. 

    As the FOBs are currently when you upgrade them the base layouts get more complex and have higher lv defense platrorms and turrets. But usually have Lv 1 units. My idea upgrades those units with in to reflect the player placing the fob. When my chopper FOB currently aids by base sending in 3 Lv1 Cobras. What good are those when I'm lv 51 and face high lv players. My personal Cobras are Lv 9. I'd like to see 3 lv 9 cobras come to my aid instead. It would also incurage players to upgrade units they don't typically favor to strengthen their FOB's. Another example is my rhinos are Lv 2. I've had no reason to up them because I waited for Abraham's. Since rhinos come to my aid with armor 1, it would make me want to go back and bring them up to a higher lv.

  • Depressed Thinker
    Depressed Thinker
    Strike-force Captain
    Joined Mar 2015 Posts: 933



    @Right Thinker said:



    That is a good suggestion, however, that would take away a point for upgrading FOB. I personally have no idea what the defense of an FOB like a bunker looks like. 




    As the FOBs are currently when you upgrade them the base layouts get more complex and have higher lv defense platrorms and turrets. But usually have Lv 1 units. My idea upgrades those units with in to reflect the player placing the fob. When my chopper FOB currently aids by base sending in 3 Lv1 Cobras. What good are those when I'm lv 51 and face high lv players. My personal Cobras are Lv 9. I'd like to see 3 lv 9 cobras come to my aid instead. It would also incurage players to upgrade units they don't typically favor to strengthen their FOB's. Another example is my rhinos are Lv 2. I've had no reason to up them because I waited for Abraham's. Since rhinos come to my aid with armor 1, it would make me want to go back and bring them up to a higher lv.




    Then This is a very good suggestion. I would like to see this idea supported and implemented.
    I am retired at the moment. I got a Xbox now. (DM for gamer tag.)

    As for War Commander I will probably come back around October 2018.
    Granted if Net Neutrality gets taken down. Then forget about any free to pay/play games for me. (I have a soft spot for holidays and zombies)
  • Funken_A
    Funken_A
    Minor Nuisance
    Joined Apr 2017 Posts: 109
    These ideas are great... Oil i s a bizarre limiter in this game, but taught me to play with strategy.... Strategy is useless when you have AI issues lag dead spots on the screen and just lack of response to commands in real time

    Tthe game needs to be optimized because the extreme lag when heavy actions on screen and the lack of response when furiously tapping your screen added to the fact that all those GUI's create dead spaces on the touch screen.  I need more precise reliable control
    Oil I need oil.. Oil to play Oil to justify playing Oil just oil
  • Depressed Thinker
    Depressed Thinker
    Strike-force Captain
    Joined Mar 2015 Posts: 933
    So is there any one on the kixeye team that reads the forum and presents requested features to the team? When does this meeting occur? Who collects said information. I listen to the Rouge Assault Pod cast with CM Swag. "we look at the forums, we just don't reply to every comment." So Whose job is it?

    For example if the CM Swag presents ideas to Department A, how does the feedback gets interpreted and passed into the hands of the development team to implement features? 
    I am retired at the moment. I got a Xbox now. (DM for gamer tag.)

    As for War Commander I will probably come back around October 2018.
    Granted if Net Neutrality gets taken down. Then forget about any free to pay/play games for me. (I have a soft spot for holidays and zombies)
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