@CM DOOMROOSTER A few clarifications if you don't mind. Thank you.
1. Since "All Enemy fleets are Solo Targets only (No Co-Op)", are you guys increasing the # of harvesters spawning in phase 3? 2. "All Phase 3 targets contain loot that is guaranteed to drop ..." does that mean Mk box is guaranteed to drop or a Mk pattern is guaranteed to drop?
aha… we all see where this ugly **** going now… u have a event filled with outdated **** expecting everyone to coin dat **** right before dis "coop" bait to draw the fools in with op flts but still doable at heavy rep, but now not only do we have op flts, u just had to more op flts and blueprints for us to farm our **** off and rob us of what little we have left in our little wallets
as expected of dickeye…
gl reb~……… fok u rooster
More Elite bull **** for fat coiners with boosted OP fleets combined with low points and the need to sell your left **** to coin the reps. If I was Doomrooster i would be looking for another job because lets face it he is next in line and next for the kixeye chopping block because kixeye burn through CMs faster than a 1$ hooker burns through condoms
Those ships are silly the people would need to be the size of ants to use them.
If you decide to make the only way for players to get a blueprint is force them to crash fleets into harvesters many of your players are going to leave this game.
I have all game blueprints, but I doubt I have any fleets that can do these new fleets. I was unable to hit anything higher than level 85 in the last Mobilization event and from all the 80+ Hive fleets I hit. none of them dropped any patterns
These fleets are made to give players maximum unavoidable damage so they have to coin repairs.
Keep this up and I will also be looking for a new game to play myself
The problem with this game is the power curves. Just look at the graphs I made. Said no vega conflict player ever
I understand this looks to be quite a daunting challenge, and it is. A few gentle reminders for everyone, though:
- Solo targets are balanced at a lower difficulty than Co-Op targets. Your task is not to face a level 95 Co-Op target by yourself. While boss targets will be extremely difficult (they are boss targets, after all), they are balanced for one player to tackle.
- Yes, the latest Xeno ships with the latest Xeno tech equipped will be the most efficient means to destroy a target. As was mentioned at the start of this season, the highest level tech from the monthly events and various sector activities are subsequently going to be the best to use for the highest level Alien targets. They are not the only means to destroy a target, just the most efficient.
- This event lasts for 4 days. A single boss target fight at the highest level will earn you enough points to unlock almost any prize in the store, and those are far from the only targets on the map. So don't go into this feeling like you have to completely clean out the store in a day, you have time and you have options. Plan your strategies accordingly.
You know, I had this really long drawn out post thought up and ready to post. Thinking about how illegitimate this event Seemed. I had been scrolling through the new stuff coming out thinking well I'm gonna have some free time. And then I realized that Xeno Division XD is the **** smiley face I love so much.Are we being trolled?
@CS CHRIS said:
I understand this looks to be quite a daunting challenge, and it is. A few gentle reminders for everyone, though:
Solo targets are balanced at a lower difficulty than Co-Op targets. Your task is not to face a level 95 Co-Op target by yourself. While boss targets will be extremely difficult (they are boss targets, after all), they are balanced for one player to tackle.
Yes, the latest Xeno ships with the latest Xeno tech equipped will be the most efficient means to destroy a target. As was mentioned at the start of this season, the highest level tech from the monthly events and various sector activities are subsequently going to be the best to use for the highest level Alien targets. They are not the only means to destroy a target, just the most efficient.
This event lasts for 4 days. A single boss target fight at the highest level will earn you enough points to unlock almost any prize in the store, and those are far from the only targets on the map. So don't go into this feeling like you have to completely clean out the store in a day, you have time and you have options. Plan your strategies accordingly.
I agree with you but making us build and upgrade fleets specifically for killing harvesters, then changing them to make the fleet less or even ineffective is a really bad thing to do.
Please reread your own promises kixeye. Last event which is now aa little over two weeks ago you stated that level 90s will remain the maximum fleet level for the coming months. Way to go!
I understand this looks to be quite a daunting challenge, and it is. A few gentle reminders for everyone, though:
- Solo targets are balanced at a lower difficulty than Co-Op targets. Your task is not to face a level 95 Co-Op target by yourself. While boss targets will be extremely difficult (they are boss targets, after all), they are balanced for one player to tackle.
- Yes, the latest Xeno ships with the latest Xeno tech equipped will be the most efficient means to destroy a target. As was mentioned at the start of this season, the highest level tech from the monthly events and various sector activities are subsequently going to be the best to use for the highest level Alien targets. They are not the only means to destroy a target, just the most efficient.
- This event lasts for 4 days. A single boss target fight at the highest level will earn you enough points to unlock almost any prize in the store, and those are far from the only targets on the map. So don't go into this feeling like you have to completely clean out the store in a day, you have time and you have options. Plan your strategies accordingly.
-balanced, that's something i see very rarely in this game sadly, -most people still wont even have a full fleet of MK1 punishers by this time let alone the presumable needed decimator cutters, i my self for one know i haven't even got my 4th xeno punisher out yet, i hope for the games sake we can kill these targets for reasonable damage-those targets being at the very least a lvl 90 boss- -4 days is ok BUT wont mean diddly squat if we cant kill the fleets, only time will tell if we[most normal light to non coining players*how ever many of us are left*] are able to kill the fleets and not miss tech p.s, when are we gonna get the high res snap shots of the decimator cutter and or blitz thrustors?
I understand this looks to be quite a daunting challenge, and it is. A few gentle reminders for everyone, though:
- Solo targets are balanced at a lower difficulty than Co-Op targets. Your task is not to face a level 95 Co-Op target by yourself. While boss targets will be extremely difficult (they are boss targets, after all), they are balanced for one player to tackle.
- Yes, the latest Xeno ships with the latest Xeno tech equipped will be the most efficient means to destroy a target. As was mentioned at the start of this season, the highest level tech from the monthly events and various sector activities are subsequently going to be the best to use for the highest level Alien targets. They are not the only means to destroy a target, just the most efficient.
- This event lasts for 4 days. A single boss target fight at the highest level will earn you enough points to unlock almost any prize in the store, and those are far from the only targets on the map. So don't go into this feeling like you have to completely clean out the store in a day, you have time and you have options. Plan your strategies accordingly.
No offence intended Chris but you do not even play this game so how can you possibly know what is and is not balanced? The reality is there has not been an event in the last year that has been properly balanced in over a year, as for the " the latest Xeno ships with the latest Xeno tech equipped will be the most efficient means to destroy a target" comment, yet again kixeye are making fleets for the 0.5% no life mega coiner player base rather than 99.5% player base that play the game and casually coin. as for the "event lasts for 4 days." rubbish well this is the biggest evidence that you are so far out of touch with the game its sad, if the fleets are like based on previous OP fleets a easy boss as you call them will cost a player 15h to 20h rep on a pun fleet and that's assuming you can even kill it with one fleet which i highly doubt. As for strategies lmao yet nor evidence you do not even play the game, vega does not have strategies any more its just plain and simple ram and coin
Those ships are silly the people would need to be the size of ants to use them.
I understand this looks to be quite a daunting challenge, and it is. A few gentle reminders for everyone, though:
- Solo targets are balanced at a lower difficulty than Co-Op targets. Your task is not to face a level 95 Co-Op target by yourself. While boss targets will be extremely difficult (they are boss targets, after all), they are balanced for one player to tackle.
- Yes, the latest Xeno ships with the latest Xeno tech equipped will be the most efficient means to destroy a target. As was mentioned at the start of this season, the highest level tech from the monthly events and various sector activities are subsequently going to be the best to use for the highest level Alien targets. They are not the only means to destroy a target, just the most efficient.
- This event lasts for 4 days. A single boss target fight at the highest level will earn you enough points to unlock almost any prize in the store, and those are far from the only targets on the map. So don't go into this feeling like you have to completely clean out the store in a day, you have time and you have options. Plan your strategies accordingly.
Do you even play this game ? how many of us do you think has 500$ a month to spend on this crappy game you keep making worst
I just want to say thanks again to everyone that complained away the DC suspicious cargo fleets. Sarcastically speaking of course. Those actually seem worth hitting now compared to this solo-only phase 1.
There's the blank Basilisk hull missing from the last Decimation.
Very interesting that the Decimator Elite gives sector speed bonus. Kind of like the old python pre-rebalance (can't remember exactly what it was though, and that was a basic hull stat of course).
I was very curious what the Harvesters were going to drop now that we've gotten all three alien swarms. I guess that explains why we don't have a punisher supply run fleet yet.
- Yes, the latest Xeno ships with the latest Xeno tech equipped will be the most efficient means to destroy a target. As was mentioned at the start of this season, the highest level tech from the monthly events and various sector activities are subsequently going to be the best to use for the highest level Alien targets. They are not the only means to destroy a target, just the most efficient.
I welcome you to try to take on the minimum level of harvesters with anything else than Xeno Division. I doubt you'll even survive one hit. So by saying "most efficient" you pretty much meant "the only viable method that is available". I'm not the complaining type, but when offering "massage services" people usually don't mean BDSM sessions. Don't sugarcoat things. It only makes people angrier.
Will there never be co op for decimation again? Or is this a one time thing? Being able to coop with players made this game much more fun than it had been. Please tell me that coop isn't going away.
Don't forget that Decimation was always geared to end gamers. That is the lens I always look at it. I knew I couldn't hit a harvester the first Decimation. I hit exactly one the second. The third one I had a good enough fleet to go for three. Harvesters are the end boss. They are not supposed to be easy. Is this daunting? Absolutely. I have no idea if I have a fleet that can take out a Harvester this time.
@CMDOOMROOSTER i like the way you set the thread out and i appreciate the extra information you gave us. All the gate going to you shouldn't be, people need someone to yell at. I'm sure you'll grow into a great CM.
Member of [TM16R] damned - Part of FFF - VIP Rank 1 - Base Level 59
"Let your plans be dark and impenetrableas night, and when you move, fall like a thunderbolt" -Sun Tzu (The Art of War)
@Shrike157 said: @CMDOOMROOSTER i like the way you set the thread out and i appreciate the extra information you gave us. All the gate going to you shouldn't be, people need someone to yell at. I'm sure you'll grow into a great CM.
*Hate
Member of [TM16R] damned - Part of FFF - VIP Rank 1 - Base Level 59
"Let your plans be dark and impenetrableas night, and when you move, fall like a thunderbolt" -Sun Tzu (The Art of War)
Where are the mk2 and 3 punisher materials? I mean seriously. And abandoning coop i see, it was expected
1. Since "All Enemy fleets are Solo Targets only (No Co-Op)", are you guys increasing the # of harvesters spawning in phase 3?
2. "All Phase 3 targets contain loot that is guaranteed to drop ..." does that mean Mk box is guaranteed to drop or a Mk pattern is guaranteed to drop?
aha… we all see where this ugly **** going now… u have a event filled with outdated **** expecting everyone to coin dat **** right before dis "coop" bait to draw the fools in with op flts but still doable at heavy rep, but now not only do we have op flts, u just had to more op flts and blueprints for us to farm our **** off and rob us of what little we have left in our little wallets
as expected of dickeye…
gl reb~……… fok u rooster
I have all game blueprints, but I doubt I have any fleets that can do these new fleets. I was unable to hit anything higher than level 85 in the last Mobilization event and from all the 80+ Hive fleets I hit. none of them dropped any patterns
These fleets are made to give players maximum unavoidable damage so they have to coin repairs.
Keep this up and I will also be looking for a new game to play myself
- Solo targets are balanced at a lower difficulty than Co-Op targets. Your task is not to face a level 95 Co-Op target by yourself. While boss targets will be extremely difficult (they are boss targets, after all), they are balanced for one player to tackle.
- Yes, the latest Xeno ships with the latest Xeno tech equipped will be the most efficient means to destroy a target. As was mentioned at the start of this season, the highest level tech from the monthly events and various sector activities are subsequently going to be the best to use for the highest level Alien targets. They are not the only means to destroy a target, just the most efficient.
- This event lasts for 4 days. A single boss target fight at the highest level will earn you enough points to unlock almost any prize in the store, and those are far from the only targets on the map. So don't go into this feeling like you have to completely clean out the store in a day, you have time and you have options. Plan your strategies accordingly.
You know, I had this really long drawn out post thought up and ready to post. Thinking about how illegitimate this event Seemed. I had been scrolling through the new stuff coming out thinking well I'm gonna have some free time. And then I realized that Xeno Division XD is the **** smiley face I love so much.Are we being trolled?
I agree with you but making us build and upgrade fleets specifically for killing harvesters, then changing them to make the fleet less or even ineffective is a really bad thing to do.
No wonder Scarlett left I wouldnt want to go through the embarrassment of this post either
-most people still wont even have a full fleet of MK1 punishers by this time let alone the presumable needed decimator cutters, i my self for one know i haven't even got my 4th xeno punisher out yet, i hope for the games sake we can kill these targets for reasonable damage-those targets being at the very least a lvl 90 boss-
-4 days is ok BUT wont mean diddly squat if we cant kill the fleets, only time will tell if we[most normal light to non coining players*how ever many of us are left*] are able to kill the fleets and not miss tech
p.s, when are we gonna get the high res snap shots of the decimator cutter and or blitz thrustors?
Just kill this game already ffs!
Sooooo.
Looks like a free weekend for me.
Whooo hoooo
There's the blank Basilisk hull missing from the last Decimation.
Very interesting that the Decimator Elite gives sector speed bonus. Kind of like the old python pre-rebalance (can't remember exactly what it was though, and that was a basic hull stat of course).
I was very curious what the Harvesters were going to drop now that we've gotten all three alien swarms. I guess that explains why we don't have a punisher supply run fleet yet.
I'm not the complaining type, but when offering "massage services" people usually don't mean BDSM sessions. Don't sugarcoat things. It only makes people angrier.
Bye bye and f you kixeye
@cm doomrooster
Will there never be co op for decimation again? Or is this a one time thing? Being able to coop with players made this game much more fun than it had been. Please tell me that coop isn't going away.
And so begins the death of vega....
"Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt" -Sun Tzu (The Art of War)
What types of damage do harvesters do again
Think Kixeye can't nail down the coffin lid fast enough on this dead, if not dying game.
@CMDOOMROOSTER i like the way you set the thread out and i appreciate the extra information you gave us. All the gate going to you shouldn't be, people need someone to yell at. I'm sure you'll grow into a great CM.
"Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt" -Sun Tzu (The Art of War)
*Hate
"Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt" -Sun Tzu (The Art of War)
stop screwing us again and again