Alien Mobilization Begins 03/16 at 3 PM Pacific [updated]

  • Heliosa
    Heliosa
    Potential Threat
    Joined Jan 2017 Posts: 62

    @CM_Scarlett said:
    SEAL Corps1 said:

    @CM_Scarlett

    You said that the Mobilization is 72 hours, that's from the 16th to the 19th. If that's true, then the Legacy Event (which is set for the 18th) has to be pushed back. Is it supposed to be 48 hours or 72? Most of the previous Mobilizations would last 48 hours.

    In game, it also says 72 hours duration. 

    Legacy event was moved back to the 20th. I've updated the calendar :)

    Saw the updated calendar. Thanks :-)
    I had one question:

    The legacy event and the decimation event are 4 days long each? Correct?

    The updated calendar can only fit the legacy at 3 days and the decimation at 4 days with no breaks between events.

    Can you please check? Cuz if the legacy event has a lot of much needed classic prizes we would need time to play the event as every event lately has been for high lvl players and this is an event for all lvl players :-)

    Same for decimation, it is a very critical event and 4 days would be much needed for it too :-)

  • Heliosa
    Heliosa
    Potential Threat
    Joined Jan 2017 Posts: 62
  • Iron Warrior
    Iron Warrior
    Potential Threat
    Joined Jul 2016 Posts: 51

    Kix, points are going down. I would expect these point levels with base hits.

  • fandobanando
    fandobanando
    Strike-force Captain
    Joined Oct 2016 Posts: 896

    Why are reapers so rare in this event? Like 3 times only 2 reaper Fleets spawn

  • Sonidojoo
    Sonidojoo
    Unicorn Overlord
    Joined Aug 2016 Posts: 2,713
    because kixeye very greedy and forcing you to coin repair after killing barrage hives
  • don.busky.7
    don.busky.7
    Potential Threat
    Joined Sep 2013 Posts: 50
    edited 17 Mar 2017, 3:27PM
    Wow the point values suck!  52,900 for a 65 Reaper and 60,835 for a 68 reaper?  Not much a jump in points between the 2!!!  The damage delta is way more than the point delta!  This event is a non starter!
  • Sonidojoo
    Sonidojoo
    Unicorn Overlord
    Joined Aug 2016 Posts: 2,713
    edited 17 Mar 2017, 3:43PM
    its the difference between events

    feature event for all players
    mobilization mid-high players
    decimation top players

    fleets are the same but more to coin less points the higher category it made for ;D
  • Khemul
    Khemul
    Incursion Leader
    Joined Sep 2016 Posts: 1,436

    Mobilization points always suck, except for the primary targets. Before that was rationalized as the primary targets being coop rather then solo fleets. Now its whatever the new **** is.

  • hcmcris
    hcmcris
    Minor Nuisance
    Joined Jul 2016 Posts: 143

    ...the event is f... up!!! To high the patterns price for the points we can get!!!! Too hard to make any of the event fleets! This game is becoming a shame in the games world! A work of brainless men!

  • Cyrus Leung
    Cyrus Leung
    VC Mod
    Joined Jan 2013 Posts: 3,668
    Updated event post with infograph.
  • John Jones22
    John Jones22
    Unicorn Overlord
    Joined Feb 2015 Posts: 3,291

    Why the heck do barrage hives less than 80 not drop craft boxes? Why do 80s wreck my fleets completely? Why do the craft boxes have so few parts? Standard used to be 8 then you dropped it to 6. These boxes drop 2-3 parts.

  • Fazza83
    Fazza83
    Minor Nuisance
    Joined Mar 2016 Posts: 178
    Because its Kixeye thats why!  Working as intended
  • Fazza83
    Fazza83
    Minor Nuisance
    Joined Mar 2016 Posts: 178
    Because its Kixeye thats why!  Working as intended
  • LuzTukru
    LuzTukru
    Minor Nuisance
    Joined Sep 2015 Posts: 142
    Higher Damage for less point ? Kixeye u suks.... i ts insane at this lvl XD u rly want us to leave ur game....
    image
  • Darthkuriboh
    Darthkuriboh
    Skilled Warrior
    Joined Jun 2013 Posts: 358
    so @CMDOOMROOSTER what made you guys think that lowering point values and increasing damage done by the reaper fleets was a good idea?
  • GALACTUSX
    GALACTUSX
    Skilled Warrior
    Joined Sep 2015 Posts: 592
    Oooo ... still the fleets reapers taking 100% resistance to the NET torpedos? Kixeye is on the right path for players to stop playing.

    In my opinion Kixeye is "squeezing" as much as possible to his players, so that within a couple of months they stop developing the game.

    I still remember 2 years ago, that every day there were peaks of 90 thousand players, now rarely exceeds 60 thousand, GOOD JOB KIXEYE, YOU'RE DOING WELL !!

  • Sonidojoo
    Sonidojoo
    Unicorn Overlord
    Joined Aug 2016 Posts: 2,713
    edited 18 Mar 2017, 3:09PM
    so @CMDOOMROOSTER what made you guys think that lowering point values and increasing damage done by the reaper fleets was a good idea?


    1. riot/legacy - easiest for everyone
    2. feature - normal for everyone
    3. mobilization - hard for mid-high-top players
    4. decimation - insane for high-top players only

    thats how they make gradation for event difficulty levels, same fleets but more damage and less points for higher level event

  • RoughRiden
    RoughRiden
    Potential Threat
    Joined Nov 2015 Posts: 76
    edited 18 Mar 2017, 3:47PM
    Anyone gotten the boxes yet. I'm wondering what the drop rates are like this time around. Last event I got ZERO hulls from multiple accounts getting all the boxes.
    Update: 3o gold boxes ... 2 heretics.
  • Sonidojoo
    Sonidojoo
    Unicorn Overlord
    Joined Aug 2016 Posts: 2,713
    skipping useless old hulls again
  • pondwater
    pondwater
    Minor Nuisance
    Joined Nov 2016 Posts: 242
    why did u need them? more repair time and less health points and dmg. take your time building T6 not fitting the old hulls. lmao 
  • STORM_BREAKER
    STORM_BREAKER
    Force to be Reckoned With
    Joined Mar 2016 Posts: 1,920

    @Sonidojoo said:
    skipping useless old hulls again

    Same here.. pattern boxes are better...

  • Coelus
    Coelus
    Incursion Leader
    Joined Jul 2015 Posts: 1,222

    How do alien fleets target purs in sector? It is not +/-5 levels.

    How do aliens target hulls in battle? It is not the nearest ship to the aliens, and they continue to favor targeting one hull throughout the battle, and its usually the one that inst in the fleet specifically to soak up their damage

  • Coelus
    Coelus
    Incursion Leader
    Joined Jul 2015 Posts: 1,222

    Target our fleets in sector*

    It is also not the highest "level" or experience ship targeted in battle

  • Coelus
    Coelus
    Incursion Leader
    Joined Jul 2015 Posts: 1,222

    My three punishers take nearly no damage (not just because of their alien resistance), but the hellfire or rev cruiser or whatever else i toss in to try and fill out the fleet is always the one that gets quintuple beamed for 3 min straight while the aliens seemingly ignore the punishers surrounding it for protection

  • GDIAX
    GDIAX
    Unicorn Overlord
    Joined Mar 2013 Posts: 3,268

    I think it was +-10 at first when aliens first arrived in september but was changed to +-5.

    They target the closest ship i think.

    Admiral and Head Intelligence Officer of the Frontier Liberation Army.

    VEGA Conflict Wiki: vegaconflict.gamepedia.com
    NPC Target Infographics Database: https://drive.google.com/open?id=1_EKMu0UVmG0219GrfHUkqZz-aDovGv9r

    Practically all the information you need for the game.
  • Coelus
    Coelus
    Incursion Leader
    Joined Jul 2015 Posts: 1,222

    Its not +/-5 in sector. My 61 got caught by a 55 hive yesterday and wasted 5min cause their points are crap.

    And it cant be the nearest ship when the puns are surrounding the one being targeted? Aliens firing their beams over top of the Puns to hit it

  • Makpoc
    Makpoc
    Potential Threat
    Joined Oct 2016 Posts: 76
    I don't know how they pick the target, but it's definitely not the closest one. It's also not the weakest one, because two reapers next to each other can target to completely different ships. However their beams can be blocked, just position the punishers between your HF and the reaper
  • Coelus
    Coelus
    Incursion Leader
    Joined Jul 2015 Posts: 1,222

    I mean, i guess it doesn't really matter now. Most of my fleets were killed in the first few mins of event, I gave up and quit for the night, missing the 2hr repair bonus. Ill hopefully barely get one of the armor BPs, but im just trying to figure it out for the future because its been bugging me since the reapers first showed up. Im gonna just skip the whole first day of events from now on too because they'll just change it anyway and youll have wasted fleets and repair time trying to work out a strategy on something that will be different in 12hr.

    Sorry, now im just venting lol

  • Master of Warring
    Master of Warring
    Unicorn Overlord
    Joined Nov 2014 Posts: 3,843
    Aliens aggro at fleets +/-10 levels of their own level.
     #Kixeyelogic  http://1d4chan.org/wiki/Derp         "Only a farmer's base can endure the invaders of beyond" - Voidonymous
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  • AngelOfVerdun
    AngelOfVerdun
    Skilled Warrior
    Joined Jan 2017 Posts: 412

    @Sonidojoo said:
    Darthkuriboh said:

    so @CMDOOMROOSTER what made you guys think that lowering point values and increasing damage done by the reaper fleets was a good idea?

    1. riot/legacy - easiest for everyone
      1. feature - normal for everyone
      2. mobilization - hard for mid-high-top players
      3. decimation - insane for high-top players only

    thats how they make gradation for event difficulty levels, same fleets but more damage and less points for higher level event

    Sadly that doesn't explain this fiasco.

    Decimation had higher points per fleet until the last decimation event. Riots and legacy don't have aliens and cannot be used as a points comparison. Plus, only one feature event, the last one has had aliens/reapers.

    Not sure if you are trying to defend the reduction in points and an increase in difficulty.... If yes....then you really should stop defending or trying to rationalize the reduction of points..... even if they are different events... it doesn't justify lower points with higher difficulty.

    Higher difficulty.... sure, but the reduction in points is unnecessary and a new theme since every decimation (the hardest event for all) had its points reduced drastically.

    For your records:
    Previous to last decimation points payout for solo hives:
    40: 8,151
    45: 11,340
    50: 22,680
    55: 34,020
    60: 56,700
    65: 79,380
    70: 113,400

    Last decimation points payout for solo hives:
    40: 500
    45: 850
    50: 1,500
    55: 2,500

    (Along with more difficult event fleets)

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