I think its time to be able to upgrade our combat modules again maybe even our bridge too, at this point in the game bases can be killed with little repair or effort on the attractor side, and its not just that there is little base tech compared to ships tho I think that should be addressed. I think its the low max mass of the CM's, on a maxed out cm I think you should be able to put zyth 5 and still have room for a good shield.
One or two more levels for CM I think the bridge is fine, just need more power to defend the bridge thus all
I agree, we need new things to upgrade. Once all is upgraded. All is left is just refitting and ship making
New base armor would be nice as well
ID 18982
need higher mass on cms.
can not even fit archer 3 and cap 3 on them. ridiculous.
A bridge 6 modules 12 is long overdue... they need it bad.
As for new armors well the base could use resistance armor... badly. Here is a idea for a upgrade to capactive plates.
Crystallium plates: a very tough armor that withstands most weapons with ease. (EVENT)
Tier 1: 4000 health | 700 mass (if to low or high give me your thoughts)
Tier 2: 8500 health | 1350 mass
Tier 3: 14000 health | 1900 mass (yes its less mass per armor as it gets better)
just existing at this point
More mines would help too
ID 18982
Hell they could even be more creative with it and put weapons on the shipyard or a weapon just for the bridge or drones on it.there are a lot of things they can do to help base defense
ID 18982
arc 3*
I support this
+1
Oh > @DirtyDuckofDoom said:
That's would be crazy lol maybe on the bridge
ID 18982
I will as soon as I got on PC if there is not something like this already there
ID 18982
Um... bases arent adequate. Bases are suppose to be a challenge to beat since they usually yeild a lot of res and the ability to halt a players activities for a small period of time... bases especially at max level should take more than 1 fleet to defeat... its a base its suppose to be very powerful.
just existing at this point
Maybe the schedule maintenance is for this
I remember way back when it took at least 2 fleets to kill a base.
ID 18982
Resource payouts on bases aren't high, you are rewarded with more resources if you ignore the defences and focus on sniping vulnerable storages.
Bases at max level should be perfectly possible to be destroyed in one hit if it's a strong fleet. The attacker needs to take the risk of fighting past all your alliance buddies, risk getting intercepted and destroyed on the way out. The only thing you really lose is some medals (if you even have any) and a handful of resources he probably doesn't even need. Even if your base is destroyed, it only takes a few hours to repair almost everything for free - basers with decoys or basers with blitz take some 15+ hours at the high level end.
If you're really worried about attackers, I suggest piking some up destroyer guard fleets or join a more active and aggressively defensive alliance - or any alliance that has a low profile and isn't attacked often.
ID 18982
Considering that a damaged module can't produce anything or upgrade itself no, I don't want my base constantly destroyed thanks.
You want to PvP? Good for you, have at it. I don't.
I'd wager the main reason people don't PvP has more to do with the ridiculous repair times on heavily-armored fleets.
A damaged module can't produce anything, true, but most modules like your factory and labs take less than 30 minutes to repair. Not that this is a problem for you as your base isn't constantly destroyed anyway since bubbles make sure of that. Anyone truly wanting to hinder your research and ship builds would be specifically targeting those every moment or so and just ignore your defences.
And yes, ridiculous repair times is why I argue base defences should remain unchanged. The attacker needs to risk his fleets, his escorts, fighting your alliance's buddies on his way in and out of your planet. He is making the risk. Even if he lands on your base, he is the one who suffers more repair time than your base. The attacker's risk vs reward against the defender is already lopsided in favour of the defender who has almost absolutely nothing to lose.
Last thing I want to see is a bunch of cowards talking smack from behind their bases, it's already disgusting enough hearing them drone on from behind their bubbles.
Boost the dps of all turrets by 20%. Stronger bridges or CMs are an option, but the repair time needs to be taken into consideration too. The base does need to heal in a reasonable period of time.
Personally i think bridge should have the battleships range modifier... its gun literally sits on top of a gigantic nuclear fusion reactor how the hell does that thing not act like a 5 year old who ate to much sugar.
just existing at this point
You seem to have hijacked the thread as a way of saying people who want stronger base defenses are cowards lol. That is not the point; Ships have had new classes, Mark upgrades, weapons, Armour. It's time to bring bases up to par is the point.
Because Illuminati
Good. I like being that tough & chewy bit of meat that you choke on. After all, I didn't ask you to come attack me.
This point I agree with you on. Which is why I almost never look at sector chat. Comm Warriors nullify the above point ^^