I got a couple of idea's for some shields, tell me what you guy's think, if they're completely broken ect, or if you got your own shield idea's maybe drop them down below as well
Idea 1) Cloaking Shield
makes the ship invisible in the battlefield until it reaches a certain distance from the enemy ships,
protects against Energy weapons
Tier 1: 60 energy, De-cloak distance: Max-weapon range + 1000m, Mass 70t
Tier 2: 120 energy, De-cloak distance: Max weapon range + 600m, Mass 250t
Tier 3: 370 energy, De-cloak distance: Max weapon range + 150m, Mass 550t
Idea 2) Invulnerability Shields (You guys can come up with a better name)
When activated, this shield makes the ship completely invulnerable to all damage for a short period of time
then suffers a cool down longer than the activation period
the ship will have no damage resistance during this period
has no specific resistance type
[Edited: made Masses larger]
Tier 1: Mass: 550t, Activation period: 3 seconds, cool-down: 7 seconds
Tier 2: Mass: 1450t, Activation period: 6 seconds, cool-down: 15 seconds
Tier 3: Mass: 3200t, Activation period: 15 seconds, cool-down: 33 seconds
Idea 3) Reflector Shields
These shields cause any incoming projectiles to be reflected off of the ship as long as it still has energy
within it's reserves, (It causes bullets to literally bounce off of it and maybe hit enemy ships)
The reflected projectiles have a max distance determined by tier of the shield
This shield is a hybrid shield protecting against both Projectile and Explosive weapons
Tier 1: Energy: 120, Mass: 70t, Reflector distance: 3500m
Tier 2: Energy: 450, Mass: 250t, Reflector distance: 4250m
Tier 3: energy: 760, Mass: 540t, reflector distance: 5000m
[Edit: New shield Idea's will be added here, including any i see posted which are balanced enough to be placed]
Idea 4) Inhibitor Shield
This is a shield which inhibits the speed of any vessel caught in a certain radius around the ship (Excluding allied ships)
This shield protects against explosive weapons
Tier 1: Mass: 50t, Energy: 70, Effect Radius: 2700m
Tier 2: Mass: 120t, Energy: 210, Effect Radius: 3250m
Tier 3: Mass: 415t, Energy: 440, Effect Radius: 4850m
Idea 5) Breakthrough Shields
Sort of like a modifier on a carrier except it has way less range. This shield provides a slight phase to weapons
on any ship within range. Range is fixed at 1000m. The shield protects against energy weapons.
The effect does NOT stack with more shields
Tier 1) Mass: 150t, Energy: 150, Phase-Effect: 10%
Tier 2) Mass: 290t, Energy: 250, Phase-Effect: 15%
Tier 3) Mass: 450t, Energy: 750, Phase-Effect: 20%
Idea 6) Absorption Shields
This Shield, much like the breakthrough has an effect radius. This shield has a massive energy reserve to support it's ability.
The ability this shield possesses is to absorb any incoming damage for ships within the radius, making that ship take no
damage whatsoever, but instead does the damage to the Absorption shields. Once the shield runs out of energy
the ships in the support area will have no protection and will have to rely on their own shields.
This shield gives projectile protection only on the ship it's equipped to(Damage to other ships is deducted from shield energy)
Support range is capped at 1000m
Tier 1) Mass: 750t, Energy: 1550
Tier 2) Mass: 1550t, Energy: 3200
Tier 3) Mass: 3000t, Energy: 7000
tell me what you guys think, if there are some balancing issues with these shields feel free to give your fixes for them in the comments below, and if you got your own idea's please do share them below as well

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Cloaking shield aint bad though the t3 should make it to where once in firing range you become visible (makes it much better to have for some ships like a frigate), the shield that acts like a actual shield xD is by default op regardless of tier... this thing will make anything pretty much invincible. Reflector shield is nice though the reflection should be based on projectile speed instead... so something like gladius would travel 4k with mags but siege only 2600 or something
just existing at this point
Personally the invulnerable shield shouldnt guard 100% against damage but instead be a shield that CANNOT die off... that way its always protecting but damage can still blred through and the mass it has will make sure the ship is balanced
just existing at this point
New ideas hmm... cant think of any
just existing at this point
Especially the deflective ones!
Now i have an idea
Electromagnetic shield: upon being shut down the shield will send out a EMP blast that deals a little damage and stuns a nearby enemy for a short period. Guards against energy
Tier 1: 300 health 450 mass aoe radius: 800 stun time: 3 seconds dps: 5
Tier 2: 900/950/850/6/8 (same order as tier 1 stats)
Tier 3: 2000/1400/900/10/14
just existing at this point
Its a shield and its aoe is larger than a projectile... combine it with unstable reactor
and its dps is minimal do to its affect (also why the range is a bit small... since it completely renders a ship inactive for a certain period)
just existing at this point
maybe 100 energy and 50 e/s is a little extreme but this is the general idea.... so maybe 1000 e and 20 e/s.
I wouldnt mind this if it was more 500 energy and 100 energy/sec... would make it at least with stand a full fleets barrage instead of one ships then ship gets mauled by the rest
just existing at this point
500 energy is very high for a shield like this if its also going to have 100 E/S imo.
also, an auxiliary shield that can be put on a special slot.... very useful for the extra slot in frigates considering everything they are supposed to counter has built in phased.
I think a shield buffer of some sort as a special sounds cool... a special that boosts shield energy or gives/boosts recharge rate slightly or even enhances the shields ability to keep out damage bleed through (help withstand those mk5 bastards with built in phased)
just existing at this point
thats kinda the idea, with an auxiliary or secondary shield, 4 dps would deal 2 to the main shields, 1 to the 2ndary, and 1 to the hull with 50% phased.