In your livestream, you mentioned that you are in favor of a randomized mechanic for drops. While I personally, am opposed to that, it does
work in a game that has trading (such as MTG). Without the ability to trade, however, most of the player base ends up getting items that they will never
use. For example, I am a top-tier player, and I have had to buy pretty much all of my Nighthawk
Mk4s. I almost never get any Carrier patterns, but other people seem to have the opposite problem.
If you are going to do randomized drops, can we put in a trading mechanic into the game so that we can, say, sell our items to other players for coins.
In addition, if we are going to do random drops, we need
to have the exact
drop rate chance published before the event comes out.