Fighters VS Fighters

  • OrcaLord26
    OrcaLord26
    Potential Threat
    Joined Oct 2016 Posts: 68

    @SkarR2 said:
    Optimus815 said:

    I think raider squads shoukd be used as that because of short range and thier speed and dps


    PhantomRanger said:

    Bombers attack ships.
    Interceptors beat bombers. Short range following distance. High Damage. Can fight Fighters/Squadrons.
    Fighters/squadrons (what ever they're called) beat bombers. Higher following range. lower damage. Can fight Interceptors.

    I agree with this idea.  The general idea that wings/squadrons should be able to hit each other should not be a discussion, it should have already been a fact.  Having a fleet bay that launches ships, its squadrons should be able to defend itself.  A carrier that launches ships, should be able to take out the incoming wings.  If the big ones can target the little ones, why can't the little ones target the little ones?

    I like the dynamic suggested:  Bombers hit ships, interceptors hit ships and wings, fighters hit wings

    I agree that it should have been a fact not discustion. Thank you for your support

  • OrcaLord26
    OrcaLord26
    Potential Threat
    Joined Oct 2016 Posts: 68

    I just got another idea, but I won't say it here because it's unrelated lol

  • OrcaLord26
    OrcaLord26
    Potential Threat
    Joined Oct 2016 Posts: 68
    Golden
  • OrcaLord26
    OrcaLord26
    Potential Threat
    Joined Oct 2016 Posts: 68
    I also like to see what Kixeye ans mods think about this topic
  • PhantomRanger
    PhantomRanger
    Minor Nuisance
    Joined Dec 2015 Posts: 270
    We probably have been ignored. Like the rest of the other posts....
    but I truly hope that Kixeye looks into this (and not make this into a coining situation).
    image
  • BUTCHERONE
    BUTCHERONE
    Greenhorn
    Joined Jul 2015 Posts: 1

    Should have turrets that mount for defense in space you would have all that and more

  • OrcaLord26
    OrcaLord26
    Potential Threat
    Joined Oct 2016 Posts: 68

    @PhantomRanger said:
    We probably have been ignored. Like the rest of the other posts....
    but I truly hope that Kixeye looks into this (and not make this into a coining situation).

    This was actually in general discussion first, so everyone could see it, but it'sbeen moved here, and I really hope they consider the idea, it's a good one for sure

  • OrcaLord26
    OrcaLord26
    Potential Threat
    Joined Oct 2016 Posts: 68

    @BUTCHERONE said:
    Should have turrets that mount for defense in space you would have all that and more

    True that, but you don't want to over power that, otherwise the squadrons will be useless

  • PhantomRanger
    PhantomRanger
    Minor Nuisance
    Joined Dec 2015 Posts: 270
    Should there be a limit to how many squadrons u have?
    If 1 bomber squadron has been destroyed, it has 2 more squadrons? <- Implement this?
    image
  • OrcaLord26
    OrcaLord26
    Potential Threat
    Joined Oct 2016 Posts: 68

    @PhantomRanger said:
    Should there be a limit to how many squadrons u have?
    If 1 bomber squadron has been destroyed, it has 2 more squadrons? <- Implement this?

    I don't quite understand the question, I mean a carrier caries 4 squadrons right. It'll be up to you what you choose to what that carrier to carie. If you're talking about like the number of fighters/ bombers/ interceptors in each squadrons, weren't they always 4 of them too?

  • Richard Augustine
    Richard Augustine
    Skilled Warrior
    Joined Jul 2016 Posts: 337

    Well 4 are launched so you have to destroy each squadron kinda individually.

  • V e s p o
    V e s p o
    Force to be Reckoned With
    Joined Jun 2015 Posts: 1,839
    The squadrons/wings we have in vega only differ in weapon color, range, and speed.

    The actual military designations imply specific purposes-

    Fighter- General purpose, but focused on air-to-air combat- primary job is to control airspace. They may be able to attack large/fixed targets, or intercept bombers, but they won't be as good at that as the more specialized classes

    Bomber- an assault craft- it's one purpose is to go long distances and deliver large munitions to a target (ship or installation) - they are generally terrible at fending off or attacking other fighters/interceptors/bombers unless they catch them on the ground... but can make short work of large, slower targets.

    Interceptor- fast, high range, meant specifically to reach and kill bombers- they can act as fighters, but they will generally get shredded by them, but they have the range and enough firepower to stop bombers before they can drop munitions.

    Basically, Interceptors kill bombers, fighters kill interceptors. Fighters don't have a direct counter (aside from other fighters) but are more general purpose. Fighters control the airspace, bombers attack ships, interceptors reach out and stop bombers outside the zone of control set up by the fighters.
  • Richard Augustine
    Richard Augustine
    Skilled Warrior
    Joined Jul 2016 Posts: 337

    @V e s p o said:
    The squadrons/wings we have in vega only differ in weapon color, range, and speed.

    The actual military designations imply specific purposes-

    Fighter- General purpose, but focused on air-to-air combat- primary job is to control airspace. They may be able to attack large/fixed targets, or intercept bombers, but they won't be as good at that as the more specialized classes

    Bomber- an assault craft- it's one purpose is to go long distances and deliver large munitions to a target (ship or installation) - they are generally terrible at fending off or attacking other fighters/interceptors/bombers unless they catch them on the ground... but can make short work of large, slower targets.

    Interceptor- fast, high range, meant specifically to reach and kill bombers- they can act as fighters, but they will generally get shredded by them, but they have the range and enough firepower to stop bombers before they can drop munitions.

    Basically, Interceptors kill bombers, fighters kill interceptors. Fighters don't have a direct counter (aside from other fighters) but are more general purpose. Fighters control the airspace, bombers attack ships, interceptors reach out and stop bombers outside the zone of control set up by the fighters.

    Perfect summary (gives thumbs up)

  • PhantomRanger
    PhantomRanger
    Minor Nuisance
    Joined Dec 2015 Posts: 270
    V e s p o said:
    The squadrons/wings we have in vega only differ in weapon color, range, and speed.

    The actual military designations imply specific purposes-

    Fighter- General purpose, but focused on air-to-air combat- primary job is to control airspace. They may be able to attack large/fixed targets, or intercept bombers, but they won't be as good at that as the more specialized classes

    Bomber- an assault craft- it's one purpose is to go long distances and deliver large munitions to a target (ship or installation) - they are generally terrible at fending off or attacking other fighters/interceptors/bombers unless they catch them on the ground... but can make short work of large, slower targets.

    Interceptor- fast, high range, meant specifically to reach and kill bombers- they can act as fighters, but they will generally get shredded by them, but they have the range and enough firepower to stop bombers before they can drop munitions.

    Basically, Interceptors kill bombers, fighters kill interceptors. Fighters don't have a direct counter (aside from other fighters) but are more general purpose. Fighters control the airspace, bombers attack ships, interceptors reach out and stop bombers outside the zone of control set up by the fighters.

    Can interceptors fight interceptors? Interceptors can fight fighters yeh? but probably would lose....
    and can fighters also fight bombers? Probably not as effective doe.....
    image
  • Ghandiplz
    Ghandiplz
    Minor Nuisance
    Joined Jun 2016 Posts: 171

    @OrcaLord26 said:

    @PhantomRanger said:
    Should there be a limit to how many squadrons u have?
    If 1 bomber squadron has been destroyed, it has 2 more squadrons? <- Implement this?

    I don't quite understand the question, I mean a carrier caries 4 squadrons right. It'll be up to you what you choose to what that carrier to carie. If you're talking about like the number of fighters/ bombers/ interceptors in each squadrons, weren't they always 4 of them too?

    he means that having a "munition limit" for the squadrons. If all the squadrons are destroyed, no more squadrons will launch. I think this is not a good idea unless kixeye buff squadrons significantly as this will make carrier useless. People can just bait squadrons and destroy them very easily.

  • V e s p o
    V e s p o
    Force to be Reckoned With
    Joined Jun 2015 Posts: 1,839

    Can interceptors fight interceptors? Interceptors can fight fighters yeh? but probably would lose....
    and can fighters also fight bombers? Probably not as effective doe.....

    I'm talking what the real-life military role are for each- anything should, in theory be able to fight anything, with varying degrees of success.

    Interceptors are basically long-range fighters- probably not quite as durable and probably faster in straight-line flight (but not as nimble in close-in turn fighting)- since they are supposed to range out and catch slower, clumsier bombers that are poorly equipped to fight back. Weapons are meant for air-to-air- sure they can shoot at big ships, but they're not going to score a lot of damage. Primary mission is bomber defense, although their range means they can have a secondary mission of acting as bomber escorts against long-range targets.

    Fighters would be faster in straight-line flight than bombers, but slower than interceptors, but have the highest advantage in maneuverability- making them the most effective at fighter-to-fighter combat. Again, weapon load-out is meant for fighter-to-fighter combat, so while they can attack bases and big ships, they're not going to be too effective. They are primarily meant for air superiority- clearing out other fighters/bombers/interceptors to control an area, and generally have the shortest range- making them mostly defensive, although they can act as bomber escorts on shorter range runs as a secondary mission.

    Bombers are going to be the slowest and least maneuverable and be able to fly the greatest distances- they may be the most durable and able to take hits. They are meant to deliver heavy weapon loads to large, relatively slow targets. They too can engage other fighters but are not likely to be very effective at it since they are loaded with weapons meant for big targets, and the other fighter types are considerably faster and more maneuverable.

    Carrier combat would become a game of defending against, and protecting bombers. Other squadron types could act as attackers, although they won't be as effective in that role. The larger carriers open up options to carry multiple types of squadrons depending on the mission/combat situation they are intended for, and the options become even more important when you consider that co-op combat will typically feature operations involving multiple carriers.

    The terms used "fighter" "bomber" "interceptor" have more meaning in military parlance than just the balance of speed, range, damage, and what types of shields/resistors are most effective against them-it's really meant to describe the primary role of the unit in combat.  I'm, of course, assuming there is interest in making squadron/carrier engagements more realistic in this fashion.
  • PhantomRanger
    PhantomRanger
    Minor Nuisance
    Joined Dec 2015 Posts: 270
    I seriously want this feature in Vega now...
    Any idea how to get a community managers attention?
    image
  • sleuthyRogue
    sleuthyRogue
    Incursion Leader
    Joined Jun 2015 Posts: 1,144
    I seriously want this feature in Vega now...
    Any idea how to get a community managers attention?
    It's been noted on numerous occasions, from what I understand, but it's never an idea that gained much traction for the dev's side.
  • OrcaLord26
    OrcaLord26
    Potential Threat
    Joined Oct 2016 Posts: 68

    @sleuthyRogue said:
    PhantomRanger said:

    I seriously want this feature in Vega now...
    Any idea how to get a community managers attention?

    It's been noted on numerous occasions, from what I understand, but it's never an idea that gained much traction for the dev's side.

    Can you move this to general discussion? I mean there are more people overthere, so maybe we can catch some of there attention and bring them here?

  • OrcaLord26
    OrcaLord26
    Potential Threat
    Joined Oct 2016 Posts: 68

    Golden

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