War Commander - State of the Game (07.2016)

WrongThinker
WrongThinker
BP Game Team
Joined Mar 2013 Posts: 1,706

Commanders,

The excitement of the War Commander team is at an all-time high!  For quite some time now we’ve been working hard on some major features and improvements to the world of War Commander... and we’re finally ready to lift the curtain.  Without further ado, let’s dive right into the new features and improvements coming your way!

OPERATION: ROACH EXTERMINATION

Late last year we began a massive initiative to reduce cheating in War Commander.  We’ve gradually been chipping away at these cheats one at a time, and, by the end of this month, you’ll see yet another major loophole closed: Repair Cheating!

Here’s a list of some of the roach behavior we’ve eradicated in since we’ve started this initiative:

  • Bullseye and Missile Spammers

  • Oversized Platoons

  • Free Unit Unlocks

  • Free Unit Upgrades

  • Free Building and Turret Unlocks

  • Free Building and Turret Upgrades

  • Repair Cheating (within the next few weeks)

ALLIANCE RAIDS

When we first shipped Alliances last year, we regret that we didn’t really give you too much to do as an Alliance.  With Alliance Raids, we seek to correct this problem.

Sick and tired of having your home sector invaded by the Hellhounds, Corpus, or the Eastern Horde?  Now you and your Alliance can return the favor!  Collect faction Intel on the world map by striking Intel bases.  Then spend that Intel to activate a Raid.  In a Raid, you can send a predefined number of your platoons to strike at your enemies in their own home Sectors.  While having a powerful army matters, having allies matters just as much!  Work together to defeat your enemies for great rewards!

ALLIANCE WAR EFFORTS

Raiding enemy sectors earns precious Supplies.  Supplies can then be spent to activate War Efforts.  There are three War Efforts that you can activate (and all three can be active simultaneously).  One boosts your units, one boosts your turrets, and the last boosts your resource collection.  Though War Efforts only remain active for a limited time, every member of your Alliance fully benefits from them when they are active.  A coordinated Alliance can use War Efforts gain huge benefits during Events, a major advantage while at war with other Alliances, or additional Thorium looted from your enemies while preparing for future battles!

RETURN OF WAVE EVENTS

We know you guys have been asking for this one and we aim to deliver big time!  With our very next event we’ll be returning to an improved version of the Wave System!  Now, you’ll have three tracks to conquer: Attack, Defense, and Master.  Right from the start of the Event, you’ll be able to participate in both the Attack and Defense Tracks, each of which offers its own loot.  Progress far enough in both the Attack and Defense Tracks, and you’ll unlock missions in the Master Track.  Though Master Track Missions are far fewer in number, they are especially challenging and offer great rewards.

You can Reset your Event progress at any time, if you want to replay for more goodies, but you’ll only have a limited number of Resets, so make sure you use them wisely!

PvP OVERHAUL

Hold onto your hats, folks, after the conclusion of PvP Preseason 2, there will be a glorious overhaul of our PvP systems.  With Repairs fully secured, the test of skill will be real.  You’ll see vastly improved Leaderboards, broken up into multiple divisions, and tons of rewards.  People reset within their divisions monthly and get payouts depending on how high they climbed on the Leaderboard.  Of course, as many of you have said, without lower Repair Times, PvP would have a tough time getting off the ground, even with all these also improvements.  Well, prepare to be shocked: we’ve heard you!

Not only did we recently reduce Repair Times across the board by 35%, but we’re going to introduce a new type of Platoon in the Platoon Manager dedicated to PvP.  If you choose to put your units in a PvP Platoon instead of a standard Platoon, you can only use them to hit other players, but they will have significantly reduced Repair Times (on top of the previous reduction)!

SECTOR OPTIMIZATION

While there are a ton of you out there, it’s undeniable that some players start the game and it just doesn’t connect with them.  These players would start up the game, get through the tutorial, and it just wasn’t what they were expecting.  Unfortunately, this meant sectors would fill up with these bases, causing us to need more Sectors, and ultimately a massive inflation of the number of Sectors we needed.

Over the past few months, we began an active process of culling bases that belonged to these  players who didn’t stick with the game and, as a result, this exposed the fact that we have many, many more sectors than we need.  So, we’ll be reducing the total number of available Sectors, so that we can better optimize sector performance and balance the ratio of player to non-player bases.  You can expect advance notice on this as we get close to the date so that everyone has time to adjust.

STABILITY AND PERFORMANCE

It goes without saying that we can do better on this front.  Fortunately, we’re going to be dedicating additional resources to both solving critical bugs and improving performance in the coming months.  Much of this is be made possible by the conclusion of some of these other major initiatives.  We want to make sure that War Commander can be enjoyed by everyone and we are planning to make some real progress on this front soon!

WRONGTHINKER THINKS

I clearly remember when we decided to actually tackle some of the long term issues with War Commander late last fall and started the journey to make War Commander better than it had ever been (as I boldly declared way back in the first WrongThinker Thinks).  I’m not going to say the road has always been perfectly smooth (it hasn’t been), but we’re nearly to that point.  Everything listed above will be arriving in just the next few months, and some of them in the next few weeks!  These aren’t pipe-dreams, these are about to be the reality:

  • Securing Unit Repairs

  • Alliance Raids and War Efforts

  • PvP Overhauls

  • Event Rework

  • Sector, Stability, and Performance Optimizations

We’ll be delving into most of these topics in greater detail in the coming weeks.  We greatly look forward to your feedback and hope you share in our excitement.

Until next time, Commanders, this is WrongThinker signing off!

-WT

P.S. Alliance Raids and War Efforts will be coming to the Preview Servers very soon.  That’s right: Preview Servers!  We are going to be using Preview Servers again, so be on the look-out on the forums for your opportunity to check out Raids, War Efforts, and more before everyone else!

P.P.S.  Deena’s Shredder tactic will be fixed this week.
Design Director
KIXEYE
  • fityes
    fityes
    Minor Nuisance
    Joined Sep 2015 Posts: 198

    SECTOR OPTIMIZATION

    One major point to this update:
    I am not familiar how exactly your system is working, but what I know and what I see is, that the number of players in some sectors are a bit high. Mainly in the event when the lvl95 bases pops out, the game is lagging and slow like hell. If this has something to do with the number of players and the number of active players attacking bases, than I would suggest the following:
    - you can reduce the number of sectors, if there are sectors just with few players
    - at the same time, please reduce the maximum number of players in one sector (if this could help on performance)

    Thank you
  • knights mistress
    knights mistress
    Potential Threat
    Joined Jun 2016 Posts: 54
    so if someone put growler and inferno together for pvp they wouldnt be able to use it on say rogues or thor bases in the home sector ????
  • Original Darkseid
    Original Darkseid
    Minor Nuisance
    Joined Dec 2012 Posts: 160
    So with the reduction of sectors, clans/teams/groups that have fought to establish their home sectors can expect an influx of random arrivals some of whom will be planning to make their new sector theirs...  Very interesting,

  • jeffrey.howe.370
    jeffrey.howe.370
    Minor Nuisance
    Joined Jul 2013 Posts: 128
    Well done kix,
         While it is no secret I have not been a fan of your predictable coin hungry actions, (no doubt cheats were allowed to some degree to boost sales).
    I can say good job here. Hopefully half of what you just laid out works half the time.
    The only thing people really care about now is the cheats. How can we keep up with people who do not have to repair their toons? There is a gold hack as well that seems to elude you people too despite the fifty billion player reports sent.

    Good luck noobs, hope this works.
    Death-Dealer
  • Virus of the dead
    Virus of the dead
    Greenhorn
    Joined Sep 2015 Posts: 1
    Very Good, But there are some free features have been disabled by eliminating loopholes fraud, the most important feature is free is the last minutes of the update can pass free of charge, but this feature was disrupted after the updates mentioned above you, thank you very much, and I wish you a nice day
  • ABO ROMMEL
    ABO ROMMEL
    Greenhorn
    Joined Oct 2013 Posts: 4
    I think its just another Morphine injunction from Kixeye again not to loss players   
  • Sadiq_M
    Sadiq_M
    Greenhorn
    Joined Mar 2013 Posts: 20
    oh yah!
    smsm
  • CyberToad
    CyberToad
    WC Mod
    Joined Mar 2015 Posts: 5,963
    edited 5 Jul 2016, 11:03PM

    Commanders,

    The excitement of the War Commander team is at an all-time high!  For quite some time now we’ve been working hard on some major features and improvements to the world of War Commander... and we’re finally ready to lift the curtain.  Without further ado, let’s dive right into the new features and improvements coming your way!

    SECTOR OPTIMIZATION

    While there are a ton of you out there, it’s undeniable that some players start the game and it just doesn’t connect with them.  These players would start up the game, get through the tutorial, and it just wasn’t what they were expecting.  Unfortunately, this meant sectors would fill up with these bases, causing us to need more Sectors, and ultimately a massive inflation of the number of Sectors we needed.

    Over the past few months, we began an active process of culling bases that belonged to these  players who didn’t stick with the game and, as a result, this exposed the fact that we have many, many more sectors than we need.  So, we’ll be reducing the total number of available Sectors, so that we can better optimize sector performance and balance the ratio of player to non-player bases.  You can expect advance notice on this as we get close to the date so that everyone has time to adjust.

    What?!!!!!!!!!

    So if KIXEYE decides to cut the number of Sectors down to 300, does that mean that everyone in Sectors 301-420 automatically will get shoved into Sectors 1-300?

    No, players will be given a chance to relocate before the Sectors are shut down.   Any player who doesn't find a new sector will be moved during this time shut down period. 

    Kixeye Forum/Chat Moderator


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  • knights mistress
    knights mistress
    Potential Threat
    Joined Jun 2016 Posts: 54
    I think its just another Morphine injunction from Kixeye again not to loss players   
    you mean someone spiked the coffee jug with chill pills lol
  • Dietowildtimes
    Dietowildtimes
    Skilled Warrior
    Joined Nov 2015 Posts: 347
    Good job Kixeye. I can't wait to see these changes!

    My issue I see with going back to the wave system is if the cost of units and tech in the event store. So does this mean we will see unlimited tech coming back or will it be still 500k for one tech? Will the prices for items in the event store be priced like they are now or cheape or more like how onslaught is set up now?

    Regarding Onslaught: will there be changes to that to?
  • 351
    351
    Greenhorn
    Joined Oct 2012 Posts: 1
    this sounds awsome to me finaly free hackers repairs going carnt wait to be one of the top hitters again
  • Micaiah Stevens
    Micaiah Stevens
    Unicorn Overlord
    Joined Aug 2015 Posts: 2,573
    Honestly if you look at the Payouts in the Gear tab, when you have your 5 bases you can see the first stage of this Bronze, Silver and Gold.  Why you jump from Bronze to Silver and get less Medals is beyond me.  I may be forgetting if it was in before, but its somewhat in already.
  • FOUR_ACES
    FOUR_ACES
    Unicorn Overlord
    Joined Feb 2013 Posts: 4,135
    I support this notion, but, when repairs are gone and all the big alliances can no longer repair, they will quit. You will see thousands more players leave, roaches or not, and the game will destabilize.

    I highly recommend you counter this with about an 80% reduction in repairs.
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