@sliceNdice said:
That's crazy... It's almost like I remember there being a million threads about a Revenge nerf.
Top kek.
@Benjar1981 said:
There are no ship weapons that I can think of that should physically be hurting the revenge above the minimum, except maybe scatterguns, and with the new deflection not even that. As far as base turrets, a little damage from the scatterguns, and some damage from apocs and executioners if you have the right specials and offensive transformers on them. Thats by the number anyhow.
Siege Z Torps, Charon Torps, Crusaders with Armor Piercing and Arbalest, the list goes on.
There are no ship weapons that I can think of that should physically be hurting the revenge above the minimum, except maybe scatterguns, and with the new deflection not even that. As far as base turrets, a little damage from the scatterguns, and some damage from apocs and executioners if you have the right specials and offensive transformers on them. Thats by the number anyhow.
Any radioactive weapon will hurt it. Yes it has a rad deflection, but it only kixin with bloodthirst and shockwave is still possible even with higher evade. Enforce rmay not instant kill it like before, but it will hurt it; and so will wendis and Glacial with high radioactive dmg.
Scateer guns (basilic, drac scatter) will still hurt it, not as much, but it will. Dont forget the use of th gatling gun or torps as well, hull is weak to concussive dmg.
Apocs,rocket,missile, ballistic may not be very effective against it, it defelction is quite high there.
There are no ship weapons that I can think of that should physically be hurting the revenge above the minimum, except maybe scatterguns, and with the new deflection not even that. As far as base turrets, a little damage from the scatterguns, and some damage from apocs and executioners if you have the right specials and offensive transformers on them. Thats by the number anyhow.
An Enforcer full of antipodes gets them pretty good.
Yes except for them, which is why its good that kix didnt make them immune to that. I could believe that when I read it. So glad they threw that one out
WTH ? 2 x Revenge with 3 Citadels just failed at 26% in my empty base (no guard fleet). Did Kix buff the Revenge yet? Didn't seem to have any corrosive resistance.
sure funny to see on posting on fears and not facts. So many people ready to quit the game because they spent money on this hull and it is being changed. Well change day came and it was Christmas.. Hopefully now we can get back to having fun and enjoy the game.
I hit a drac uranium base a couple of hours ago and after the update and everything was fine. Just now I tried another and got my **** handed to me. It was like my revenge hull had no deflection at all. Good job kix, makes me even want to quit the game. The revenge hull just went from possible over powered to completely useless. There is no possible refit that will make it work.
There are no ship weapons that I can think of that should physically be hurting the revenge above the minimum, except maybe scatterguns, and with the new deflection not even that. As far as base turrets, a little damage from the scatterguns, and some damage from apocs and executioners if you have the right specials and offensive transformers on them. Thats by the number anyhow.
Any radioactive weapon will hurt it. Yes it has a rad deflection, but it only kixin with bloodthirst and shockwave is still possible even with higher evade. Enforce rmay not instant kill it like before, but it will hurt it; and so will wendis and Glacial with high radioactive dmg.
Scateer guns (basilic, drac scatter) will still hurt it, not as much, but it will. Dont forget the use of th gatling gun or torps as well, hull is weak to concussive dmg.
Glacial wont do much m8. Its 65K damage (right) over twenty or so salvos...so thats only 3K damage per shot that actually hits. so as you only get a few that hit, minus the 750 potential deflection, its not a lot.
WTH ? 2 x Revenge with 3 Citadels just failed at 26% in my empty base (no guard fleet). Did Kix buff the Revenge yet? Didn't seem to have any corrosive resistance.
Corrosive deflection (not resistance) only kicks in has it kills building and stack it bloodthirst effect.
There are no ship weapons that I can think of that should physically be hurting the revenge above the minimum, except maybe scatterguns, and with the new deflection not even that. As far as base turrets, a little damage from the scatterguns, and some damage from apocs and executioners if you have the right specials and offensive transformers on them. Thats by the number anyhow.
Any radioactive weapon will hurt it. Yes it has a rad deflection, but it only kixin with bloodthirst and shockwave is still possible even with higher evade. Enforce rmay not instant kill it like before, but it will hurt it; and so will wendis and Glacial with high radioactive dmg.
Scateer guns (basilic, drac scatter) will still hurt it, not as much, but it will. Dont forget the use of th gatling gun or torps as well, hull is weak to concussive dmg.
Glacial wont do much m8. Its 65K damage (right) over twenty or so salvos...so thats only 3K damage per shot that actually hits. so as you only get a few that hit, minus the 750 potential deflection, its not a lot.
For each that hits, it 2250 dmg ptn out of 22k armor (10%) and it also weakens the ship with it resistance going negative(hence getting burt more by other type of dmg)
I HAVE FIVE PYRO TURRETS RETROED TO R 8 I HAVE FIVE JAVELINS RETROED TO R11 I HAVE TWO METEOR MORTARS RETROED TO R 11 TWO ANTI MISSILE RETROED TO R 10 AND FOUR HALO TURRETS RETROED TO R 10 AND NOT A SINGLE DAMAGE POINT TAKEN TO HER ONE HULL
Basilks with Hydroxide Coated Barrels eat Revenge like candy.
Yeah these thing come out way too often and the only way to keep up with new base new hulls and new weapons is MORE COIN. That's the way Kix makes it like it or not and that why they have lost so many players and lots that still play have cut down drastically on coining. Just can't keep up and Kix just doing it so peeps try to keep up by coining. Definitely a death spiral for BP unless you get better business model. Kix business model will only work short term.
I probably missed this info in a previous discussion. Does negative defenses add damage to attack on the revenge? Does it make sense to add HP3 or D6A to get the resistances positive? Or should it be left negative? Thx
There are no ship weapons that I can think of that should physically be hurting the revenge above the minimum, except maybe scatterguns, and with the new deflection not even that. As far as base turrets, a little damage from the scatterguns, and some damage from apocs and executioners if you have the right specials and offensive transformers on them. Thats by the number anyhow.
Any radioactive weapon will hurt it. Yes it has a rad deflection, but it only kixin with bloodthirst and shockwave is still possible even with higher evade. Enforce rmay not instant kill it like before, but it will hurt it; and so will wendis and Glacial with high radioactive dmg.
Scateer guns (basilic, drac scatter) will still hurt it, not as much, but it will. Dont forget the use of th gatling gun or torps as well, hull is weak to concussive dmg.
Glacial wont do much m8. Its 65K damage (right) over twenty or so salvos...so thats only 3K damage per shot that actually hits. so as you only get a few that hit, minus the 750 potential deflection, its not a lot.
For each that hits, it 2250 dmg ptn out of 22k armor (10%) and it also weakens the ship with it resistance going negative(hence getting burt more by other type of dmg)
No, this is not quite right. For each that hits you are looking at 2250-750 deflection for most bases assuming direct hits also, and that resistance weakening has no affect on deflection
Revenge not what was promised please tell me how to get a refund under the Trades Description Act........
Good luck
as far as i know, no laws protect you from time traveling at this time....
Even if you do not want to buy into you just speeding up time, there is the fact that you did not really purchase said Revenge. You purchased in game currency and applied it to your choice of time speeding up
Last I checked the Trades Description Act, did not protect the consumer from said consumer mistakes:)
That's crazy... It's almost like I remember there being a million threads about a Revenge nerf.
They didnt read properly. I was one of the first ones all over this when it was announced because they were going to make immunity to shockwaves as well. Not sure what they were reading but I saw op and unstoppable all over that. But, again, by the numbers.
Yeah, lot of knee-jerk reactions....or is it a nerf-jerk reaction?
There are no ship weapons that I can think of that should physically be hurting the revenge above the minimum, except maybe scatterguns, and with the new deflection not even that. As far as base turrets, a little damage from the scatterguns, and some damage from apocs and executioners if you have the right specials and offensive transformers on them. Thats by the number anyhow.
Any radioactive weapon will hurt it. Yes it has a rad deflection, but it only kixin with bloodthirst and shockwave is still possible even with higher evade. Enforce rmay not instant kill it like before, but it will hurt it; and so will wendis and Glacial with high radioactive dmg.
Scateer guns (basilic, drac scatter) will still hurt it, not as much, but it will. Dont forget the use of th gatling gun or torps as well, hull is weak to concussive dmg.
Glacial wont do much m8. Its 65K damage (right) over twenty or so salvos...so thats only 3K damage per shot that actually hits. so as you only get a few that hit, minus the 750 potential deflection, its not a lot.
For each that hits, it 2250 dmg ptn out of 22k armor (10%) and it also weakens the ship with it resistance going negative(hence getting burt more by other type of dmg)
No, this is not quite right. For each that hits you are looking at 2250-750 deflection for most bases assuming direct hits also, and that resistance weakening has no affect on deflection
Last i heard 3000-750 = 2250 dmg.
And i remember GD raikan saying that negative resistances make the hull take extra dmg (that can be mitigated by Siege battery ill admit), why the deflection are so high to counter the negative resistances.
@sliceNdice said:
That's crazy... It's almost like I remember there being a million threads about a Revenge nerf.
Top kek.
@Benjar1981 said:
There are no ship weapons that I can think of that should physically be hurting the revenge above the minimum, except maybe scatterguns, and with the new deflection not even that. As far as base turrets, a little damage from the scatterguns, and some damage from apocs and executioners if you have the right specials and offensive transformers on them. Thats by the number anyhow.
Siege Z Torps, Charon Torps, Crusaders with Armor Piercing and Arbalest, the list goes on.
Those are all almost inconsequential amounts. When you figure in the special ability, your charons will be doing about 3-400 damage each that hits. A full fleet of subs hitting, yes, but not one ship in a base guard. Arbalest at r15 even with specials will be minimum damage as the deflection is more than twice the arbalest r15 damage.
That's crazy... It's almost like I remember there being a million threads about a Revenge nerf.
They didnt read properly. I was one of the first ones all over this when it was announced because they were going to make immunity to shockwaves as well. Not sure what they were reading but I saw op and unstoppable all over that. But, again, by the numbers.
Yeah, lot of knee-jerk reactions....or is it a nerf-jerk reaction?
Why not both?
Both of them were thoroughly uninformed opinions. Only now can we start to explore the value that the Revenge now has. Buffed, nerfed, or otherwise.
There are no ship weapons that I can think of that should physically be hurting the revenge above the minimum, except maybe scatterguns, and with the new deflection not even that. As far as base turrets, a little damage from the scatterguns, and some damage from apocs and executioners if you have the right specials and offensive transformers on them. Thats by the number anyhow.
An Enforcer full of antipodes gets them pretty good.
Don't mind all them people, **** how the revenge got nerfed and now how its overpowered. You'll never please them no mater what you do.
There are no ship weapons that I can think of that should physically be hurting the revenge above the minimum, except maybe scatterguns, and with the new deflection not even that. As far as base turrets, a little damage from the scatterguns, and some damage from apocs and executioners if you have the right specials and offensive transformers on them. Thats by the number anyhow.
Any radioactive weapon will hurt it. Yes it has a rad deflection, but it only kixin with bloodthirst and shockwave is still possible even with higher evade. Enforce rmay not instant kill it like before, but it will hurt it; and so will wendis and Glacial with high radioactive dmg.
Scateer guns (basilic, drac scatter) will still hurt it, not as much, but it will. Dont forget the use of th gatling gun or torps as well, hull is weak to concussive dmg.
Glacial wont do much m8. Its 65K damage (right) over twenty or so salvos...so thats only 3K damage per shot that actually hits. so as you only get a few that hit, minus the 750 potential deflection, its not a lot.
For each that hits, it 2250 dmg ptn out of 22k armor (10%) and it also weakens the ship with it resistance going negative(hence getting burt more by other type of dmg)
No, this is not quite right. For each that hits you are looking at 2250-750 deflection for most bases assuming direct hits also, and that resistance weakening has no affect on deflection
Last i heard 3000-750 = 2250 dmg.
And i remember GD raikan saying that negative resistances make the hull take extra dmg (that can be mitigated by Siege battery ill admit), why the deflection are so high to counter the negative resistances.
My bad, didnt realize you were accounting for the deflection there. But still remember, it only deals that damage if it direct hits, which doesnt happen that often.
That's crazy... It's almost like I remember there being a million threads about a Revenge nerf.
They didnt read properly. I was one of the first ones all over this when it was announced because they were going to make immunity to shockwaves as well. Not sure what they were reading but I saw op and unstoppable all over that. But, again, by the numbers.
Yeah, lot of knee-jerk reactions....or is it a nerf-jerk reaction?
Why not both?
Both of them were thoroughly uninformed opinions. Only now can we start to explore the value that the Revenge now has. Buffed, nerfed, or otherwise.
TBH the thing that had me raging was the shockwave immunity that was proposed but did not happen. Well built revenge will do even better than before. Those that melted by shockwave before will still likely do so.
Top kek.
Siege Z Torps, Charon Torps, Crusaders with Armor Piercing and Arbalest, the list goes on.
Scateer guns (basilic, drac scatter) will still hurt it, not as much, but it will. Dont forget the use of th gatling gun or torps as well, hull is weak to concussive dmg.
Apocs,rocket,missile, ballistic may not be very effective against it, it defelction is quite high there.
idk i do ok
Lets not get too excited now; that base sounds like punishers or drac carriers could walk it also.
Bases with javs and halos are tasty
And yes my base sucks
Updating my turret in the next few weeks
as far as i know, no laws protect you from time traveling at this time....
Even if you do not want to buy into you just speeding up time, there is the fact that you did not really purchase said Revenge. You purchased in game currency and applied it to your choice of time speeding up
Last I checked the Trades Description Act, did not protect the consumer from said consumer mistakes:)
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Yeah, lot of knee-jerk reactions....or is it a nerf-jerk reaction?
And i remember GD raikan saying that negative resistances make the hull take extra dmg (that can be mitigated by Siege battery ill admit), why the deflection are so high to counter the negative resistances.
Both of them were thoroughly uninformed opinions. Only now can we start to explore the value that the Revenge now has. Buffed, nerfed, or otherwise.
I still have a Harp or two, but they are not where you expect

Halos are tasty, Brimstones are not however
TBH the thing that had me raging was the shockwave immunity that was proposed but did not happen. Well built revenge will do even better than before. Those that melted by shockwave before will still likely do so.