Revenge discussion 5/3/16 (Merged Thread)

  • kixeyeuser_1375810824263_12234_28846940
    kixeyeuser_1375810824263_12234_28846940
    Unicorn Overlord
    Joined Feb 2016 Posts: 4,914

    @sliceNdice said:
    That's crazy... It's almost like I remember there being a million threads about a Revenge nerf.

    Top kek.

    @Benjar1981 said:
    There are no ship weapons that I can think of that should physically be hurting the revenge above the minimum, except maybe scatterguns, and with the new deflection not even that.  As far as base turrets, a little damage from the scatterguns, and some damage from apocs and executioners if you have the right specials and offensive transformers on them.  Thats by the number anyhow.

    Siege Z Torps, Charon Torps, Crusaders with Armor Piercing and Arbalest, the list goes on.

  • AnEyeForAnEye
    AnEyeForAnEye
    Unicorn Overlord
    Joined Feb 2014 Posts: 7,191
    edited 3 May 2016, 9:23PM
    There are no ship weapons that I can think of that should physically be hurting the revenge above the minimum, except maybe scatterguns, and with the new deflection not even that.  As far as base turrets, a little damage from the scatterguns, and some damage from apocs and executioners if you have the right specials and offensive transformers on them.  Thats by the number anyhow.
    Any radioactive weapon will hurt it. Yes it has a rad deflection, but it only kixin with bloodthirst and shockwave is still possible even with higher evade. Enforce rmay not instant kill it like before, but it will hurt it; and so will wendis and Glacial with high radioactive dmg. 

    Scateer guns (basilic, drac scatter) will still hurt it, not as much, but it will. Dont forget the use of th gatling gun or torps as well, hull is weak to concussive dmg.

    Apocs,rocket,missile, ballistic may not be very effective against it, it defelction is quite high there.
  • Benjar1981
    Benjar1981
    Incursion Leader
    Joined Aug 2013 Posts: 1,193
    There are no ship weapons that I can think of that should physically be hurting the revenge above the minimum, except maybe scatterguns, and with the new deflection not even that.  As far as base turrets, a little damage from the scatterguns, and some damage from apocs and executioners if you have the right specials and offensive transformers on them.  Thats by the number anyhow.
    An Enforcer full of antipodes gets them pretty good.
    Yes except for them, which is why its good that kix didnt make them immune to that.  I could believe that when I read it. So glad they threw that one out
  • Fred.Falkland
    Fred.Falkland
    Unicorn Overlord
    Joined Apr 2013 Posts: 3,037
    WTH ?   2 x Revenge with 3 Citadels just failed at 26% in my empty base (no guard fleet).  Did Kix buff the Revenge yet?  Didn't seem to have any corrosive resistance.

  • James Leon
    James Leon
    Force to be Reckoned With
    Joined Mar 2013 Posts: 1,839
    sure funny to see on posting  on fears and not facts. So many people ready to quit the game because they spent money on this hull and it is being changed. Well  change day came and it was Christmas..   Hopefully now we can get back to having fun  and enjoy the game.

    ahava veshalom
  • edsamuel57
    edsamuel57
    Potential Threat
    Joined Jul 2012 Posts: 56
    I hit a drac uranium base a couple of hours ago and after the update and everything was fine.  Just now I tried another and got my **** handed to me. It was like my revenge hull had no deflection at all.  Good job kix,  makes me even want to quit the game.   The revenge hull just went from possible over powered to completely useless.  There is no possible refit that will make it work.
  • Benjar1981
    Benjar1981
    Incursion Leader
    Joined Aug 2013 Posts: 1,193
    There are no ship weapons that I can think of that should physically be hurting the revenge above the minimum, except maybe scatterguns, and with the new deflection not even that.  As far as base turrets, a little damage from the scatterguns, and some damage from apocs and executioners if you have the right specials and offensive transformers on them.  Thats by the number anyhow.
    Any radioactive weapon will hurt it. Yes it has a rad deflection, but it only kixin with bloodthirst and shockwave is still possible even with higher evade. Enforce rmay not instant kill it like before, but it will hurt it; and so will wendis and Glacial with high radioactive dmg. 

    Scateer guns (basilic, drac scatter) will still hurt it, not as much, but it will. Dont forget the use of th gatling gun or torps as well, hull is weak to concussive dmg.
    Glacial wont  do much m8.  Its 65K damage (right)  over twenty or so salvos...so thats only 3K damage per shot that actually hits.  so as you only get a few that hit, minus the 750 potential deflection, its not a lot.
  • AnEyeForAnEye
    AnEyeForAnEye
    Unicorn Overlord
    Joined Feb 2014 Posts: 7,191
    WTH ?   2 x Revenge with 3 Citadels just failed at 26% in my empty base (no guard fleet).  Did Kix buff the Revenge yet?  Didn't seem to have any corrosive resistance.

    Corrosive deflection (not resistance) only kicks in has it kills building and stack it bloodthirst effect.
  • Ewokie
    Ewokie
    Force to be Reckoned With
    Joined Nov 2011 Posts: 1,518
  • AnEyeForAnEye
    AnEyeForAnEye
    Unicorn Overlord
    Joined Feb 2014 Posts: 7,191
    edited 3 May 2016, 9:27PM
    There are no ship weapons that I can think of that should physically be hurting the revenge above the minimum, except maybe scatterguns, and with the new deflection not even that.  As far as base turrets, a little damage from the scatterguns, and some damage from apocs and executioners if you have the right specials and offensive transformers on them.  Thats by the number anyhow.
    Any radioactive weapon will hurt it. Yes it has a rad deflection, but it only kixin with bloodthirst and shockwave is still possible even with higher evade. Enforce rmay not instant kill it like before, but it will hurt it; and so will wendis and Glacial with high radioactive dmg. 

    Scateer guns (basilic, drac scatter) will still hurt it, not as much, but it will. Dont forget the use of th gatling gun or torps as well, hull is weak to concussive dmg.
    Glacial wont  do much m8.  Its 65K damage (right)  over twenty or so salvos...so thats only 3K damage per shot that actually hits.  so as you only get a few that hit, minus the 750 potential deflection, its not a lot.
    For each that hits, it 2250 dmg ptn out of 22k armor (10%) and it also weakens the ship with it resistance going negative(hence getting burt more by other type of dmg) :)
  • Fred.Falkland
    Fred.Falkland
    Unicorn Overlord
    Joined Apr 2013 Posts: 3,037
    I HAVE FIVE PYRO TURRETS RETROED TO R 8 I HAVE FIVE JAVELINS RETROED TO R11 I HAVE TWO METEOR MORTARS RETROED TO R 11 TWO ANTI MISSILE RETROED TO R 10 AND FOUR HALO TURRETS RETROED TO R 10  AND NOT A SINGLE DAMAGE POINT TAKEN TO HER ONE HULL 
    Basilks with Hydroxide Coated Barrels eat Revenge like candy.
  • Capt_Gossamer
    Capt_Gossamer
    Skilled Warrior
    Joined Mar 2013 Posts: 477
    Yeah these thing come out way too often and the only way to keep up with new base new hulls and new weapons is MORE COIN. That's the way Kix makes it like it or not and that why they have lost so many players and lots that still play have cut down drastically on coining. Just can't keep up and Kix just doing it so peeps try to keep up by coining. Definitely a death spiral for BP unless you get better business model. Kix business model will only work short term.
  • Killa K
    Killa K
    Minor Nuisance
    Joined Aug 2014 Posts: 251
    Laredo said:

    IT'S FOR HITTING OTHER PLAYERS BASES, NOT PvE TARGETS.........

    Would this mean it would do bad or good in the raid seeing as the raid targets are bases, not fleets?
    git gud
  • GUUDWOOD
    GUUDWOOD
    Greenhorn
    Joined Jul 2013 Posts: 16
    I probably missed this info in a previous discussion. Does negative defenses add damage to attack on the revenge? Does it make sense to add HP3 or D6A to get the resistances positive? Or should it be left negative? Thx
  • Benjar1981
    Benjar1981
    Incursion Leader
    Joined Aug 2013 Posts: 1,193
    Ewokie said:
    Seems about right.
  • Mad_Scientist
    Mad_Scientist
    Unicorn Overlord
    Joined Dec 2012 Posts: 7,716

    @sliceNdice said:
    That's crazy... It's almost like I remember there being a million threads about a Revenge nerf.

    Lets not get too excited now; that base sounds like punishers or drac carriers could walk it also.

    Bases with javs and halos are tasty :)

    Meep!
  • AnEyeForAnEye
    AnEyeForAnEye
    Unicorn Overlord
    Joined Feb 2014 Posts: 7,191
    edited 3 May 2016, 9:29PM

    @sliceNdice said:
    That's crazy... It's almost like I remember there being a million threads about a Revenge nerf.

    Lets not get too excited now; that base sounds like punishers or drac carriers could walk it also.

    Bases with javs and halos are tasty :)

    Hey i still use those :)

    And yes my base sucks :)

    Updating my turret in the next few weeks
  • Benjar1981
    Benjar1981
    Incursion Leader
    Joined Aug 2013 Posts: 1,193
    There are no ship weapons that I can think of that should physically be hurting the revenge above the minimum, except maybe scatterguns, and with the new deflection not even that.  As far as base turrets, a little damage from the scatterguns, and some damage from apocs and executioners if you have the right specials and offensive transformers on them.  Thats by the number anyhow.
    Any radioactive weapon will hurt it. Yes it has a rad deflection, but it only kixin with bloodthirst and shockwave is still possible even with higher evade. Enforce rmay not instant kill it like before, but it will hurt it; and so will wendis and Glacial with high radioactive dmg. 

    Scateer guns (basilic, drac scatter) will still hurt it, not as much, but it will. Dont forget the use of th gatling gun or torps as well, hull is weak to concussive dmg.
    Glacial wont  do much m8.  Its 65K damage (right)  over twenty or so salvos...so thats only 3K damage per shot that actually hits.  so as you only get a few that hit, minus the 750 potential deflection, its not a lot.
    For each that hits, it 2250 dmg ptn out of 22k armor (10%) and it also weakens the ship with it resistance going negative(hence getting burt more by other type of dmg) :)
    No, this is not quite right.  For each that hits you are looking at 2250-750 deflection for most bases assuming direct hits also, and that resistance weakening has no affect on deflection
  • Specialist aka Specs
    Specialist aka Specs
    Unicorn Overlord
    Joined Nov 2012 Posts: 9,395
    wormerod said:
    Revenge not what was promised please tell me how to get a refund under the Trades Description Act........
    Good luck :)

    as far as i know, no laws protect you from time traveling at this time....

    Even if you do not want to buy into you just speeding up time, there is the fact that you did not really purchase said Revenge. You purchased in game currency and applied it to your choice of time speeding up :)

    Last I checked the Trades Description Act, did not protect the consumer from said consumer mistakes:)
  • Mad_Scientist
    Mad_Scientist
    Unicorn Overlord
    Joined Dec 2012 Posts: 7,716

    @Benjar1981 said:
    sliceNdice said:

    That's crazy... It's almost like I remember there being a million threads about a Revenge nerf.

    They didnt read properly.  I was one of the first ones all over this when it was announced because they were going to make immunity to shockwaves as well.  Not sure what they were reading but I saw op and unstoppable all over that.  But, again, by the numbers.

    Yeah, lot of knee-jerk reactions....or is it a nerf-jerk reaction?

    Meep!
  • Fire_DS
    Fire_DS
    Strike-force Captain
    Joined Dec 2011 Posts: 933
    Killa K said:
    Laredo said:

    IT'S FOR HITTING OTHER PLAYERS BASES, NOT PvE TARGETS.........

    Would this mean it would do bad or good in the raid seeing as the raid targets are bases, not fleets?
    Raid targets are PvE reguardless of what type of targets they are.
    image
  • AnEyeForAnEye
    AnEyeForAnEye
    Unicorn Overlord
    Joined Feb 2014 Posts: 7,191
    There are no ship weapons that I can think of that should physically be hurting the revenge above the minimum, except maybe scatterguns, and with the new deflection not even that.  As far as base turrets, a little damage from the scatterguns, and some damage from apocs and executioners if you have the right specials and offensive transformers on them.  Thats by the number anyhow.
    Any radioactive weapon will hurt it. Yes it has a rad deflection, but it only kixin with bloodthirst and shockwave is still possible even with higher evade. Enforce rmay not instant kill it like before, but it will hurt it; and so will wendis and Glacial with high radioactive dmg. 

    Scateer guns (basilic, drac scatter) will still hurt it, not as much, but it will. Dont forget the use of th gatling gun or torps as well, hull is weak to concussive dmg.
    Glacial wont  do much m8.  Its 65K damage (right)  over twenty or so salvos...so thats only 3K damage per shot that actually hits.  so as you only get a few that hit, minus the 750 potential deflection, its not a lot.
    For each that hits, it 2250 dmg ptn out of 22k armor (10%) and it also weakens the ship with it resistance going negative(hence getting burt more by other type of dmg) :)
    No, this is not quite right.  For each that hits you are looking at 2250-750 deflection for most bases assuming direct hits also, and that resistance weakening has no affect on deflection
    Last i heard 3000-750 = 2250 dmg.

    And i remember GD raikan saying that negative resistances make the hull take extra dmg (that can be mitigated by Siege battery ill admit), why the deflection are so high to counter the negative resistances.
  • Benjar1981
    Benjar1981
    Incursion Leader
    Joined Aug 2013 Posts: 1,193

    @sliceNdice said:
    That's crazy... It's almost like I remember there being a million threads about a Revenge nerf.

    Top kek.

    @Benjar1981 said:
    There are no ship weapons that I can think of that should physically be hurting the revenge above the minimum, except maybe scatterguns, and with the new deflection not even that.  As far as base turrets, a little damage from the scatterguns, and some damage from apocs and executioners if you have the right specials and offensive transformers on them.  Thats by the number anyhow.

    Siege Z Torps, Charon Torps, Crusaders with Armor Piercing and Arbalest, the list goes on.

    Those are all almost inconsequential amounts.  When you figure in the special ability, your charons will be doing about 3-400 damage each that hits. A full fleet of subs hitting, yes, but not one ship in a base guard.  Arbalest at r15 even with specials will be minimum damage as the deflection is more than twice the arbalest r15 damage.
  • sliceNdice
    sliceNdice
    Unicorn Overlord
    Joined Mar 2015 Posts: 5,428

    @Benjar1981 said:
    sliceNdice said:

    That's crazy... It's almost like I remember there being a million threads about a Revenge nerf.

    They didnt read properly.  I was one of the first ones all over this when it was announced because they were going to make immunity to shockwaves as well.  Not sure what they were reading but I saw op and unstoppable all over that.  But, again, by the numbers.

    Yeah, lot of knee-jerk reactions....or is it a nerf-jerk reaction?

    Why not both?

    Both of them were thoroughly uninformed opinions. Only now can we start to explore the value that the Revenge now has. Buffed, nerfed, or otherwise.
    Forum Rules
    Got a genuine concern you want to share without toxic trolls? PM me. Don't start a thread that you know will be ruined and closed.
  • Rockstar2k15
    Rockstar2k15
    Strike-force Captain
    Joined May 2015 Posts: 815
    There are no ship weapons that I can think of that should physically be hurting the revenge above the minimum, except maybe scatterguns, and with the new deflection not even that.  As far as base turrets, a little damage from the scatterguns, and some damage from apocs and executioners if you have the right specials and offensive transformers on them.  Thats by the number anyhow.
    An Enforcer full of antipodes gets them pretty good.
    Don't mind all them people, **** how the revenge got nerfed and now how its overpowered. You'll never please them no mater what you do.
  • Benjar1981
    Benjar1981
    Incursion Leader
    Joined Aug 2013 Posts: 1,193
    There are no ship weapons that I can think of that should physically be hurting the revenge above the minimum, except maybe scatterguns, and with the new deflection not even that.  As far as base turrets, a little damage from the scatterguns, and some damage from apocs and executioners if you have the right specials and offensive transformers on them.  Thats by the number anyhow.
    Any radioactive weapon will hurt it. Yes it has a rad deflection, but it only kixin with bloodthirst and shockwave is still possible even with higher evade. Enforce rmay not instant kill it like before, but it will hurt it; and so will wendis and Glacial with high radioactive dmg. 

    Scateer guns (basilic, drac scatter) will still hurt it, not as much, but it will. Dont forget the use of th gatling gun or torps as well, hull is weak to concussive dmg.
    Glacial wont  do much m8.  Its 65K damage (right)  over twenty or so salvos...so thats only 3K damage per shot that actually hits.  so as you only get a few that hit, minus the 750 potential deflection, its not a lot.
    For each that hits, it 2250 dmg ptn out of 22k armor (10%) and it also weakens the ship with it resistance going negative(hence getting burt more by other type of dmg) :)
    No, this is not quite right.  For each that hits you are looking at 2250-750 deflection for most bases assuming direct hits also, and that resistance weakening has no affect on deflection
    Last i heard 3000-750 = 2250 dmg.

    And i remember GD raikan saying that negative resistances make the hull take extra dmg (that can be mitigated by Siege battery ill admit), why the deflection are so high to counter the negative resistances.
    My bad, didnt realize you were accounting for the deflection there.  But still remember, it only deals that damage if it direct hits, which doesnt happen that often.
  • Ewokie
    Ewokie
    Force to be Reckoned With
    Joined Nov 2011 Posts: 1,518
    idk i built mine to smash peoples faces in...which is what it does now 
    Image may contain: text and outdoor
  • kixeyeuser_1375810824263_12234_28846940
    kixeyeuser_1375810824263_12234_28846940
    Unicorn Overlord
    Joined Feb 2016 Posts: 4,914

    @Mad_Scientist said:

    @sliceNdice said:
    That's crazy... It's almost like I remember there being a million threads about a Revenge nerf.

    Lets not get too excited now; that base sounds like punishers or drac carriers could walk it also.

    Bases with javs and halos are tasty :)

    I still have a Harp or two, but they are not where you expect :expressionless:
    Halos are tasty, Brimstones are not however :scream:

  • Mad_Scientist
    Mad_Scientist
    Unicorn Overlord
    Joined Dec 2012 Posts: 7,716

    @sliceNdice said:
    Mad_Scientist said:

    @Benjar1981 said:

    sliceNdice said:

    That's crazy... It's almost like I remember there being a million threads about a Revenge nerf.
    

    They didnt read properly.  I was one of the first ones all over this when it was announced because they were going to make immunity to shockwaves as well.  Not sure what they were reading but I saw op and unstoppable all over that.  But, again, by the numbers.

    Yeah, lot of knee-jerk reactions....or is it a nerf-jerk reaction?

    Why not both?

    Both of them were thoroughly uninformed opinions. Only now can we start to explore the value that the Revenge now has. Buffed, nerfed, or otherwise.

    TBH the thing that had me raging was the shockwave immunity that was proposed but did not happen. Well built revenge will do even better than before. Those that melted by shockwave before will still likely do so.

    Meep!
  • Jellyman
    Jellyman
    Skilled Warrior
    Joined Jul 2012 Posts: 444
    I have D6A on mine but might be changing that to something different.  I dont think the little amount of defenses make a difference.
    To crush your enemies, see them driven before you, and to hear the lamentation of the forums.
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