Revenge discussion 5/3/16 (Merged Thread)

  • kixeyeuser_1415967218417_100008428995224
    kixeyeuser_1415967218417_100008428995224
    Strike-force Captain
    Joined May 2015 Posts: 643
    Hyperius said:
    Worked very well in the raid. Seeing is believing for many.
    That's because deflection bypass was not yet introduced into the game. It was voiced many times that this would not be the case for long.
    Ya mean the new untested feature that is vague at best, prob filled with glitches, understood by few and completely missed by many and shoulda been on the hull from day one? Is that the feature that you are referring to?
  • cornelia marie
    cornelia marie
    Greenhorn
    Joined Feb 2013 Posts: 19

    Everyone who can read knew this was a base hull. The fact that kixeye allowed you to do the raid, dubs, mines, and armadas for over 2 weeks for next to free should have been a great bonus for you, but you all knew it was going to be a baser. So, added bypass, no more free ride for all your chores. So in light that it was advertised over and over that this was a baser and would not work in event chores after the added bypass, and it's not a nerd, it got better. So if you still think they "changed" the hull and are going to cry about it in another 50 threads everyday, please don't. You got more than you paid for in that hull with 2 weeks to basically reap the system with it. Well suck it up now, free crap over, tired of the whiny posts how cheated you are, shut up and play or leave, just STF up about it

  • Fire_DS
    Fire_DS
    Strike-force Captain
    Joined Dec 2011 Posts: 933
    do you think Kixeye has learned their lesson yet about releasing hulls/tech that isnt ready to be released? the Revenge hull should have not been released until AFTER the deflection bypass was in the game...then they could have tested it properly and not had to go and "modify" the stat's of it after the fact

    image
  • AnEyeForAnEye
    AnEyeForAnEye
    Unicorn Overlord
    Joined Feb 2014 Posts: 7,191
    Fire_DS said:
    do you think Kixeye has learned their lesson yet about releasing hulls/tech that isnt ready to be released? the Revenge hull should have not been released until AFTER the deflection bypass was in the game...then they could have tested it properly and not had to go and "modify" the stat's of it after the fact

    Based on the last 6 month, no, they ahve not learned with all the tech they had to change after release.

    Sadly they work on a tight time table and when a blueprints or content is scheduled to go out, it goes out in order to not delay upcomming blueprints or content.

    Just look at the Foundry, obviously release to early, they could ahve delayed it a month til the solve the lower mine programming. That would have elimininated all the complaints about low lvl target being locked and being unable to get fragments.

    This is nothin new, the roll with the flow and adjust after wards.
  • Specialist aka Specs
    Specialist aka Specs
    Unicorn Overlord
    Joined Nov 2012 Posts: 9,395
    I got the revenge, coined, based on the results I saw from others actually playing the game. The revenge worked great vs the targets I was having problems with. Those targets were pve. Now it doesn't. We were warned there were going to be changes. We weren't warned, it would not function worth a **** against pve. What reasonable person would expect that? No one. What company turns out a product, THEN makes it's only useful in 10% of the options it had before they changed it? One that disrespects the very people keeping them in business. Here, pay to play our game. No, you have to play it OUR way, because only we know what is fun to do. And its fun for you to pay 400 dollars to get a week's worth of use out of the game. Because we're about fleecing people, not value. Because we see you as the golden sheep, not clients. Working as intended, is a spineless cop-out. A little difference is a challenge. 180 difference is kicking a dead horse and expecting it to race for you. Not happening. 
    Yeah i see your point

    as they say the proof is in the video.


  • Adom_M
    Adom_M
    Skilled Warrior
    Joined Mar 2013 Posts: 552
    The Revenge got changed, some things nerfed some things buffed.

    I didn't take the Revenge when I read its stated purpose, as I rarely hit bases, I was quite annoyed with myself when I read about all of the other uses it was being put to.
    Now its just been altered to what its stated purpose was originally. Why? because kix realized that they had once again fcked up and released a hull that would clean up pretty much anything, and that my friend will cost them lots of lovely money.

    Its just another example of the devs not understanding their own game.   
    Never lose sight that this is a game, its not life and death!!!
  • BattleBarf
    BattleBarf
    Minor Nuisance
    Joined Mar 2013 Posts: 176
    so now how do we stop revenge hulls? i havnt had a fleet get in without alot of prepping in a long time. now 1 hull went through my base not even hitting my guard untill the end.

  • jan.vandemeulebroecke
    jan.vandemeulebroecke
    Potential Threat
    Joined Mar 2013 Posts: 92
    Well congratz Kix,  you did it again........  while some of us did all the hard work to get the Revenge, on of you smart guys (****) thought you need to bring the power of this hull down...   (THAT NEVER HAPPENED BEFORE)   and it is against every logic....   SO my efforts, my only meaning to want this hull, and maybe the coins i put in it, are whiped out with a single stroke of you...  SO here is my question, since you took away the hull's abilities i was interested in...  I DON'T need it any more and want all my COINS back !!!  i guess i won't be the only 1   what kind of game takes away A PLAYER'S ACHIEVEMENT..???!!!   be real for once or i'll be off cause this change makes me puge !!   
  • Christopher Moss
    Christopher Moss
    Minor Nuisance
    Joined Jul 2012 Posts: 236
    Submit a ticket.  See how far that gets you.
  • jan.vandemeulebroecke
    jan.vandemeulebroecke
    Potential Threat
    Joined Mar 2013 Posts: 92
    Submit a ticket.  See how far that gets you.

    IF THEY TAKE AWAY MY ARMOR AND STRENGHT BY 3/4 , THEY SHOULD AT LEAST MAKE THE REPAIRS 1/2....   fekkers !!!!



  • oliver.nikolic.140
    oliver.nikolic.140
    Minor Nuisance
    Joined Mar 2013 Posts: 123
    now a few cents from me..
    * Revenge hull at they purposes and changes.. they was announcet was told.. is for PvP.. bit dissapointed but OK..

    but what i cant understand.. why kix needs to drive WARP speed .. in releasing Powercreep Hulls ..and rebalancing on other END

    For example on start of deflection releasing..

    started how i remember
    with neptune  siege 475 / assault  0
    Heavy Cruiser  300 / 300
    Drac Carrier     450 / 450
    Punisher           500 / 500
    Citadel              500 / 200
    Centurion         475 /  0
    Revenge           600(+360) / 400(+250)  + CMX deflection of 2.2K (raid releasing)
     
    it should go alot slower the curve it should start at 100-200 deflection.. and keep it slightly getting more and more.. 
    why is there such a need to bring out killers from killers.. 
     in 4-5 months.. the whole deflection is burned out.. 
    Kix done base rebalance... to fix it a bit... 
    and not even 4 weeks later coming out with next power creep (Revenge) to top all of them.. 
    2 weeks later.. lol.. who wonders.. after backroom previews.. 
    coming out  with adding Deflection Bypass.. 
    Next week.. coming up next raid.. guess the new Hull will have a new stat.. Defence Deflection Bypass Resistance..
    to block all the new released stuff

    and a       siege deflection  10K / assault deflection 10K..  .. and a 100% overall Defence.. 
    for about 3-4 weeks.. until gets nerfed again.. 

    BTW.. when we look on the combatspeed of all the deflection hulls.. we gone from 18 to 25 basic speed.. 
    my partbuild revenge.. with interception system.. (without any other engine or speed special) was at 30 Combatspeed
    with going into a  Drac Mine moved like a Floating Fortres..in the good old days (slow as hell).. 

    this was also happened by 1st releasing from stingray.. as max basic speed gone from 15 to 18..
    the point is.. even our fleets get higher speed stats.. and numbers.. they slow the game down.. 
    meens a revenge will move fast like the Stingrays as they released.. but all other ships and fleets will move slower on the screen...

    Why it needs such big steps.. like from 18  to 25 (33.6 to 46.6 with speed5)

    G.
    Oli

  • Chaotics Ghost
    Chaotics Ghost
    Greenhorn
    Joined Jun 2015 Posts: 11
    Okay, so I see everyone saying the Revenge is now useless. I'd beg to disagree. I think it's overpowered beyond belief. My base which hasn't even been 50% in about a year now was just mowed down by a few unranked Revenges after the update. They are now completely immune to harrier missiles and Railgun 110s, and while I can't confirm the unreactive part of the hull got a boost, I can say my enforcer loaded full up with antipodes and both supercharger specials didn't do more than 10% damage to 1 hull (and no booms).  In fact, my six dead-eye executors that slowly chunked the hull before the update now didn't do more than scratch (if that).  The only part of my base that did any damage to the updated hull was my Drac Scattergun Turret with the extra damage/multishot special.  And that's limited, so it's not like I can spam it on all my turret platforms.  Seriously, how are we supposed to defend against this hull?  Maybe cobra tigers if I were at my base to drive, but otherwise it seems launchers now barely do anything, and there's no way an HC's scatterguns will ever get in range of the hull in a base attack setting (as well as if you defend against revenges with revenges you will lose as they have the bloodthrist that will be charged and can clump and you won't have those advantages on auto).  Honestly are we supposed to wait and hope this next raid brings a base defense hull?  It seems wildly unfair to make the Revenge completely immune to harrier missiles as well as blades.  Is there any insight into stopping these updated monstrosities from ravaging our bases?  Or are we stooping to "They 100% me, now I take my revenges over and 100% them."
  • Vagabond64
    Vagabond64
    Minor Nuisance
    Joined Feb 2013 Posts: 108
    11 Pages of mainly lazy idiots and crybabies,who couldn't be bothered to properly read what was posted time and time again about a)Revenge and b)what was happening after last raid.  Every single BP page has gone into great detail and explained it.If your fleets can no longer do PvE for little or no damage..............................that is because as it states on the BP you coined  ITS FOR HITTING PLAYER BASES. If you wrongly assumed it did otherwise,that is your own fault,nobody else.
  • sneak-153
    sneak-153
    Minor Nuisance
    Joined Feb 2013 Posts: 263
    Okay, so I see everyone saying the Revenge is now useless. I'd beg to disagree. I think it's overpowered beyond belief. My base which hasn't even been 50% in about a year now was just mowed down by a few unranked Revenges after the update. They are now completely immune to harrier missiles and Railgun 110s, and while I can't confirm the unreactive part of the hull got a boost, I can say my enforcer loaded full up with antipodes and both supercharger specials didn't do more than 10% damage to 1 hull (and no booms).  In fact, my six dead-eye executors that slowly chunked the hull before the update now didn't do more than scratch (if that).  The only part of my base that did any damage to the updated hull was my Drac Scattergun Turret with the extra damage/multishot special.  And that's limited, so it's not like I can spam it on all my turret platforms.  Seriously, how are we supposed to defend against this hull?  Maybe cobra tigers if I were at my base to drive, but otherwise it seems launchers now barely do anything, and there's no way an HC's scatterguns will ever get in range of the hull in a base attack setting (as well as if you defend against revenges with revenges you will lose as they have the bloodthrist that will be charged and can clump and you won't have those advantages on auto).  Honestly are we supposed to wait and hope this next raid brings a base defense hull?  It seems wildly unfair to make the Revenge completely immune to harrier missiles as well as blades.  Is there any insight into stopping these updated monstrosities from ravaging our bases?  Or are we stooping to "They 100% me, now I take my revenges over and 100% them."
    I agree, and think the adjustments were about right.  I have a reasonably tough base, but was 100%'d by a "point to the back of the base" attack yesterday.  I managed to kill two Revenges and heavily damage the other two, but the only thing that did any serious damage was my Enforcers.  Even the scattergun turret didn't do much.  If Kix had made the Revenge completely unreactive, it would have OTP OP.  As it is, it's just the normal new OP baser that kills my base, but gets a 15+ hour repair.
  • cp6
    cp6
    Strike-force Captain
    Joined Aug 2012 Posts: 685
    edited 4 May 2016, 9:32PM
    the revenge still works fine in 85s I kill them for 35 min repair using just one boat i'm not gonna coin it since I have my doubts it will take out a decent base seems to fire too slow to me and it needs a inner circle for the close range weapon as its the only one
    (gattleingun) that does any real damage. The build up of fire rate is worthless unless they have turrets very close together
  • Trogar
    Trogar
    Unicorn Overlord
    Joined Oct 2011 Posts: 13,085
    I gotta say... I was steamrolled today... Lost a whole 9 medals.... And was 100% flat. BUT, I have done nothing to my guard for some time, outside of adding a Gamma. Enforcer has been in my base since Antipodes were intro'd, and it lit em up when killing my Wrath... P-Masts for back up weren't doing much, UNTIL the cryo missile hit em, and they hurt! I WAS one of those guys who has all of the res generators ringing my base... Not anymore. Attacker had full Bloodthirst before he technically started the attack. So they are gone, and will be adding another Enforcer back in, along with some other changes to the fleet, that I have just been putting off. Dude was far from unscratched... Still some work to do of course. But part of the game. 
  • sliceNdice
    sliceNdice
    Unicorn Overlord
    Joined Mar 2015 Posts: 5,428
    I had the misfortune pleasure of getting utterly demolished today as well.

    Going to be upgrading the right turrets, making minor adjustments to my fleet, and getting rid of the feeder buildings like some of the other people here. This was embarrassing.


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  • Fractal
    Fractal
    Master Tactician
    Joined Mar 2012 Posts: 2,425
    I got the revenge, coined, based on the results I saw from others actually playing the game. The revenge worked great vs the targets I was having problems with. Those targets were pve. Now it doesn't. We were warned there were going to be changes. We weren't warned, it would not function worth a **** against pve. What reasonable person would expect that? No one. What company turns out a product, THEN makes it's only useful in 10% of the options it had before they changed it? One that disrespects the very people keeping them in business. Here, pay to play our game. No, you have to play it OUR way, because only we know what is fun to do. And its fun for you to pay 400 dollars to get a week's worth of use out of the game. Because we're about fleecing people, not value. Because we see you as the golden sheep, not clients. Working as intended, is a spineless cop-out. A little difference is a challenge. 180 difference is kicking a dead horse and expecting it to race for you. Not happening. 
    Kixeye told us it would be crap on PvE before anyone even won it. Even looking at the negative resistance stats, that was pretty obvious.Some players made a strategic decision to coin/token some hulls during the raid and basically did the rest of the raid free. But those players that paid attention to the information provided knew they'd be refitting. Kixeye did absolutely everything they could along with every community group to get the information out about what to expect with this hull. 
    Playing since Feb 2012.  Originally sector 304
  • Fractal
    Fractal
    Master Tactician
    Joined Mar 2012 Posts: 2,425
    Adom_M said:
    The Revenge got changed, some things nerfed some things buffed.

    I didn't take the Revenge when I read its stated purpose, as I rarely hit bases, I was quite annoyed with myself when I read about all of the other uses it was being put to.
    Now its just been altered to what its stated purpose was originally. Why? because kix realized that they had once again fcked up and released a hull that would clean up pretty much anything, and that my friend will cost them lots of lovely money.

    Its just another example of the devs not understanding their own game.   
    I didnt take the revenge for the same reason as you.

    But I don't agree its been altered from its intended purpose. Its always been stated that it was for hitting player bases, and always been stated it wont be much good for anything else.
    Playing since Feb 2012.  Originally sector 304
  • TexTuna
    TexTuna
    Minor Nuisance
    Joined Sep 2012 Posts: 152
    edited 4 May 2016, 10:52PM
    Putting a 2nd Enforcer in isn't going to help you Trogar.  I had 2, both legendary ranked, both with a dozen antipodes each and with the fusion and interception system chargers.  I did less damage to the 5 Revenge's than you did.  I put the enforcers back in the defense because you mods had said something to the effect that they would deal with the revenge hull, well they don't.  Nothing in my base did crap to it.  It's been real, and it's been fun in the past but it's not so much anymore.  I don't quite go back to the black water days, but close - very close.  I'm done.  Smooth sailing to you all. 



  • Benjar1981
    Benjar1981
    Incursion Leader
    Joined Aug 2013 Posts: 1,193
    There seems to be two different conversations happening in this thread.

    The first conversation is about people crying the hull has been nerfed in PvE. All I can say to that is that Kixeye made it quite clear before the last raid what their intentions were and when the game would change to compensate the massive damage deflection in this hull with deflection bypass in PvE. If some people missed that then that is their fault as it was explained not only in forums but also on many group pages. They told us to enjoy the PvE gain from this hull while we could and many did just that.

    The second is about the changes made to the hull and what we are now seeing in PvP base attacks. Base hitting is now back with a vengeance. Unless players have spent a fortune refitting base guards and building and equipping level 7 turrets then they are now a farm. They may very well be a farm for many more months. I expect we'll see a lot more 'square bases' and pulled guards as a result or even more players simply leaving the game. This is a cycle and it looks like Kixeye are sticking to this cycle.

    I would be more confident in the new direction of the game if we did not have such wild swings in the base defence and attack balance. The changes may make sense when explained but the sheer pace of change and current content overload is not doing players any favours.

    For what it is worth my advice to Kixeye is to slow down. My advice to players is to get used to it, nothing has really changed or will change, this is just how they generate excessive spending by these sudden swings. You either live with that or leave.
    The big problem is that there is no current direction. Kix might have a direction they are wanting, but as for us, there is none.  When overpowered hulls have been released before, yes its been a slight learning curve dealing with them, but the MECHANICS were still there.  Now, with this one the mechanics are not there at all for us.  I would be curious to know how many weapons in the game will not longer do damage at all, above the minimum to this ship? Throw in retros and specials, and transformers and I bet it still isnt a whole lot.  We literally do not have any weapons to combat this hull except for antipodes and thats assuming the hull isnt built right.  Throw on new rad specials, evade specials and shock plates then those dont even do much...
  • Nausicaa 324
    Nausicaa 324
    Minor Nuisance
    Joined Oct 2012 Posts: 166
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  • G-Bot
    G-Bot
    Strike-force Captain
    Joined Oct 2011 Posts: 767
    I was thinking more like the 2016 1.0 liter 3 cylinder ford focus.    :)
     
  • arnast
    arnast
    Incursion Leader
    Joined Jan 2012 Posts: 1,226
    Laredo said:
    Dear Customer,

    Thank you paying to speed up the build time on the Revenge hull/hulls.  Kixeye told everyone long before anyone had this hull it was for hitting other players base and NOT environment targets.  Kixeye also told you that any benefit this hull would have on environment would be short lived.  You choose to use this hull in a way it wasn't meant to be used.  The huge negative defense stats should have given you the clue.  While Kixeye understands you aren't happy with the hull being modified to do its intended job it's not the company's fault you didn't listen to or read the many warnings.

    Enjoy your Revenge
    Kixeye

    P.S.  I made this up 
    "being modified to do its intended job" if you call one revenge being able to walk through a base with 3 enforcer guards and get less than 50% damage and totally flattening a base as "intended" then yep it defiantly done it job, I've seen over powered ships in this game before but this is gone way overboard..As for the changes i personally didn't build one because of the changes to the hull that were going to happen after the raid.
  • King Pin
    King Pin
    Strike-force Captain
    Joined Oct 2013 Posts: 772
    Love how Kixeye is now deciding for us what we can and can not do with hulls we have won and built. Players have always looked for ways to make hulls and weapons work outside there intended use, it's called being a pirate.Sad we no longer can think outside the box when we play.Now that Kixeye has decided to become a dictatorship.
  • xwolf1
    xwolf1
    Unicorn Overlord
    Joined Dec 2013 Posts: 11,055

    Half the community says it sucks. Half say its op.

    Not as op as some of the hulls of the past but not as terrible as when it was released now.

    Officially retired 11/11/17


    Semi active as of 7-3-2019
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