With next week's deploy, we will be rolling out a new system called the Foundry. This system will allow players to catch up on select hulls they may have missed and improve hulls they currently own through a crafting process.
We are finishing up the fine polish on this feature at this time but it is scheduled to go out in the next release on Thursday.
Let's take a look.
The new Foundry system is a way for players to earn hulls and hull upgrades by gathering fragments and crafting hulls.
You can access the Foundry by clicking the button on the action bar right-hand corner of the HUD.
From here, you can see which hulls are available for crafting in the Foundry. Each hull type is segmented into different categories and different tech tiers within those categories. Currently, the two types of hull available are Siege and Skirmish, but more categories will be added over time. These classification of hull types will be present in all hulls in the game to help players identify which hulls are useful for which tasks and targets in the game.
These categories will be useful in determining which type of hull is useful for which type of target. Currently, the hull types we are creating fall into the following categories:
Skirmish - Good vs Armadas and other Fleet v Fleet combat
Assault - Good vs. Mixed targets, but with Assault Deflection over Siege Deflection
Siege - Good vs. Drac bases & Mining Bases
Garrison - Good vs. PVE Guarded bases (but with Siege Deflection over Assault Deflection
Conqueror - PvP class hulls
Defender - Base Defense Hulls (Behemoths, etc.)
Opening the Foundry, you will see which hulls are available. Here is an example from a low-level player who has just started the game:
This window shows which hulls are available to craft.
A NOTE ON TECH TIERS
You’ll notice that hulls are tiered by tech level. In this example above, the tiered tech improves with each hull. The Dreadnought is a good “starter” hull, so it is considered Tier 1. Next, the Vindicator and Crusader are considered tiers 2 & 3, respectively. These are excellent for catching up on possibly missed tech from previous events and server as a middle ground between the starter and the modern tech. Tier 4 is the Centurion and is the most recent tech available. More tiers will be introduced over time as more content is added to the game.
How to use the Foundry
Clicking the icon to Unlock the hull will open a crafting window that indicates which parts are needed to craft this blueprint.
Clicking the “Details” button will show the blueprint’s stat block.
There are different parts that need to be collected to craft this item.
Fragments can be earned from defeating specific World Map targets. Component blueprints may be earned in the Forsaken Missions, events, campaigns, etc.
You can use the “Go To Map” button and the “Find Target” button to locate the correct targets to collect Fragments.
New feature: Clicking on a target that can possibly reward Fragments will now show an Intelligence Report to indicate details about the target as well as possible rewards.
Once a part has been collected, it will be indicated via check mark.
Once all parts have been collected, you will be able to craft this hull.
If you already own the hull blueprint and/or associated components, then the next available tier will be unlocked for crafting. You may also retrofit these hulls using the Foundry.
We have split the process of retrofitting between components (specials, weapons, and armor) and hulls. The Retrofit Lab will still be the place to upgrade components but now you may use the Foundry to retrofit hulls.
It is important to note that all older hulls in the Foundry, once crafted, will begin play at their maximum retrofit level! From this point, all additional retrofits made in the Foundry will build upon these base stats. Hulls that have not had a retrofit level prior to this system may be retrofitted via the Foundry.
Each set of hulls in a category receive the same retrofit bonuses.
What do you think? Leave your (constructive) comments below!
Stay frosty, Captains!