This is the same opinion most of us BP players and a majority of WC players see. I think the games are dying to allow WCRA to flourish without hangups of end gamers keeping their old accounts. also killing servers for the new game as well
im starting to wonder if kixeye just isnt tired of Vega and is wanting to kill this game off on purpose to bring out some new shiny mobile friendly game...and the only way to get the player base to do it is to remove this one. But a bigger question, who is really the fool? a company that does the same formula with backyard monsters, battle pirate, vega conflict....or the idiot players who keep falling for the same strategy? ill say this much, after this if they dont fix this game or let it die --ill never play another game by kxeye
Paul, because you don't admit your fail and accept player's ideas, VC will die and alot off KIXEYE employes will be fired. Think about others, for once.
Paul, because you don't admit your fail and accept player's ideas, VC will die and alot off KIXEYE employes will be fired. Think about others, for once.
He dont care he has made his money from this game hence why he is killing it now
Paul, because you don't admit your fail and accept player's ideas, VC will die and alot off KIXEYE employes will be fired. Think about others, for once.
He dont care he has made his money from this game hence why he is killing it now
Honestly, I don't actually see a lot of people leaving. I hear about it a lot, and a few players who were already thinking of leaving due to RL will be pushed into it, but the VAST majority will keep playing. You know it, I know it...and most importantly...Kixeye knows it. And yeah, they'll make more money in the long run. VC is not going to die. If a bunch of older players leave, new ones will join to make up for it and they will be more than happy about it. I have no doubt newer players will be happy to fill the void left by older players. And they'll spend more than enough to compensate for the income Kix may lose from those that quit.
y'all need to quit crying. There's more butthurt in this forum than in sector chat right now. If you don't like it, don't play it. Black market has butthurt cream for only 10 BA if you need it.
If you don't complain about the hole in the ceiling, no one's going to fix it.
Learn and listen for the signs! Protect your games from the P2W Plague!
Someone might want to get that left nut checked out, it looks like you've got a lump. On a more serious note: who the hell was the guy who hit the shaft, just how many people participated in this glorious picture?
Someone might want to get that left nut checked out, it looks like you've got a lump. On a more serious note: who the hell was the guy who hit the shaft, just how many people participated in this glorious picture?
Denizen that was ICU lol they came for some fun and tbh there wasent many ppl involved lol
Over the last few days, I've been collecting and collating some of your responses to the great rebalance. I promised an explanation from the person in charge of these changes, and here it is. I've rephrased the questions somewhat, but I feel it keeps the original spirit.
For those of you who don't know who he is, Paul Preece is one of the original founders of KIXEYE, and original creator of Battle Pirates.
Blue is me, Orange is Paul.
What is the point of this change?
To find the reason for the changes we have to go back in time, to when VC was first created. When KIXEYE first imagined VC it was as a space themed version of a PC game we had previously created called Battle Pirates. It’s not in our DNA to simply clone games, even one of our own, so we purpose built VC from the ground up as a true PC space game. In the process creating a bunch of new features such as combat strafing, hull classes, weapon arcs, planets, moving PvE fleets, interception, wormholes, shields, mines, asteroids and factions. As is often the case when creating new things, some of them work well, some… not so well. We’ll come back to the not-so-well bit in a minute.
At the same time as we were launching VC on PC, games were exploding onto a different device entirely: the phone. As VC was our latest and greatest game we decided to create a mobile version of it as our first proper excursion onto the mobile platform. We also decided that the mobile version of VC was not going to be a different game, dumbed down for mobile players, it was (and is) the exact same game as the PC version. Mobile players coexisting and competing with PC players in the same universe. Which is pretty cool and, as far as I’m aware, unique among realtime MMO games.
Mobile has since gone on to become the largest platform for VC. However, designing and supporting an identical game across platforms that are so different in size, power and accessibility is not without its tradeoffs. Some aspects of the original PC game work well on mobile, some not so much.
And this is where we catch up to today, or rather five months ago, when KIXEYE started to put some serious thought into addressing the areas of VC that were not working well.
To you, the long time players, the game feels good as it is. It doesn’t feel broken or badly out of shape. You like playing the game - if you didn’t you wouldn’t have continued playing it month after month. And yet here am I saying it needs fixing. Well... we’re both right. As it turns out, you guys (and gals) are pretty unique. Out of the millions of people who have played VC, it really connected with a small, select subgroup of those people (you) who really enjoyed playing VC day after day, month after month. The majority of people didn’t find what they were looking for in VC and simply stopped playing. For those people, VC failed. It failed to be fun. It failed to be engaging day after day.
And there lies the catch-22. Some of the aspects of the game that appeal to the current player base are the exact same aspects that frustrate or overload new players. To improve the experience for new players, and to grow VC, we have to alter the game to make it more attractive to new players. Sometimes, after considering all other options, this includes altering the game in a way that frustrates the current player base.
We do not want you thinking that you are not important to us. Long time players are the lifeblood of the game. In many ways you are the game. However for VC to grow and entertain a new generation of players it must change and adapt. Ultimately we feel the result is worth the effort.
Paul Preece
Founder, KIXEYE
Who in the dev team came up with this? They should be fired/stabbed/[Insert terrible thing here]:
That would be me. As a huge fan of VC I want to see the game reach the highs I know it can. I returned to the game as Creative Director back in August, and while the current situation is definitely a low point, the features the team are currently working on are some of the most exciting I’ve seen in any of our games.
You’re removing the ships individuality/variety:
We’re putting together another post to address this in more detail and with more data.
You’re dumbing down the game, I like complexity.
The game is getting more simple with regards to ship speeds, that is true. However there are different kinds of complexity. Speed is a very important stat. So important that it can override nearly all other stats except for Range. When that happens the game actually loses a ton of complexity, as the number of meaningful combat stats drops from many to few. Bringing more consistency to hull speeds should return more complexity than it takes as the number of meaningful stats increases. Over time, we expect more hull classes to become useful to more players.
You’re only doing this for the money:
This specific set of changes will most likely lose us money in the short term. We know we’ve lost the confidence of players by moving the goalposts and it will take time to rebuild it. None of the changes are designed to make money, they are designed to improve the accessibility of the game by better defining the meta.
How can I feel safe investing time/money into the game when you can just change everything in a heartbeat?
We decided the best approach was to get all the disruptive changes out in one go. To just rip the band-aid off. More disruptive in the short term but it sets us up to be more consistent in the longer term. One of our key goals for the future is to increase the longevity of ship builds across all classes. It is vital to the health of the game that ships have long, useful lives.
LXC: Ok, this was Scarlett. Credit where it's due.
Based on currently available information, it appears that several fleet repair times will actually be going up (https://www.kixeye.com/forum/discussion/617254). Is there something we’re missing?
The hull repair change will significantly shift the meta of ship design towards lower armor, high damage ships. As it does ship repair times will fall. We are planning on providing some assistance to players to help them adjust their equipment to the new meta.
In the examples linked to above many of the ships have traded weaponry for armor and shields, which is the current meta. Those ships should now downgrade their shields and armor and take more weapons. As they do their repair times will drop. We will be monitoring builds to make sure this happens.
Note, the ISC / Cruiser Armor bonus is ‘repair free’. An ISC ship with a 30% Armor bonus is not charged repair for the additional armor points.
Paul is currently asleep, (and I'll be off shortly), but please leave your comments and questions below, and either he or I will get to them when we can. We read everything, so don't just link your previous forum thread. Remember that this is my bosses bosses boss, so keep it on topic and constructive.
@Paul Preece ... With all due respect "Admin" ... **** your own **** off your ****! ......... this is UNACEPTABLE!!!
YOU MAKE CHANGES DURING EVENT (CONDOR RIOT), THAT IS NOT NICE!!! [AND EVEN YOU SAID YOU CANNOT MODIFY ANYTHING WHILE EVENT]
AREAS WHERE KIXEYE IN VC NOT WORKING WELL? ... WELL TRY FIX YOUR OWN SERVERS THEN, THEY ARE A MESS, LAGS, DISCONNECTIONS...MUCH MORE.......
YOU MAKE THE UNIQUE ABILITIES OF EACH SHIP (EAGLE FRIGATE NICE STRAFE SPEED) (DREAD HUGE BUT HEAVY WARSHIP) (ZEAL STRAFE SPEED A BIT MORE [10M/S]) (APOCRYPHA FASTER THAN VEGA AND RAPTURE FASTER BUT LESS HEALTH) (CARRIERS WITH NOW 200M/S ¿REALLY? REALLY??!!?
CARRIERS WERE ALWAYS A SAFER, BUT NICE OPTION TO COMBAT, YOU KNOW, BUT DRONES ARE EXTREMELY EASY TO KILL ... NOW YOU NERFED SPEED ._. (SINCERELY THEY WERE SLOW, YOU KILL IT EASY, NOW YOU KILL IT IN A GOLDEN PLATE, "HEY ENEMY, KILL MY CARRIER) ._." IF AT LEAST DRONES WERE MORE HEALTHY .... THEY DIE WITH ONE GLADIUS SHOOT AND NOT ONLY 1, I HAVE SEEN A GROUP OF 4 BOMBER SQUADRONS DIE IN SAME TIME, REALLY EASY ... NOT NEED MORE SCIENCE ....
YOU DO THIS FOR MONEY, LOSE IN SHORT TERM, BUT HUGE BOOST IN LONG TERM, PLEASE, I AM NOT A KID, I KNOW HOW THIS WORKS PERFECTLY!!!
MORE IMPORTANT, YOU KILLED THE WHOLE SHIELD SYSTEM, 90% FOR METHAPHASE?! PAUL!!! REVIEW THIS BIG ERROR, METHA MAKES PROTECTION TO ALL CLASS WEAPONRY, NOW, WE JUST PUT METHA AND WE GO WITH BEST PROTECTION AGAINST WHATEVER WE WANT ... -.-" THIS IS MERELY STUPID!!!
ALL YOU NEED TO ADDRESS IS THIS LIST:
-STEAM AS NOT THE ONLY PLATFORM AVAILABLE, MAKE A EXE INSTEAD, IS EVEN MORE POWERFUL AND NOT NEEDING TO HAVE A "GAME CLIENT" THAT REALLY SUCKS! -PAYMENT, WE WANT COINS WE BUY, NOW IN STEAM THEY COST TOO MUCH!!! ABOUT 30% MORE THAN JUST PAY IN FB OR KIX PAGE!!! -FIX YOUR SERVERS, I WILL NOT BE SAYING AGAIN!!! DISCONNECTION WHILE IN BATTLE (AND EVEN SAY THAT IT CANNOT CONNECT FOR MAX NUMBER OF PEOPLE IS SEEING YOUR BATTLE (WHEN YOU LOSE YOU GETS AS A STUPID PERSON FOR YOUR WORST PERFORMANCE EVEN WHEN YOU HAVE ONLY 1-2 SHIPS TO KILL) -I LIKE THE REPAIR TIMES FIXED, WE WANT ACTION, NOT 1-2 HOURS TO REPAIR FOR WEEKS -.-""" I WILL THANK FOR THAT ... -15 DAYS FOR A SHIP? ISN'T NICE, MAX 10 OR 13 DAYS NOTHING MORE ....
ONLY JUST ONLY AFTER YOU ADDRESS THAT, WE CAN PROCEED, BUT NOT MAKING CHANGES TO STUPID ONES, THINK BEFORE CHANGE... MAKE BETA-OPEN WITH ALL SHIPS AND BPS, AND COINS TO CHECK IT, PEOPLE MUST SAY IF WE AGREE OR SOMETHING WE FAILED.............. MAYBE WON'T BE READING THIS MR- PAUL, BUT I WOULD EXPECT YOU WILL MAKE SOMETHING WITH THIS, ALWAYS THINK IN YOUR PLAYERS BEFORE IN THINK IN YOUR GAME, BECAUSE A DEAD-END GAME IS A DEAD-END GAME ........
AH, ONE THINK MORE .... YOU MAKE THE SHIELD SYSTEM BROKE WITHOUT ANY GOOD REASON, THEY WERE NICE AS THEY WERE (BUT MASS SHOULD BE A BIT REDUCED FOR RECHARGABLE SHIELDS...
P.D: ONLY IF YOU READ UNTIL END, I WILL WRITE YOU, SORRY, BUT LET ME GIVE MY ANGRY AND SAD BECAUSE MY UNIQUE SHIPS (EAGLE AND FEW MORE EXPERIMENTAL SHIPS, YOU BROKE MY SYSTEM SINCE I LOVE MAKE RARE BUILD COMBINATION NO-ONE USES JUST FOR FUN) AND FOR SAYING ABOUT THE **** **** YOUR ****........ WELL, YOU SHOULD DRINK WHAT IT MIXES ......... DRINK IT AND DIE FOR THE SAKE OF VEGA .... BUT AGAIN, SORRY, I NEED SPARE MY ANGRY AND HOPELESS WITH SOMEONE, NOTHING BETTER THAN THE CM's, CS's, DEV's, AND SPECIALLY.....YOU THE CREATOR OF THE DEAD-CONFLICT GAME ....
SO AGAIN I SAY, SORRY, BUT TRY UNDERSTAND TO ME WHAT I FEEL OF THIS CHANGES.... MR- @Paul Preece
Sorry would not let me post under the quote bubble.
Your talk about making raid changes is a known issue in BP. one example not needed to be proved, because both CS and CM Doomrooster (in the forums ) admitted it. June's raid, there was like a 500% jump in damage. Tickets were sent, the CS response was and i quote "There were changes done to promote engagement" Ok, How many asked for more B'slapping? CM doomroosters response in the raid discussion thread for junes raid was a killer "The raid was adjusted, Because an Edge Group of players were gaming the target" Isn't Gaming a target, finding the path of least resistence? Or less damage in this case? The translation everyone saw was this. People found a easy way and we adjusted it, so the rest of you could take up the slack. Either way i'm pretty sure it was illegal, as moving the goal posts that much in the midst of a raid is not a sound decision
every one listen to me, go on vega strike, quit, dont log in for a week, let there servers drop dead compleatly, then paul might listen,
What you are talking about, they could weather. You'd have to walk and expect to not come back, for them to take notice. I'm not talking a boycott, i'm talking about willing to completely walk away, if no change is made. I'm talking, willing to leave the game and friends behind to save the game.
But they've lost so many by now, they'd probably just shut down the servers, as fix things. Which is exactly what they want, as closing a dead server is easier (less payoffs and law suits) as closing a populated server. good luck with it though
He dont care he has made his money from this game hence why he is killing it now
Protect your games from the P2W Plague!
On a more serious note: who the hell was the guy who hit the shaft, just how many people participated in this glorious picture?
So is that it now or can we expect to be f****d over again in terms near future?
Denizen that was ICU lol they came for some fun and tbh there wasent many ppl involved lol
But they've lost so many by now, they'd probably just shut down the servers, as fix things. Which is exactly what they want, as closing a dead server is easier (less payoffs and law suits) as closing a populated server. good luck with it though