Has the build time be set for the new hull and gun yet?
50% BASE evade rate on the punisher.. just wow.. that makes almost well everything kinda pointless to shoot at it. You thought an HC was hard to hit. With that base evade, and resists. its going to be a beast.
"Level A Convoys (for levels 80+) - Defeat 3 different World Map targets from Set A to spawn a Mega-Hull boss target."
I'm sure I read somewhere on the forum previously that Level A sets would be changed to 5 World Map targets, please could you confirm one way or the other.
I don't get the new weapon. It's stats are not as good as the arbalest, unless I'm missing something. Yes, the new weapon weighs about half as what the arbalest weighs, but it also does less than half the damage.
"Level A Convoys (for levels 80+) - Defeat 3 different World Map targets from Set A to spawn a Mega-Hull boss target."
I'm sure I read somewhere on the forum previously that Level A sets would be changed to 5 World Map targets, please could you confirm one way or the other.
Thanks
It was supposed to change to 5, but there wasn't enough time so it is, confirmed, 3 targets.
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Hopefully it will be 3 targets. More targets = More seat time, and I also doubt that they will be easier if they split them up into 5 targets as previously claimed.
I think the question on everyone's minds is...what happened to the ship build tokens? Kix has done little to address build times overall...tokens were the only partial solution and now we are 2 months without them.
What I don't see are the build times. The repair times look good.
If you built five of them with 10 of the new rail guns each, you're looking at 2 hours repair for each ship, or 4 per hull, 20 for a fleet which would be a step in the right direction for repair times. However, when you start adding in the armor and specials, it's going to be another 30+ coin fleet to repair.
If Kixeye really wants to do something good that is long overdue, reduce the repair times on specials by 50% across the board.
Punisher might be hard to kill, but it looks quite underpowered in the weapon department right now. Consider the mirror match, with no defensive specials or armour. ~1320 base damage. Then 60% ballistic resists and 60% penetrating resists bring that down to 528. Then deflection brings that down to 28. What about a carrier? Without specials or armour, a little damage can be done, so let's get sensible and consider a build with specials at ~70% resists. Then that's 396 before deflection, minimum damage again.
And it only has 10 weapon slots.
A modern ship with defense specials is never going to take more than the minimum damage, whatever it is, from this thing.
What am I missing?
"Best of luck, Captains! And may the odds be ever in your favour..."
Raids Boycotted: Hellstrike, Lightning Carrier, Enforcer, Neptune- and at this rate, the entire upcoming Reaver raid series.
Nope, it's spread. which means evade does not apply. It also means that stacking ships is a terrible idea.
This is not an accuracy based weapon. Ergo, on base defense fleets, it has the potential to force attackers to not cluster ships together. Which makes base defense once again viable if you can hit 20M points in the raid.
Has the build time be set for the new hull and gun yet?
50% BASE evade rate on the punisher.. just wow.. that makes almost well everything kinda pointless to shoot at it. You thought an HC was hard to hit. With that base evade, and resists. its going to be a beast.
"Level A Convoys (for levels 80+) - Defeat 3 different World Map targets from Set A to spawn a Mega-Hull boss target."
I'm sure I read somewhere on the forum previously that Level A sets would be changed to 5 World Map targets, please could you confirm one way or the other.
Thanks
Having trouble submitting a ticket? Try this link.
I cannot discuss your account ban. Don't ask.
where are the math grinders?
What's up with that Doom?
-500 assault and siege deflection
-17 base combat speed
Not overpowered at all. Heavy cruisers don't seem so heavy anymore.
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If you built five of them with 10 of the new rail guns each, you're looking at 2 hours repair for each ship, or 4 per hull, 20 for a fleet which would be a step in the right direction for repair times. However, when you start adding in the armor and specials, it's going to be another 30+ coin fleet to repair.
If Kixeye really wants to do something good that is long overdue, reduce the repair times on specials by 50% across the board.
No accuracy on new arbalest. Just spread. Not an accuracy based weapon == evade is uesless.
And it only has 10 weapon slots.
A modern ship with defense specials is never going to take more than the minimum damage, whatever it is, from this thing.
What am I missing?
"Best of luck, Captains! And may the odds be ever in your favour..."
Raids Boycotted: Hellstrike, Lightning Carrier, Enforcer, Neptune- and at this rate, the entire upcoming Reaver raid series.
First played: Shortly After Revenge Raid 2
This is not an accuracy based weapon. Ergo, on base defense fleets, it has the potential to force attackers to not cluster ships together. Which makes base defense once again viable if you can hit 20M points in the raid.
Will specials and crews that reduce spread affect the new drac arb rail gun? I.e. Rangefinder
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Also as I don't see it in base yet to preview ship builder what are the build times for the associated new hull and weapon.