Official Jan Pre-Raid Discussion (Merged Thread)

  • Kalmar1974
    Kalmar1974
    Minor Nuisance
    Joined Nov 2011 Posts: 165
    Could we get the count on scatter guns bumped to 10 redeemable, and possibly some explanation of why Tokens aren't being offered? If they aren't still being considered. The addition of charon and styx torps would be a good add considering that the banshee and Tiger shark were in the hull raid.
  • ChinseMan
    ChinseMan
    Skilled Warrior
    Joined Nov 2015 Posts: 570
    Please add TIGERSHARKS!!!
  • Keith_W048
    Keith_W048
    Potential Threat
    Joined Dec 2013 Posts: 69
    Once again another raid that give us a few hours of play time before we are capped out of items to get . What has happened to Tokens , regular speed upgrades , and more access to cobra scatter guns . Now another  waste of time on the vanguards for the hope a blue print will drop for a rare haul or items that you do not use . No one wants the Death Scythe. Bring back the Cobra Scatter guns at least they are useful. Let us build a second or third tiger shark fleet . I have had the other speed upgrades the Nuclear Accelerators and Interception system  for ever now but have not seen the regular speed upgrade offered in over a year or more maybe even 2 years now . Tokens at least if you didn't like the prizes or had the raid prizes already you had something good to go after  something you could / would use . Looks like ill have to find something else to spend my money on this month . Thank you Kixeye for another disapointment
  • LEAD_WEIGHT
    LEAD_WEIGHT
    Strike-force Captain
    Joined Jun 2012 Posts: 628
    Tier 1
    Siege Battery 1/2
    Nova Storm
    D2-S
    D2-P
    D2-U
    Nova  Storm

    Tier 2
    Nuclear Accelerator 
    Siege Targeting
    Resonance Battery
    Incendiary Shells 
    D3-P
    D3-U
    D4-U
    D3-E
    D4-E
    Dante's Nova  Storm

    Tier 3
    Buzzard Missile
    Siege Battery 3
    Strike WarHead
    D4-P
    D5-U
    D5-E


    Tier 4
    D5-R
    Scythe
    Death Scythe 
    Styx
    Charon



  • Boater
    Boater
    Skilled Warrior
    Joined Nov 2013 Posts: 382

    Also as I don't see it in base yet to preview ship builder what are the build times for the associated new hull and weapon.

    5 days 12 hr to build ship 10 hrs for weapon
  • virego
    virego
    Strike-force Captain
    Joined Dec 2013 Posts: 727
    virego said:
    The new hull looks pretty amazing with it's base stats (dat pierce buff tho...), but I find the new weapon to be a touch underwhelming... It's kinda like the arb's little brother, while I do initially see some minor DPS improvements it has the same range as the arbs which means it's outranged by every other end game weapon, I think an extremely mild range buff is in order, and possibly a ballistic bypass to counter the ridiculous defenses most hulls have nowadays.
    do u know what is that pierce?
    pierce is an attribute that allows a projectile to pass through it's target and damage additional targets along it's flight path, the buff on this hull increases how far the projectile will damage targets.
    image
  • thedragonslay3r
    thedragonslay3r
    Incursion Leader
    Joined Jan 2014 Posts: 1,331
    There is a discrepancy on the picture posted in the announcement thread and the ones attached for the Punisher. In the posted image, it shows 500/500 Assault/Siege Deflections. But on the attached images, it shows 300/600 Assault/Siege Deflections.

    Posted image:



    Attached Image 1:


    Attached image 2:


    "We shall defend our island, whatever the cost may be, we shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender." -Winston Churchill

    “We can throw stones, complain about them, stumble on them, climb over them, or build with them.” - William Arthur Ward

    "I get my tech. I do it for free. Kix ain't go no strings on me. Weeee!" -thedragonslay3r
  • Grumpy Pirate
    Grumpy Pirate
    Unicorn Overlord
    Joined Nov 2012 Posts: 3,339
    edited 12 Jan 2016, 6:41PM
    No tokens = No raid for me :smile:

    However seen as one of my ally mates was asking, i'd like to know if the build time for the drac rail gun is shorter than the regular arbalest because it has a uranium cost attached to it?

    That will impact a lot of peoples decision to go and get one if it does I feel, so it needs to be answered before the raid starts.
  • Admiral_BloodHound
    Admiral_BloodHound
    Skilled Warrior
    Joined Feb 2013 Posts: 442
    They have reduced the build time of the arbalest.

  • CT the legend
    CT the legend
    Minor Nuisance
    Joined Jan 2015 Posts: 223
    nice to see apoc mortors there and the new hull looks very op but the weapon looks a little underwhelming on paper and lacks range of harrier or bomber which makes me  think that drac carriers will still be in charge

    Retired from BP 
    Bloodravenfavian said "but one cant know w/o checking. And someone's "word" on the web is as useful as a penny in an Apple store.

  • Slither_xSFx
    Slither_xSFx
    Skilled Warrior
    Joined Jan 2012 Posts: 300
    If the punisher has a 40% increase in range. What is it with nuclear accelerators with the new gun or arb? And yes I'm lazy
  • Stormlance
    Stormlance
    Strike-force Captain
    Joined May 2013 Posts: 923
    edited 12 Jan 2016, 6:44PM
    So the Punisher needs a name change, when it comes to damage - can take it but can't deal it
    I really do not need another supertank, disappointed with the new hull - weapon
    “Life is not what we live; it is what we imagine we are living.”

  • CM DOOMROOSTER
    CM DOOMROOSTER
    KIXEYE Community Manager
    Joined Jan 2014 Posts: 4,939
    edited 12 Jan 2016, 6:44PM
    There is a discrepancy on the picture posted in the announcement thread and the ones attached for the Punisher. In the posted image, it shows 500/500 Assault/Siege Deflections. But on the attached images, it shows 300/600 Assault/Siege Deflections.


    Please ignore attached images. They are generally added while I am working on the post as placeholders, prior to final tuning. The images posted in the briefing are correct. 
    If you have technical questions, please submit a ticket here.

    Having trouble submitting a ticket? Try this link.

    Not sure about the rules

    I cannot discuss your account ban. Don't ask.
  • thedragonslay3r
    thedragonslay3r
    Incursion Leader
    Joined Jan 2014 Posts: 1,331
    If the punisher has a 40% increase in range. What is it with nuclear accelerators with the new gun or arb? And yes I'm lazy
    The same as SCX/Crusader/Templar/Goliath/(non Gamma)Behemoths. With Nuclear Accelerator + 50 Range Ballistic Weapon = 95 range.
    "We shall defend our island, whatever the cost may be, we shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender." -Winston Churchill

    “We can throw stones, complain about them, stumble on them, climb over them, or build with them.” - William Arthur Ward

    "I get my tech. I do it for free. Kix ain't go no strings on me. Weeee!" -thedragonslay3r
  • War_Pig277
    War_Pig277
    Minor Nuisance
    Joined Dec 2012 Posts: 204
    Tokens were the best prize in the raid. And again are left off. Seems the "Team" are stubborn teenagers who simply must have their way. Tokens would make the community happy but we cant have that now can we.
  • crazyjr2
    crazyjr2
    Incursion Leader
    Joined Jun 2014 Posts: 1,039
    bob.okker said:
    No Tokens? 
    No tokens. Sorry. 
    I knew they would not be in, anything that helps players is removed. TLC's RIP Tokens RIP
  • CM DOOMROOSTER
    CM DOOMROOSTER
    KIXEYE Community Manager
    Joined Jan 2014 Posts: 4,939
    virego said:
    do u know what is that pierce?
    pierce is an attribute that allows a projectile to pass through it's target and damage additional targets along it's flight path, the buff on this hull increases how far the projectile will damage targets.
    Correct. You can read more on this stat here
    If you have technical questions, please submit a ticket here.

    Having trouble submitting a ticket? Try this link.

    Not sure about the rules

    I cannot discuss your account ban. Don't ask.
  • thedragonslay3r
    thedragonslay3r
    Incursion Leader
    Joined Jan 2014 Posts: 1,331
    There is a discrepancy on the picture posted in the announcement thread and the ones attached for the Punisher. In the posted image, it shows 500/500 Assault/Siege Deflections. But on the attached images, it shows 300/600 Assault/Siege Deflections.


    Please ignore attached images. They are generally added while I am working on the post as placeholders, prior to final tuning. The images posted in the briefing are correct. 
    Ok, thank you.
    "We shall defend our island, whatever the cost may be, we shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender." -Winston Churchill

    “We can throw stones, complain about them, stumble on them, climb over them, or build with them.” - William Arthur Ward

    "I get my tech. I do it for free. Kix ain't go no strings on me. Weeee!" -thedragonslay3r
  • Specialist aka Specs
    Specialist aka Specs
    Unicorn Overlord
    Joined Nov 2012 Posts: 9,395
    Apoch mortars are pretty crap now and useless against the rush and uber range fleets, i would also like to see more of the missles turrets offered again (at reasonable prices), but I dont think it will happen.
    We can see you have never bothered to try to work in a proper layout  :)

  • Youngman300
    Youngman300
    Strike-force Captain
    Joined May 2012 Posts: 869
    I need the siege battery.. so thanks for that. Going for gales and the Siege battery. I don't need a new OP hull, or an arbalest redo. Pissed about not offering tokens, so I won't spend a dime.  
    Your time is limited, so don't waste it living someone else's life. Don't be trapped by dogma - which is living with the results of other people's thinking. Don't let the noise of others' opinions drown out your own inner voice. And most important, have the courage to follow your heart and intuition.

  • Aseoph
    Aseoph
    Minor Nuisance
    Joined Nov 2010 Posts: 264
    If the punisher has a 40% increase in range. What is it with nuclear accelerators with the new gun or arb? And yes I'm lazy
    Range would be about 105
  • thedragonslay3r
    thedragonslay3r
    Incursion Leader
    Joined Jan 2014 Posts: 1,331
    edited 12 Jan 2016, 8:31PM
    Aseoph said:
    If the punisher has a 40% increase in range. What is it with nuclear accelerators with the new gun or arb? And yes I'm lazy
    Range would be about 105
    Nope, +40% hull range + Nuclear Accelerator's +50% x 50-range Arbalest/Drac Railgun = 95.
    "We shall defend our island, whatever the cost may be, we shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields and in the streets, we shall fight in the hills; we shall never surrender." -Winston Churchill

    “We can throw stones, complain about them, stumble on them, climb over them, or build with them.” - William Arthur Ward

    "I get my tech. I do it for free. Kix ain't go no strings on me. Weeee!" -thedragonslay3r
  • Charlie Pugwash
    Charlie Pugwash
    Unicorn Overlord
    Joined Feb 2013 Posts: 2,576
    edited 12 Jan 2016, 6:49PM
    Aseoph said:
    If the punisher has a 40% increase in range. What is it with nuclear accelerators with the new gun or arb? And yes I'm lazy
    Range would be about 105
    50*(1+0.5+0.4)=95. Same as saders, less than G-Behemoth. (Which is 100.)
    • "Best of luck, Captains! And may the odds be ever in your favour..."


    • Raids Boycotted: Hellstrike, Lightning Carrier, Enforcer, Neptune- and at this rate, the entire upcoming Reaver raid series.

    • First played: Shortly After Revenge Raid 2

    image
  • crazyjr2
    crazyjr2
    Incursion Leader
    Joined Jun 2014 Posts: 1,039
    What I don't see are the build times. The repair times look good.

    If you built five of them with 10 of the new rail guns each, you're looking at 2 hours repair for each ship, or 4 per hull, 20 for a fleet which would be a step in the right direction for repair times. However, when you start adding in the armor and specials, it's going to be another 30+ coin fleet to repair. 

    If Kixeye really wants to do something good that is long overdue, reduce the repair times on specials by 50% across the board.
    I added the times to the briefing just now.

    Punisher: 5d 11h 53m 25s
    Railgun: 10h 43m 25s
    Next question, Will uranium be required for building?

  • Aseoph
    Aseoph
    Minor Nuisance
    Joined Nov 2010 Posts: 264
    Aseoph said:
    If the punisher has a 40% increase in range. What is it with nuclear accelerators with the new gun or arb? And yes I'm lazy
    Range would be about 105
    Nope, 40% hull range + Nuclear Accelerator's +50% + 50-range Arbalest/Drac Railgun = 95.
    50 x 1.5 x 1.4 = 105... do your maths again
  • Slither_xSFx
    Slither_xSFx
    Skilled Warrior
    Joined Jan 2012 Posts: 300
    If the punisher has a 40% increase in range. What is it with nuclear accelerators with the new gun or arb? And yes I'm lazy
    The same as SCX/Crusader/Templar/Goliath/(non Gamma)Behemoths. With Nuclear Accelerator + 50 Range Ballistic Weapon = 95 range.
    I get all that. My question was in addition to these. The Punisher also adds 40% range...So it is more than 95. So if its 105 as another stated. Is that the longest range out right now? Or the drac carrier with the chaining?
  • Slither_xSFx
    Slither_xSFx
    Skilled Warrior
    Joined Jan 2012 Posts: 300
    Well thats bogus.
This discussion has been closed.