January WIP Official Discussion

  • Quartzeagle
    Quartzeagle
    Minor Nuisance
    Joined Aug 2011 Posts: 159
    the crafting of blue prints sounds cool. coing a whole fleet for vxp does not. as far as the armadas, we complain now that there is not enough 60,s now kixeye is coming out with a higher level armada? does this mean level 60 armadas will be obsolete? For example I remember a day when level 27's and 40 strongholds were all over the place. and lets not forget the level 65 strongholds are hard to come by now days. not everybody can do 85's. 
    Sectors visited - 338, 409,169, 499, 389, 435, 308, 373, 284, 304, 291, 6
  • AnEyeForAnEye
    AnEyeForAnEye
    Unicorn Overlord
    Joined Feb 2014 Posts: 7,191
    Pretty sure crafting will be finding all the needed shard for a BP and then researching/crafting it  with a huge U cost to unlock it.
  • carl.wear.3
    carl.wear.3
    Unicorn Overlord
    Joined May 2013 Posts: 6,696
    Pretty sure crafting will be finding all the needed shard for a BP and then researching/crafting it  with a huge U cost to unlock it.
    So its just like back in the old days trying to find all the BP parts to weapons but without a LB crew to make it easy?
  • Dark Lord Chuckles
    Dark Lord Chuckles
    Unicorn Overlord
    Joined Jun 2011 Posts: 3,230
    Meh...really disappointed.
    Yes, I'm back to playing this game. Someone shoot me.
  • GoBigOrGo Home
    GoBigOrGo Home
    Skilled Warrior
    Joined Sep 2014 Posts: 325

    Just another month of trying to baffle us with bull5#!%.
    Dazzle us Kix.
    Half build and repair times across the board.
    Drop six armadas of level 60 and keep them respawning every 5 mins. That is the kind of baby steps you need at this point.

  • jcatalano
    jcatalano
    Strike-force Captain
    Joined Jun 2013 Posts: 776
    hopefully all new fm prizes arent tossed into elite again.
  • bort
    bort
    Unicorn Overlord
    Joined Oct 2011 Posts: 8,257
    edited 5 Jan 2016, 8:28AM
    bort said:
    -snip-
    you need to remember there's a difference between have to do, and want to do.

    I don't even have 14 small refits that need to be done given you'll likely need the exact same fleets as last raid. And the raid before.

    i'm still not sure why you'd need 5 carriers either. unless you're building variations.
    You raise an interesting point on the first line.  I view those refits as being FAR more important than the carriers.  The boats that I want/need to refit are what carried me through the last raid, but it was a hell of a struggle, and I believe they need to be embiggened a bit in both armor and damage capacity.  The bombers look like they're going to be fun, but as the saying goes: you dance with the one who brung ya.
    That's how i'd generally proritise - stuff you are fairly sure is going to work comes first. Nice to have comes second.

    Although if you're not coining, you dont put a whole lot of armor on much except tanks. Maximum damage though, yes.
  • Grumpy Pirate
    Grumpy Pirate
    Unicorn Overlord
    Joined Nov 2012 Posts: 3,339
    No I meant stuff that could use R10. Maulers, Battleships, DNXs, SCs, etc.
    I know what you meant, I still stand by my comment though, any future retrofits will likely have a massive uranium cost attached to them now - for that reason I don't want to see any more retrofits added for the time being.
  • dna92
    dna92
    Skilled Warrior
    Joined Jul 2013 Posts: 305
    I only have ones ask please don't let the new limited turret suck like the dead eye ballista i.e. at least have the same range as scatter gun turrent (105)
    other wise it will be useless same as the oil slick which is also easily countered
    image
  • Snocky
    Snocky
    Master Tactician
    Joined Aug 2015 Posts: 2,145
    Curious about the crafting. Will it let us tinker with BPs to make our own? EG, D4-M zynth armour gives 10% missile defense; would crafting let me craft it to a D4-ME that has 5% missile and 5% evade on the 1 armour type of thing?

    Don't like it being tied into the R&D stream as it would take FOREVER to get all the R&D done to be able to unlock the ability to start crafting.
    preferred customers win again....lol why do they cater to the cheats at every turn?

  • bort
    bort
    Unicorn Overlord
    Joined Oct 2011 Posts: 8,257
    Snocky said:
    Curious about the crafting. Will it let us tinker with BPs to make our own? EG, D4-M zynth armour gives 10% missile defense; would crafting let me craft it to a D4-ME that has 5% missile and 5% evade on the 1 armour type of thing?

    Don't like it being tied into the R&D stream as it would take FOREVER to get all the R&D done to be able to unlock the ability to start crafting.
    preferred customers win again....lol why do they cater to the cheats at every turn?

    you dont seem to understand the basic premise of the game. end game content is supposed to take time ....
  • Snocky
    Snocky
    Master Tactician
    Joined Aug 2015 Posts: 2,145
    bort said:
    Snocky said:
    Curious about the crafting. Will it let us tinker with BPs to make our own? EG, D4-M zynth armour gives 10% missile defense; would crafting let me craft it to a D4-ME that has 5% missile and 5% evade on the 1 armour type of thing?

    Don't like it being tied into the R&D stream as it would take FOREVER to get all the R&D done to be able to unlock the ability to start crafting.
    preferred customers win again....lol why do they cater to the cheats at every turn?

    you dont seem to understand the basic premise of the game. end game content is supposed to take time ....
    i UNDERSTAND EXACTLY, what about those 'players' who get it INSTANTLY?
  • bort
    bort
    Unicorn Overlord
    Joined Oct 2011 Posts: 8,257
    Snocky said:
    bort said:
    Snocky said:
    Curious about the crafting. Will it let us tinker with BPs to make our own? EG, D4-M zynth armour gives 10% missile defense; would crafting let me craft it to a D4-ME that has 5% missile and 5% evade on the 1 armour type of thing?

    Don't like it being tied into the R&D stream as it would take FOREVER to get all the R&D done to be able to unlock the ability to start crafting.
    preferred customers win again....lol why do they cater to the cheats at every turn?

    you dont seem to understand the basic premise of the game. end game content is supposed to take time ....
    i UNDERSTAND EXACTLY, what about those 'players' who get it INSTANTLY?
    you would hope they would be dealt with appropriately. that doesn't mean that new stuff should not be released ..... totally separate issue.
  • Professor Yana
    Professor Yana
    Force to be Reckoned With
    Joined Aug 2012 Posts: 1,739
    If the crafting thing is anything like what is used in Vega, please don't do it, just walk away now.

    Honestly, I'm kind of cautiously optimistic about it, even if it does wind up being somewhat similar to the Vega system.

    I will admit that they have made a few missteps with it - most notably, removing the ability to use patterns to create cores (and from what I understand, the decision to do that was precipitated by a severe lack of understanding on the part of the player base; apparently a lot of them didn't realize that the patterns were consumed during the process, which in turn led to a lot of complaints, which in turn led to the removal of that particular function).

    Now, I will give them this much: apparently they'd been working on something to replace the function they removed, which is all well and good. But I'm firmly of the opinion that they should never have removed the function in the first place.

    That said: I could honestly see the planned crafting system being very beneficial, as long as they did a proper job of explaining how it works; for instance, "if you possess X weapons with ability Y, it will unlock Research Topic Z, which - when completed - will allow you to use New Improvement A."

    So, just as an example: let's say you have three weapon blueprints that have the Flak Evade ability - Siege Missile D55-F, the Draconian Bomber 100-S, and the Blade Missiles.

    Having those three weapons might unlock a new research topic called "Countermeasure Evasion".

    Completing this research could, in turn, unlock a new special component  - let's call it the Countermeasure Jammer - which can be equipped to a ship to grant a modest amount of Flak Evasion to any missiles or UAVs mounted on it.

    (Or it might simply grant a small Flak Evasion chance to all missile and UAV weapons across the board, in much the same vein as the Forsaken R&D "Critical Hit Chance" grants a small critical-hit chance to most commonly-used weapons - though I'd sincerely hope that the research costs would be far more reasonable than the Forsaken R&D ones currently are.)
     image
  • Rampage_1832
    Rampage_1832
    Minor Nuisance
    Joined Jan 2014 Posts: 173

    VXP Bulk Ranking

    We’re working on a system that allows players to coin more VXP ranks at once instead of coining VXP ranks one at a time. More news to come.        



    OH MY GOD,,,,,,,,,,,,REALLY ARE YOU KIDDING

  • kixeyeuser_1423071321100_100005569801757
    kixeyeuser_1423071321100_100005569801757
    Potential Threat
    Joined Mar 2015 Posts: 55
    How about fixing current problems,  some have been going on for over a year.  Like being able to gift friends. getting stuck on walls, flts stopping when autoing things just out of range of guns,  etc...   U know the things U do not get coins for, but R a part of the game.  Oh and coming up with a way for customer support for everyone,
  • Lil_Miss_Fiesty
    Lil_Miss_Fiesty
    Greenhorn
    Joined Dec 2011 Posts: 17
    "Be sure to check out the recent State of the Game post from Captain Ouch here [link]. This missive has the most recent ideas for our plans for 2016. "

    When will the link become available?  
  • Rpr Specialist Pls
    Rpr Specialist Pls
    Force to be Reckoned With
    Joined Jan 2015 Posts: 1,720
    I have to say that this is quite the unimpressive WIP. 

    For the BULK VXP...... for gods sake, why not just address the root of the issue and fix the basic VXP system. coining rank in bulk is just another band-aid and falls short of addressing the real issue.

    Crafting - Is this turning into WoW??  
    Here's a great idea for the team..... let us build the components individually and then be able to apply them to hulls. Maybe if I could just pick a component or weapon of an old hull i have moth balled and use it instead of it wasting away that might something worth looking into.

    And while it's nice to talk about the reductions to repairs (a whole 2 coins to my main fleet) I'm really just waiting to see if you're going to be working to reduce the build times overall (Not just for players who can do R&D)
    I actually suggested building assemblies a while back that could be plug and play without having to absorb massive amounts of time in refits. It was buried in the black hole called the Wishlist.
    Image result for i quit meme
  • The Rum Diary
    The Rum Diary
    Master Tactician
    Joined Aug 2013 Posts: 2,072

    I have no idea what crafting is going to entail, but one of my favorite parts of the game is customization.

    Huge cuts in build times need to come first but they gotta keep the lights on.

    sfc174: ".....I'm starting to fall in with the tinfoil hat crowd who believe this game has been taken over by some experimental behaviorists conducting research on how far you can push addicts."
  • AnEyeForAnEye
    AnEyeForAnEye
    Unicorn Overlord
    Joined Feb 2014 Posts: 7,191
    Pretty sure crafting will be finding all the needed shard for a BP and then researching/crafting it  with a huge U cost to unlock it.
    So its just like back in the old days trying to find all the BP parts to weapons but without a LB crew to make it easy?

    Pretty much, except  back then you got the blueprint unlocked as soon has you got the last piece. In this case they add a U cost(and expect a huge one) to research it in addition. And dont expect shards to drop from easy salvage targets.
  • krofts5
    krofts5
    Strike-force Captain
    Joined Dec 2012 Posts: 886
    so kix went back on everything they said they were gonna do 3 months ago, hmmmmmmmmmm surprise surprpise
  • NUTS
    NUTS
    Force to be Reckoned With
    Joined Jul 2011 Posts: 1,552
    Seriously ??
    4 new items in the weekly ?
    supposed to be in slowdown ?

    considering we also lose a week of FM to the monthly raid, means maybe 1 week of trying to get tokens to assist in builds
    that at least was keeping players interested - yes they had to coin but maybe twice a month, a lot of effort, and they could get a build boost to keep them somewhere near to up to date

    think before acting Kikeye - player retention !!!!

  • Stormlance
    Stormlance
    Strike-force Captain
    Joined May 2013 Posts: 923
    Laredo said:
    sector threat,  need to spawn more than 2 60 Armadas would be nice,  that would give us the opportunity to get to yellow,  
    May want to proofread this.....
    Not a very helpful reply - I am at work and do not have the time to decipher the sometimes cryptic Kixeye messages - But by the tone of your reply it means more than 2 60 armadas will spawn from now - and that's a relief to hear:)
    “Life is not what we live; it is what we imagine we are living.”

  • Professor Yana
    Professor Yana
    Force to be Reckoned With
    Joined Aug 2012 Posts: 1,739
    Laredo said:
    sector threat,  need to spawn more than 2 60 Armadas would be nice,  that would give us the opportunity to get to yellow,  
    May want to proofread this.....
    Not a very helpful reply - I am at work and do not have the time to decipher the sometimes cryptic Kixeye messages - But by the tone of your reply it means more than 2 60 armadas will spawn from now - and that's a relief to hear:)
    It appears to me there are at least two things wrong with how you read this conversation.

    First off, you seem to be under the impression that either Stanley or Laredo are Kixeye staff. This is not the case; Stanley is an average player, and Laredo is just a forum moderator.

    If either of them were Kixeye staff, their names would most likely be prefixed with either CM (Community Manager) or CS (Customer Service), much like CM Doomrooster, CM LXC, and CS Spekkio (who, IIRC, occasionally fills in here when Doomrooster's away).

    Second, you seem to be under the impression that Laredo is implying that Armada spawns have been fixed. Again, this is not the case; he's referring to the text of Stanley's post, which - to me, at least - seems to imply that hitting Draconian Armadas will help raise the Sector Threat to Yellow.

    Given that Draconian Armadas don't spawn until you reach Sector Threat Yellow, what Stanley probably meant to say was that he'd like to see more Armadas spawn at Sector Threat Yellow, so that it's easier to get to Sector Threat Orange.
     image
  • david.pawlak.777
    david.pawlak.777
    Minor Nuisance
    Joined Feb 2013 Posts: 148
    crafting ...kix NNNNOOOO
  • evillep321
    evillep321
    Minor Nuisance
    Joined Jan 2013 Posts: 194
    in new raid that new basaltic hull and weapon for it. and new base weapon .any limited be added ?
  • hells_soul
    hells_soul
    Minor Nuisance
    Joined Feb 2015 Posts: 149
    my main base, is building drac carriers, 17 days 14 hours per build... its building 4 of them, this upcoming raid is coming to fast, i have one drac carrier out of oven but wont have any more by the time the raid starts..... meaning im sure they will become obsolete very fast... i dont coin so the build times, tend to slow my game.... its not fun trying to keep up with game, when your being told to coin to stay, or dont coin to fall behind. for a free game its pretty expensive.... i would say stop any and all new tech, reduce the build time down to the black water days, when a ship took only hours to build...... those bomber uavs take forever to put on, and the drac carrier is 5 days on its own........ its gonna be like the goresabers all over again. they only had a month to shine in bases then you came out with antipodes  
  • crazyjr2
    crazyjr2
    Incursion Leader
    Joined Jun 2014 Posts: 1,039
    the crafting might be good, but a better suggestion, let us adjust retro's on a hull by hull basis. this would help in speed matching fleets. I mean we spent the U and some have coined all the retro's, why not let us use them as we need?
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