CRAFTING IS ONE OF THE MOST HATED THINGS IN VEGA CONFLICT,,WITH THE AMOUNT OF NEGATIVE FEEDBACK YOU GUYS GOT WHY THE FOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOK WOULD YOU TRY AND BRING IT TO BP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
the crafting of blue prints sounds cool. coing a whole fleet for vxp does not. as far as the armadas, we complain now that there is not enough 60,s now kixeye is coming out with a higher level armada? does this mean level 60 armadas will be obsolete? For example I remember a day when level 27's and 40 strongholds were all over the place. and lets not forget the level 65 strongholds are hard to come by now days. not everybody can do 85's.
Just another month of trying to baffle us with bull5#!%.
Dazzle us Kix.
Half build and repair times across the board.
Drop six armadas of level 60 and keep them respawning every 5 mins. That is the kind of baby steps you need at this point.
you need to remember there's a difference between have to do, and want to do.
I don't even have 14 small refits that need to be done given you'll likely need the exact same fleets as last raid. And the raid before.
i'm still not sure why you'd need 5 carriers either. unless you're building variations.
You raise an interesting point on the first line. I view those refits as being FAR more important than the carriers. The boats that I want/need to refit are what carried me through the last raid, but it was a hell of a struggle, and I believe they need to be embiggened a bit in both armor and damage capacity. The bombers look like they're going to be fun, but as the saying goes: you dance with the one who brung ya.
That's how i'd generally proritise - stuff you are fairly sure is going to work comes first. Nice to have comes second.
Although if you're not coining, you dont put a whole lot of armor on much except tanks. Maximum damage though, yes.
No I meant stuff that could use R10. Maulers, Battleships, DNXs, SCs, etc.
I know what you meant, I still stand by my comment though, any future retrofits will likely have a massive uranium cost attached to them now - for that reason I don't want to see any more retrofits added for the time being.
I only have ones ask please don't let the new limited turret suck like the dead eye ballista i.e. at least have the same range as scatter gun turrent (105) other wise it will be useless same as the oil slick which is also easily countered
Curious about the crafting. Will it let us tinker with BPs to make our own? EG, D4-M zynth armour gives 10% missile defense; would crafting let me craft it to a D4-ME that has 5% missile and 5% evade on the 1 armour type of thing?
Don't like it being tied into the R&D stream as it would take FOREVER to get all the R&D done to be able to unlock the ability to start crafting.
preferred customers win again....lol why do they cater to the cheats at every turn?
Curious about the crafting. Will it let us tinker with BPs to make our own? EG, D4-M zynth armour gives 10% missile defense; would crafting let me craft it to a D4-ME that has 5% missile and 5% evade on the 1 armour type of thing?
Don't like it being tied into the R&D stream as it would take FOREVER to get all the R&D done to be able to unlock the ability to start crafting.
preferred customers win again....lol why do they cater to the cheats at every turn?
you dont seem to understand the basic premise of the game. end game content is supposed to take time ....
Curious about the crafting. Will it let us tinker with BPs to make our own? EG, D4-M zynth armour gives 10% missile defense; would crafting let me craft it to a D4-ME that has 5% missile and 5% evade on the 1 armour type of thing?
Don't like it being tied into the R&D stream as it would take FOREVER to get all the R&D done to be able to unlock the ability to start crafting.
preferred customers win again....lol why do they cater to the cheats at every turn?
you dont seem to understand the basic premise of the game. end game content is supposed to take time ....
i UNDERSTAND EXACTLY, what about those 'players' who get it INSTANTLY?
Curious about the crafting. Will it let us tinker with BPs to make our own? EG, D4-M zynth armour gives 10% missile defense; would crafting let me craft it to a D4-ME that has 5% missile and 5% evade on the 1 armour type of thing?
Don't like it being tied into the R&D stream as it would take FOREVER to get all the R&D done to be able to unlock the ability to start crafting.
preferred customers win again....lol why do they cater to the cheats at every turn?
you dont seem to understand the basic premise of the game. end game content is supposed to take time ....
i UNDERSTAND EXACTLY, what about those 'players' who get it INSTANTLY?
you would hope they would be dealt with appropriately. that doesn't mean that new stuff should not be released ..... totally separate issue.
If the crafting thing is anything like what is used in Vega, please don't do it, just walk away now.
Honestly, I'm kind of cautiously optimistic about it, even if it does wind up being somewhat similar to the Vega system.
I will admit that they have made a few missteps with it - most notably, removing the ability to use patterns to create cores (and from what I understand, the decision to do that was precipitated by a severe lack of understanding on the part of the player base; apparently a lot of them didn't realize that the patterns were consumed during the process, which in turn led to a lot of complaints, which in turn led to the removal of that particular function).
Now, I will give them this much: apparently they'd been working on something to replace the function they removed, which is all well and good. But I'm firmly of the opinion that they should never have removed the function in the first place.
That said: I could honestly see the planned crafting system being very beneficial, as long as they did a proper job of explaining how it works; for instance, "if you possess X weapons with ability Y, it will unlock Research Topic Z, which - when completed - will allow you to use New Improvement A."
So, just as an example: let's say you have three weapon blueprints that have the Flak Evade ability - Siege Missile D55-F, the Draconian Bomber 100-S, and the Blade Missiles.
Having those three weapons might unlock a new research topic called "Countermeasure Evasion".
Completing this research could, in turn, unlock a new special component - let's call it the Countermeasure Jammer - which can be equipped to a ship to grant a modest amount of Flak Evasion to any missiles or UAVs mounted on it.
(Or it might simply grant a small Flak Evasion chance to all missile and UAV weapons across the board, in much the same vein as the Forsaken R&D "Critical Hit Chance" grants a small critical-hit chance to most commonly-used weapons - though I'd sincerely hope that the research costs would be far more reasonable than the Forsaken R&D ones currently are.)
How about fixing current problems, some have been going on for over a year. Like being able to gift friends. getting stuck on walls, flts stopping when autoing things just out of range of guns, etc... U know the things U do not get coins for, but R a part of the game. Oh and coming up with a way for customer support for everyone,
"Be sure to check out the recent State of the Game post from Captain Ouch here [link]. This missive has the most recent ideas for our plans for 2016. "
I have to say that this is quite the unimpressive WIP.
For the BULK VXP...... for gods sake, why not just address the root of the issue and fix the basic VXP system. coining rank in bulk is just another band-aid and falls short of addressing the real issue.
Crafting - Is this turning into WoW?? Here's a great idea for the team..... let us build the components individually and then be able to apply them to hulls. Maybe if I could just pick a component or weapon of an old hull i have moth balled and use it instead of it wasting away that might something worth looking into.
And while it's nice to talk about the reductions to repairs (a whole 2 coins to my main fleet) I'm really just waiting to see if you're going to be working to reduce the build times overall (Not just for players who can do R&D)
I actually suggested building assemblies a while back that could be plug and play without having to absorb massive amounts of time in refits. It was buried in the black hole called the Wishlist.
I have no idea what crafting is going to entail, but one of my favorite parts of the game is customization.
Huge cuts in build times need to come first but they gotta keep the lights on.
sfc174: ".....I'm starting to fall in with the tinfoil hat crowd who believe this game has been taken over by some experimental behaviorists conducting research on how far you can push addicts."
Pretty sure crafting will be finding all the needed shard for a BP and then researching/crafting it with a huge U cost to unlock it.
So its just like back in the old days trying to find all the BP parts to weapons but without a LB crew to make it easy?
Pretty much, except back then you got the blueprint unlocked as soon has you got the last piece. In this case they add a U cost(and expect a huge one) to research it in addition. And dont expect shards to drop from easy salvage targets.
Seriously ?? 4 new items in the weekly ? supposed to be in slowdown ?
considering we also lose a week of FM to the monthly raid, means maybe 1 week of trying to get tokens to assist in builds that at least was keeping players interested - yes they had to coin but maybe twice a month, a lot of effort, and they could get a build boost to keep them somewhere near to up to date
think before acting Kikeye - player retention !!!!
sector threat, need to spawn more than 2 60 Armadas would be nice, that would give us the opportunity to get to yellow,
May want to proofread this.....
Not a very helpful reply - I am at work and do not have the time to decipher the sometimes cryptic Kixeye messages - But by the tone of your reply it means more than 2 60 armadas will spawn from now - and that's a relief to hear:)
“Life is not what we live; it is what we imagine we are living.”
sector threat, need to spawn more than 2 60 Armadas would be nice, that would give us the opportunity to get to yellow,
May want to proofread this.....
Not a very helpful reply - I am at work and do not have the time to decipher the sometimes cryptic Kixeye messages - But by the tone of your reply it means more than 2 60 armadas will spawn from now - and that's a relief to hear:)
It appears to me there are at least two things wrong with how you read this conversation.
First off, you seem to be under the impression that either Stanley or Laredo are Kixeye staff. This is not the case; Stanley is an average player, and Laredo is just a forum moderator.
If either of them were Kixeye staff, their names would most likely be prefixed with either CM (Community Manager) or CS (Customer Service), much like CM Doomrooster, CM LXC, and CS Spekkio (who, IIRC, occasionally fills in here when Doomrooster's away).
Second, you seem to be under the impression that Laredo is implying that Armada spawns have been fixed. Again, this is not the case; he's referring to the text of Stanley's post, which - to me, at least - seems to imply that hitting Draconian Armadas will help raise the Sector Threat to Yellow.
Given that Draconian Armadas don't spawn until you reach Sector Threat Yellow, what Stanley probably meant to say was that he'd like to see more Armadas spawn at Sector Threat Yellow, so that it's easier to get to Sector Threat Orange.
1. A complete, screeching, halt to any new tech outside of raids for at least 3 months. Players need to catch up on stuff they have missed out on and all any of us higher players really want from the FM any more are speed ups to 120 day fleet builds.
2. Please reconsider your business model of making everything obsolete 2 months after it has been released. We get it already. We understand the philosophy. Introduce the new WOW factor item, customer coins to seek an advantage, make tech obsolete, introduce new item. Rinse and repeat. We are wore out from this business model and the customer base has dropped because of it. Instead switch to a model that engages the players on a daily basis via real rewards that help and don't hurt. Let us the players determine our speed of the game in small increments rather than large chunks all at once.
3. More repeatable campaign stuff we can do at our leisure from our base that should include ways to earn resources, uranium, build times, and VXP.
4. Let us finally rotate our base away from the diagonal format and go to a square to maximize our base potentials. No fun hitting bases when it is the same old design day in and day out. Which most the time is made obsolete by the latest and greatest tech that only the high level coiners will have.
5. Get back to work on reinventing the stuff you already have. Tactical modules need to be brought up to par with today's game. Drones and UAV's need new life to compete (besides the bombers). Advanced lab stuff added to retro yard. Point being take what is now useless and make good again. Spend a lot more time bringing the old stuff up to par rather than being made useless. We as players spent a great deal of money on some of this stuff that now sits collecting dust because they are useless against today's game. It makes most players VERY wary of spending another dime because we know in a month it will be a wasted toy.
6. Finally! For the love that is all holy in this world! Please let us remove items from refits and store them for later use. Again, we get it! Spend wisely cause it is a one time shot!
Well that concept frankly pisses everyone off. Why should I spend hours in a raid to get limited specials like Gale defense and what not. Then wait days for it to be put on a ship. Finally get to play with it and then WHAM! Here comes the newest high tech toy I want to build and use this stuff on because you just made that ship obsolete and I have to start all over from scratch. Frankly, IT SUCKS! We worked hard, spent the chair time, spent the coins, why is it only a one time shot? I understand the concept of limited. we get only a specific number to use. I can live with that. What I can't understand is why I can't keep re-using it?
my main base, is building drac carriers, 17 days 14 hours per build... its building 4 of them, this upcoming raid is coming to fast, i have one drac carrier out of oven but wont have any more by the time the raid starts..... meaning im sure they will become obsolete very fast... i dont coin so the build times, tend to slow my game.... its not fun trying to keep up with game, when your being told to coin to stay, or dont coin to fall behind. for a free game its pretty expensive.... i would say stop any and all new tech, reduce the build time down to the black water days, when a ship took only hours to build...... those bomber uavs take forever to put on, and the drac carrier is 5 days on its own........ its gonna be like the goresabers all over again. they only had a month to shine in bases then you came out with antipodes
the crafting might be good, but a better suggestion, let us adjust retro's on a hull by hull basis. this would help in speed matching fleets. I mean we spent the U and some have coined all the retro's, why not let us use them as we need?
Just another month of trying to baffle us with bull5#!%.
Dazzle us Kix.
Half build and repair times across the board.
Drop six armadas of level 60 and keep them respawning every 5 mins. That is the kind of baby steps you need at this point.
Although if you're not coining, you dont put a whole lot of armor on much except tanks. Maximum damage though, yes.
other wise it will be useless same as the oil slick which is also easily countered
I will admit that they have made a few missteps with it - most notably, removing the ability to use patterns to create cores (and from what I understand, the decision to do that was precipitated by a severe lack of understanding on the part of the player base; apparently a lot of them didn't realize that the patterns were consumed during the process, which in turn led to a lot of complaints, which in turn led to the removal of that particular function).
Now, I will give them this much: apparently they'd been working on something to replace the function they removed, which is all well and good. But I'm firmly of the opinion that they should never have removed the function in the first place.
That said: I could honestly see the planned crafting system being very beneficial, as long as they did a proper job of explaining how it works; for instance, "if you possess X weapons with ability Y, it will unlock Research Topic Z, which - when completed - will allow you to use New Improvement A."
So, just as an example: let's say you have three weapon blueprints that have the Flak Evade ability - Siege Missile D55-F, the Draconian Bomber 100-S, and the Blade Missiles.
Having those three weapons might unlock a new research topic called "Countermeasure Evasion".
Completing this research could, in turn, unlock a new special component - let's call it the Countermeasure Jammer - which can be equipped to a ship to grant a modest amount of Flak Evasion to any missiles or UAVs mounted on it.
(Or it might simply grant a small Flak Evasion chance to all missile and UAV weapons across the board, in much the same vein as the Forsaken R&D "Critical Hit Chance" grants a small critical-hit chance to most commonly-used weapons - though I'd sincerely hope that the research costs would be far more reasonable than the Forsaken R&D ones currently are.)
VXP Bulk Ranking
We’re working on a system that allows players to coin more VXP ranks at once instead of coining VXP ranks one at a time. More news to come.
OH MY GOD,,,,,,,,,,,,REALLY ARE YOU KIDDING
When will the link become available?
I have no idea what crafting is going to entail, but one of my favorite parts of the game is customization.
Huge cuts in build times need to come first but they gotta keep the lights on.
Pretty much, except back then you got the blueprint unlocked as soon has you got the last piece. In this case they add a U cost(and expect a huge one) to research it in addition. And dont expect shards to drop from easy salvage targets.
4 new items in the weekly ?
supposed to be in slowdown ?
considering we also lose a week of FM to the monthly raid, means maybe 1 week of trying to get tokens to assist in builds
that at least was keeping players interested - yes they had to coin but maybe twice a month, a lot of effort, and they could get a build boost to keep them somewhere near to up to date
think before acting Kikeye - player retention !!!!
First off, you seem to be under the impression that either Stanley or Laredo are Kixeye staff. This is not the case; Stanley is an average player, and Laredo is just a forum moderator.
If either of them were Kixeye staff, their names would most likely be prefixed with either CM (Community Manager) or CS (Customer Service), much like CM Doomrooster, CM LXC, and CS Spekkio (who, IIRC, occasionally fills in here when Doomrooster's away).
Second, you seem to be under the impression that Laredo is implying that Armada spawns have been fixed. Again, this is not the case; he's referring to the text of Stanley's post, which - to me, at least - seems to imply that hitting Draconian Armadas will help raise the Sector Threat to Yellow.
Given that Draconian Armadas don't spawn until you reach Sector Threat Yellow, what Stanley probably meant to say was that he'd like to see more Armadas spawn at Sector Threat Yellow, so that it's easier to get to Sector Threat Orange.
1. A complete, screeching, halt to any new tech outside of raids for at least 3 months. Players need to catch up on stuff they have missed out on and all any of us higher players really want from the FM any more are speed ups to 120 day fleet builds.
2. Please reconsider your business model of making everything obsolete 2 months after it has been released. We get it already. We understand the philosophy. Introduce the new WOW factor item, customer coins to seek an advantage, make tech obsolete, introduce new item. Rinse and repeat. We are wore out from this business model and the customer base has dropped because of it. Instead switch to a model that engages the players on a daily basis via real rewards that help and don't hurt. Let us the players determine our speed of the game in small increments rather than large chunks all at once.
3. More repeatable campaign stuff we can do at our leisure from our base that should include ways to earn resources, uranium, build times, and VXP.
4. Let us finally rotate our base away from the diagonal format and go to a square to maximize our base potentials. No fun hitting bases when it is the same old design day in and day out. Which most the time is made obsolete by the latest and greatest tech that only the high level coiners will have.
5. Get back to work on reinventing the stuff you already have. Tactical modules need to be brought up to par with today's game. Drones and UAV's need new life to compete (besides the bombers). Advanced lab stuff added to retro yard. Point being take what is now useless and make good again.
Spend a lot more time bringing the old stuff up to par rather than being made useless. We as players spent a great deal of money on some of this stuff that now sits collecting dust because they are useless against today's game. It makes most players VERY wary of spending another dime because we know in a month it will be a wasted toy.
6. Finally! For the love that is all holy in this world! Please let us remove items from refits and store them for later use. Again, we get it! Spend wisely cause it is a one time shot!
Well that concept frankly pisses everyone off. Why should I spend hours in a raid to get limited specials like Gale defense and what not. Then wait days for it to be put on a ship. Finally get to play with it and then WHAM! Here comes the newest high tech toy I want to build and use this stuff on because you just made that ship obsolete and I have to start all over from scratch. Frankly, IT SUCKS! We worked hard, spent the chair time, spent the coins, why is it only a one time shot? I understand the concept of limited. we get only a specific number to use. I can live with that. What I can't understand is why I can't keep re-using it?