New UAV "missing"

  • Frito187
    Frito187
    Minor Nuisance
    Joined Apr 2013 Posts: 117
    Is there any word on a fix for the bomber UAV?
  • Toruk
    Toruk
    Unicorn Overlord
    Joined May 2012 Posts: 2,824
    Frito187 said:
    Is there any word on a fix for the bomber UAV?
    two weeks from now we will be told this is the only UAV meant to miss some of its shots because it is explosive. and then hopefully someone will point out that locust are explosive too. 
  • Toruk
    Toruk
    Unicorn Overlord
    Joined May 2012 Posts: 2,824
    I just had two carriers of dive bombers miss a SCX in the fm did precisely no damage to it. 
  • Frito187
    Frito187
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    Joined Apr 2013 Posts: 117
    Toruk said:
    I just had two carriers of dive bombers miss a SCX in the fm did precisely no damage to it. 
    Next time make a video because Im getting no where with mine and my support ticket on this. They just keep having me do diagnostics on my computer
  • Toruk
    Toruk
    Unicorn Overlord
    Joined May 2012 Posts: 2,824
    Frito187 said:
    Toruk said:
    I just had two carriers of dive bombers miss a SCX in the fm did precisely no damage to it. 
    Next time make a video because Im getting no where with mine and my support ticket on this. They just keep having me do diagnostics on my computer
      this one should show them if you look near the end the SCX i am attacking takes no damage from repeated bomber strikes.
  • Dare_Devil1
    Dare_Devil1
    Force to be Reckoned With
    Joined Feb 2012 Posts: 1,595
    Toruk said:
    Frito187 said:
    Toruk said:
    I just had two carriers of dive bombers miss a SCX in the fm did precisely no damage to it. 
    Next time make a video because Im getting no where with mine and my support ticket on this. They just keep having me do this one should show them if you look near the end the SCX i am attacking takes no damage from repeated bomber strikes.
    I sincerely hope this is fixed for those took to time to refit the bombers on ships or those who coined drac carrier fleets, 
    I hope you guys have better luck than us coax guys did. The scx was almost immune to the UAV's.
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  • Toruk
    Toruk
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    Joined May 2012 Posts: 2,824
    mstary1 said:
    Toruk said:
    Frito187 said:
    Toruk said:
    I just had two carriers of dive bombers miss a SCX in the fm did precisely no damage to it. 
    Next time make a video because Im getting no where with mine and my support ticket on this. They just keep having me do this one should show them if you look near the end the SCX i am attacking takes no damage from repeated bomber strikes.
    I sincerely hope this is fixed for those took to time to refit the bombers on ships or those who coined drac carrier fleets, 
    I hope you guys have better luck than us coax guys did. The scx was almost immune to the UAV's.
    yea saying it has high defense does not cover the fact the bombers did no damage at all. 
  • Dougie385
    Dougie385
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    Joined Dec 2013 Posts: 234
    Passed along. QA is taking a look. It may just be that that turret is very resistant to Explosive damage. Thanks again, everyone, for your reports. I'll update if I find out anything. 
    I'm not trying to be a smart **** here or anything, but if resistance was the issue here then why would two of the salvos do no damage and then the 3rd takes down over half of its hp. If it was a resistance thing, then every hit should take the same amount of life, unless there was a crit involved, but it still wouldn't be that much of a difference. Maybe evade, but you already stated these are splash based weapons, and I thought UAV's were immune to evade anyways.
  • ChaosGiga
    ChaosGiga
    Minor Nuisance
    Joined Jul 2013 Posts: 272
    Had this happen to me as well with my drac carrier and new bomber UAV, before the raid was over they seemed to basically auto a cargo but now they do no damage on every other shot. This was shown in my live stream on BP last night https://www.youtube.com/watch?v=d2nOezT5_MI  at about the 3 minute marker. I would assume as this is a splash based weapon that it would not miss buildings like it is shown to miss in Frito's video, but I'm still confused how with some people the UAV seems to work just fine and destroys things easily even without rank. 
     
  • jcatalano
    jcatalano
    Strike-force Captain
    Joined Jun 2013 Posts: 776
    edited 26 Dec 2015, 3:14AM


    Drac carriers with bombers not doing any damage volley after volley in an 85 RAF Starts at about 50 seconds.
  • jonnyd
    jonnyd
    Potential Threat
    Joined Oct 2011 Posts: 70
    edited 26 Dec 2015, 4:46AM
    I refit a Harlock Atlas with the Bomber UAV and was sorely disappointed. It does not chain at all and takes three or more volleys to kill just one ship in a 71 cargo. It does not act at all like the few I have seen coined before the raid finished.   

    When you look up ship stats on a Harlock Atlas, it specifically says "UAV's chain to new targets (special)"  The Bomber UAV is not chaining.  
  • hells_soul
    hells_soul
    Minor Nuisance
    Joined Feb 2015 Posts: 149
    the bomber uavs are only gonna jump if on the drac carrier... many players in my sector found that out... sadly they dont jump on any other ship but there is also the fact that they sometimes stopp doing damage which is the most disappointing 
  • jcatalano
    jcatalano
    Strike-force Captain
    Joined Jun 2013 Posts: 776
    It has to do with the distance you are from the target you are shooting at, seems like there is a point within your range that does no damage at all.
  • kijax
    kijax
    Skilled Warrior
    Joined Apr 2013 Posts: 401
    The new UAV does splash damage, so it's not an accuracy weapon. Might explain some of the missing damage. As others have commented already, please post a video of this behavior so we can get a closer look. 
    might be a splash damage weapon but it should be like every other uav in the game only way to minimize the damage from them is with antis as uavs have no accuracy cause they always hit the target not sure y adding splash to this one would change that but we never know with u guys in kix u fail to give us any real info on anything 
  • kijax
    kijax
    Skilled Warrior
    Joined Apr 2013 Posts: 401
    Passed along. QA is taking a look. It may just be that that turret is very resistant to Explosive damage. Thanks again, everyone, for your reports. I'll update if I find out anything. 
    that turret in the 85's isnt exp dam resistant my gores melt everything in them 85's all the same and just one carrier does far more damage then my gores do

  • Proto VP
    Proto VP
    Potential Threat
    Joined Mar 2013 Posts: 44
    I have also noted another anomaly. The UAV will hit first target and do minimal damage, then chain to next turret, do full damage and even splash damage kill the first turret. I looked in video's posted and no one has their chaining researched up enough to show this. I have 24 UAVs on fleet, should kill turret in one volley. Kills 1/4 then retargets to next turret, kills it and the first and all surrounding turrets with splash. 
  • DazzXP
    DazzXP
    Unicorn Overlord
    Joined Dec 2011 Posts: 3,626
    i bet this has a direct relationship with at times how the UAV can chain kill an entire base..kixeye needs to work things out a bit because honestly i have seen some EXPENSIVE bases get completely chain killed off a guard ship which is well absurd..14 lvl 5 and 6 turrets with a total of say 200,000 armor and a 140,000 armor OP off of a chain on a guard ship 6 tiles away, seems to be working as intended. I feel as tho at times the UAV's are glitched and ignore resistances and deal 100% raw dmg 

    Yeah i have seen them chain stupid amounts of times 4-5 typically not the quoted 2 (or 3 with battery), i have staggered turrets and they chain all the way down the line over 150 range away, with the chaining range being 60 with crew and specials they can move to anything that is 3.5 base tiles away.
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  • Topper5
    Topper5
    Force to be Reckoned With
    Joined Feb 2013 Posts: 1,986
    Alot of people have coined the new carrier and uav. Since Kix got their money they are probably nerfing it now. Business as usual.

    yeah, they'll make a necessary 'patch' and then the new UAV will be very ... less powerful. But next raid there is a new mega-hull you can coin.
  • bort
    bort
    Unicorn Overlord
    Joined Oct 2011 Posts: 8,257
    edited 26 Dec 2015, 10:43PM
    i added a few harriers to my carrier because it was getting zero vxp (even from damage taken) on the reaver vxp targets.

    its getting tons of vxp now, although i'm yet to test suiciding it on the hounds
  • shadow the demon
    shadow the demon
    Strike-force Captain
    Joined Apr 2014 Posts: 617
    Doyen said:
    Video showing how the UAV Bomber sometimes deals zero damage, even on an initial hit.  (Chaining before reload isn't the problem.  At least, not the only problem.)


    Thanks for the video, that is exactly what I have noticed and all others, I am sure. Doomrooster, now that you have video proof can you pass it on to the support team and get it fixed? Thanks
    again, more proof that a test world is needed. that way we can see stuff like this before its released. but, what does shadow know huh?

    image
  • shadow the demon
    shadow the demon
    Strike-force Captain
    Joined Apr 2014 Posts: 617
    Passed along. QA is taking a look. It may just be that that turret is very resistant to Explosive damage. Thanks again, everyone, for your reports. I'll update if I find out anything. 
    really? really?   "It may just be that that turret is very resistant to Explosive damage"  would be fine, if my novas had a problem killing them, but they done, morts kill them like noting.  "It may just be that that turret is very resistant to Explosive damage", would be fine, but that doesnt explain not taking damage at all, then suddenly boom!  

    you know, this is why we players give you guys so much grief. instead of just saying, "hey, you guys are right! we will look into it" you belittle us, by basically saying we are making it up, even though countless people are bringing it up. hell even if we prove it, you guys make up excuses. and sometimes when the "FIX" comes, its not a fix, but a re-wording of stats or description so the problem doesnt have to be fixed.  

    as i've said, time and time again, a test world is needed so we the players can test stuff before release, because obviously the kixeye testers are slacking, as we find all the bugs and issues for them. 
    image
  • shadow the demon
    shadow the demon
    Strike-force Captain
    Joined Apr 2014 Posts: 617
    Glad to have it passed along, however I would like to point out that this video is merely an example of an obviously widespread issue. The MOD alluded to the idea that maybe that turret had tons of explosive armor on it, and maybe that particular example does, however if the response is just that; that turret has a ton of explosive armor on it i will be very disappointed. The problem and point isn't that particular target per se, its that 'hey there's an obvious functionality issue and here's one example of it'. To only take that example who's function is to demonstrate a general problem and change that function into a specific example to be addressed in only those particular circumstances would be dumb. I sincerely hope this is not what will happen.

    its not explosive resistance, as i told doom, my novas kill the turrets no problem, morts are explosive so if they work the uavs should. its just the old kixeye beating around the bush thing again. they want to see how many people are going to coin refits to uavs that actually work, then fix it, and laugh as people coin it back, most likely.  
    image
  • shadow the demon
    shadow the demon
    Strike-force Captain
    Joined Apr 2014 Posts: 617
    actually, i think i know what the problem might be, and what kixeye will most likely give as an excuse. i'd say it, but then i'd get blamed for giving kixeye the idea. but, if you all would, read the description on the bomber uav, and what it does. you will spot it. 
    image
  • Grathakar
    Grathakar
    Incursion Leader
    Joined Feb 2012 Posts: 1,162
    Okay have seen three different videos of the "bug" in action. Kix needs to fix this bug and stop trying to cover it up!!!!!!
  • will.t.cameron.5
    will.t.cameron.5
    Minor Nuisance
    Joined Mar 2015 Posts: 155
    yeah just wtness new uavs do almost no damage to a reaver hul n the reaver strongs whats up wth that? can we get a fx?

  • aaron.keyes.9
    aaron.keyes.9
    Skilled Warrior
    Joined Jun 2013 Posts: 464
    yeah just wtness new uavs do almost no damage to a reaver hul n the reaver strongs whats up wth that? can we get a fx?

    in the last set of reaver raids, the reavers were made stupidly resistant to rockets and mortars (i.e. explosive weapons) as well as launchers. this may be why you did very little damage. i do not know where the last reaver raid post was put up but kixeye buffed their resistances to OP numbers to force us to coin. 
  • bort
    bort
    Unicorn Overlord
    Joined Oct 2011 Posts: 8,257
    yeah just wtness new uavs do almost no damage to a reaver hul n the reaver strongs whats up wth that? can we get a fx?

    in the last set of reaver raids, the reavers were made stupidly resistant to rockets and mortars (i.e. explosive weapons) as well as launchers. this may be why you did very little damage. i do not know where the last reaver raid post was put up but kixeye buffed their resistances to OP numbers to force us to coin. 
    that is not the issue.

    and lol at being forced to coin
  • Toruk
    Toruk
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    Joined May 2012 Posts: 2,824
    i just got a reply for kix "support" they said that the drones are working just fine in that video and that the reduced damage was because i had fewer hulls by the end of the battle. they totally ignored the 2 swarms of bombers that do nothing to the scx at all. 
  • carl.wear.3
    carl.wear.3
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    Joined May 2013 Posts: 6,696
    Toruk said:
    i just got a reply for kix "support" they said that the drones are working just fine in that video and that the reduced damage was because i had fewer hulls by the end of the battle. they totally ignored the 2 swarms of bombers that do nothing to the scx at all. 
    Guess they don't play the same game we do.
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