New UAV "missing"

  • AdmUpperDecker
    AdmUpperDecker
    Potential Threat
    Joined Feb 2014 Posts: 67
    edited 22 Dec 2015, 5:56PM

    See how quickly things can get addressed when good information in provided? Less than 45min after Doom asked for a video and received it now it's being passed up to get fixed... maybe if more people stopped **** and started actually being part of the solution things could actually be accomplished faster...

  • Blue-King
    Blue-King
    Minor Nuisance
    Joined Dec 2014 Posts: 105
    i bet this has a direct relationship with at times how the UAV can chain kill an entire base..kixeye needs to work things out a bit because honestly i have seen some EXPENSIVE bases get completely chain killed off a guard ship which is well absurd..14 lvl 5 and 6 turrets with a total of say 200,000 armor and a 140,000 armor OP off of a chain on a guard ship 6 tiles away, seems to be working as intended. I feel as tho at times the UAV's are glitched and ignore resistances and deal 100% raw dmg 

    Yeah I think so too. I once had a UAV fleet hit my res farm at the front of my base, then chain kill my entire base and guard fleet in one salvo. Sometimes jumping over 3 tiles to the next target. The guy never even entered my channel, or even got close. He got to maxim range to hit the res farm then stayed there, watching as one salvo of UAVs killed an entire base off.

    Tech Owned:

    Hulls: GoreSaber, Mastodon r1, SCX, BC r8, BCX r4, MC, MCX, Mercury r10, Vindicator, Interdictor, Nuclear Cruiser, Hurrican, Goliath r2, Enforcer r1, Nighthawk, V2H r10, Battleship, DN, and DNX,

    Weapons: Drac Railgun D-110, DragonFire Rockets, D92U & S, 104N cryo, D98U Antipode, Bypass CG 1-3, Disruption Missile D53-D, D55-Z, Styx Torp, Crossbow 1, Phalanx 1-3, Drac Hailstorm A-C, Locust UAV, Blaze Thrower

    Limited: Zoe's Stingray x5, Harlock's Triton x2

  • iwona.esser.1
    iwona.esser.1
    Force to be Reckoned With
    Joined Feb 2013 Posts: 1,859
    Blue-King said:
    i bet this has a direct relationship with at times how the UAV can chain kill an entire base..kixeye needs to work things out a bit because honestly i have seen some EXPENSIVE bases get completely chain killed off a guard ship which is well absurd..14 lvl 5 and 6 turrets with a total of say 200,000 armor and a 140,000 armor OP off of a chain on a guard ship 6 tiles away, seems to be working as intended. I feel as tho at times the UAV's are glitched and ignore resistances and deal 100% raw dmg 

    Yeah I think so too. I once had a UAV fleet hit my res farm at the front of my base, then chain kill my entire base and guard fleet in one salvo. Sometimes jumping over 3 tiles to the next target. The guy never even entered my channel, or even got close. He got to maxim range to hit the res farm then stayed there, watching as one salvo of UAVs killed an entire base off.
    That may be a hacker @Blue-King. Usually the UAV kills a whole base because of an overload on a grim zerk or wrath. Also it may do a lot of damage to a base if you have a bunch of stuff next to each other making the chaining much easier and added with the splash and stuff it will do a ton of dmg. 
  • Charlotte962
    Charlotte962
    Potential Threat
    Joined Oct 2015 Posts: 31
    Passed along. QA is taking a look. It may just be that that turret is very resistant to Explosive damage. Thanks again, everyone, for your reports. I'll update if I find out anything. 
    @CM_DOOMROOSTER > it isnt about the resistance, otherwise the dmg would be constant the same,
    also, you can see the dmg the turret takes while UAV's passing through it to the ship, and after it just takes nothing :)
  • Frito187
    Frito187
    Minor Nuisance
    Joined Apr 2013 Posts: 117
    Doyen said:
    Video showing how the UAV Bomber sometimes deals zero damage, even on an initial hit.  (Chaining before reload isn't the problem.  At least, not the only problem.)


    Nice vid showing the described problem perfectly 
    Thanks. I went through a Drac 85 till I encountered the problem and waited a few salvos before showing the fix. quick fix is to move forward a bit but it shouldnt happen in the first place
  • jschlue2
    jschlue2
    Strike-force Captain
    Joined May 2015 Posts: 665
    I hit a 71 salv with my Drac Carrier.  It killed all but 2 ships on the first pass, leaving a minimal amount of health on the other two.  Two more passes and no damage done at all.  Last pass the final two ships died. Something's definitely wrong.
     
  • slacker
    slacker
    Potential Threat
    Joined May 2012 Posts: 65
    jschlue2 said:
    I hit a 71 salv with my Drac Carrier.  It killed all but 2 ships on the first pass, leaving a minimal amount of health on the other two.  Two more passes and no damage done at all.  Last pass the final two ships died. Something's definitely wrong.

    I had the same issue with a 51 salv. My Drac Carrier only has 4 UAV bombers and it was dealing no damage at all. 

    It took me over 5 minutes (two tries) to kill the salv.
  • Doyen
    Doyen
    Incursion Leader
    Joined May 2012 Posts: 1,394
    Anyone know the significance of the glowing orange UAVs?  According to Frito, those drac carriers have only engines, evasion, and armor specials on them: no weapon enhancements.
  • sliceNdice
    sliceNdice
    Unicorn Overlord
    Joined Mar 2015 Posts: 5,428
    Doyen said:
    Anyone know the significance of the glowing orange UAVs?  According to Frito, those drac carriers have only engines, evasion, and armor specials on them: no weapon enhancements.
    I believe they are Critical Hit UAVs ( You can only get them with the objective researched, 2% chance)
    Forum Rules
    Got a genuine concern you want to share without toxic trolls? PM me. Don't start a thread that you know will be ruined and closed.
  • Charles McClellan
    Charles McClellan
    Skilled Warrior
    Joined Nov 2012 Posts: 321
    Doyen said:
    Anyone know the significance of the glowing orange UAVs?  According to Frito, those drac carriers have only engines, evasion, and armor specials on them: no weapon enhancements.
    I believe they are Critical Hit UAVs ( You can only get them with the objective researched, 2% chance)
    lol also come from crews
  • sliceNdice
    sliceNdice
    Unicorn Overlord
    Joined Mar 2015 Posts: 5,428
    Doyen said:
    Anyone know the significance of the glowing orange UAVs?  According to Frito, those drac carriers have only engines, evasion, and armor specials on them: no weapon enhancements.
    I believe they are Critical Hit UAVs ( You can only get them with the objective researched, 2% chance)
    lol also come from crews
    Hey jerkoff,

    Just want you to know. Every time someone flags me for something that isn't a troll, I write their name down so that any time I see their posts again, I WILL make sure to troll the absolute **** out of them. You're on that list.

    Just a heads up.
    Forum Rules
    Got a genuine concern you want to share without toxic trolls? PM me. Don't start a thread that you know will be ruined and closed.
  • CM DOOMROOSTER
    CM DOOMROOSTER
    KIXEYE Community Manager
    Joined Jan 2014 Posts: 4,939
    Doyen said:
    Anyone know the significance of the glowing orange UAVs?  According to Frito, those drac carriers have only engines, evasion, and armor specials on them: no weapon enhancements.
    Critical hit animation
    If you have technical questions, please submit a ticket here.

    Having trouble submitting a ticket? Try this link.

    Not sure about the rules

    I cannot discuss your account ban. Don't ask.
  • Charles McClellan
    Charles McClellan
    Skilled Warrior
    Joined Nov 2012 Posts: 321
    Doyen said:
    Anyone know the significance of the glowing orange UAVs?  According to Frito, those drac carriers have only engines, evasion, and armor specials on them: no weapon enhancements.
    I believe they are Critical Hit UAVs ( You can only get them with the objective researched, 2% chance)
    lol also come from crews
    Hey jerkoff,

    Just want you to know. Every time someone flags me for something that isn't a troll, I write their name down so that any time I see their posts again, I WILL make sure to troll the absolute **** out of them. You're on that list.

    Just a heads up.
    Lol someone is upset troll all you want and no need for the heads up 
  • iwona.esser.1
    iwona.esser.1
    Force to be Reckoned With
    Joined Feb 2013 Posts: 1,859
    So Doom any news from the support team on when this will be fixed?
  • ryda4lif3
    ryda4lif3
    Incursion Leader
    Joined Sep 2013 Posts: 1,145
    So Doom any news from the support team on when this will be fixed?
    You mean nerfed don't ya lol
  • Blue-King
    Blue-King
    Minor Nuisance
    Joined Dec 2014 Posts: 105
    Blue-King said:
    Yeah I think so too. I once had a UAV fleet hit my res farm at the front of my base, then chain kill my entire base and guard fleet in one salvo. Sometimes jumping over 3 tiles to the next target. The guy never even entered my channel, or even got close. He got to maxim range to hit the res farm then stayed there, watching as one salvo of UAVs killed an entire base off.
    That may be a hacker @Blue-King. Usually the UAV kills a whole base because of an overload on a grim zerk or wrath. Also it may do a lot of damage to a base if you have a bunch of stuff next to each other making the chaining much easier and added with the splash and stuff it will do a ton of dmg. 
    I thought that as well but I asked on chat and they said it's just the UAV battery. Though now I realize it was probably a hacker. But it doesn't matter, was 4 or so raids ago, so my base isn't the same set up and I certainly don't have the battle report or the guys info anymore.

    Tech Owned:

    Hulls: GoreSaber, Mastodon r1, SCX, BC r8, BCX r4, MC, MCX, Mercury r10, Vindicator, Interdictor, Nuclear Cruiser, Hurrican, Goliath r2, Enforcer r1, Nighthawk, V2H r10, Battleship, DN, and DNX,

    Weapons: Drac Railgun D-110, DragonFire Rockets, D92U & S, 104N cryo, D98U Antipode, Bypass CG 1-3, Disruption Missile D53-D, D55-Z, Styx Torp, Crossbow 1, Phalanx 1-3, Drac Hailstorm A-C, Locust UAV, Blaze Thrower

    Limited: Zoe's Stingray x5, Harlock's Triton x2

  • iwona.esser.1
    iwona.esser.1
    Force to be Reckoned With
    Joined Feb 2013 Posts: 1,859
    mstary1 said:

    @AdmUpperDecker said:
    See how quickly things can get addressed when
    good information in provided? Less than 45min after Doom asked for a video and received it now it's being passed up to get fixed... maybe if more people stopped **** and
    started actually being part of the solution things could actually be accomplished
    faster...

    Good information was passed up about the Drac coaxial..........you were saying?

    Well this is much different then the drac coaxials because they had reload messed up, this is just that the shots arent doing damage, still, dont give kix any ideas.
  • biff220
    biff220
    Potential Threat
    Joined Jan 2012 Posts: 50
    Hope this gets fixed before Thursday, but i doubt it. Wasted shipyard time again...
  • Frito187
    Frito187
    Minor Nuisance
    Joined Apr 2013 Posts: 117
    CM Doomrooster, I thought you were going to have a chat with the guys in support about this issue? I just got a response on my ticket that its my band width and not the game but EVERYONE is having the same issue.
  • krofts5
    krofts5
    Strike-force Captain
    Joined Dec 2012 Posts: 886
    so if this is a splash damage weapon, will splash specials work with it
  • krofts5
    krofts5
    Strike-force Captain
    Joined Dec 2012 Posts: 886
    an i put 5 bombers on an atlas, with powercells and they suck
  • The Perfect Storm
    The Perfect Storm
    Minor Nuisance
    Joined Jan 2013 Posts: 122
    edited 23 Dec 2015, 3:05AM
    Passed along. QA is taking a look. It may just be that that turret is very resistant to Explosive damage. Thanks again, everyone, for your reports. I'll update if I find out anything. 
    Well it's a good thought, but that couldn't be possible right? If the UAVs can't miss turrets, and towards the end of the video a squad of UAVs deals almost 50% damage to the turret with no critical UAVs in that squad, how could it be explosive resistance? 

    By the way, not trying to be a smartass, just pointing that out :)
  • Doyen
    Doyen
    Incursion Leader
    Joined May 2012 Posts: 1,394
    Passed along. QA is taking a look. It may just be that that turret is very resistant to Explosive damage. Thanks again, everyone, for your reports. I'll update if I find out anything. 
    Well it's a good thought, but that couldn't be possible right? If the UAVs can't miss turrets, and towards the end of the video a squad of UAVs deals almost 50% damage to the turret with no critical UAVs in that squad, how could it be explosive resistance? 

    By the way, not trying to be a smartass, just pointing that out :)
    My hip-shot guess is that the UAVs are dealing appropriate damage when they hit.  (Unless the tower has missile or explosive resistance, in which case the numbers are way off.)

    • In the video were 12 Bomber UAVs (1828 listed damage) on a drac carrier (+60% UAV damage): expected real damage = 17550.
    • I hit the same tower with 10 blade missiles (2424 listed bldg damage) on a warhead 3 mastodon (+41% penetrative damage, +25% building damage): expected real damage = 21120.
    In both cases, two salvos nearly killed the tower and a 3rd finished it off.  That sounds about right.
  • Arturyan
    Arturyan
    Minor Nuisance
    Joined Dec 2011 Posts: 100
    drac bombers on AC's with powercells  bombers don't chain to other close by targets at all
    BIOHAZARD  you've been warned !
  • AdmUpperDecker
    AdmUpperDecker
    Potential Threat
    Joined Feb 2014 Posts: 67
    mstary1 said:

    @AdmUpperDecker said:
    See how quickly things can get addressed when
    good information in provided? Less than 45min after Doom asked for a video and received it now it's being passed up to get fixed... maybe if more people stopped **** and
    started actually being part of the solution things could actually be accomplished
    faster...

    Good information was passed up about the Drac coaxial..........you were saying?

    These are totally different situations... as the video shows, it is literally not doing damage on deployments which is an obvious bug. The Coaxial issue no matter how much you don't like the outcome is a design issue, not a bug. Don't get me wrong, I think the way the Coaxial was handled was poor and the outcome less than desirable to say the least. I'd be curious to know exactly "how" the reload of 0.2sec on the turret "broke" the game. My guess is something to do with it being Multishot instead of Salvo... but that's just my guess.
  • Toruk
    Toruk
    Unicorn Overlord
    Joined May 2012 Posts: 2,824
    Arturyan said:
    drac bombers on AC's with powercells  bombers don't chain to other close by targets at all
    I have noticed this as well i dont see how they never chain. 
  • whiterabbit
    whiterabbit
    Minor Nuisance
    Joined Sep 2014 Posts: 264
    Glad to have it passed along, however I would like to point out that this video is merely an example of an obviously widespread issue. The MOD alluded to the idea that maybe that turret had tons of explosive armor on it, and maybe that particular example does, however if the response is just that; that turret has a ton of explosive armor on it i will be very disappointed. The problem and point isn't that particular target per se, its that 'hey there's an obvious functionality issue and here's one example of it'. To only take that example who's function is to demonstrate a general problem and change that function into a specific example to be addressed in only those particular circumstances would be dumb. I sincerely hope this is not what will happen.

  • Charlotte962
    Charlotte962
    Potential Threat
    Joined Oct 2015 Posts: 31
    Glad to have it passed along, however I would like to point out that this video is merely an example of an obviously widespread issue. The MOD alluded to the idea that maybe that turret had tons of explosive armor on it, and maybe that particular example does, however if the response is just that; that turret has a ton of explosive armor on it i will be very disappointed. The problem and point isn't that particular target per se, its that 'hey there's an obvious functionality issue and here's one example of it'. To only take that example who's function is to demonstrate a general problem and change that function into a specific example to be addressed in only those particular circumstances would be dumb. I sincerely hope this is not what will happen.

    well, the idea of explosive defence on the turret in the video, I & others have already shot down, cause you can see the dmg the turret takes when the UAV bombers do their bypass towards the ship, if it had "so high explosive defence", it would not have taken that damage either :)
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