R&D Common asked Questions

Laredo
Laredo
Moderator
Joined Dec 2011 Posts: 18,601
edited 5 Jul 2018, 5:31PM
What are the basic things needed before I can start a research?

To do the R&D new objective system players need a Level 6 Outpost and are level 50 and higher.
If your OP is damaged, you can't start a new research.  
If you OP is upgrading, the research can't be started till the upgrade is complete.
If attacked while researching the current research will still continue as before while the OP is repairing, you will just have hours added to the research time.  The amount of hours added depends on the amount of hours that can be awarded from a base.  Example, if a base is worth 4 R&D to the attacker, if the OP is killed the defender gets 4 hours added to their R&D time.  The same goes for a base worth 16 hours.  Attacker can get 16 hours off their R&D and the defender gets 16 hours added to theirs.

Can a OP upgrade be started with a R&D currently going?  YES, it can.
Can a R&D be started with the OP upgrading? NO, it cannot.

Each time you reach a lock, the requirements reset.  What that means is, if you look at this list and say hey, if I do like 20 level 87 FM targets I'm good for most of the R&D levels that need them... FALSE.  The reality is, doing things that are locked or past the next lock in your R&D ladder will have to be redone in order to do that level of R&D.

Full list

1 - Return 100 mil res to base, have Weapon lab 10- Bring in Resources from anything till the 100 mil in resources is returned to your base. All Lab Upgrades have to done before research can be done for the level you want to research. Cost 100,000 Uranium.
2 - Destroy 1 x Level 89 Research Garrison - FM level 89 Research Garrison Cost 140,000 Uranium.
3 - Have Advanced Lab 10, repair 50k ship armor- Repair your fleet till this is completed.  Cost 151,900 Uranium.
4 - Fully destroy a Sub Sector Research Base Skirmish satellite   These have to be 100% killed to count.  Cost  164,812 Uranium. SSRB Skirmish satellite can be Co-op'd for credit.  The first player in will get the credit as long as they don't die, don't leave the battle and it's 100% destroyed.
5 - Return 100 mil res to base, have Naval lab 10- Refer to #1.  Cost 178,820 Uranium.
6 - Destroy 1 x Level 89 Research Garrison - FM level 89 Research Garrison.  Cost 194,020 Uranium.
7 - Complete Fractured Empires Mastery 1 time  This can be done early and banked.  Cost 195,960 Uranium.
8 - Return 125 mil res to base, upgrade Warehouses to level 10.  Cost 197,920 Uranium.
9 - Return 125 mil res to base, repair 75k armor.  Cost 199,899 Uranium.
10 - Advancing Armaments - Destroy 5 Level 57 Scourge Blockades Cost 201,898 Uranium.
11 - Destroy 1 x Level 82 Research Garrison.  Cost 203,917 Uranium.
12 - Complete Snowfall Mastery 1 time - Refer to #7.  Cost 205,956 Uranium.
13 - Destroy 2 x SSRB Skirmish satellites - Refer to #4.  Cost 208,016 Uranium.
14 - Return 225 mil res to base, have Weapons Lab level 11.  Cost 210,096 Uranium.
15 - Return 275 mil res to base, repair 125k armor.  Cost 212,197 Uranium.
16 - Destroy 1 x Level 82 Research Garrison - FM level Level 82 Research Garrison. Cost 100,000 Uranium. 
17 - Have Advance Lab Level 11, return 125 mil res to base, repair 75k armor.  Cost 140,000 Uranium.
18 - Destroy SSRB Skirmish satellite- Refer to #4.  Cost 151,900 Uranium.
19 - Destroy 1 x Level 89 Research Garrison - FM level 89 Research Garrison.  Cost 164,812 Uranium.
20 - Shipyard Streamlining - Return Resource to base x150,000,000; Repair ship armor x100,000; Destroy 3x Level 57 Scourge Blockades Cost 178,820 Uranium.
21 - Have Naval Lab Level 11, return 175 mil res to base, repair 125k armor.  Cost 194,020 Uranium.
22 - Swashbuckling Sea - Destroy Level 75 Scourge Blockade Cost 195,960 Uranium.
23 - Destroy 2 x SSRB Skirmish satellites - Refer to #4.  Cost 197,920 Uranium.
24 - Destroy 2 x Level 89 Research Garrison - FM Level 89 Research Garrison.  Cost 199,899 Uranium
25 - Shipyard Streamlining - Return Resource to base x200,000,000; Repair Ship Armor x150,000; Destroy 2x level 75 Scourge Blockades. Cost 201,898 Uranium.
26 - Destroy 2 x Level 82 Research Garrisons - FM level 82 Research Garrisons.  Cost 203,917 Uranium.
27 - Swashbuckling Sea - Destroy 3x level 75 Scourge Blockades.  Cost 205,956 Uranium.
28 - Have Dock level 11, 225 mil res to base, repair 175k armor.  Cost 208,016 Uranium.
29 - Destroy 2 x Level 82 and 2 x Level 89 Research Garrisons - FM level 80 and 87 Research Garrisons.  Cost 210,096 Uranium.
30 - Destroy 5 x SSRB Skirmish satellites  - Refer to #4, 250 mil res to base, repair 200k armor.  Cost 212,197 Uranium.

The Upgrades of the required labs can be done at any time as long as they are completed when you are ready to research that level.
The Resources returned to base is at the time the level is open for you and is part of the pre-research objectives.
The FM targets and Armadas are at the time the level is open to you to complete the pre-research objectives.


What do I get from each level?

1 - Critical hit chance increase +2%
2 - 50x Aegis Shards & Wolfpack Crew
3 - VXP modifier increase +4%
4 - 50x Aegis Shards and Fearless Blitzers Crew
5 - Map Speed Modifier +25%
6 - Ship repair Modifier -2%
7 - 50x Aegis Shard and Wharf Rats Crew
8 - Crit hit chance increase +2%
9 - VXP modifier +4%
10 - 50x Aegis Shards + Midnight Marauders Crew
11 - Map Speed increase +25%
12 - Ship Repair Modifier -2%
13 - 50x Aegis Shard + Salty Dogs Crew
14 - Critical hit chance +2%
15 - Ship Build modifier -3%
16 - Critical hit chance increase +2%
17 - Map Speed Modifier +25% and Irradiated Cutthroat Crew
18 - 50x Artemis Shards
19 - Map Speed Modifier +25% and Irradiated Cutthroat Crew
20 - +4% Refit Speed
21 - Critical hit chance increase +2%
22 - Map Speed Modifier +25% and Irradiated Cutthroat Crew
23 - 50x Artemis Shards
24 - Map Speed Modifier +25% and Irradiated Cutthroat Crew
25 - +4% Refit Speed
26 - Critical hit chance increase +2%
27 - Map Speed Modifier +25% and Irradiated Cutthroat Crew
28 - 50x Artemis Shards
29 - Map Speed Modifier +25% and Irradiated Cutthroat Crew
30 - 4% Ship Repair Speed, 3% Ship Build Speed

What's the research time for each level?

1- 2d 0h 00s
2 - 3d 14h 00s
3 - 6d 11h 12s
4 - 6d 15h 24m 29s
5 - 6d 19h 23m 36s
6 - 6d 23h 28m 41s
7 - 7d 3h 39m 54s
8 - 7d 7h 57m 24s
9 - 7d 12h 21m 20s
10 - 7d 16h 51m 52s
11 - 7d 21h 29m 10s
12 - 8d 2h 13m 23s
13 - 8d 7h 04m 43s
14 - 8d 12h 03m 21s
15 - 8d 17h 09m 26s
16 - 2d 0h
17 - 3d 14h 24m
18 - 6d 11h 31m 12s
19 - 6d 15h 24m 29s
20 - 6d 19h 23m 36s
21 - 6d 23h 28m 41s
22 - 7d 3h 39m 54s
23 - 7d 7h 57m 24s
24 - 7d 12h 21m 20s
25 - 7d 16h 51m 52s
26 - 7d 21hr 29m 10s
27 - 8d 2h 13m 23s
28 - 8d 7h 4m 43s
29 - 8d 12h 03m 21s
30 - 8d 17h 09m 26s

Shards, what are they?

The Aegis is composed of 250 blueprints. Levels 2,4,7,10 and 13 pay out 50 Shards each and adds up to 250.  With that you get the print to build the hull print.
Aegis note: Since this is a limited hull print the max capacity was 5, this is being raised to 6.

The Artemis is also made 150 blueprints.  Levels 18, 23 and 28 completions will win the Artemis hull print.

What is the total buffs I can get?

Critical hit increase = +12%             
VXP increase for ranking = +8%
Map speed modifier = +200%  This greatly helps out the banshee owners 
Ship Repair Modifier = 8%  This will help the Mega Fleets the most.
Ship Build time Modifier = 6%
Ship Refit time Modifier = 4%

All buffs are permanent once researched. All buffs stack. 

The amount of Uranium needed:

The amount of Uranium needed starts at 100KU for level 1 and steps up from there with level 15 costing 212,197 in Uranium. At level 16 the Uranium cost rests back to 100KU and cost the same for each level as 1-15 did.

I hope this helps clear up some questions.



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