State of the Game

  • Natchez1
    Natchez1
    Skilled Warrior
    Joined Dec 2012 Posts: 321

    @Mad_Scientist said:

    @LandedKiller 22 said:
    Nothing on retrofits even though it's been 3 months now we can't get any update? January cm doom? I am excited for the new features but I am hearing nothing regarding retrofits here are they gone for good or are we waiting till January to hear more about them?

    Was it really necessary to quote dooms entire post to talk about something not in his post. Retrofits would be nice to hear about, but if everyone quotes doom this thread will be 100 pages long, 5 posts per page

    Spot on ! Exactly what I was thinking. Lol. You're gonna have hole pages for responses as small as mine. Jesus people ! We know what the post and topic is about. Quite quoting!!!

  • Kane0324
    Kane0324
    Minor Nuisance
    Joined Apr 2015 Posts: 205
    All great stuff, very excited. 
  • Ray Caldwell
    Ray Caldwell
    Potential Threat
    Joined May 2011 Posts: 59
    edited 2 Dec 2015, 10:48PM
    Ok Here is my thought on it all that it sounds good but it's really not enough . How about show us a build with these ideas you want to implement because it still does not seem you are really fixing the problem . Let me put it this way , most of my builds are 24 to 30 day builds so to get a fleet done in 4 months that is obsolete in 2 months is my issue . I don't care what the hull is if the time of the build was half that meaning a max of 15 days I would deffinatly be alot more excited that Kixeye is finally listening to the customers and players . Same with repair times where many of my builds are 16 hrs plus on many of these newer fleets so even during monthly events 8 hrs half time repair still does not get you through the event . Cut the repair times as well by half on that point to get us back in the game for many of us that have no money to spend . I'm still here after 4 1/2 years almost 5 because I do enjoy the game but not into the game like i was when I started when it was fun . I would not complain about second shipyard again if you said ok to this and this game would be fun again . Many of the recent implements in the game has been good like the Draconian Armadas , so keep it up but build and repair times implemented like i suggest would blow this game wide open again .
  • Dark666Water
    Dark666Water
    Minor Nuisance
    Joined Jul 2013 Posts: 128
    gulsby01 said:
    Ok,,,,well I saw the term "Balance" used,,,If you want "Balance",,RETURN to limited player level attacks: i.e.,,10 lvl's above,10 lvl's below. THIS creates "Balance". STOP co-oping,,,,,It makes for UN-balanced advantages within mid-level players. You said you wanted FEEDBACK,,,you really should listen to low / mid-level players,as they are tired of being hit by high-level players too scared to compete within their level range. monthly's: If you lockout low level player objectives to mid / high lvl's,,,,low levels can achieve the prizes. same with mid-level ,,and high lvl. also adjust the point system for low levels, and give ALL levels APPROPRIATE prizes,,so they can play within the appropriate level of gameplay,making it fair ALL around. as players achieve higher levels,they will have something new to aspire to get,taking the load off of KIX to produce new weapons ALL the time!!! You mentioned upgrading "OLD" weapon systems,,,alot of them are great,,,,RANGE,,,,RANGE,,,,RANGE,,,seems to be the problem. NUFF SAID. Ill  rely on your thoughts on repair times,ect. In my opinion,,players need to be competitive WITHIN their own groups,,,,and escalate @ their own pace,,,,NOT be thrown to compete with everyone,,while @ a distinct disadvantage from being lower leveled,btw,,,,im a lvl 93. GOODLUCK KIX,,,here's hoping you practice,,,what you preach.
    i agree with some of what you say. i have been playing for over 4 years and am only a level 75, and i have coined, i think the limit players to a range in which they can attack is a good idea to a point. old weapons take for instance the missiles are to week, they do not have the knock down power for their weight to compare to the blade missile at it's light 300 for over a 1000 damage compared to old missile of same weight only has around 300 damage. and to get the damage of the blade you have a weight of over 1000.

    as a player that has had trouble in the game i love the co-op side of things we get to have fun together.. now i do agree it would be advisable to change the prize sets based on player level and make the prizes in those packs appropriate for their level something that would help them and do better or at least as good as what they have but take them to the next level. how to split the levels not sure.

    un-balance is caused by allowing the coin of VXP... a change to the VXP  based on hull and having different bonuses from each other sounds interesting to me. it may be worth while in the long run...

    Base defenses need to be balanced.

    I was playing around with a idea for the last 6 months but am thinking with all that kix would not go for it and that players may not be to keen on it at first..
    My idea was to put in a elite base upgrade to be done that would change a lot for you..

    1.  give you the ability to build your base in the fashion of the drac level 83 bases.
    2. lift fleet weight limit. fleet weight limit is based off of the weight limit of the ships in the fleet.
    3. after the upgrade to elite you may only attack other elite players. 
    4. gain new weapon type in base defense. ig..  torpedoes like the drac base has.
    5. as a elite the base attack is boosted in time to 10 min 
    6. as a elite you gain a new mine for the harvest or mining of uranium. and it becomes a normal resource. ig can be stolen when your base is attacked and the limit is boosted to match the other resources.


    another idea i had was

    put in a aggro timer for any who attack. a timer of 5 min for the first one that attacks and any who are in after that fleet may pull it into battle. no more hit and run home with no one able to pull the fleet out of world travel. for the timer you may be pulled into battle by any who are able to catch up to you.

    now i think they are good ideas. not sure how the rest will take them
      
  • Stephen McAteer Burns
    Stephen McAteer Burns
    Greenhorn
    Joined Dec 2011 Posts: 14
    I sense a hint of optimism here, it's a very positive feed from Kix......hope you can deliver on this promise.
  • Snocky
    Snocky
    Master Tactician
    Joined Aug 2015 Posts: 2,145
    The more I think about this post, the more I worry:- As far as I am aware kixeye created the imbalances in the game (random and limited BP drops),

    They made it so only certain tech can do the FM mind bogglingly boring chore:

    They made it so only those who could do the FM twice a week could have the tech to do the raids.

    Correct me if I'm wrong but now those people with that tech can access new hulls? From new content drac bases? Are they a MUST do CHORE?

    Im guessing actually they are, but lets face it its all even more unwanted PvE

    While I'm on a roll, to retro to R1 new turret is 50k uranium compared to about 1.5k for other turrets.......helloooooooooooooo war commander bye bye BATTLE PIRATES :(
  • Tailon1
    Tailon1
    Potential Threat
    Joined Mar 2014 Posts: 39
    Well its cool and all that they finally decide to fix the game but another thing they need to fix is paying for customer support cause you cant send in a ticket unless you have paid a set amount and thats just wrong.
  • smellsfishy
    smellsfishy
    Strike-force Captain
    Joined Jun 2015 Posts: 611
    Just 1/2 all build times and 1/2 all repair times and we will be happy.  Easy fix
  • MCPirateDog
    MCPirateDog
    Strike-force Captain
    Joined Dec 2012 Posts: 995
    wulfgaran said:
    Why do they make solutions sounds more complicated then they have to be? 



    Is it really that difficult to just reduce repair times 50% permanently and reduce build times by 50% across the board?



    Why bother with this "build time as a factor of weight added" crap?
    Makes sense to me.     My comment very much in line with this.

    JUST CUT BUILD & REPAIR TIMES IN HALF.     

    Enough with all the cockamamie new features and re-coding.    Just turn on the 1/2 repair same as for the raids and leave it on.
    Then 1/4 for raids.

    Build times can be halved I'm sure with a simple parameter change too.

    As much as I like careful thought, you need to consider if you are over-thinking a problem.  

    Kixeye is over-thinking it, but at least they are thinking, sort of.

    If a 50% cut is too scary for Kixeye and they don't have the nerve, they can start small, see if revenue and player participation increases.  
    Do a little more if it does.

  • Val Thedam
    Val Thedam
    Minor Nuisance
    Joined Jun 2013 Posts: 226
    Remember, Talk is Cheap

    The true devotee honors himself with actions, not words.

    We the players DO appreciate more open lines of communication and the additional transparency, but intent is of no worth without action.

    Speakers say it'll happen, Leaders made it happen.
  • smellsfishy
    smellsfishy
    Strike-force Captain
    Joined Jun 2015 Posts: 611
    wulfgaran said:
    Why do they make solutions sounds more complicated then they have to be? 



    Is it really that difficult to just reduce repair times 50% permanently and reduce build times by 50% across the board?



    Why bother with this "build time as a factor of weight added" crap?
    Makes sense to me.     My comment very much in line with this.

    JUST CUT BUILD & REPAIR TIMES IN HALF.     

    Enough with all the cockamamie new features and re-coding.    Just turn on the 1/2 repair same as for the raids and leave it on.
    Then 1/4 for raids.

    Build times can be halved I'm sure with a simple parameter change too.

    As much as I like careful thought, you need to consider if you are over-thinking a problem.  

    Kixeye is over-thinking it, but at least they are thinking, sort of.

    If a 50% cut is too scary for Kixeye and they don't have the nerve, they can start small, see if revenue and player participation increases.  
    Do a little more if it does.

    The part they are over-thinking is thinking about how they can make it look like they fixed things and got more coins out of players.  The reason they don't just make it simple and 1/2 build times is because they think it will hurt coining
  • AWESOME_SHADOWCAT
    AWESOME_SHADOWCAT
    Strike-force Captain
    Joined Apr 2013 Posts: 675
    Altonator said:
    well its bleedin simple not coinin repairs at jakked up repairs  . 1/2  repairs across the board  or i never coin repairs yet succeed 
      1/2 repairs i battle and hav funn sometimes Simple 
    this guys is 100 % right i mean wouldnt that b the quickest least painful way for the devs to implement.  NOw i understand "HALF"  may b a scary word to kixeye, but now a days the only fleets i bukld r lvl 50 + and even at 50% repairs it puts it into a more realistic realm of playing the game and makes it worth coininig repairs for me at that price.  I mean i will take the VXP specialists also.....cause i just feel 50% reps will never happen.  But it is the most appealing for players cause it basically brings costs back down to earth and in the realm of costs for "glory days" of this game when mcx and dnx ruled the seas.  And again with all the crap they implement that dont work or is half assed u woud think this would b the path of least resistances for the devs to get right since the formula or code or whatever is basically already in place for this 
  • AWESOME_SHADOWCAT
    AWESOME_SHADOWCAT
    Strike-force Captain
    Joined Apr 2013 Posts: 675
    BBG said:

    Yet another carrot on a stick. I won't buy into it again. There is only one solution, January first just walk away.

    In this ENTIRE thread, the main source of player frustration is repair times. Nothing but smoke and mirrors so far in response.

    Been here a long time, seen similar stall tactics used. They introduce a couple of neat things to blind us to the lack of change in necessary areas (vxp event, etc) Wait until the players blow up again, more nifty things that don't fix issues, repeat ad infinitum. Take it from a guy who has been here a very long time, if it isn't changed by the end of the month, they have no intention of changing it at all.

    January 1st, , here we come.

    yeah i sorta have to agree as well with this player.  IF iw asnt so finanially invested i would have quit also but i have more than 30k into this game.  THis will b the last game i ever play on the internet for money.  in all truth ists not only kixeye that acts as a greedy game company.  BAsically every interent game i have played and paid for over last 10 years follows the path of being freaking awesome to completely ignoring players and going right for aht they think will land them money only to c there player base dwinlde and die out 
  • Hippy259
    Hippy259
    Greenhorn
    Joined Sep 2015 Posts: 17
    Props to Kix for at least telling us this. I am excited to see what is next.
  • angrygeneral
    angrygeneral
    Minor Nuisance
    Joined Apr 2012 Posts: 247
    Kixeye, the ball is in your court and time is a ticking.  The longer you wait to figure out how to reduce build/repair times the more people will be saying "GOODBYE KIXEYE, you did nothing once AGAIN!!!"  Hope it is sooner, because the quiet sectors are becoming too many.
  • smellsfishy
    smellsfishy
    Strike-force Captain
    Joined Jun 2015 Posts: 611
    2 players in my Alli quit today, both were heavy coiners at one point.  They recycled their bases and said goodbye cause they were tired 
  • AnEyeForAnEye
    AnEyeForAnEye
    Unicorn Overlord
    Joined Feb 2014 Posts: 7,191
    wulfgaran said:
    Why do they make solutions sounds more complicated then they have to be? 



    Is it really that difficult to just reduce repair times 50% permanently and reduce build times by 50% across the board?



    Why bother with this "build time as a factor of weight added" crap?
    Makes sense to me.     My comment very much in line with this.

    JUST CUT BUILD & REPAIR TIMES IN HALF.     

    Enough with all the cockamamie new features and re-coding.    Just turn on the 1/2 repair same as for the raids and leave it on.
    Then 1/4 for raids.

    Build times can be halved I'm sure with a simple parameter change too.

    As much as I like careful thought, you need to consider if you are over-thinking a problem.  

    Kixeye is over-thinking it, but at least they are thinking, sort of.

    If a 50% cut is too scary for Kixeye and they don't have the nerve, they can start small, see if revenue and player participation increases.  
    Do a little more if it does.

    Well yes it would be the easy way to go, simple and fast. 

    Why doesnt kix do it simple ?

    Becasue of a simple word included in each and everyone of there Jobs description: Monetization.

    In order to give us a reduction in cost, they need to find a way to replace the money lost by created a way for players to play in money or time to get that reductions. Why VXP was created adn why tokens were created and why Rogue crew were made more expansive. You want to reduce your repair times (Grease Monkey crew or vxp specialist) or you builds/research(token), you ahve to work or pay for it. That at the center of everything they do, hence why everyhting they come up with is complicated that way, since they cant give us A without creating a B feature. Exec wont approve it otherwise.
  • Devine69
    Devine69
    Greenhorn
    Joined Aug 2012 Posts: 20
    I have not played in months. I still check back here and there, just to see. Seems Kix is realizing its player base again, hopefully these changes will help. Not unusual for me to "check in" just to hit repair and play something else. That might be an issue that could be addressed as well somehow. Build times keep me away, then if I do want to play, base is flat. good luck getting me back 3 hours later...
    I really only care that my dock, shipyard and retro lab are up and running...fck the rest of it. -Templar614
  • Menkaly
    Menkaly
    Minor Nuisance
    Joined Dec 2014 Posts: 164
    I will be patient and wait to see what really happens...
    MENKALY
    Level 100+

This discussion has been closed.