State of the Game

  • Youngman300
    Youngman300
    Strike-force Captain
    Joined May 2012 Posts: 869
    edited 7 Dec 2015, 10:18PM
    I give up - It's not worth it. I hope they don't change a **** thing. 
    Your time is limited, so don't waste it living someone else's life. Don't be trapped by dogma - which is living with the results of other people's thinking. Don't let the noise of others' opinions drown out your own inner voice. And most important, have the courage to follow your heart and intuition.

  • Youngman300
    Youngman300
    Strike-force Captain
    Joined May 2012 Posts: 869
    edited 7 Dec 2015, 10:18PM
    I give up - It's not worth it. I hope they don't change a **** thing.
    Your time is limited, so don't waste it living someone else's life. Don't be trapped by dogma - which is living with the results of other people's thinking. Don't let the noise of others' opinions drown out your own inner voice. And most important, have the courage to follow your heart and intuition.

  • Digger_D7
    Digger_D7
    Skilled Warrior
    Joined Aug 2013 Posts: 374
    Here is what I see they are actually doing changing stuff so people have to refit, current fleets and ships with no actual cut to cost of refit or repair times, A way to make the bigger heavy ships cost more to repair and to build, They say cuts to repair and build times, What I see from what there saying is we well say what you want but do what makes us money

    Click Repair said:
    The only thing I care about is Kixeye doing something that would stimulate more PvP. Repair cost being the major factor. No one wants to have big fleet versus fleet attacks like we did back in the day because we know we will be repairing for far too long, same with hitting bases. I think this is a great game but having the majority of players concentrating on only one thing- PvE. This is a battle game first and foremost- when you take that away all you are left with is a game of doing chores. 

    As for build times- maybe tweak that a bit but honestly a great fleet should take time to build. 
    I am sorry 3 months or 100 dollars for a great ship is way to far out there for most people. I think 1 month should be what a fleet takes to build at the very most, 50 dollars to build a entire fleet, look at there other games and they still make a profit from them, 
  • OGRE1971
    OGRE1971
    Force to be Reckoned With
    Joined Apr 2012 Posts: 1,623
    Digger_D7 said:
    Here is what I see they are actually doing changing stuff so people have to refit, current fleets and ships with no actual cut to cost of refit or repair times, A way to make the bigger heavy ships cost more to repair and to build, They say cuts to repair and build times, What I see from what there saying is we well say what you want but do what makes us money

    Click Repair said:
    The only thing I care about is Kixeye doing something that would stimulate more PvP. Repair cost being the major factor. No one wants to have big fleet versus fleet attacks like we did back in the day because we know we will be repairing for far too long, same with hitting bases. I think this is a great game but having the majority of players concentrating on only one thing- PvE. This is a battle game first and foremost- when you take that away all you are left with is a game of doing chores. 

    As for build times- maybe tweak that a bit but honestly a great fleet should take time to build. 
    I am sorry 3 months or 100 dollars for a great ship is way to far out there for most people. I think 1 month should be what a fleet takes to build at the very most, 50 dollars to build a entire fleet, look at there other games and they still make a profit from them, 
    you are right about 3 months being far too long for a fleet in the current game- that is another thing they should work on though-- 3 months for a fleet that is outdated within a month is wrong- 3 months for a fleet that will stay relevant for a year or more is not too bad
  • Jason Ayer
    Jason Ayer
    Potential Threat
    Joined Jan 2013 Posts: 83
    How about kix fixes the fact that some of us cant even log into our account for the last 3 days and they dont respond to tickets and no its not my computer or net my daughters account logs just fine
  • p_b82
    p_b82
    Skilled Warrior
    Joined Sep 2011 Posts: 566
    So on reading the post it has got something positive in there to look forward to. Finally they have realised that 10mins of game time and 8-12hrs fixing is just way out of kilter... as is the fact that in order to make things challenging for some of the top end players they are alienating a larger mid ground group.

    So to that I say thanks and well done..... if it works out well I'll be happy as I was very close to docking my ships.

    But the one thing I am still very worried about is the sector threat aspect.

    My sector is dead - I don't *want* to move in order to find a place where something is available to me, so how are Kix going to address this aspect?

    Will you reduce the open sectors to force us into closer contact and increase the ease at which we can partake, or will this functionality be non-existent to those that happen to live somewhere that has fewer active players?
    Or will you scale it?
    If X number of active bases the drac fleets give Y threat and Decay is Z?
  • Grumpy Pirate
    Grumpy Pirate
    Unicorn Overlord
    Joined Nov 2012 Posts: 3,339
    edited 2 Dec 2015, 2:39PM
    Also, i'd like to see some clarification regarding the changes to build times for components - this "state of the game address" says that weapon build times will now be based on weapon weight.... can we get clarification if this means that component build times will only go down and not increase at all in any cases.

    The reason i'm asking this (beyond the obvious) is that, going on current component weights and build times:

    Downpour missiles 3 weigh 700 tonnes and take 18 hours 8 minutes and 11 seconds to build per weapon w/o officer.
    Arbalest cannons weigh 650 tonnes and take 1 day 20 hours 11 minutes and 58 seconds to build per weapon w/o officer.

    So this state of the game post implies that either Arbalests (one of the most powerful weapons in the game) will now take less time to build than Downpour 3s or Downpour 3s will have their build time increased to fit in with this new system of build times being based on component weight. Or will component weights be changed as well to allow these build times to still fit in with the current system.
    I hope that weight balance is part of the plan, because there are other items with similar issues. Like the trident missile at 235 tons and the Rapier 4  at  365 tons and the blade missile at 300 tons. 

    Also the heavy scythes at 1000 tons, and the crossbow at 1400 tons.
    Yeah there's quite a few examples where this proposed system will fall down and potentially make things worse. Another of my personal favourites is Maelstrom 4s taking less than 1/4 of the time to build compared to Maelstrom 5s despite weighing about 15% more.

    This is why i'm asking for clarification and a definitive statement on whether build times will only be going down with weight modifications being made where necessary to allow components to fit in with this system or whether there will be instances of build times increasing because of weapon weight (which will burn down the forums)

    Also while i'm at it - will any action be taken on ship specials? Many of which are starting to take over 2 days each to build now.
  • Digger_D7
    Digger_D7
    Skilled Warrior
    Joined Aug 2013 Posts: 374
    p_b82 said:
    So on reading the post it has got something positive in there to look forward to. Finally they have realised that 10mins of game time and 8-12hrs fixing is just way out of kilter... as is the fact that in order to make things challenging for some of the top end players they are alienating a larger mid ground group.

    So to that I say thanks and well done..... if it works out well I'll be happy as I was very close to docking my ships.

    But the one thing I am still very worried about is the sector threat aspect.

    My sector is dead - I don't *want* to move in order to find a place where something is available to me, so how are Kix going to address this aspect?

    Will you reduce the open sectors to force us into closer contact and increase the ease at which we can partake, or will this functionality be non-existent to those that happen to live somewhere that has fewer active players?
    Or will you scale it?
    If X number of active bases the drac fleets give Y threat and Decay is Z?
    The only way to address this is to get new people or older players to come back and stay and want to play the game, I have noticed there is nothing really for low level players to do, and dated tech for returning players is a problem too so they have to make old tech more available and it would have to be useful. When you get to the point you can't do nothing what is a person next step most people look for a new game to play. 
  • Youngman300
    Youngman300
    Strike-force Captain
    Joined May 2012 Posts: 869
    edited 7 Dec 2015, 10:19PM
    I give up - It's not worth it. I hope they don't change a **** thing.
    Your time is limited, so don't waste it living someone else's life. Don't be trapped by dogma - which is living with the results of other people's thinking. Don't let the noise of others' opinions drown out your own inner voice. And most important, have the courage to follow your heart and intuition.

  • stingrayslammer
    stingrayslammer
    Minor Nuisance
    Joined May 2012 Posts: 145
    detailed BUT will see how it goes............as some1 said more like just smoke n mirror rather more like hot air but will see if it improves the game in general repair specialists don't make much of a difference and over past few days already seen some repair times increased yet again anyway, my now main baser used to b 20hrs from dead now its near 23hrs, research seems to slow down when i log off, base repair not bothered (never cared bout base much anyway) builds refits, building upgrades take far too long as it is..........

    only time will tell what kind of difference these changes make and thats if they don't "push em back" as they have a tendency to do for a lot of stuff
  • Digger_D7
    Digger_D7
    Skilled Warrior
    Joined Aug 2013 Posts: 374
    edited 3 Dec 2015, 6:17PM
    Jaboti said:
    When "Sector Threat" was first released it worked well.  The sector actually controlled Uranium spawning with a generous amount of 60s and 75s. After the November event the spawning has drastically changed. Now there are very few 60 spawning and mostly 75s. WTF Kixeye? Players work hard to keep the "Sector Threat" level high then you change the spawning rate to only produce the armada that inflict the most damage (75). So now instead of losing one flt per armada you lose three. Yeah great way to think of your customers.

    Really all I see with the state of the game, and this forum is how they intend to add cost to its players, I well be shocked if I am wrong. What about the repair modifier, was that not suppose to cut repair time for fleets once they where to a certain rank? What about the tokens, have fun getting the build token's yea you can get research tokens left and right, oh wait that is only 1 hour one and a 12 hour one every week. Oh and if you can make it to that ridicules 50 mill to get the elite prizes once all prizes are earned you finally get build tokens. Sorry I just see too many things that they have added that does nothing to cut repair time or build time, or its useless to use like the new armor that is only slightly better then the regular research armor.
  • stephenl90
    stephenl90
    Strike-force Captain
    Joined Mar 2013 Posts: 824
    You guys are to be commended on your efforts so far. A quarterly update is welcomed and really shows that you are listening. You will always get posts from your doubters but that happens in all walks of life. I can really say that I am looking forward to 2016 in anticipation and I think you can look forward to a successful year if you maintain the progress that I have seen recently. Well done.
  • Grumpy Pirate
    Grumpy Pirate
    Unicorn Overlord
    Joined Nov 2012 Posts: 3,339
    edited 2 Dec 2015, 3:09PM
    p_b82 said:
    So on reading the post it has got something positive in there to look forward to. Finally they have realised that 10mins of game time and 8-12hrs fixing is just way out of kilter... as is the fact that in order to make things challenging for some of the top end players they are alienating a larger mid ground group.

    So to that I say thanks and well done..... if it works out well I'll be happy as I was very close to docking my ships.

    But the one thing I am still very worried about is the sector threat aspect.

    My sector is dead - I don't *want* to move in order to find a place where something is available to me, so how are Kix going to address this aspect?

    Will you reduce the open sectors to force us into closer contact and increase the ease at which we can partake, or will this functionality be non-existent to those that happen to live somewhere that has fewer active players?
    Or will you scale it?
    If X number of active bases the drac fleets give Y threat and Decay is Z?
    To be honest they really haven't. Repair times aren't being addressed at all as things stand, all that's happening is the "coming soon" post which is standard delaying tactics.

    No plans to address this either - when pressed on the subject kix representatives/mods will simply say "relocate to somewhere else" or "hit another sectors armadas" and consider the matter closed.
  • angrygeneral
    angrygeneral
    Minor Nuisance
    Joined Apr 2012 Posts: 247
    The player base has been complaining about build/repair times for years and now Kixeye says it is a problem; HELLO, WHERE HAVE YOU BEEN?  This is the biggest issue that we have as players, yet now they say they are looking into it, with a complicated way of possibly solving it.  SHOCKING.  The easy was to solve it is the way to solve it, not a convoluted way that has the player mass doing more chores to get shorter build/repair times.  

    The idea of having uranium used for everything is also another chore that the player base does not want.  You state in your State of Game that chores are hurting the game, no kidding, but adding to them with uranium necessary for shorter build times and possible repair times goes directly against your statement of chores.  Do you guys actually know what is going to happen tomorrow, because as I see it, you guys are hoping to drown us with words instead of actual positive action that will see Battle Pirates return to a once fun game.
  • Archangel 1960
    Archangel 1960
    Skilled Warrior
    Joined Mar 2013 Posts: 374
    When I read the first words I was laughing  transparentcy?  Who wrote this  script  writer for Obama??  Where is the Hope and Change??   Just kidding if you do all that you say you will do might work. I hope it does  
  • TRUCULENT2
    TRUCULENT2
    Unicorn Overlord
    Joined Mar 2014 Posts: 2,844
    I hate jumping into a post on page 6... so much of the last 5 pages are just garbage and nothing more than troll bait.   

    Sure they asked for 3 months, but what did they promise? I don't recall them saying they were going to address and fix ALL of the issues (and non-issues so many continue to whine about) in those 3 months. After 3 months, I see communication - not only in the form of information trickling to the player but player input being welcomed, received, and utilized. This is a much different game than 3 months ago, attempting to go in a much different direction than where it was heading. 

    I am pleased and optimistic. 
    I have a hard time believing that we are dealing with a company that is brilliantly scamming us AND entirely incompetent. 

    This is a private company in a capitalist market trying to make money - your money. Give it to them, or don't - but don't fault them for trying. 
  • caederus
    caederus
    Strike-force Captain
    Joined Jun 2012 Posts: 760
    So with Sector threat Orage coming out in December, does that mean that in January they will acknowledge the armada spawn issue that support swears "doesn't exist"?
    My advice to new players: "Delete the game from Facebook, change your email on Kixeye to [email protected] and scramble your password. then just turn around and forget this place even exists. You will be better off."

  • Lakota
    Lakota
    Greenhorn
    Joined Jun 2012 Posts: 23
    All this is well and good, but u said nothing of reducing build times, they are way to long, as well as refit times...both need to be cut dramatically , new builds are limited to 20 or less per year... and no mention of a dry dock for refits, YOU ALL KNOW THIS IS ONE OF OUR TOP PRIORITIES,  AND SLASHING BUILD TIMES... THESE TWO ITEMS, ARE THE MOST IMPORTANT TO THE PLAYERS!!!! IF U REALLY WANT TO SHOW US A BETTER GAME, THEN JUST DO THESE TWO THINGS....
  • maxum rampage
    maxum rampage
    Potential Threat
    Joined Sep 2011 Posts: 58
    i think this post is a nice try at making bp players feel better but i been playing to long and the time frame they stated is to long, you must prove yourself to the players and that will not be easy as you have lied many times and talked in circles before, stated one thing and done another. untill i  see different , i call bull **** 
  • Chasing_Clouds
    Chasing_Clouds
    Potential Threat
    Joined Feb 2013 Posts: 99
    • Reducing the power gained by new hulls from VXP, while providing them a default reload bonus

    • Allowing newly built hulls to start at a higher VXP level based on objectives

    • Altering the bonuses that VXP provides to be per hull 

    • I'm going to need this explained a bit... The way I am reading this.. your going to give certain new hulls a default reload but remove or set a maximum reload on this new hull and then your going to change what VXP does to these new hulls... so it wont be a Reload bonus and Turn speed bonus?

    • Also, you had stated Purchasable reductions to repair.. Is this something that you purchase for a fleet that is temporary like Grease Monkey mercs or is this something that will be a permanent reduction?

  • Claret N Blue
    Claret N Blue
    Minor Nuisance
    Joined Feb 2014 Posts: 287
    I'd like to know what is being done about the fact that Adobe are basically stopping support for Flash and "encouraging" developers to use more recent standards.

This discussion has been closed.