My question is this (if the build times have changed then when i built my Hellhound why is it that the time is EXACTLY the same as the first one i built 4 months ago) someone has been lying about what is going on and that is really unacceptable, to say we are going to do something is one thing but to say you did do something and then have it not be so is very un-business like, why is it the (corporate mentality) is if you say you did this or that and then not that is OK? seams very bad to lie to your wallets as we pay your bills, and when we go away so dose your jobs, no Corp system stays intact by lying to all who benefit meaning US as PLAYERS, just because we are gamers dosent mean it is OK to do one thing and say another, we are NOT all kids here, I am retired military and feel like i have been shoved under a rock and left to just fad away, very sad when a business corp stoops to lying and hope no one sees it.
My question is this (if the build times have changed then when i built my Hellhound why is it that the time is EXACTLY the same as the first one i built 4 months ago) someone has been lying about what is going on and that is really unacceptable, to say we are going to do something is one thing but to say you did do something and then have it not be so is very un-business like, why is it the (corporate mentality) is if you say you did this or that and then not that is OK? seams very bad to lie to your wallets as we pay your bills, and when we go away so dose your jobs, no Corp system stays intact by lying to all who benefit meaning US as PLAYERS, just because we are gamers dosent mean it is OK to do one thing and say another, we are NOT all kids here, I am retired military and feel like i have been shoved under a rock and left to just fad away, very sad when a business corp stoops to lying and hope no one sees it.
repair times have changed not build times. Build time changes are on the way
Be nice to have two docks one to refit a ship another to build new ones It can take almost 30 days to build a ship and another 10 just to refit one If we had one just for refitting would be great
Be nice to have two docks one to refit a ship another to build new ones It can take almost 30 days to build a ship and another 10 just to refit one If we had one just for refitting would be great
what a great idea,put this in wishlist quick this concept is pure genius surprised nobody else thought of this
Be nice to have two docks one to refit a ship another to build new ones It can take almost 30 days to build a ship and another 10 just to refit one If we had one just for refitting would be great
what a great idea,put this in wishlist quick this concept is pure genius surprised nobody else thought of this
Anything that actually would cut coin cost considerably well not happen. As mods have stated all a second dock or shipyard would do is increase the chore load and not actually help anything, it would make the stat of the game worse (LOL)
Be nice to have two docks one to refit a ship another to build new ones It can take almost 30 days to build a ship and another 10 just to refit one If we had one just for refitting would be great
what a great idea,put this in wishlist quick this concept is pure genius surprised nobody else thought of this
Anything that actually would cut coin cost considerably well not happen. As mods have stated all a second dock or shipyard would do is increase the chore load and not actually help anything, it would make the stat of the game worse (LOL)
i for one am willing to take that chance, i think they mean worse for the bottom line not the player base
I am a 75. I think that as long as there is not a major shift in play everything will be alright. A lot of players were able to get needed ships to keep up with how the game is evolving. Build times
Build times for new fleets is down. This is a good thing. Will I coin fleets now? No, but I will coin a couple of days or refits though. Not very often as build times do not permit it. again stressing the need for a dry dock for refits. Raids
Slowly introducing a raid opponent such as the Scourge works better than catching everyone off guard. I would like to see an even higher tier for coiners. Maybe higher bases like the 89 or something. The 89 being the lowest in difficulty to the new group.
Overall
I think that if the game stays the course over the next couple of months players will catch up and be more prepared for a difficult raid opponent.
Be nice to have two docks one to refit a ship another to build new ones It can take almost 30 days to build a ship and another 10 just to refit one If we had one just for refitting would be great
in the pasat i have found it quicker to do a new build in some cases because on refits you have to take stuff off which also takes time
My question is this (if the build times have changed then when i built my Hellhound why is it that the time is EXACTLY the same as the first one i built 4 months ago) someone has been lying about what is going on and that is really unacceptable, to say we are going to do something is one thing but to say you did do something and then have it not be so is very un-business like, why is it the (corporate mentality) is if you say you did this or that and then not that is OK? seams very bad to lie to your wallets as we pay your bills, and when we go away so dose your jobs, no Corp system stays intact by lying to all who benefit meaning US as PLAYERS, just because we are gamers dosent mean it is OK to do one thing and say another, we are NOT all kids here, I am retired military and feel like i have been shoved under a rock and left to just fad away, very sad when a business corp stoops to lying and hope no one sees it.
repair times have changed not build times. Build time changes are on the way
Repair times have changed but i've noticed it's not reduced it's increased just checked my grim zerk with 3 x reaver bulk armour (stats say 1hr 25m repair time for each unit) and 3 x D4-E armour (23mins 20 seconds repair time) factor in the bare stats grim zerk with nothing on at all is 1hr 23m repair time so 3 x 1hr 25 mins = 4hrs 15mins 3x 23m 20 seconds = 1hr 7mins and base hull rep time 1hr 23 mins = 6hrs 38min total repair time but it shows 10hrs 14 min total repair time nearly 4hrs difference. People say weapons will add time but blade missiles don't add time unlike lockdown rockets (8 mins repair time) and antipodes (2 min rep time) I suggest you look at each ship you have and check the difference
If you have nice dreams, you haven't met me yet :P
My question is this (if the build times have changed then when i built my Hellhound why is it that the time is EXACTLY the same as the first one i built 4 months ago) someone has been lying about what is going on and that is really unacceptable, to say we are going to do something is one thing but to say you did do something and then have it not be so is very un-business like, why is it the (corporate mentality) is if you say you did this or that and then not that is OK? seams very bad to lie to your wallets as we pay your bills, and when we go away so dose your jobs, no Corp system stays intact by lying to all who benefit meaning US as PLAYERS, just because we are gamers dosent mean it is OK to do one thing and say another, we are NOT all kids here, I am retired military and feel like i have been shoved under a rock and left to just fad away, very sad when a business corp stoops to lying and hope no one sees it.
repair times have changed not build times. Build time changes are on the way
Repair times have changed but i've noticed it's not reduced it's increased just checked my grim zerk with 3 x reaver bulk armour (stats say 1hr 25m repair time for each unit) and 3 x D4-E armour (23mins 20 seconds repair time) factor in the bare stats grim zerk with nothing on at all is 1hr 23m repair time so 3 x 1hr 25 mins = 4hrs 15mins 3x 23m 20 seconds = 1hr 7mins and base hull rep time 1hr 23 mins = 6hrs 38min total repair time but it shows 10hrs 14 min total repair time nearly 4hrs difference. People say weapons will add time but blade missiles don't add time unlike lockdown rockets (8 mins repair time) and antipodes (2 min rep time) I suggest you look at each ship you have and check the difference
Any armour you add to the Grim, gets the 150% modifier... So your calculations are off already. The Hull alone, with 6286 armour points = 157.16 mins. Each Bulkhead, 6397 armour points = 187.77 mins each, once added to the Grim.
My question is this (if the build times have changed then when i built my Hellhound why is it that the time is EXACTLY the same as the first one i built 4 months ago) someone has been lying about what is going on and that is really unacceptable, to say we are going to do something is one thing but to say you did do something and then have it not be so is very un-business like, why is it the (corporate mentality) is if you say you did this or that and then not that is OK? seams very bad to lie to your wallets as we pay your bills, and when we go away so dose your jobs, no Corp system stays intact by lying to all who benefit meaning US as PLAYERS, just because we are gamers dosent mean it is OK to do one thing and say another, we are NOT all kids here, I am retired military and feel like i have been shoved under a rock and left to just fad away, very sad when a business corp stoops to lying and hope no one sees it.
repair times have changed not build times. Build time changes are on the way
Repair times have changed but i've noticed it's not reduced it's increased just checked my grim zerk with 3 x reaver bulk armour (stats say 1hr 25m repair time for each unit) and 3 x D4-E armour (23mins 20 seconds repair time) factor in the bare stats grim zerk with nothing on at all is 1hr 23m repair time so 3 x 1hr 25 mins = 4hrs 15mins 3x 23m 20 seconds = 1hr 7mins and base hull rep time 1hr 23 mins = 6hrs 38min total repair time but it shows 10hrs 14 min total repair time nearly 4hrs difference. People say weapons will add time but blade missiles don't add time unlike lockdown rockets (8 mins repair time) and antipodes (2 min rep time) I suggest you look at each ship you have and check the difference
what was repair time before the update was applied?
My best fleet was destroyed by a sub fleet 5 times in less than an hour. During the hull contest. I had to use a lot of coin. How about "no attacks on ships on the ocean" during the contest. Let players play!
@CM DOOMROOSTER Can you share whether or not additional gameplay/game environment edits will be made in the coming update on Thursday? While I'm not fond of the additional damage issue (which I hope, of course, the team will fix!), I think that the update last week showed an understanding of the issues facing players. So will those continue to be updated as we move through December?
My best fleet was destroyed by a sub fleet 5 times in less than an hour. During the hull contest. I had to use a lot of coin. How about "no attacks on ships on the ocean" during the contest. Let players play!
Players are playing. The player who sunk your fleet 5 times during the raid was definitely playing.
I'm starting to understand Magic Bunny's perspective...
My best fleet was destroyed by a sub fleet 5 times in less than an hour. During the hull contest. I had to use a lot of coin. How about "no attacks on ships on the ocean" during the contest. Let players play!
although they never hit me, had a group of errrrrr 'preferred customers' doing it last raid to some of my alliance
My best fleet was destroyed by a sub fleet 5 times in less than an hour. During the hull contest. I had to use a lot of coin. How about "no attacks on ships on the ocean" during the contest. Let players play!
5 times? Ok... First time; shame on them, Second time; shame on you - might want to be more careful with your fleet, Third time; really might want to watch your fleet, Fourth time; seriously, watch your fleets, Fifth time? I guess sometimes you just can't help people.
Welcome to Battle Pirates
I have a hard time believing that we are dealing with a company that is brilliantly scamming us AND entirely incompetent.
This is a private company in a capitalist market trying to make money - your money. Give it to them, or don't - but don't fault them for trying.
Be nice to have two docks one to refit a ship another to build new ones It can take almost 30 days to build a ship and another 10 just to refit one If we had one just for refitting would be great
what a great idea,put this in wishlist quick this concept is pure genius surprised nobody else thought of this
Anything that actually would cut coin cost considerably well not happen. As mods have stated all a second dock or shipyard would do is increase the chore load and not actually help anything, it would make the stat of the game worse (LOL)
Having a second ship build space will not reduce coining, people that are spending $500 to get the new fleet now are still gonna spend $500 to get it now, they are not going to wait 50 days for a fleet! Think about it, if they are spending $500 for a new fleet and who knows how much to rank and repair it they are still gonna spend, it might mean that people will be more active because their build queue is not over a year long. Why get new ships when you have not built the old ones.
I am not generally an **** but if you are then I will hold a mirror up for you. If you are a good egg then we are all good, I'll still attack you but I'll be nice about it, it is Battle Pirates after all not Farm Candy Pets Ville.
as far as another spot to build i would just be happy for a cue for building and the ability to refit at the same time like in so many other games. i for one find it hard to try to advance with needing to refit for the faster targets and yet still trying to build new ships to combat them.
My best fleet was destroyed by a sub fleet 5 times in less than an hour. During the hull contest. I had to use a lot of coin. How about "no attacks on ships on the ocean" during the contest. Let players play!
5 times? Ok... First time; shame on them, Second time; shame on you - might want to be more careful with your fleet, Third time; really might want to watch your fleet, Fourth time; seriously, watch your fleets, Fifth time? I guess sometimes you just can't help people.
Welcome to Battle Pirates
i think you forget battle pirates is a battle game. and pirates look for advantages to exploit. non consensual combat is a big part of this game. sorry but it is. no one really likes getting jumped when they are in a raid or trying to gain a prize but it happens. best advice i have is only have one fleet out at a time. i know it is upsetting but i had to do it for a while as well.
The cost of base hitting is too high and the rewards for base attacking are too low and it often feels unfair to lower level players. We plan to use the new research system to motivate competitive base attacks and competitive base defenses while lowering the cost of both. More details soon.'
Base attacking seems pretty **** easy from where I sit, since you came out with these new weapons that out range and over power base defenses I haven't been able to scratch attacker's hull paint. However my base gets hammered, the new targets in raids are built for this new tech so those of us who don't have the latest and greatest are screwed. I'd like to see some major upgrades to base defense. I'm tired of loosing every attack on my base, and this game is loosing it's fun because of the much higher difficultly of targets and over balanced offense.
I dont hit bases and dont guard mine. The repair time is insane, i use my time doing raids and fm.
Thank you Kixeye for all your hard work improving the game. I really enjoyed the raid. I purchased several FB gift cards for the raid, and am very happy overall. Keep it up!
Ok, I know it's been asked for for years but my 2 cents worth. The last fleet I fully coined was DNX in 2012. Now since then there has literally been Dozens and Dozens of new BP via the FM. The build times are so long that cost is now prohibited in gaining any new fleet for joe average. I tend to refit more than I build as the new specials, weapons, retrofits and armors can really extend the life of a fleet and not leave it gathering dust.
A drydock would see me coin my refits and build my hulls the slow way. This would allow me to stay competitive with what i have whilst I build what i want. It would open up a new revenue stream from me and people like me. Heavy coiners are still going to buy new fleets.
I firmly believe that a drydock would be like an electric shock to the game, maybe even bringing back long gone and retired players. Let's face it. this game is coming up to 5 years old in 2016, a great run for a flash game. We are not getting new players who are hanging around. You might as well go all out with BP to bring back all that made it one of the best games on FB.
1.Lower all build and repair times by 50% 2.Remove level effects, its your fleets strength that matters, not your level, maybe come up with a magic number off of builds (total ships in inventory) and gauge people by that for restrictions, if its for some reason needed. 3. All tech, 6 months or older goes to be researched, no exceptions, this gives players of all levels the ability to "catch up", just because someone pays doesn't or shouldn't make them immune forever and on the other side people who don't coin shouldn't be f'd over forever either, if they are willing to go through the massive research times and resource needs, give the **** old tech. 4. In conjunction with #2, make all targets geared to proper ship level. If a lvl 45 fleet should be able to kill "x" target, but a lvl 32 fleet can't then so be it, its not a matter of trying to make people attack fleets they have no business attacking, just to make them coin, in some sense that's just theft. 5. Uranium needs to drop for all targets in some quantity, not just subject to targets that again only certain people can obtain, because they coined. 6.Coining should only ever be a "speed up" not a necessity...or why bother "playing" the game, you have nothing to offer and thus give no reason to ever coin, unless one is a ego driven reject - Kixeyes #1 fan. 7. Get rid of spawn resources and put mining back in the game, perhaps including Uranium, so people who can't live 5, 6 10 hrs a day on your game can compete.
Save your **** company you **** idiots.
Cheers, Happy holidays and have a f-bird, why, because people want real change in your game not tweeks that again aim to help a few and f everyone else over, while still trying to push the game into coin only.
Will you save your game and company or will we be burying you in a few months or another year, my guess its belly up for this company.
From someone who's played years, waited years for changes and you don't give a **** about.
@curt.b said:
My best fleet was destroyed by a sub fleet 5 times in less than an hour. During the hull contest. I had to use a lot of coin. How about "no attacks on ships on the ocean" during the contest. Let players play!
Hit back.
I'm not one to hit during raids unless hit, playing ninja is really lame imo, but not a big fan of arbitrary rules.
need to make it so players 75 and above can not attack anyone below 75 since there are to scared to scratch there ships by not attacking anyone there size and say it is for points when that is a really biggest lie they can give
This will just delay the inevitable farm status for some. You'll eventually see a plethora of awful level 75 bases.
I'd be more supportive of a revamp of the base XP process, which I suspect kixeye may be headed to by making the resource cost for the carrier so high.
Setting lesser hulls and structures to significantly less resource cost would be a first step in this process.
FIX THE **** GAME! 1.Lower all build and repair times by 50%
I agree. And there needs to be a cap on build times. As I pointed out way back on page 1, I'm worried about a 17-day build. I don't envy those of you with 30-day ones. That is moronic and demonstrates to me that the design team lost track of the game somewhere.
2.Remove level effects, its your fleets strength that matters, not your level, maybe come up with a magic number off of builds (total ships in inventory) and gauge people by that for restrictions, if its for some reason needed.
You're right on here. I wonder if level shouldn't be a function of, say, the average level of your fleets, minus the highest and lowest-level? Level shold be about what you can achieve, not how much resources you can spend. After all, a player who continually builds and then scraps sea scorpions could conceivably be a higher level than a guy with 10 fleets of frosty/crusaders and aegis/FCs.
3. All tech, 6 months or older goes to be researched, no exceptions, this gives players of all levels the ability to "catch up", just because someone pays doesn't or shouldn't make them immune forever and on the other side people who don't coin shouldn't be f'd over forever either, if they are willing to go through the massive research times and resource needs, give the **** old tech.
I can't agree with you here - I think this would just make too much work for the design team. There are too many ways this could go south.
4. In conjunction with #2, make all targets geared to proper ship level. If a lvl 45 fleet should be able to kill "x" target, but a lvl 32 fleet can't then so be it, its not a matter of trying to make people attack fleets they have no business attacking, just to make them coin, in some sense that's just theft.
Agreed - target level needs to be based on FLEET level, not player level. If I have a level 35 fleet I should be expected to be able to take a level 35 target, but a 50 should be a challenge.
5. Uranium needs to drop for all targets in some quantity, not just subject to targets that again only certain people can obtain, because they coined.
Just bump the payout on elites by a factor of 10 or 20, scaled against elite fleet levels.
6.Coining should only ever be a "speed up" not a necessity...or why bother "playing" the game, you have nothing to offer and thus give no reason to ever coin, unless one is a ego driven reject - Kixeyes #1 fan.
Kix is a business. Coining is how they make their money. It's only a necessity because, frankly, of point number 1, but I think that's exactly what they're afraid of.
to fix the game it requires a multi-build strategy . i just cant understand why the designer will not implement this to the dynamic of gathering resources at the reward of starting another refit so progression and power balance is a reward of active players.
In total I've spent at most $40 on the alt. Yet it has arbalest scx which led to trident rhinos which lead to the new carrier this raid. I've chose to completely ignore base defense, costs to much time to keep up.
i think you'll find that you'll soon be able to present a reasonable base defence. I've never really built specific base D fleets, but my defence has been improving all the time just throwing my existing ships in there.
My current setup for example is wrath, HC, protomastadon, mastadon, aegis and works reasonably well. Swap out a carrier when i build one of them and it might be better again.
this concept is pure genius
surprised nobody else thought of this
i think they mean worse for the bottom line
not the player base
I am a 75. I think that as long as there is not a major shift in play everything will be alright. A lot of players were able to get needed ships to keep up with how the game is evolving.
Build times
Build times for new fleets is down. This is a good thing.
Will I coin fleets now? No, but I will coin a couple of days or refits though. Not very often as build times do not permit it. again stressing the need for a dry dock for refits.
Raids
Slowly introducing a raid opponent such as the Scourge works better than catching everyone off guard.
I would like to see an even higher tier for coiners. Maybe higher bases like the 89 or something. The 89 being the lowest in difficulty to the new group.
Overall
I think that if the game stays the course over the next couple of months players will catch up and be more prepared for a difficult raid opponent.
Can you share whether or not additional gameplay/game environment edits will be made in the coming update on Thursday? While I'm not fond of the additional damage issue (which I hope, of course, the team will fix!), I think that the update last week showed an understanding of the issues facing players. So will those continue to be updated as we move through December?
Thanks.
Welcome to Battle Pirates
The last fleet I fully coined was DNX in 2012. Now since then there has literally been
Dozens and Dozens of new BP via the FM. The build times are so long that cost is
now prohibited in gaining any new fleet for joe average. I tend to refit more than I build as the new specials, weapons,
retrofits and armors can really extend the life of a fleet and not leave it gathering dust.
A drydock would see me coin my refits and build my hulls the slow way. This would allow me to stay competitive
with what i have whilst I build what i want. It would open up a new revenue stream from me and people like me.
Heavy coiners are still going to buy new fleets.
I firmly believe that a drydock would be like an electric shock to the game, maybe even bringing back long gone and retired
players. Let's face it. this game is coming up to 5 years old in 2016, a great run for a flash game.
We are not getting new players who are hanging around. You might as well go all out with BP to bring back all that made it
one of the best games on FB.
1.Lower all build and repair times by 50%
2.Remove level effects, its your fleets strength that matters, not your level, maybe come up with a magic number off of builds (total ships in inventory) and gauge people by that for restrictions, if its for some reason needed.
3. All tech, 6 months or older goes to be researched, no exceptions, this gives players of all levels the ability to "catch up", just because someone pays doesn't or shouldn't make them immune forever and on the other side people who don't coin shouldn't be f'd over forever either, if they are willing to go through the massive research times and resource needs, give the **** old tech.
4. In conjunction with #2, make all targets geared to proper ship level. If a lvl 45 fleet should be able to kill "x" target, but a lvl 32 fleet can't then so be it, its not a matter of trying to make people attack fleets they have no business attacking, just to make them coin, in some sense that's just theft.
5. Uranium needs to drop for all targets in some quantity, not just subject to targets that again only certain people can obtain, because they coined.
6.Coining should only ever be a "speed up" not a necessity...or why bother "playing" the game, you have nothing to offer and thus give no reason to ever coin, unless one is a ego driven reject - Kixeyes #1 fan.
7. Get rid of spawn resources and put mining back in the game, perhaps including Uranium, so people who can't live 5, 6 10 hrs a day on your game can compete.
Save your **** company you **** idiots.
Cheers, Happy holidays and have a f-bird, why, because people want real change in your game not tweeks that again aim to help a few and f everyone else over, while still trying to push the game into coin only.
Will you save your game and company or will we be burying you in a few months or another year, my guess its belly up for this company.
From someone who's played years, waited years for changes and you don't give a **** about.
Hit back.
I'm not one to hit during raids unless hit, playing ninja is really lame imo, but not a big fan of arbitrary rules.
Were you leaving ships out? Leaving hot?
This will just delay the inevitable farm status for some. You'll eventually see a plethora of awful level 75 bases.
I'd be more supportive of a revamp of the base XP process, which I suspect kixeye may be headed to by making the resource cost for the carrier so high.
Setting lesser hulls and structures to significantly less resource cost would be a first step in this process.
My current setup for example is wrath, HC, protomastadon, mastadon, aegis and works reasonably well. Swap out a carrier when i build one of them and it might be better again.