Hi Commanders, WrongThinker here.
As many of you have undoubtedly noticed, our systems of unit progression (Veteran Experience and Promotion) have some problems. Today, I’m going to talk a bit about those problems and how we’re going to fix them.
VETERAN EXPERIENCE (VXP)
VXP is great in that it provides all Commanders a path to getting more powerful troops merely by using them in combat. The more combat a unit has seen, the more experienced they are, the stronger they get. It makes sense and it’s fun to watch your units grow in power as you play.
Unfortunately, the system was very uneven. Operators, for example, required about 6 Million VXP to go from Rank 19 to Rank 20, but a Preserver required about 32 Million. To make matters worse, different units earned different amount of VXP, even from the same targets. So, one unit might earn 200,000 VXP during combat and another might earn 3,000,000. Some units also took forever to level-up (I’m looking at you Bro J), making it feel like a brutal grind. All of this made it very difficult to gauge the kind of progress you were making with a unit, which could make the whole process pretty frustrating.
We’re changing all that.
To simplify things, there will now only be 2 curves: Normal and Heroic. All non-Hero Special Forces will have the same VXP requirements at all levels. All Heroes will share a different curve. In both curves, you'll see two primary improvements in addition to the fact they are standardized. First, the curves themselves will be smoother and, though a few units may see earlier levels take a fight or two longer, later levels are often drastically reduced (especially for the likes of Bro J). Taken as a whole, units will only benefit from this. Second, you’ll see very similar earn rates for all Unit types that share a curve. So, a platoon of Rank 10 Operators hitting a Verkraft 65 will make roughly the same amount of progress toward Rank 11 as a platoon of Rank 10 Nightmares against the same target.
In general, this should make progress feel much better and more consistent for your whole army. So long as you’re using all your units evenly, none will fall behind. It also means that you’ll have a good sense of what to expect of new units when they’re released, as well.
We wanted to reward units who reached the top of their VXP curve with an additional power boost. This was Promotion. Promotion increased Damage, Health, and even gave a slight benefit to repairs. Unfortunately, the power benefit just wasn’t a suitable reward for players who put the time into getting their units to the top. That’s about to change.
Now, instead of gaining merely 10% to Damage and Health, Promoted Units will gain a MASSIVE 50% bonus to Damage and Health (and will still gain the 5% reduction to Repair Time). A full platoon of Promoted Units will truly be a force to be reckoned with (even a single Promoted hero will bring some serious heat).
These changes will go live with this week’s update (exact day and time TBD).
As far as the VXP changes, all SF units will be transferred to the new curves. Though no unit will lose levels, it is possible that some of your army may gain levels after a single use (especially if they were nearing their next level). Should this occur, do not be alarmed, just enjoy the power.
For Promotion, all players who have already achieved Promotions for their units will immediately receive the new power in full. For other players who haven’t Promoted their units yet, don’t worry, we’re not increasing the price despite the increase in power.
See you on the fields of battle, Commanders. Enjoy.