Hidden Unit Stats: Revealed!

  • Mr. Phantom
    Mr. Phantom
    Strike-force Captain
    Joined Sep 2012 Posts: 720
    Hello WrongThinker

    First of all, this info is awesome, thank you, look forward to getting more info like this over time.
    The only question i have, is the info on Kara accurate, i could be mistaken but it looks like there might have been a typo maybe....

    KARA

    Damage Per Round: 25,750
    Clip Size: 3
    Fire Rate: 4 / Second
    Reload: 2 Seconds

    based on the info for the rest of the hero units, it seems like her damage Per Round is a lot higher the it should be.... could you confirm if her info is correct or was it a possible typo.

    Thank You
    01001101 01110010 00101110 00100000 01010000 01101000 01100001 01101110 01110100 01101111 01101101
  • WrongThinker
    WrongThinker
    BP Game Team
    Joined Mar 2013 Posts: 1,712
    @Wrongthinker
    I have experienced some problems about the understanding of Bloodlust. I think that this must be clarified, because this affects the reload speed, and thus, the damage output
    You are correct.  I had overlooked this in my original data dive.  I will update the post with the additional information.
    Hello WrongThinker

    First of all, this info is awesome, thank you, look forward to getting more info like this over time.
    The only question i have, is the info on Kara accurate, i could be mistaken but it looks like there might have been a typo maybe....

    KARA

    Damage Per Round: 25,750
    Clip Size: 3
    Fire Rate: 4 / Second
    Reload: 2 Seconds

    based on the info for the rest of the hero units, it seems like her damage Per Round is a lot higher the it should be.... could you confirm if her info is correct or was it a possible typo.

    Thank You
    I believe (outside of my omission above) the information is correct.  Kara hits like a truck.  However, keep in mind she fires at a slower rate of fire AND has a very long reload time compared to those other heroes.  So, for Bro J, he is firing at a constant rate without down time, but Kara needs to pause for two seconds after her 3 shots are fired.  So, her average DPS is about the same as Bro Js (until she starts stacking Bloodlust, then it gets much higher).
    So when brother and preserver stand together, preserver actually have more armor than brother?
    I believe that is correct, but I will have to confirm on Monday.  Keep in mind Bro J still has a TON more health.
    Lead Designer - Battle Pirates
    KIXEYE
  • TacomanWasTaken
    TacomanWasTaken
    Unicorn Overlord
    Joined Jul 2011 Posts: 6,397
    @Wrongthinker
    I have experienced some problems about the understanding of Bloodlust. I think that this must be clarified, because this affects the reload speed, and thus, the damage output
    You are correct.  I had overlooked this in my original data dive.  I will update the post with the additional information.
    Hello WrongThinker

    First of all, this info is awesome, thank you, look forward to getting more info like this over time.
    The only question i have, is the info on Kara accurate, i could be mistaken but it looks like there might have been a typo maybe....

    KARA

    Damage Per Round: 25,750
    Clip Size: 3
    Fire Rate: 4 / Second
    Reload: 2 Seconds

    based on the info for the rest of the hero units, it seems like her damage Per Round is a lot higher the it should be.... could you confirm if her info is correct or was it a possible typo.

    Thank You
    I believe (outside of my omission above) the information is correct.  Kara hits like a truck.  However, keep in mind she fires at a slower rate of fire AND has a very long reload time compared to those other heroes.  So, for Bro J, he is firing at a constant rate without down time, but Kara needs to pause for two seconds after her 3 shots are fired.  So, her average DPS is about the same as Bro Js (until she starts stacking Bloodlust, then it gets much higher).
    So when brother and preserver stand together, preserver actually have more armor than brother?
    I believe that is correct, but I will have to confirm on Monday.  Keep in mind Bro J still has a TON more health.
    Do you think Bro J required xp is ok? Just a question is there a specific reasoning he needs like 800 million xp? I don't think his buff is really worth that much xp, but then again it doesn't get better as he levels up so even at level 1 he can be useful I guess. 
    getting called a cheater, if you arent cheating just means you won
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  • WrongThinker
    WrongThinker
    BP Game Team
    Joined Mar 2013 Posts: 1,712
    Meme_Man said:
    Do you think Bro J required xp is ok? Just a question is there a specific reasoning he needs like 800 million xp? I don't think his buff is really worth that much xp, but then again it doesn't get better as he levels up so even at level 1 he can be useful I guess. 
    Though I can't promise any changes, I do feel the Preserver's VXP curves (including Bro J) are on the long side.  That said, Preserver armor is pretty darn good when paired with Bro J's buff.  It can actually negate damage from some units completely!
    Lead Designer - Battle Pirates
    KIXEYE
  • serge.bigboi
    serge.bigboi
    Unicorn Overlord
    Joined May 2013 Posts: 7,286
    Meme_Man said:
    Do you think Bro J required xp is ok? Just a question is there a specific reasoning he needs like 800 million xp? I don't think his buff is really worth that much xp, but then again it doesn't get better as he levels up so even at level 1 he can be useful I guess. 
    Though I can't promise any changes, I do feel the Preserver's VXP curves (including Bro J) are on the long side.  That said, Preserver armor is pretty darn good when paired with Bro J's buff.  It can actually negate damage from some units completely!
    That's why I'm not using Brother Jeremiah...the 800 million is a Huge turn off ( I don't care about his buff...I just wanted to max him out fast, but can't with that BS XP). 
    --Same with the preservers...I only have 4 preservers at rank 19 and almost rank 20 finally (the preservers are nice, but they are also a huge turn off with the amount of the XP they need...so I scraped the extra preservers since I don't want to deal with them too much).

    It would be nice to have all Rank units to have XP like warhorse, nightmare, operators, heavy operators, etc...the only thing you are getting is HP and damage and sometimes range (also think about that your only ranking 1 unit at a time...so with a **** load of XP for 1 unit it would take forever for you to rank them up or you have to give up on that one).

    The hidden units stats are nice to see though.
     War Commander: LEVEL 44
    Backyard Monsters: Level 49 (Fully upgraded) - Quit
    Battle Pirates: level 40 - Quit
    Vega Conflict: level 30 - Quit
  • Marcella36
    Marcella36
    Potential Threat
    Joined Dec 2013 Posts: 96
    edited 20 Sep 2015, 9:27AM
    Meme_Man said:
    Do you think Bro J required xp is ok? Just a question is there a specific reasoning he needs like 800 million xp? I don't think his buff is really worth that much xp, but then again it doesn't get better as he levels up so even at level 1 he can be useful I guess. 
    Though I can't promise any changes, I do feel the Preserver's VXP curves (including Bro J) are on the long side.  That said, Preserver armor is pretty darn good when paired with Bro J's buff.  It can actually negate damage from some units completely!
    i really dont know why people are complaining about the upgrade "cost" of BJ and the preservers. Just use them and they will upgrade, what s the problem? I have BJ at the max level and it didnt cost me oil/metal or thorium. In my opinion BJ is much better then sheila or kara and if a unit is so much better it is logical that it takes more time to reach the max level
  • serge.bigboi
    serge.bigboi
    Unicorn Overlord
    Joined May 2013 Posts: 7,286
    Meme_Man said:
    Do you think Bro J required xp is ok? Just a question is there a specific reasoning he needs like 800 million xp? I don't think his buff is really worth that much xp, but then again it doesn't get better as he levels up so even at level 1 he can be useful I guess. 
    Though I can't promise any changes, I do feel the Preserver's VXP curves (including Bro J) are on the long side.  That said, Preserver armor is pretty darn good when paired with Bro J's buff.  It can actually negate damage from some units completely!
    i really dont know why people are complaining about the upgrade "cost" of BJ and the preservers. Just use them and they will upgrade, what s the problem? I have BJ at the max level and it didnt cost me oil/metal or thorium. In my opinion BJ is much better then sheila or kara and if a unit is so much better it is logical that it takes more time to reach the max level
    I can play with BJ...I like the Preservers more then Brother Jeremiah, but hate the XP needed.

    I use my sheila and Kara a lot...while I gave up on my brother jeremiah (I don't give a **** about his buff).
    --The way I see it...when we are ranking up Brother Jeremiah...we are only getting more HP, more Damage on him, and not making his buff any better since it like that at rank 1 to rank 20 (I'll keep my BJ at rank 9 for a while).
     War Commander: LEVEL 44
    Backyard Monsters: Level 49 (Fully upgraded) - Quit
    Battle Pirates: level 40 - Quit
    Vega Conflict: level 30 - Quit
  • Gam3addict
    Gam3addict
    Potential Threat
    Joined Mar 2013 Posts: 77
    Hey WrongThinker, had some questions about the Archangel and it would be greatly appreciated if you could help me with these because I'm having a tough time finding these answers.

    First, the Archangel and Spectre are listed in the tech center as dealing "Damage: X", not "Damage: X DPS". They share this characteristic with bombers like the Phantom, Kondor, and Raptors. With this in mind, is that saying that each shot from an Archangel does that huge amount of damage? Or is it a display oddity and it's actually telling us DPS?

    Second, what effect does increasing fire rate as opposed to reload speed have on DPS over time? For a while it's been said on the forums that raising reload speed increases DPS because it doesn't change damage per round while raising fire rate lowers damage per round while firing faster to keep DPS the same. Is this correct?
  • rusmro
    rusmro
    Skilled Warrior
    Joined Nov 2014 Posts: 427
    edited 22 Sep 2015, 5:17AM
    this should be pinned until we get the info in game, or we have to bump it regularly, or a version of it with comments disabled, only info

  • Hummmmm
    Hummmmm
    Skilled Warrior
    Joined Nov 2012 Posts: 329
    Hello, I really want to know the splash radius of titan!
    So the splash stats is radius not splash diameter right?
    I am cute 

  • JeffHow
    JeffHow
    Strike-force Captain
    Joined Jul 2013 Posts: 833
    Meme_Man said:
    Do you think Bro J required xp is ok? Just a question is there a specific reasoning he needs like 800 million xp? I don't think his buff is really worth that much xp, but then again it doesn't get better as he levels up so even at level 1 he can be useful I guess. 
    Though I can't promise any changes, I do feel the Preserver's VXP curves (including Bro J) are on the long side.  That said, Preserver armor is pretty darn good when paired with Bro J's buff.  It can actually negate damage from some units completely!
    Ok BJ is last chance right why is the dark hell it is still over 700K????????   Drop the price alittle please!!!!!!!
  • ayadrambo
    ayadrambo
    Minor Nuisance
    Joined Sep 2013 Posts: 191
    One thing that I'm confusing: Does the Brother Jeremiah's Armor Buff also apply to Preservers as well? Thus increase Preservers' Armor to 200, or at least more than their own Armor 100?
  • Carride
    Carride
    Force to be Reckoned With
    Joined Sep 2014 Posts: 1,636
    One thing that I'm confusing: Does the Brother Jeremiah's Armor Buff also apply to Preservers as well? Thus increase Preservers' Armor to 200, or at least more than their own Armor 100?
    Yes. This made normal preserver's armor better than BroJ
    YOU WILL NEVER GET ME!
    image
    What makes you doubt life comes when you feel you will never doubt your life again.
  • WrongThinker
    WrongThinker
    BP Game Team
    Joined Mar 2013 Posts: 1,712
    So when brother and preserver stand together, preserver actually have more armor than brother?

    One thing that I'm confusing: Does the Brother Jeremiah's Armor Buff also apply to Preservers as well? Thus increase Preservers' Armor to 200, or at least more than their own Armor 100?
    I can confirm this is accurate.  Preservers with the Bro J buff have 200 armor and Bro J inherently has only 100 (and does not benefit from his own buff).  Bro J makes up for it with his massive health, but if you can take him out, his fellow Preservers become much more vulnerable.
    Hey WrongThinker, had some questions about the Archangel and it would be greatly appreciated if you could help me with these because I'm having a tough time finding these answers.

    First, the Archangel and Spectre are listed in the tech center as dealing "Damage: X", not "Damage: X DPS". They share this characteristic with bombers like the Phantom, Kondor, and Raptors. With this in mind, is that saying that each shot from an Archangel does that huge amount of damage? Or is it a display oddity and it's actually telling us DPS?

    Second, what effect does increasing fire rate as opposed to reload speed have on DPS over time? For a while it's been said on the forums that raising reload speed increases DPS because it doesn't change damage per round while raising fire rate lowers damage per round while firing faster to keep DPS the same. Is this correct?
    To your first question, I will need to investigate that, don't have an immediate answer.

    To your second question, both technically affect DPS.  DPS is sort of a weird metric because it's variable based on the amount of time measured, but the most consistent when measured by a unit's full firing loop.

    A firing loop consists of the time to empty a clip plus the time to load a new one.  Imagine that something fires 3 rounds a second and takes 1 second to reload.  That's a 2 second loop: 1 bullet at time 0, 1 at 0.5 seconds, 1 at 1 second and then a 1 second delay before it begins again.

    Now, let's say each bullet does 1,000 damage.  That means it does a total of 3,000 damage over its 2 second loop.  To get the damage over a single second, we simply divide the damage by the lengthy of the loop.  In this case, that's 3,000 divided by 2, which is 1,500.  So, in this example, 1,500 is our DPS.

    If we increase reload speed or firing speed (rate), the loop time will decrease, which will increase the the DPS.  Feel free to run some math to see how it works out.  :)

    Hello, I really want to know the splash radius of titan!
    So the splash stats is radius not splash diameter right?
    I will have to look into both of these.  The titan I have no idea on, but I think the Splash stats are radius.
    Lead Designer - Battle Pirates
    KIXEYE
  • ayadrambo
    ayadrambo
    Minor Nuisance
    Joined Sep 2013 Posts: 191
    Thank you two. And I have just remember one thing I want to ask:

    In Special Force fireteam, do the members' speed slow the whole team down?
    For Example, the Lead Operator have the speed of 1.5, and the Heavy Operator have the speed of 1.3. If I put the Lead Operator as the Lead and Heavies as the Member, thus what is the fireteam's speed? 1.3 or 1.5?
  • Ben30089
    Ben30089
    Greenhorn
    Joined Jun 2014 Posts: 2
    I need to understand what is going on with the shadow operations event since it disappeared completely from event option today 9/24/2015.  i had a less than a couple one thousand points until gaining Sarkis part.  if it does come back i hope to not have missed my chance to finish that phase of the event because of this nightfall event.  thank you if you understand my concerns.  hope to get some information back to me about this matter.
  • Mr. Phantom
    Mr. Phantom
    Strike-force Captain
    Joined Sep 2012 Posts: 720
    Ben30089 said:
    I need to understand what is going on with the shadow operations event since it disappeared completely from event option today 9/24/2015.  i had a less than a couple one thousand points until gaining Sarkis part.  if it does come back i hope to not have missed my chance to finish that phase of the event because of this nightfall event.  thank you if you understand my concerns.  hope to get some information back to me about this matter.
    first of all this is the wrong thread for this as it is off topic from the original post. But to answer your question, now that the event has started in some sectors this weeks Shadow Ops has ended and there is nothing more you can do until after the event when the new Shadow Ops phase starts, and if i remember correctly the next shadow ops will be the last one you can win Sarkis from.
    01001101 01110010 00101110 00100000 01010000 01101000 01100001 01101110 01110100 01101111 01101101
  • MacAurthur
    MacAurthur
    Minor Nuisance
    Joined Oct 2012 Posts: 152
    ??????????????????????
  • TroyW
    TroyW
    WC Mod
    Joined Jan 2013 Posts: 3,769
    edited 26 Sep 2015, 9:50PM
    So when brother and preserver stand together, preserver actually have more armor than brother?

    One thing that I'm confusing: Does the Brother Jeremiah's Armor Buff also apply to Preservers as well? Thus increase Preservers' Armor to 200, or at least more than their own Armor 100?
    I can confirm this is accurate.  Preservers with the Bro J buff have 200 armor and Bro J inherently has only 100 (and does not benefit from his own buff).  Bro J makes up for it with his massive health, but if you can take him out, his fellow Preservers become much more vulnerable.
    Hey WrongThinker, had some questions about the Archangel and it would be greatly appreciated if you could help me with these because I'm having a tough time finding these answers.

    First, the Archangel and Spectre are listed in the tech center as dealing "Damage: X", not "Damage: X DPS". They share this characteristic with bombers like the Phantom, Kondor, and Raptors. With this in mind, is that saying that each shot from an Archangel does that huge amount of damage? Or is it a display oddity and it's actually telling us DPS?

    Second, what effect does increasing fire rate as opposed to reload speed have on DPS over time? For a while it's been said on the forums that raising reload speed increases DPS because it doesn't change damage per round while raising fire rate lowers damage per round while firing faster to keep DPS the same. Is this correct?
    To your first question, I will need to investigate that, don't have an immediate answer.

    To your second question, both technically affect DPS.  DPS is sort of a weird metric because it's variable based on the amount of time measured, but the most consistent when measured by a unit's full firing loop.

    A firing loop consists of the time to empty a clip plus the time to load a new one.  Imagine that something fires 3 rounds a second and takes 1 second to reload.  That's a 2 second loop: 1 bullet at time 0, 1 at 0.5 seconds, 1 at 1 second and then a 1 second delay before it begins again.

    Now, let's say each bullet does 1,000 damage.  That means it does a total of 3,000 damage over its 2 second loop.  To get the damage over a single second, we simply divide the damage by the lengthy of the loop.  In this case, that's 3,000 divided by 2, which is 1,500.  So, in this example, 1,500 is our DPS.

    If we increase reload speed or firing speed (rate), the loop time will decrease, which will increase the the DPS.  Feel free to run some math to see how it works out.  :)

    Hello, I really want to know the splash radius of titan!
    So the splash stats is radius not splash diameter right?
    I will have to look into both of these.  The titan I have no idea on, but I think the Splash stats are radius.
    More just fantastic information. 
     
    The Firing Loop thing is just the kind of insight that I love.  - This is my favorite thread EVER.

    I will at some point go thru this thread Post by Post and pull all useful info out and add it to the appropriate pages on the wiki. Till then at least all this info is in 1 thread - not a bad storage method.

     I just need to find the time, as of now I'm still trying to catch things up while still doing my best to get in a little event play.

    WAR COMMANDER WIKIA

     Lead Administrator

  • Foz - HMC
    Foz - HMC
    Minor Nuisance
    Joined Jan 2013 Posts: 121
    bump.., this is getting lost way down in the forum pages..., but is very useful info....., can a mod either sticky it, or move it over to the forum PLAYER GUIDES section..
    image
    Those who desire peace , best prepare for war.

  • Mike. Roberts
    Mike. Roberts
    Skilled Warrior
    Joined Feb 2013 Posts: 582
    Possibly the most useful thread ever & it was "pinned"

    Curious as to who unpinned it & their reasons for doing so ? 
  • itsastony
    itsastony
    Skilled Warrior
    Joined Dec 2011 Posts: 478
    You wanted to provide the stats of the Jackal, Wrongthinker. When can we expect those to published?
  • Phanstern
    Phanstern
    Skilled Warrior
    Joined Sep 2014 Posts: 507
    Someone please PIN this thread!!!!
  • Mike. Roberts
    Mike. Roberts
    Skilled Warrior
    Joined Feb 2013 Posts: 582
    uesugi_arime
    Potential Threat
    Joined Sep 2013Posts: 49
    Thank you two. And I have just remember one thing I want to ask:

    In Special Force fireteam, do the members' speed slow the whole team down?
    For Example, the Lead Operator have the speed of 1.5, and the Heavy Operator have the speed of 1.3. If I put the Lead Operator as the Lead and Heavies as the Member, thus what is the fireteam's speed? 1.3 or 1.5?

    I believe that the speed of a fire-team is taken as an average of those placed in it. This enables them to retain position relative to each other.

    If any member is then fitted with a modification that carries a speed reduction as a negative, it is also calculated as an average over the whole fire-team.
  • ayadrambo
    ayadrambo
    Minor Nuisance
    Joined Sep 2013 Posts: 191
    I believe that the speed of a fire-team is taken as an average of those placed in it. This enables them to retain position relative to each other.

    If any member is then fitted with a modification that carries a speed reduction as a negative, it is also calculated as an average over the whole fire-team.
    I've done a test, and seems that the members do slow the team down. Thank you for helping.
  • Case Dynamics
    Case Dynamics
    Minor Nuisance
    Joined Sep 2012 Posts: 236
    This is the most useful thread I've ever read on this site. 2 of those in the list i had bandolier on and is doing nothing because they don't have a fire rate at all.
  • Carride
    Carride
    Force to be Reckoned With
    Joined Sep 2014 Posts: 1,636
    Wrongthinker:

    Where's the bloodlust info
    You told that we can have that.
    YOU WILL NEVER GET ME!
    image
    What makes you doubt life comes when you feel you will never doubt your life again.
  • Foz - HMC
    Foz - HMC
    Minor Nuisance
    Joined Jan 2013 Posts: 121
    Wrongthinker:

    Where's the bloodlust info
    You told that we can have that.
    have you even bothered to read the stats on this post  ???       the bloodlust info ( for kara ) is  there .............

    KARA

    Damage Per Round: 25750
    Clip Size: 3
    Fire Rate: 4 / Second
    Reload: 2 Seconds

    Any time Kara or a Member of her SF Team kills any enemy unit, she gains a 10% bonus to Damage and a 5% increase to Reload Speed, up to a maximum of 200% bonus Damage (after 20 kills) and 50% increased Reload Speed (at 10 kills, thus reducing her reload time to 1 second when maxed).
    image
    Those who desire peace , best prepare for war.

  • TroyW
    TroyW
    WC Mod
    Joined Jan 2013 Posts: 3,769
    Foz - HMC said:
    Wrongthinker:

    Where's the bloodlust info
    You told that we can have that.
    have you even bothered to read the stats on this post  ???       the bloodlust info ( for kara ) is  there .............

    KARA

    Damage Per Round: 25750
    Clip Size: 3
    Fire Rate: 4 / Second
    Reload: 2 Seconds

    Any time Kara or a Member of her SF Team kills any enemy unit, she gains a 10% bonus to Damage and a 5% increase to Reload Speed, up to a maximum of 200% bonus Damage (after 20 kills) and 50% increased Reload Speed (at 10 kills, thus reducing her reload time to 1 second when maxed).
    Where are you getting this part from ?

    Any time Kara or a Member of her SF Team kills any enemy unit, she gains a 10% bonus to Damage and a 5% increase to Reload Speed, up to a maximum of 200% bonus Damage (after 20 kills) and 50% increased Reload Speed (at 10 kills, thus reducing her reload time to 1 second when maxed).

    I didn't see this info anywhere in this thread.  Of course that's one of the problems of info being distributed via forums, its hard to find. 

    I was under the impression that the bonus was only for when she kills a enemy unit. And I have never seen these numbers before.

    Please link or quote the original source of this info.

    WAR COMMANDER WIKIA

     Lead Administrator

  • Nuffin
    Nuffin
    Skilled Warrior
    Joined Oct 2013 Posts: 482

    first pages of this thread

This discussion has been closed.