The Scourge [UPDATED 9/4]

CM DOOMROOSTER
CM DOOMROOSTER
KIXEYE Community Manager
Joined Jan 2014 Posts: 4,939
edited 4 Sep 2015, 8:26PM

Greetings Captains,


Following our final encounter with Borbas, our scientists have discovered something truly amazing: a new faction of lost humans who dwell beneath the ocean’s surface! Forsaken Leadership has designated this new enemy as the Scourge.


Here’s what we know: in their attempt to dredge the deep ocean floor for precious Uranium, the Reavers disturbed this lost tribe’s habitat and delicate ecosystem. Our spies became aware of the presence of these people after raiding Reaver strongholds during our last campaign against them. Our spies uncovered reports of Reaver fleets that encountered underwater disturbances in the previous months. The infrequency of these ‘attacks’ were deemed innocuous and coincidental accidents: broken fuel lines; burst underwater pipelines; mysterious ships sinkings.


But then a Reaver captain engaged an underwater ship that had been heretofore previously unseen by anyone on the water’s surface. According to the poorly kept record of this encounter, the new enemy flitted through the shadowy waters and attacked with a furious barrage of corrosive weapons that damaged the Reaver ship before the attacker disappeared into the depths of the sea.


Then, a few weeks later, another reported incident of this new enemy came to light - this time in the form of a Draconian Battle Log. Our spies intercepted and deciphered the following report from a badly damaged Draconian fleet that was stranded in Sector 476. This message is believed to be addressed to Vassago himself.


[START TRANSMISSION]

…. Life support failing… Auxiliary power failing….

We are badly damaged and cannot re-establish navigation or propulsion systems at this time. Our Chief Engineer reports that the ship’s nuclear reactor has been eroded by some sort of corrosive sludge that has eaten away at the bulkhead and the protective alloy of the engine casing. As such, we cannot re-establish connection to the primary power core….

… The crew is badly wounded...


… I cannot be sure what we faced. It was definitely a submarine of some kind but the vessel maneuvered like no sub I have ever seen. This new enemy used hit-and-run tactics that are uncharacteristic of known submarine combat.


I must attend to the crew. We are dispatching life boats and the First Mate has signaled the All Hands/Abandon Ship. I hope that whatever attacked us is satisfied with the destruction of our ship and will not target our defenseless life boats. I have reason to fear the Draconian Empire is unprepared for such a threat.  

[END TRANSMISSION]


Since the discovery of these reports, Zoe & Harlock have been hard at work scouring databases and records to piece together what we know of this new threat so that the Forsaken can be prepared for their arrival. Below is the collected knowledge of the new faction that is known to us at this time. We plan to update this document as new information on this threat becomes available! Be sure to check in with this report regularly for new information on the Scourge and their technology as it becomes available. 

Study these images, Captains! We must be prepared for this new enemy at all costs!


The Scourge

Symbolism & tribal demarcation found among the Scourge:

This logo has been found on the remains of Scourge vessels. We believe that it is an ancient maritime marker that indicates poison or some sort of bio-hazardous toxic material.


The following is an artist rendition of Scourge Tactical Submersion Bio-suits. Note the adoption of fine corrosion techniques to emphasize the imagery found on the facemasks. This adoption of imagery that depicts aggressive marine life are prevalent both on their personal appearance and in their engineering. We believe that these tribal markings indicate a form of clan-like societal structure. We are unsure of the nature of any leadership structure within this faction although it is obvious that there exists some form of hierarchy. Only time will tell what sort of leadership this faction employs.

  



Hulls & Tactics:

There seems to be an fervent totemic zealousness to their worship of their hulls and their importance in their culture. Our scientists hypothesize that since the original hulls of the pre-diluvian time would need constant upkeep to address the erosive and conditional effects of open water. It is safe to assume that the hulls of the Scourge have been treated with some sort of compound to resist their own corrosive weapons. But they would be limited to the original tech they have brought with them to the ocean floor. Instead, it makes sense that they have been able to stay innovative by salvaging pieces of technology lost to the bottom of the oceans from Reavers, Draconians, and Forsaken ships during the numerous encounters and incursions.


This is the first in a series of briefings on Scourge technology. Be sure to keep checking in for more information as it is revealed!


Codename: Viperfish

This lightweight ship, dubbed the Viperfish, appears to be the smallest craft in the Scourge fleet. Fast and maneuverable, this ship appears to flit in and out of combat, harassing its enemies.

  • Characteristics:

    • Extreme damage, low HP, long range, extremely fast

    • Utilizes short range submerge and surface times to make it difficult to track.



Scourge Weapons:

The Scourge employ a variety of new weapons. Reverse engineering has allowed us to investigate these new weapons and extrapolate possible uses for them. More weapons will be revealed as reports as the Ascension gets closer. 


Typhon Cannons

This is Most commonly occurring weapon in the Scourge Armadas. This cannon-based weapon deals a small amount of upfront damage at decent range and applies a Corrosive effect that causes damage-over-time.

    • Damage Type: Ballistic / Corrosive

    • Single Target

    • Surface-to-Surface


Charon Torpedos

The second most commonly occurring weapon in the Scourge Armada has been designated the Charon torpedo. This torpedo carries a heavier warhead and detonates before striking the enemy ship unleashing a deadly concussive shockwave.

    • Damage Type: Concussive

    • Splash Damage

    • Underwater



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  • CM DOOMROOSTER
    CM DOOMROOSTER
    KIXEYE Community Manager
    Joined Jan 2014 Posts: 4,939
    edited 3 Sep 2015, 7:47PM

    Captains! We've discovered that the Scourge armada has more in their arsenal that we thought! Here's what we've been able to cobble together regarding another of it's hulls and more of its weapons. The Daggertooth, for example, employs other weapons in different iterations. This new hull, however, dubbed the Electric Eel, may be more fearsome than the others. 


    Codename: Electric Eel


    A Cruiser Class Scourge craft that starts the combat in the shallow submerged state, and then ambushes the player by surfacing near them, deploying a pinch blast, and then employing rocket weapons to destroy disabled ships.

    • Characteristics

      • low damage, Extreme HP / resistances, short ranges, medium speed

      • Starts the combat shallow submerged, and will surface when it gets within a specific range of the player.

      • Deploys a pinch blast when it surfaces.


    Hydra Depth Charges

    Most often found on the Electric Eel, this weapon has relatively short range and deals concussive damage.

    • Damage Type: Concussive

    • Splash Damage

    • Surface-to-Subsurface


    Electric Eel Stun Blast

    Equipped only to Electric Eel Hulls. This weapon is deployed as the Electric Eel surfaces and releases an EMP blast that is capable of stunning a multiple ships for short durations, based on proximity.

    • Damage Type: None

    • AoE Blast

    • Stuns


    Daggertooth Weapons

    Harpy Missiles

    We have found that this missile type is mostly commonly found on Daggertooth hulls. This subsurface-to-surface missile has advanced targeting systems that allow the Daggertooth to fire it even while moving. Effective at finishing off weakened opponents.

    • Damage Type: Penetrative

    • Single Target

    • Subsurface-to-Surface (similar to Deluge and Downpour Missiles)


    Daggertooth Medusa Torpedo

    Equipped only to Daggertooth Hulls. This torpedo carries a heavier warhead and releases an EMP blast that is capable of stunning a single ship for long durations.

    • Damage Type: Concussive

    • Single Target Damage

    • Torpedos

    • Stuns


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  • CM DOOMROOSTER
    CM DOOMROOSTER
    KIXEYE Community Manager
    Joined Jan 2014 Posts: 4,939
    The last of the known Scourge fleets has revealed itself! Prepare yourselves, Captains!


    Codename: Stonefish

    This mid-size Scourge craft utilizes a unique submerge mechanic that allows it to remain submerged for the entire battle. If an enemy gets too close, it will deep dive to escape, similarly to the Draconian Kraken. The Stonefish is equipped with an array of chemical-laced Submerged-to-Surface missiles with extremely long range.
      • High damage, low HP, extreme range, low speed

      • Remains submerged for the entire battle

      • Utilizes Deep Dive technology to move around the map and pepper the player with Long Range Submerged-to-Surface Missiles.

      • Its Chemical Missiles have a very long reload and will deal low initial damage but have a very potent Corrosion effect that deals high damage over time.

    Manticore Missiles

    Found on Stonefish hulls, this deadly subsurface-to-surface missile has advanced targeting systems that allow the Stonefish to fire this missile even while moving. Additionally its warheads are packed with Chemical compounds that deal Corrosive damage over time.

    • Damage Type: Corrosive

    • Single Target

    • Subsurface-to-Surface
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