Official Dark Tide Discussion (Merged Thread)

  • crazyjr123
    crazyjr123
    Skilled Warrior
    Joined Aug 2014 Posts: 396
    Please fix this raid by making all the campaign's have the same point's as before, keep siege at 2 mill, strike at 700 k and what ever recon was,For all level's,Don't change the point's by level,And the rescue the ship's, I just about fall asleep waiting for them ship's to leave,Why can't it be counted as rescued if you have every thing killed,Nothing going to stop them then. So they are free. Right LOL  Mine didn't even count up that i rescued them till 2 hr's later. The leader board point's not working right, So this was a bad raid for me i usually all way's get the 2 top prizes, but not this time damage was high for the point's i was getting and getting less point's for each stage of campaign's. KixEye please make some changes for are next raid cause im just not haveing fun in this game no more. (hint) (hint)  LOL!!!!      
    A level 64 hitting strike, You expect to get something for nothing? Of course there is a reduction, Please get a clue. The raid was grindable, If you don't want to grind, you could coin. If not, watch anyone of a half dozen vids, on how to do elite for a few coins
  • jack.sparroww.395
    jack.sparroww.395
    Potential Threat
    Joined Feb 2015 Posts: 27
    edited 20 Jul 2015, 2:59AM
    Mod must be trolling me I got a friend to show me how to check pms and I have none from him. ( forum pms, that profile thing is a gong show who reads all that stuff )
  • viraljoker
    viraljoker
    Force to be Reckoned With
    Joined Oct 2012 Posts: 1,686

    @BloodRavenFavian said:
    viraljoker said:

    Narchais said:

    ...

    I'm willing to bet any mod or cm response to this will be: it was easier to solve the "exploit" issue then it was to fix the unmarked key buildings. While we are still trying to correct this please remember this is the first of this format.

    Which is just more bs for meh shove the credit card in farther. Just like the response I got about the map targets were intentionally level biased for their payout.

    I mean....you know the answer. I think the problem is you dont wanna accept it. No two things are coded the exact same; some things are easier to fix than others. And yes, the first raid of a "storyline" is always pretty rocky, unfortunate as that is.  I dont wanna say its a "trend," but...something similar to that. 

    These are answers. Maybe not the answers you wanna hear, but that's an entirely different topic. 

    I'm sorry that you failed to understand my comment. I accept that it seems to be "acceptable" that every time the "format changes" there will be issues.

    But continually FAILING to do a quality check on things like fleets getting stuck, having key buildings to end battles and not telling us or marking them, "visual errors", map targets also being level biased intentionally but not briefed to us, not adjusting sector points required when reducing available sector point awarding ways by 75%.

    It gets really old hearing first of the format excuse especially when a supposed "exploit" gets fixed within the hour but most of the other issues get swept aside. Wether you decide to step out from behind the veil and accept that and that some excuses are better left not said.

  • tegetthoff
    tegetthoff
    Strike-force Captain
    Joined Oct 2014 Posts: 652
    edited 20 Jul 2015, 9:13PM
    Just to make the world even more colorful, a reflection post event:
    + loved the prizes, loved the raid
    I was doing elite and have not even touched anything else, did not even try for crew because I don't have crusaders, neither arbalast. With acceptable amount of coinage I could get decent prizes with my usual skull ranked fleet. (I grinded almost half a year to make them skull)
    - heard that there were glitches with the rescue, sad to hear that, hopefully QA will attend that.. really there should be some more extensive beta testing there ...
    + the prize offer was awesome
    I did not own any radiation bonus hull, so this just filled a gaping hole in my fleet capabilities, and the warbird is an awesome carrier. The new weapon seems to trip balance but upon more careful investigation with allymates we ended up with the conclusion that it is not that much a game changer as arbalest was way back...
    - at prize redemption the counter was glitched, the one showing the redemptable/redempted count in sector store when also taking limited hulls: for first I chose bulkhead, then it went to 1/2, then I purchased a warbird and counter stayed at 1/2 (yes also refreshed, my counter is still at 1/2) so I grinded another 12 million points for another warbird, and then it showed me into face (popup) that you can redeem only 2 prizes from sector store ... well yes I knew that but because of counter I thought it was meant for 2 categories. If I could have a time machine then I would have taken 2 warbirds but err, I can live with it... bulkhead and some tokens. But really that counter staying on 1/2 tricked me into grinding for even more points (and purchasing a little coin count for also that) which seems a bit unfair,  Please fix it.
    +To my positive experiences it contributed much that I accidentally rolled 2 legendary crews for the raid which helped me a lot, especially the greasemonkey.
    No Signature
  • ya mum
    ya mum
    Minor Nuisance
    Joined Jun 2011 Posts: 259
    ok so everyone knows i spent about 300 coins grinded strike over and over finished my points in 24 hours got bulkhead fusion hull launcher tokens and maxed every tier i have 12.5 mill left got a lvl 37 the fusion bulkhead launcher and one more set to d5x plus i did sets for others raid was costly more then last my v2c took some damage each round on the good note first fusion on ready in 15 days next raid better be easier 
  • RANGER-OUR1
    RANGER-OUR1
    Minor Nuisance
    Joined Sep 2014 Posts: 111
    What lvl are you?

  • ya mum
    ya mum
    Minor Nuisance
    Joined Jun 2011 Posts: 259
    What lvl are you?

    who u talking to if me im lvl 59 u can check my profile 
  • Faolchu
    Faolchu
    Minor Nuisance
    Joined Oct 2011 Posts: 247
    I found the raid to be a little awkward, I'm just a little sick of the Reaver design with its insanely long range aoe weaponary, mental speeds and crazy resistances. They just don't encourage intelligent gameplay, basically if you don't have a optimal fleet its a exercise in frustration, if you do its a little grindy but ok.

    I hope that the next raid has targets more in-line with player ship capabilities and provides people with the ability to play cleverly. Because I find it rewarding to figure out a strategy for a raid and take as little damage as possible. Which normally results in me spending the exact same on repairs as I have coins spare to help out alliance mates who don't or can't coin. Whereas now its like right got my targets, can't buy more coins and im out anway, repair everything!
  • Specialist aka Specs
    Specialist aka Specs
    Unicorn Overlord
    Joined Nov 2012 Posts: 9,395
    Please fix this raid by making all the campaign's have the same point's as before, keep siege at 2 mill, strike at 700 k and what ever recon was,For all level's,Don't change the point's by level,And the rescue the ship's, I just about fall asleep waiting for them ship's to leave,Why can't it be counted as rescued if you have every thing killed,Nothing going to stop them then. So they are free. Right LOL  Mine didn't even count up that i rescued them till 2 hr's later. The leader board point's not working right, So this was a bad raid for me i usually all way's get the 2 top prizes, but not this time damage was high for the point's i was getting and getting less point's for each stage of campaign's. KixEye please make some changes for are next raid cause im just not haveing fun in this game no more. (hint) (hint)  LOL!!!!      
    A level 64 hitting strike, You expect to get something for nothing? Of course there is a reduction, Please get a clue. The raid was grindable, If you don't want to grind, you could coin. If not, watch anyone of a half dozen vids, on how to do elite for a few coins
    TBH there shouldn't be since your "level" has absolutely nothing to do with what your capabilities are anymore.
    true, as long as you are playing the game your level means nothing. A level 50 that has some social skills, and the ability to friend someone with the fleets capable, can get the top prizes. A level 70+ without those same social skills, will struggle against even recon targets.
  • carl.wear.3
    carl.wear.3
    Unicorn Overlord
    Joined May 2013 Posts: 6,696
    This event was actually reasonable. In some ways, even dare I say it, Fun. The campaigns were doable if you had the right fleets built. Also needing different types of fleets for the different parts of it, broke up the monotony that is so common with targets that need grinding out. 
  • neferphras
    neferphras
    Strike-force Captain
    Joined Mar 2012 Posts: 606
    i actually did not mind this event at all. I did find the rescue mechanic a bit lacking. I ended up waiting for the ships to get off screen way to often. I think that needs to be removed. If they are freed before the last bad unit dies that should be good enough, no reason to force a wait until they leave the screen in order to get credit.  Cause much unneeded **** hurt. 
  • Davef
    Davef
    Skilled Warrior
    Joined Oct 2012 Posts: 365
    If my posts keep getting deleted i'm gonna take it to bp fb pages were I can speak open.
    please do, at least I can block your **** there
  • harry101101
    harry101101
    Minor Nuisance
    Joined Mar 2013 Posts: 209
    lolzors i say.....
  • paragonsub
    paragonsub
    Potential Threat
    Joined Feb 2015 Posts: 31
    Please fix this raid by making all the campaign's have the same point's as before, keep siege at 2 mill, strike at 700 k and what ever recon was,For all level's,Don't change the point's by level,And the rescue the ship's, I just about fall asleep waiting for them ship's to leave,Why can't it be counted as rescued if you have every thing killed,Nothing going to stop them then. So they are free. Right LOL  Mine didn't even count up that i rescued them till 2 hr's later. The leader board point's not working right, So this was a bad raid for me i usually all way's get the 2 top prizes, but not this time damage was high for the point's i was getting and getting less point's for each stage of campaign's. KixEye please make some changes for are next raid cause im just not haveing fun in this game no more. (hint) (hint)  LOL!!!!      
    A level 64 hitting strike, You expect to get something for nothing? Of course there is a reduction, Please get a clue. The raid was grindable, If you don't want to grind, you could coin. If not, watch anyone of a half dozen vids, on how to do elite for a few coins
    TBH there shouldn't be since your "level" has absolutely nothing to do with what your capabilities are anymore.
    true, as long as you are playing the game your level means nothing. A level 50 that has some social skills, and the ability to friend someone with the fleets capable, can get the top prizes. A level 70+ without those same social skills, will struggle against even recon targets.
    All too true - base level means absolutely nothing anymore, so limiting points based on that alone is ridiculous.

    If points are to be restricted, then base the restriction on fleet level rather than player level. Often see lower levels who've been helped a lot sailing round with the latest hulls...................while seeing high levels using much older hulls and tech.

    Hope this is the last raid where player level dictates what points you get. A ridiculous scenario, as a lower level with decent hulls gets a massive points boost over a higher level with older tech (which can often be the case for those who've been casually playing the game over years).
  • kixeyeuser_1365369523405_14232_1309869729
    kixeyeuser_1365369523405_14232_1309869729
    Force to be Reckoned With
    Joined Jan 2014 Posts: 1,984
    A big thank you to the dev team for addressing the issues with joining co-op. I was able to really effectively help my alli mates, and that is always a good game! WELL DONE!
  • NoOneSpecific
    NoOneSpecific
    Minor Nuisance
    Joined Mar 2015 Posts: 145
    Yeah, it didn't take me ages to join their campaign. :smiley: 
    a9a92210-98dc-453f-8f73-f03b596a0917.jpg
  • Specialist aka Specs
    Specialist aka Specs
    Unicorn Overlord
    Joined Nov 2012 Posts: 9,395
    All too true - base level means absolutely nothing anymore, so limiting points based on that alone is ridiculous.

    If points are to be restricted, then base the restriction on fleet level rather than player level. Often see lower levels who've been helped a lot sailing round with the latest hulls...................while seeing high levels using much older hulls and tech.

    Hope this is the last raid where player level dictates what points you get. A ridiculous scenario, as a lower level with decent hulls gets a massive points boost over a higher level with older tech (which can often be the case for those who've been casually playing the game over years).
    Whose fault is it that the high level does not have the newer tech? For the last 6 months (now 7 months) we have the co-op feature. At level 70 you could have teamed up with someone below 60 and did their strike for 500K (if they did nothing). Meaning that in 11 strikes you would have gotten at least the weapon being offered (few months ago was the arbalast, which really made the raids easy). Another 25 strikes (36 total) would have gotten you the Crusader at the time. Again the Crusader/Arbalast was a beast this raid, you could have gotten them built a couple and worked towards the Frostburn in the sector store (I got my second after I got the Crusader) and you would have had one of the best fleets/

    All for a little socializing, and playing the game :)

    The NightHawk has been out for what a year now?
    Spectre is a very old hull
    Cuda is offered in the weekly

    Either of those would have subbed out some of the hulls in the map targets. Again, socializing would have led to the higher level player teaming up with someone that could handle the scouts easy and then you could have gone in and cleaned up the big ones. This would have netted you 1 million points in 4 targets, 2400 sector points and 2400 Uranium.

    Level might not mean anything, but it does not take much to succeed. You just have to be willing to prioritize it.
  • madmaxrem
    madmaxrem
    Minor Nuisance
    Joined Nov 2011 Posts: 157
    Well Kixeye, you stay true to form... every day, the reaver ships get tougher to kill and dish out a whole lot more pain ( and not just by a marginal amount either) so IMO, you're changing the game as the timer elapses.  Also, even after you kill am enemy target, it always seems to fire off one last round... anything to inflict more damage... (more damage = more coins) right?  You slow down our fleets which I can prove through video (even though you always deny it).  Also, when my fleet is dead or in the dock... why is my rogue crew running?  and while on that topic... why is it when I ran my legendary rogue crew the timer runs faster then the average clock... eg... I started Grease Monkeys (90 minute timer)  Immediately went into an elite and when I came out, my crew was down to 67minutes even though the elite timer is only 15 minutes and I finished it with 4 minutes to spare?  How many people didn't catch that dirty little trick?  You all couldn't run a game honestly and all these dirty little tricks you pull... well thats what I call dirty pool.  You ban people for cheating and now I know why... you hate the competition.

    Maximum Remington
    ---- Level 117 ----
    War is Hell - William Tecumseh Sherman

  • Beni Elohim
    Beni Elohim
    Greenhorn
    Joined Feb 2014 Posts: 6
    I thought the raid was fine as far as they go. Would really prefer to see more tech and base defense offerings, which are long overdue. Hulls are released too quickly these days, no sense of anticipation or "i have to have it".  I definitely see a need for newer players to have an opportunity at some of the tech the veterans have. Just my opinion
  • AnEyeForAnEye
    AnEyeForAnEye
    Unicorn Overlord
    Joined Feb 2014 Posts: 7,191
    All too true - base level means absolutely nothing anymore, so limiting points based on that alone is ridiculous.

    If points are to be restricted, then base the restriction on fleet level rather than player level. Often see lower levels who've been helped a lot sailing round with the latest hulls...................while seeing high levels using much older hulls and tech.

    Hope this is the last raid where player level dictates what points you get. A ridiculous scenario, as a lower level with decent hulls gets a massive points boost over a higher level with older tech (which can often be the case for those who've been casually playing the game over years).
    Whose fault is it that the high level does not have the newer tech? For the last 6 months (now 7 months) we have the co-op feature. At level 70 you could have teamed up with someone below 60 and did their strike for 500K (if they did nothing). Meaning that in 11 strikes you would have gotten at least the weapon being offered (few months ago was the arbalast, which really made the raids easy). Another 25 strikes (36 total) would have gotten you the Crusader at the time. Again the Crusader/Arbalast was a beast this raid, you could have gotten them built a couple and worked towards the Frostburn in the sector store (I got my second after I got the Crusader) and you would have had one of the best fleets/

    All for a little socializing, and playing the game :)

    The NightHawk has been out for what a year now?
    Spectre is a very old hull
    Cuda is offered in the weekly

    Either of those would have subbed out some of the hulls in the map targets. Again, socializing would have led to the higher level player teaming up with someone that could handle the scouts easy and then you could have gone in and cleaned up the big ones. This would have netted you 1 million points in 4 targets, 2400 sector points and 2400 Uranium.

    Level might not mean anything, but it does not take much to succeed. You just have to be willing to prioritize it.


    FYI Cuda is not offered in the weeklies. It was offered once in the past few motnh in raids. I know, i Grabbed it since i was looking for it for months after it went into r10 retro. I dont have NH cause inever manage to earn the 9 mil ptn + the weapon i nthe raid it was offered. I ALWAYS grab the new wep 1st, then other prizes.


    Ive been doin strike for little player and only once was i able to reach enough point for both hull and wep, which was last month, but choose not to grab the gore for other prizes (weapons i missed) instead.


    36 strike(even the ones of the last 6 months) insnt that easy for a mid tech lvl 70 wihtout coins. Even in strike those mid lvl flt take a beating.


    Finally it one thing to earn a prize and another to build it. Ive missed onthe crusader and im still working on my arbalest scx for the next 2 months. When i win a prize i often have to decide if i drop the flt im building or build the latest. It easy when you coin the entire flt in seconds, it another thing when you prioritize your shipyard for 90-120d for a build that you know work to just drop it for the latest they may or may not work.


    Yes socializing is the key and yes you have to work for it. But not everyone lives in this game 18hour a day during raid. I can spend 1-2 hours a day during raid doin it, which significantly reduce the grinding i can do.


    So i understand paragonsub perfectly, since im in the same boat. I used my spectre to sub 65 as well and yes it worked if you kept your distance and drove carefully. Problem is no one hit 65 or any water target for the matter, and i couldnt kill the at ship effeciently dmg wise. So i did strike whic was the best dmg/ptn ratio for me, but it was slow and i nthe end not worth coinin for since it would have taken me way too many coins for my goal. And coop isnt worth it anymore because of reduced payout. The lvl 50 will get his 700k, but we now get peanuts. Out of 450-500, 280k come form bonus, so no point to coop unless it only to help a lower lvl.

  • Christopher Law
    Christopher Law
    Skilled Warrior
    Joined Jul 2011 Posts: 560
    i found it hard at the beginning but i found a system that works for me.. about 10 gold repair per strike campaign.... (on a side  note its  hilarious that a lvl 77  base and a neighbour of mine lvl 88 is hitting strikes aswell, we even co-oped a strike to see if it works out cheaper lol...) back to  my  system which might help others.. im using 2 R10 Goli guards, 1 has bypass 2  mounted the other chain 3. ive noticed the bypass really eats away at the reavers and motherships..  i use 1 cryo berk to maximize the weight n it gives that little bit more help... my goli's are explode armoured and radio armoured it seems to help reduce my damage alot from the ships..  this  fleet i send in to attack the first  ship wave that  comes at you...  

    i then send in a 88% evade juggx with blaze with  3 locust altas that are newly built and dont have any rank yet and i can get through a strike without repair to both fleets...  you play the attack smart, not  worry about rescuing the ships, because lets face it if your hitting strikes u wont get to 800 anytime soon. so use the ships to your own defence and play the attack smart, dont rush through the middle, go around the back n flank the  forsaken release tower...  the turrets that look like they fire single missiles and kill u like rockets, UAV and blaze outrange them so stop dead to kill those turrets... my 24mph juggx is enough to  outrun the napalms if you have UAVS that move that fast, suggest u use them.... 

    im closing in on 5.5mill with about 150 gold spent so far.. hope this  gives others some ideas to try out.....

    Wow, Such hi level doing strike,

    yeh, im probably not the only 1 tho.... lol...
    The_Zohan lvl 82. 119k ID.. Been around since before the first ever salvage event..... 
  • Specialist aka Specs
    Specialist aka Specs
    Unicorn Overlord
    Joined Nov 2012 Posts: 9,395
    All too true - base level means absolutely nothing anymore, so limiting points based on that alone is ridiculous.

    If points are to be restricted, then base the restriction on fleet level rather than player level. Often see lower levels who've been helped a lot sailing round with the latest hulls...................while seeing high levels using much older hulls and tech.

    Hope this is the last raid where player level dictates what points you get. A ridiculous scenario, as a lower level with decent hulls gets a massive points boost over a higher level with older tech (which can often be the case for those who've been casually playing the game over years).
    Whose fault is it that the high level does not have the newer tech? For the last 6 months (now 7 months) we have the co-op feature. At level 70 you could have teamed up with someone below 60 and did their strike for 500K (if they did nothing). Meaning that in 11 strikes you would have gotten at least the weapon being offered (few months ago was the arbalast, which really made the raids easy). Another 25 strikes (36 total) would have gotten you the Crusader at the time. Again the Crusader/Arbalast was a beast this raid, you could have gotten them built a couple and worked towards the Frostburn in the sector store (I got my second after I got the Crusader) and you would have had one of the best fleets/

    All for a little socializing, and playing the game :)

    The NightHawk has been out for what a year now?
    Spectre is a very old hull
    Cuda is offered in the weekly

    Either of those would have subbed out some of the hulls in the map targets. Again, socializing would have led to the higher level player teaming up with someone that could handle the scouts easy and then you could have gone in and cleaned up the big ones. This would have netted you 1 million points in 4 targets, 2400 sector points and 2400 Uranium.

    Level might not mean anything, but it does not take much to succeed. You just have to be willing to prioritize it.


    FYI Cuda is not offered in the weeklies. It was offered once in the past few motnh in raids. I know, i Grabbed it since i was looking for it for months after it went into r10 retro. I dont have NH cause inever manage to earn the 9 mil ptn + the weapon i nthe raid it was offered. I ALWAYS grab the new wep 1st, then other prizes.


    Ive been doin strike for little player and only once was i able to reach enough point for both hull and wep, which was last month, but choose not to grab the gore for other prizes (weapons i missed) instead.


    36 strike(even the ones of the last 6 months) insnt that easy for a mid tech lvl 70 wihtout coins. Even in strike those mid lvl flt take a beating.


    Finally it one thing to earn a prize and another to build it. Ive missed onthe crusader and im still working on my arbalest scx for the next 2 months. When i win a prize i often have to decide if i drop the flt im building or build the latest. It easy when you coin the entire flt in seconds, it another thing when you prioritize your shipyard for 90-120d for a build that you know work to just drop it for the latest they may or may not work.


    Yes socializing is the key and yes you have to work for it. But not everyone lives in this game 18hour a day during raid. I can spend 1-2 hours a day during raid doin it, which significantly reduce the grinding i can do.


    So i understand paragonsub perfectly, since im in the same boat. I used my spectre to sub 65 as well and yes it worked if you kept your distance and drove carefully. Problem is no one hit 65 or any water target for the matter, and i couldnt kill the at ship effeciently dmg wise. So i did strike whic was the best dmg/ptn ratio for me, but it was slow and i nthe end not worth coinin for since it would have taken me way too many coins for my goal. And coop isnt worth it anymore because of reduced payout. The lvl 50 will get his 700k, but we now get peanuts. Out of 450-500, 280k come form bonus, so no point to coop unless it only to help a lower lvl.

    First) The Baracuda sub was offered last week in the FM (https://www.kixeye.com/forum/discussion/558333)

    So, the rest of what you have to say is null.
  • TriGuy
    TriGuy
    Incursion Leader
    Joined Feb 2013 Posts: 1,345
    MAKE SURE to take pics of your prize selections to save.  There have been some cases where players had prints removed and no pics or way to verify they were won.  With the leaderboard issues, you won't have an easy way to verify your raid accomplishments.
  • AnEyeForAnEye
    AnEyeForAnEye
    Unicorn Overlord
    Joined Feb 2014 Posts: 7,191
    edited 20 Jul 2015, 6:23PM
    All too true - base level means absolutely nothing anymore, so limiting points based on that alone is ridiculous.

    If points are to be restricted, then base the restriction on fleet level rather than player level. Often see lower levels who've been helped a lot sailing round with the latest hulls...................while seeing high levels using much older hulls and tech.

    Hope this is the last raid where player level dictates what points you get. A ridiculous scenario, as a lower level with decent hulls gets a massive points boost over a higher level with older tech (which can often be the case for those who've been casually playing the game over years).
    Whose fault is it that the high level does not have the newer tech? For the last 6 months (now 7 months) we have the co-op feature. At level 70 you could have teamed up with someone below 60 and did their strike for 500K (if they did nothing). Meaning that in 11 strikes you would have gotten at least the weapon being offered (few months ago was the arbalast, which really made the raids easy). Another 25 strikes (36 total) would have gotten you the Crusader at the time. Again the Crusader/Arbalast was a beast this raid, you could have gotten them built a couple and worked towards the Frostburn in the sector store (I got my second after I got the Crusader) and you would have had one of the best fleets/

    All for a little socializing, and playing the game :)

    The NightHawk has been out for what a year now?
    Spectre is a very old hull
    Cuda is offered in the weekly

    Either of those would have subbed out some of the hulls in the map targets. Again, socializing would have led to the higher level player teaming up with someone that could handle the scouts easy and then you could have gone in and cleaned up the big ones. This would have netted you 1 million points in 4 targets, 2400 sector points and 2400 Uranium.

    Level might not mean anything, but it does not take much to succeed. You just have to be willing to prioritize it.


    FYI Cuda is not offered in the weeklies. It was offered once in the past few motnh in raids. I know, i Grabbed it since i was looking for it for months after it went into r10 retro. I dont have NH cause inever manage to earn the 9 mil ptn + the weapon i nthe raid it was offered. I ALWAYS grab the new wep 1st, then other prizes.


    Ive been doin strike for little player and only once was i able to reach enough point for both hull and wep, which was last month, but choose not to grab the gore for other prizes (weapons i missed) instead.


    36 strike(even the ones of the last 6 months) insnt that easy for a mid tech lvl 70 wihtout coins. Even in strike those mid lvl flt take a beating.


    Finally it one thing to earn a prize and another to build it. Ive missed onthe crusader and im still working on my arbalest scx for the next 2 months. When i win a prize i often have to decide if i drop the flt im building or build the latest. It easy when you coin the entire flt in seconds, it another thing when you prioritize your shipyard for 90-120d for a build that you know work to just drop it for the latest they may or may not work.


    Yes socializing is the key and yes you have to work for it. But not everyone lives in this game 18hour a day during raid. I can spend 1-2 hours a day during raid doin it, which significantly reduce the grinding i can do.


    So i understand paragonsub perfectly, since im in the same boat. I used my spectre to sub 65 as well and yes it worked if you kept your distance and drove carefully. Problem is no one hit 65 or any water target for the matter, and i couldnt kill the at ship effeciently dmg wise. So i did strike whic was the best dmg/ptn ratio for me, but it was slow and i nthe end not worth coinin for since it would have taken me way too many coins for my goal. And coop isnt worth it anymore because of reduced payout. The lvl 50 will get his 700k, but we now get peanuts. Out of 450-500, 280k come form bonus, so no point to coop unless it only to help a lower lvl.

    First) The Baracuda sub was offered last week in the FM (https://www.kixeye.com/forum/discussion/558333)

    So, the rest of what you have to say is null.

    Ok i missed the new addition of the cuda in FM right before the raid. Ho do you expect him to build a cuda flt in less then a week ??


    And why does it make the rest null. Maybe it because im right.


    Check m hull list and other then Hellhounds and V2H, you wont see a raid hull release in the past year. That is what the 60+ player who werent 60- when coop came along have to contend with. Try and use V2H, mercs and atlas with out a limited hull flag into strike and tell me how many you do repairing the long way. Let see if your 36 strike holds. And dont prep with nH.

  • Oxcraig1
    Oxcraig1
    Potential Threat
    Joined Sep 2014 Posts: 63
    I am beginning to think that these raids are for players with unlimited funds. I just don't have the fleets for these raids. I only have Mercury's with D92-U and Hellhounds and the Reaver's have a high resistance to radiation. So, I only have 1 fleet to use and is very expensive when they die. I threw $50 at the game and only managed to get the weapon and the NC. Building fleets takes months to build since I just do not have the cash to coin fleets. I wish there was a minimum level of technology to inform players what is needed to succeed in these raids. The weekly FM should be helping us get the technology needed to do well in raids.
  • Mike_Storm
    Mike_Storm
    Greenhorn
    Joined Aug 2012 Posts: 22
    The event has past here in sector 147. The leader board was screwed up and now its blank. Tokens and time has been lost throughout the raid. Even though I have been refunded for 2 24 hour tokens and 1 12 token, I think there should be way more effort put towards a functioning game. This event was an easy one for us with a higher level and most of the items and prints already being owned. Never the less,there had been some sort of weird lag, only in some situations during attack of level 90 RAPs. I joined a team of two players already inside and found myself alone until almost the very end when the fellow players appeared. I had taken down about 75% of the platform. No idea how that worked for the other players seemingly already inside. So, last I seen, I had the lead on sector points earned with 70,600 or so and hope that this was actually a true reflection of whats going on. Perhaps I am lucky and get the badge, not that it would matter or make a difference. Thanks for being interested in my opinion. 
    -M-S-
  • BlackPoops98
    BlackPoops98
    Strike-force Captain
    Joined Aug 2014 Posts: 880
    This raid kind of sucked.

    It was awesome that they opened up all campaigns to all levels. It sucked that they double the damage given out by Strike campaign and halved the points.

    It sucked that the points were dropped for water targets due to player level.

    It sucked that the sector points required to open up everything were doubled. My sector has opened the sector store and RAP the last 3 raids and we didn't even open the sector store this raid. 

    The available prizes sucked.

    It sucks that they beefed up ballistic resist and armor on everything to defend against Arbalest so if you have "normal" ballistics they were completely useless this raid. 

    The fact that they have made a weapon with a 24,000 damage shockwave and built in radioactive resist means every other event after will suck even more since they will give the targets 100k+ armor and 100% radioactive resist which means your life will suck even worse if you did not get that D98-U weapon and even if you did lfe will be major suck while you refit a fleet with D98-U or built that new Fusion Cruiser fleet. I was going to build subs next with the Nighthawks I won in the last hull store; now they have to wait until I build a FC fleet. 


    BlackPoops98
    <-- Firing massive chunks of black poo since '98 -->

    image
  • Lt_Caine
    Lt_Caine
    Skilled Warrior
    Joined Jan 2012 Posts: 331
    Had a great raid.  Was something there for all levels of players and types of fleets.  Sector got 3x protonem so pleased with drop rate although always want the hellstar.  Only downside was when we kept hitting 90s after alliance bonus expired and damage went from 4 coins to 10 coins.  And Kix solved the entry delay on 90s and campaigns.  That was a big benefit.  Thanks for that, Kix.  Overall was a great event.
  • Altonator
    Altonator
    Force to be Reckoned With
    Joined Oct 2011 Posts: 1,811
    Lt_Caine said:
    Had a great raid.  Was something there for all levels of players and types of fleets.  Sector got 3x protonem so pleased with drop rate although always want the hellstar.  Only downside was when we kept hitting 90s after alliance bonus expired and damage went from 4 coins to 10 coins.  And Kix solved the entry delay on 90s and campaigns.  That was a big benefit.  Thanks for that, Kix.  Overall was a great event.
      well except for no 85 s i ve better things to do than get 100k sectr points 600 at a time . just a big  no thanks 
This discussion has been closed.