Looks like you're going to get very little sleep this week Doom? There must be a second hull for the raid... what happened to the Mega Goresaber, is that on the back burner for now?
A question out of the subject ROOSTER ....will we see new forces other than the draconian and reavers, soon ? i'm so exiting for that type of change ...... ((maybe some out space forces ..... just maybe))
Yes
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Looks like you're going to get very little sleep this week Doom? There must be a second hull for the raid... what happened to the Mega Goresaber, is that on the back burner for now?
Yeah can we get any information on the Borbas Goresaber? Will that ever be released or was it discarded.
Jesus answered , Verily, verily, I say unto thee, Except a man be born of water and of the Spirit, he cannot enter into the kingdom of God.
Acts 2:38
Then Peter said unto them, Repent, and be baptized every one of you in the name of Jesus Christ for the remission of sins, and ye shall receive the gift of the Holy Ghost.
Funny you mention that. There's talk around the office of trying to implement a VXP transfer feature that would let players move existing VXP or ranks to other ships. It would probably have some sort of time cost associated to it, but this would let players with your situation avoid that pain. Thoughts?
Hell ya and one quick question : novastorm ?
So many Ideas, so little ears , at least that's how it seems
Nice! Do you have a blueprint of the new launcher you can show or will I have to wait until the briefing?
ow if thats true then that is far too much damage on overload, too much debuff and range will be 98-99 on new ship ... obsoleting all base designs and everything released before it.
Throw any 13 spd ship in huggys( the nuclear cruiser you suggested to test with is only 11...), add eng3 and retro it to r10 (thats not really all that far for real players) then add Some V armors and retro that as well, then figure out how many launchers you need, I figure im only gonna need 5 per ship (with three ships) to get a double set of shockwaves per volly (4 salvo per x 5 launchers x3 supercharger bonus x 3 ships =180) . which leaves me with 3 weapon slots to put in either 5%spd throwers or 6%spd depth charges now that they were released. but really not addign any %weapons your still fine at 27ish
Funny you mention that. There's talk around the office of trying to implement a VXP transfer feature that would let players move existing VXP or ranks to other ships. It would probably have some sort of time cost associated to it, but this would let players with your situation avoid that pain. Thoughts?
This would be.... SO welcome. Try to resist the temptation to make it a coin only cost... but i'd totally understand and sympathise if you didn't.
"Best of luck, Captains! And may the odds be ever in your favour..."
Raids Boycotted: Hellstrike, Lightning Carrier, Enforcer, Neptune- and at this rate, the entire upcoming Reaver raid series.
Funny you mention that. There's talk around the office of trying to implement a VXP transfer feature that would let players move existing VXP or ranks to other ships. It would probably have some sort of time cost associated to it, but this would let players with your situation avoid that pain. Thoughts?
Doomrooster .. Great idea .. However , i have a feeling by the time it reaches us it's goes throw Marketing add 20% Coins .. Sales ..Add 25% Coins .. CEO .. Add 35% coins .. we end up paying 80% more money for it .. It be nice if for a change we don't get railroaded in the process.
I can give few Examples .. Original new FaT .. Great Idea .. but after implementation, NO insurance!.. Original , Unlimited tokens In Raid after implementation there is a Limit.
Looks like you're going to get very little sleep this week Doom? There must be a second hull for the raid... what happened to the Mega Goresaber, is that on the back burner for now?
Yeah can we get any information on the Borbas Goresaber? Will that ever be released or was it discarded.
It never existed. Someone made it up as their own version of a raid brief. The person doesn't even work for or with kixeye.
Funny you mention that. There's talk around the office of trying to implement a VXP transfer feature that would let players move existing VXP or ranks to other ships. It would probably have some sort of time cost associated to it, but this would let players with your situation avoid that pain. Thoughts?
Hell ya and one quick question : novastorm ?
The Novastorm's got nothing on the Fusion Cruiser. Skip it, it's not that great. This hull and launcher, on the other hand, is potentially the strongest weapon/hull combination in the game, even considering Dragonfire/Goresaber and Arbalest/Crusader.
About the Launcher: I just noticed, it seems like it's supposed to be a combination of the D92 and D104 series in terms of functionality (weaker debuff, much more damage), and its number is 98... 98 is the average of 92 and 104. That's actually kinda cool, I like that.
I'm starting to understand Magic Bunny's perspective...
Funny you mention that. There's talk around the office of trying to implement a VXP transfer feature that would let players move existing VXP or ranks to other ships. It would probably have some sort of time cost associated to it, but this would let players with your situation avoid that pain. Thoughts?
Hell ya and one quick question : novastorm ?
The Novastorm's got nothing on the Fusion Cruiser. Skip it, it's not that great. This hull and launcher, on the other hand, is potentially the strongest weapon/hull combination in the game, even considering Dragonfire/Goresaber and Arbalest/Crusader.
I'm not gonna be able to get the new launcher or ship btw. My fleets suck too much. That's why i'm asking for the novastorm.
So many Ideas, so little ears , at least that's how it seems
So um... guys... check my math here. Isn't this new weapon/ship combo putting out ~10x as much damage as arbalest accelerator crusaders? Without considering the debuff? With more range than anything else (mobile) in the game?
(I make the legendary gaussed fusion cruiser version ~3,450 DPS/hundred ton against undefended targets.)
Even with lower projectile speed, and more unreactive stats proliferating, that seems... a lot.
(still hunting for an error... but every time I correct one the DPS goes UP...)
"Best of luck, Captains! And may the odds be ever in your favour..."
Raids Boycotted: Hellstrike, Lightning Carrier, Enforcer, Neptune- and at this rate, the entire upcoming Reaver raid series.
So um... guys... check my math here. Isn't this new weapon/ship combo putting out ~7-8x as much damage as arbalest accelerator crusaders? Without considering the debuff? With more range than anything else (mobile) in the game?
Even with lower projectile speed, and more unreactive stats proliferating, that seems... a lot.
Funny you mention that. There's talk around the office of trying to implement a VXP transfer feature that would let players move existing VXP or ranks to other ships. It would probably have some sort of time cost associated to it, but this would let players with your situation avoid that pain. Thoughts?
Hell ya and one quick question : novastorm ?
The Novastorm's got nothing on the Fusion Cruiser. Skip it, it's not that great. This hull and launcher, on the other hand, is potentially the strongest weapon/hull combination in the game, even considering Dragonfire/Goresaber and Arbalest/Crusader.
I'm not gonna be able to get the new launcher or ship btw. My fleets suck too much. That's why i'm asking for the novastorm.
You can't grind out Strike or even Recon? I know you can grind out recon...that is doable with insta-rep thud marauders...Remember, all campaigns are open to all players this time around. Less points for the lower campaigns played by higher players, but still grindable nonetheless...we should have exact details tomorrow.
Funny you mention that. There's talk around the office of trying to implement a VXP transfer feature that would let players move existing VXP or ranks to other ships. It would probably have some sort of time cost associated to it, but this would let players with your situation avoid that pain. Thoughts?
Hell ya and one quick question : novastorm ?
The Novastorm's got nothing on the Fusion Cruiser. Skip it, it's not that great. This hull and launcher, on the other hand, is potentially the strongest weapon/hull combination in the game, even considering Dragonfire/Goresaber and Arbalest/Crusader.
I'm not gonna be able to get the new launcher or ship btw. My fleets suck too much. That's why i'm asking for the novastorm.
The Launcher would be cheaper than the Novastorm and it would make your fleets not suck at all, while the Novastorm is, for starters, a mortar hull and so only useful for sieging, and also a mortar hull, the class of weapon that sucks the most for sieging right now, barring UAVs and the obvious torps and depth charges. I would have had Launchers on the list before this came out. Now this is at the top of the list.
You'll be able to do Recon if you can't get help on Strike, you should at least be able to grind that for points. It's characteristically only 5.5mil for the new weapon, while most T4 hulls are that at least (and given the Novastorm is still relatively new, it's much more likely to be in the 7-8mil range).
Even if you can only get the Launcher, that is possibly the single strongest weapon ever to be released in BP. It's the more important of the two new prizes, even if the hull has a 3x Supercharge that essentially makes any launcher fitted to it three times as good as it would otherwise be.
I've been looking for a hull to fit my SBMs to ever since I got them, but even if they gave me a shot at Hellhounds or Novas, I would take this new stuff over them. Hell, I'd probably take this new stuff over the WENDIGO, which is the one blueprint I've wanted since I got the stuff to give me a shot at it.
I'm starting to understand Magic Bunny's perspective...
Nice! Do you have a blueprint of the new launcher you can show or will I have to wait until the briefing?
ow if thats true then that is far too much damage on overload, too much debuff and range will be 98-99 on new ship ... obsoleting all base designs and everything released before it.
this weapon is also the counter to this weapon I believe !
Nice! Do you have a blueprint of the new launcher you can show or will I have to wait until the briefing?
thanks for continuing yr effort to kill this game even more. 24k shockwave damage r u F ing serious. Every month u tarts throw this game outta wake to the 10th power. Thanks for being an awesome advocate for the people Doom poooooooooster. Swear if i find yr base i will level u into the stone age for the entire remaining life of this game. WEll glad i spent all that coin again this month on rebalancing my guard to stop rockets. Bsacially striped all my evade off my guard a few months ago to combat HH mortar fleets and now goresabers. Well as this game tanks even farther over the cliff of sanity. I care even less now ready for my forums ban after this rant. U idots have chased away yr core, turned them to hackers or just made them stop coining or quit. Well ad me to that list. ITs a hackers game now, u cant even call it a coiners game anymore, cause most of us dont give a **** anymore. 24k freaking damage R U SERIOUS . I forbid my self to play world of warships last week when it went to open beta cause i was not gonna abandon this game. But after i hit the "Post REply" button here i come. This game has taken a right turn of the highway and headed to crazy town. I had hope with some of the recent things and changes and additions in the last 2 months (not counting the FAT) that kixeye was getting the hint. But here comes some over powered completely unbalanced crap
Funny you mention that. There's talk around the office of trying to implement a VXP transfer feature that would let players move existing VXP or ranks to other ships. It would probably have some sort of time cost associated to it, but this would let players with your situation avoid that pain. Thoughts?
I don't like the idea. Just seems like it would make older fleets obsolete even faster. I would rather they get back to fixing Build/Repair times.
Funny you mention that. There's talk around the office of trying to implement a VXP transfer feature that would let players move existing VXP or ranks to other ships. It would probably have some sort of time cost associated to it, but this would let players with your situation avoid that pain. Thoughts?
I don't like the idea. Just seems like it would make older fleets obsolete even faster. I would rather they get back to fixing Build/Repair times.
A **** fine idea as long as it wont further tie up my already WAY overworked shipyard. I have hulls that I won in raids that will literally never get built. By the time they get to the front of the line they are obsolete. Any idea how Kix might address this issue?
So um... guys... check my math here. Isn't this new weapon/ship combo putting out ~10x as much damage as arbalest accelerator crusaders? Without considering the debuff? With more range than anything else (mobile) in the game?
(I make the legendary gaussed fusion cruiser version ~3,450 DPS/hundred ton against undefended targets.)
Even with lower projectile speed, and more unreactive stats proliferating, that seems... a lot.
(still hunting for an error)
Nope, that sounds about right. My initial calculations had a potential for nearly 200K per salvo and I wasn't even considering the reload buff, that was per salvo, not per second. Under the conditions you specified, fire rate is quartered, and a quarter of 2.5 is about .625 seconds. Even with the salvo delay adding.6, you're looking at one full salvo every 1.225 seconds, which equates to ~24000*8 + 1200*16 = 192000 + 19200 = 211200 damage per salvo, DPS is still going to be above the 150K mark.
Oh yeah, and everything past the first 1200 damage (from the first debuff shockwave) can be treated as having 50% bypass due to the 50% reduction in radioactive defense triggered by the first debuff shockwave and refreshed every 30 stacks, so as to ensure that 50% never comes back.
So... That means you've got.... just a sec.... 210,000 damage with artificial 50% bypass PER SALVO.
For the third(?) time this thread:
Holy. Balls.
I'm starting to understand Magic Bunny's perspective...
So um... guys... check my math here. Isn't this new weapon/ship combo putting out ~10x as much damage as arbalest accelerator crusaders? Without considering the debuff? With more range than anything else (mobile) in the game?
(I make the legendary gaussed fusion cruiser version ~3,450 DPS/hundred ton against undefended targets.)
Even with lower projectile speed, and more unreactive stats proliferating, that seems... a lot.
(still hunting for an error)
Nope, that sounds about right. My initial calculations had a potential for nearly 200K per salvo and I wasn't even considering the reload buff, that was per salvo, not per second. Under the conditions you specified, fire rate is quartered, and a quarter of 2.5 is about .625 seconds. Even with the salvo delay adding.6, you're looking at one full salvo every 1.225 seconds, which equates to ~24000*8 + 1200*16 = 192000 + 19200 = 211200 damage per salvo, DPS is still going to be above the 150K mark.
Oh yeah, and everything past the first 1200 damage (from the first debuff shockwave) can be treated as having 50% bypass due to the 50% reduction in radioactive defense triggered by the first debuff shockwave and refreshed every 30 stacks, so as to ensure that 50% never comes back.
So... That means you've got.... just a sec.... 210,000 damage with artificial 50% bypass PER SALVO.
For the third(?) time this thread:
Holy. Balls.
Too bad you forgot about the charges. 60 charges are needed to do that damage. your math is way off sir
So um... guys... check my math here. Isn't this new weapon/ship combo putting out ~10x as much damage as arbalest accelerator crusaders? Without considering the debuff? With more range than anything else (mobile) in the game?
(I make the legendary gaussed fusion cruiser version ~3,450 DPS/hundred ton against undefended targets.)
Even with lower projectile speed, and more unreactive stats proliferating, that seems... a lot.
(still hunting for an error)
Nope, that sounds about right. My initial calculations had a potential for nearly 200K per salvo and I wasn't even considering the reload buff, that was per salvo, not per second. Under the conditions you specified, fire rate is quartered, and a quarter of 2.5 is about .625 seconds. Even with the salvo delay adding.6, you're looking at one full salvo every 1.225 seconds, which equates to ~24000*8 + 1200*16 = 192000 + 19200 = 211200 damage per salvo, DPS is still going to be above the 150K mark.
Oh yeah, and everything past the first 1200 damage (from the first debuff shockwave) can be treated as having 50% bypass due to the 50% reduction in radioactive defense triggered by the first debuff shockwave and refreshed every 30 stacks, so as to ensure that 50% never comes back.
So... That means you've got.... just a sec.... 210,000 damage with artificial 50% bypass PER SALVO.
For the third(?) time this thread:
Holy. Balls.
Too bad you forgot about the charges. 60 charges are needed to do that damage. your math is way off sir
Actually, I didn't. You just didn't read the original post where I did that math.
The launcher is light enough that fitting 8 to a hull would be possible, and that a fleet of 5 such ships would be possible. In that instance, you have 40 Launchers firing 4 shots each, for 160 shots in total. The hull's inherent Supercharge means those 160 are the equivalent of 480.
480 charges at 60 charges per shockwave is 8 shockwaves. 8 shockwaves is the damage I listed. You're welcome to check it yourself, the math is not off. Your understanding of the context is.
I never said that fleet'd be good, I'd have to have access to the ship and Launcher on Huggy's to determine that, but it is possible to do and I can say I VERY strongly doubt it's going to be a good setup. It is, however, a POSSIBLE setup if one were interested in the glass-cannon route. It's not a realistic scenario, just the potential of the maximum number of Launchers on a fleet of 5 of the new hull (and those parameters were chosen specifically because they are the setup that yields the maximum plausible, though not necessarily viable, DPS).
I'm starting to understand Magic Bunny's perspective...
So um... guys... check my math here. Isn't this new weapon/ship combo putting out ~10x as much damage as arbalest accelerator crusaders? Without considering the debuff? With more range than anything else (mobile) in the game?
(I make the legendary gaussed fusion cruiser version ~3,450 DPS/hundred ton against undefended targets.)
Even with lower projectile speed, and more unreactive stats proliferating, that seems... a lot.
(still hunting for an error)
Nope, that sounds about right. My initial calculations had a potential for nearly 200K per salvo and I wasn't even considering the reload buff, that was per salvo, not per second. Under the conditions you specified, fire rate is quartered, and a quarter of 2.5 is about .625 seconds. Even with the salvo delay adding.6, you're looking at one full salvo every 1.225 seconds, which equates to ~24000*8 + 1200*16 = 192000 + 19200 = 211200 damage per salvo, DPS is still going to be above the 150K mark.
Oh yeah, and everything past the first 1200 damage (from the first debuff shockwave) can be treated as having 50% bypass due to the 50% reduction in radioactive defense triggered by the first debuff shockwave and refreshed every 30 stacks, so as to ensure that 50% never comes back.
So... That means you've got.... just a sec.... 210,000 damage with artificial 50% bypass PER SALVO.
For the third(?) time this thread:
Holy. Balls.
Too bad you forgot about the charges. 60 charges are needed to do that damage. your math is way off sir
Well, my figure does include the charges. so lets consider a fleet with 15000 tons of these things, against a frosty. 525000k dps. Let's shoot at a frostburn with 93% evade and 75% rad resist. let's assume that the mitigation reduction never takes effect. 9187.4 dps after all that.
Frosty dead in < 3 seconds (So the mitigation would have taken effect, as unreactive is 6 seconds.) (Then make that less than 6 secs, since that's using the official figures, not the actual halved damage ones used by the game...)
I somehow think this isn't going to be relased un-nerfed.
LATER edit: Found one error that brought it down to 2500dps per hundred ton, but that's still frosty dead in about 7 secs, and still over 5x crusaders. (But they of course don't worry about evade...)
"Best of luck, Captains! And may the odds be ever in your favour..."
Raids Boycotted: Hellstrike, Lightning Carrier, Enforcer, Neptune- and at this rate, the entire upcoming Reaver raid series.
I am reading the range and dps numbers on these new gimmick prizes, dunno they aint up to par, you get more dps with the campaign launcher and when you use Kixeye math the range is 94 + ( 100-94 +5% )=s 94.3 range. Everything out ranges you and the launcher from the campaign got more juice. To me this is all a big gimmick. The hull don't even look good, it's ugly. As for the token store that is a scam because they jack up initial hull build times and repair times so really we are on a plateau. I am an expert player, I know my stuff and Kixeye really screwed the pooch this raid. This hull and weapon would not be able to kill a lvl 40 stronghold!!!!
I am reading the range and dps numbers on these new gimmick prizes, dunno they aint up to par, you get more dps with the campaign launcher and when you use Kixeye math the range is 94 + ( 100-94 +5% )=s 94.3 range. Everything out ranges you and the launcher from the campaign got more juice. To me this is all a big gimmick. The hull don't even look good, it's ugly. As for the token store that is a scam because they jack up initial hull build times and repair times so really we are on a plateau. I am an expert player, I know my stuff and Kixeye really screwed the pooch this raid. This hull and weapon would not be able to kill a lvl 40 stronghold!!!!
"Kix math" only applies percentages. Range is not a percentage. Therefore, your range calcs are wrong. The actual result is 98.7, and we can also clearly see that range calcs do not work this way on the Enforcer, which gets 100 range on normal 91-range Launchers with a 10% increase.
I'm sorry, but you're not an "expert player" if you really think this weapon is bad.
EDIT: Go ahead, flag it. You not liking the post doesn't make it untrue.
I'm starting to understand Magic Bunny's perspective...
jack sparyow. (expert player from feb of this year)..NOTHING ourtranges you except enforcers using the same weapons and reapers using deluge missles and the shockwave damage is way higher than impluse while keeping higher number of cryo as well at a LIGHTER weight, these numbers HAVE to be nerfed this is rediculous in the extreme
Funny you mention that. There's talk around the office of trying to implement a VXP transfer feature that would let players move existing VXP or ranks to other ships. It would probably have some sort of time cost associated to it, but this would let players with your situation avoid that pain. Thoughts?
Hell ya and one quick question : novastorm ?
The Novastorm's got nothing on the Fusion Cruiser. Skip it, it's not that great. This hull and launcher, on the other hand, is potentially the strongest weapon/hull combination in the game, even considering Dragonfire/Goresaber and Arbalest/Crusader.
I'm not gonna be able to get the new launcher or ship btw. My fleets suck too much. That's why i'm asking for the novastorm.
You can't grind out Strike or even Recon? I know you can grind out recon...that is doable with insta-rep thud marauders...Remember, all campaigns are open to all players this time around. Less points for the lower campaigns played by higher players, but still grindable nonetheless...we should have exact details tomorrow.
o yeah fusion cruiser here I come.
So many Ideas, so little ears , at least that's how it seems
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Level: 81
Jesus answered , Verily, verily, I say unto thee, Except a man be born of water and of the Spirit, he cannot enter into the kingdom of God.
Acts 2:38Then Peter said unto them, Repent, and be baptized every one of you in the name of Jesus Christ for the remission of sins, and ye shall receive the gift of the Holy Ghost.
"Best of luck, Captains! And may the odds be ever in your favour..."
Raids Boycotted: Hellstrike, Lightning Carrier, Enforcer, Neptune- and at this rate, the entire upcoming Reaver raid series.
First played: Shortly After Revenge Raid 2
However , i have a feeling by the time it reaches us it's goes throw Marketing add 20% Coins .. Sales ..Add 25% Coins .. CEO .. Add 35% coins .. we end up paying 80% more money for it ..
It be nice if for a change we don't get railroaded in the process.
I can give few Examples ..
Original new FaT .. Great Idea .. but after implementation, NO insurance!..
Original , Unlimited tokens In Raid after implementation there is a Limit.
About the Launcher: I just noticed, it seems like it's supposed to be a combination of the D92 and D104 series in terms of functionality (weaker debuff, much more damage), and its number is 98... 98 is the average of 92 and 104. That's actually kinda cool, I like that.
With more range than anything else (mobile) in the game?
(I make the legendary gaussed fusion cruiser version ~3,450 DPS/hundred ton against undefended targets.)
Even with lower projectile speed, and more unreactive stats proliferating, that seems... a lot.
(still hunting for an error... but every time I correct one the DPS goes UP...)
"Best of luck, Captains! And may the odds be ever in your favour..."
Raids Boycotted: Hellstrike, Lightning Carrier, Enforcer, Neptune- and at this rate, the entire upcoming Reaver raid series.
First played: Shortly After Revenge Raid 2
BP Name: TheSilent_Kill [T249]
Level: 116
Alliance: Team 249
You'll be able to do Recon if you can't get help on Strike, you should at least be able to grind that for points. It's characteristically only 5.5mil for the new weapon, while most T4 hulls are that at least (and given the Novastorm is still relatively new, it's much more likely to be in the 7-8mil range).
Even if you can only get the Launcher, that is possibly the single strongest weapon ever to be released in BP. It's the more important of the two new prizes, even if the hull has a 3x Supercharge that essentially makes any launcher fitted to it three times as good as it would otherwise be.
I've been looking for a hull to fit my SBMs to ever since I got them, but even if they gave me a shot at Hellhounds or Novas, I would take this new stuff over them. Hell, I'd probably take this new stuff over the WENDIGO, which is the one blueprint I've wanted since I got the stuff to give me a shot at it.
Oh yeah, and everything past the first 1200 damage (from the first debuff shockwave) can be treated as having 50% bypass due to the 50% reduction in radioactive defense triggered by the first debuff shockwave and refreshed every 30 stacks, so as to ensure that 50% never comes back.
So... That means you've got.... just a sec.... 210,000 damage with artificial 50% bypass PER SALVO.
For the third(?) time this thread:
Holy. Balls.
BP Name: TheSilent_Kill [T249]
Level: 116
Alliance: Team 249
The launcher is light enough that fitting 8 to a hull would be possible, and that a fleet of 5 such ships would be possible. In that instance, you have 40 Launchers firing 4 shots each, for 160 shots in total. The hull's inherent Supercharge means those 160 are the equivalent of 480.
480 charges at 60 charges per shockwave is 8 shockwaves. 8 shockwaves is the damage I listed. You're welcome to check it yourself, the math is not off. Your understanding of the context is.
I never said that fleet'd be good, I'd have to have access to the ship and Launcher on Huggy's to determine that, but it is possible to do and I can say I VERY strongly doubt it's going to be a good setup. It is, however, a POSSIBLE setup if one were interested in the glass-cannon route. It's not a realistic scenario, just the potential of the maximum number of Launchers on a fleet of 5 of the new hull (and those parameters were chosen specifically because they are the setup that yields the maximum plausible, though not necessarily viable, DPS).
Let's shoot at a frostburn with 93% evade and 75% rad resist. let's assume that the mitigation reduction never takes effect. 9187.4 dps after all that.
Frosty dead in < 3 seconds (So the mitigation would have taken effect, as unreactive is 6 seconds.)
(Then make that less than 6 secs, since that's using the official figures, not the actual halved damage ones used by the game...)
I somehow think this isn't going to be relased un-nerfed.
LATER edit: Found one error that brought it down to 2500dps per hundred ton, but that's still frosty dead in about 7 secs, and still over 5x crusaders. (But they of course don't worry about evade...)
"Best of luck, Captains! And may the odds be ever in your favour..."
Raids Boycotted: Hellstrike, Lightning Carrier, Enforcer, Neptune- and at this rate, the entire upcoming Reaver raid series.
First played: Shortly After Revenge Raid 2
I'm sorry, but you're not an "expert player" if you really think this weapon is bad.
EDIT: Go ahead, flag it. You not liking the post doesn't make it untrue.