Dark Tide Official Pre-Event Discussion

  • D.P.Roberts
    D.P.Roberts
    Strike-force Captain
    Joined Mar 2013 Posts: 885
    katra5 said:
    Just as I get my NC's to Legendary... lulz.
    Funny you mention that. There's talk around the office of trying to implement a VXP transfer feature that would let players move existing VXP or ranks to other ships. It would probably have some sort of time cost associated to it, but this would let players with your situation avoid that pain. Thoughts?
    Love The Idea!!  The Cost needs to be less than half if you paid to rank them from scratch.
    make it a token for when you scrap the ship to apply to a new ship. you get 50% of the xp to transfer
    DoomRooster,

    I love this concept.  Will have to wait until much closer to implementation to see if I still love it then.  Understand this may or may not happen, but thanks for the info.
  • Captain.Blackbeard
    Captain.Blackbeard
    Greenhorn
    Joined Sep 2013 Posts: 16
    crusaders are not that hard to stop
  • Mr_Brown_Aye
    Mr_Brown_Aye
    Minor Nuisance
    Joined Sep 2014 Posts: 205
    TonyB said:
    *Tin foil hat firmly on* 
    So, the little mosquito robots that live behind my sofa have transmitted that I'm almost finished building a v2-c fleet. The corporation has spies everywhere, and they're out to get me. Why else would you release this ship and weapon now?! Curse you, heartless spawn of abyssal worms!
    Refit your V2C with the new launchers.  That will get the new weapon to sea with your fleets quickly without having to coin the build and ranking of an entire fleet.  The V2C won't be quite as capable, but it will still be nice. I haven't seen the entire blueprint, so I don't know if the Fusion Cruiser has inherent retargeting like the V2C.  
  • crazyjr123
    crazyjr123
    Skilled Warrior
    Joined Aug 2014 Posts: 396
    Not a Carrier.... a Cruiser.   ;)


    Nice!  Do you have a blueprint of the new launcher you can show or will I have to wait until the briefing?

    I have already posted both, on my alliance's page. It's ironic, I spent my last money in this game, to get NC's. Now i'm considering it, for it's replacement
  • Wargod Charles Zengi
    Wargod Charles Zengi
    Skilled Warrior
    Joined Dec 2012 Posts: 423

    I agree with firehawk, and since I have a sub that is about to be completed in three days, I think that I can delay my last sub and Kodiak until I finish this new fleet

    Attack Me I Will Seek Revenge, Not today Of Course, but much later down the line.


    82 Hulls Secured, More To Come.

  • Captain.Blackbeard
    Captain.Blackbeard
    Greenhorn
    Joined Sep 2013 Posts: 16

    And just how many points are going to be needed for these wonderfull toys?


    A very sweet looking ship for sure.... and a forsakin hull to boot :)

    5.5m for Antipode; 12.5m for Cruiser.*

    *All pre-event info subject to change. 

    are crusaders going to be offered this raid ?
  • CrankyYankee
    CrankyYankee
    Master Tactician
    Joined Jul 2012 Posts: 2,238
    Loco266 said:
    I'd like to know the shockwave threshold though, since it's a new type of launcher it won't be 120 or 80 fletchettes to trigger a SW.
    60
    I nearly spat my soda on my laptop when I saw the shockwave damage. My laptop would be broken right now if I'd been drinking anything at all when I saw this.

    Let me put it this way:

    You need 60 stacks. Each Launcher has a salvo of 4. The hull supercharges that to 12. You need FIVE Launchers to get a shockwave on each salvo. The hull can hold 8. They are very light Launchers. It is entirely possible that someone could conceive of a fleet of 5 with 8 Launchers each.

    That fleet would generate 8 shockwaves per salvo, assuming nothing misses. Given the shockwave damage is ~22000 (can't remember the exact damage), that's 176K. 176,000 Radioactive Splash damage with pseudo-bypass from the debuff shockwave. Per salvo.

    Holy. Balls.
    Don't forget Gauss Superchargers :)
  • crazyjr123
    crazyjr123
    Skilled Warrior
    Joined Aug 2014 Posts: 396
    Just as I get my NC's to Legendary... lulz.
    Funny you mention that. There's talk around the office of trying to implement a VXP transfer feature that would let players move existing VXP or ranks to other ships. It would probably have some sort of time cost associated to it, but this would let players with your situation avoid that pain. Thoughts?
    Oh hell yeah! Sorry but that's the best way, to express that. So long as it's U not gold, I'm good with it
  • Loco266
    Loco266
    Unicorn Overlord
    Joined Apr 2013 Posts: 5,725
    Loco266 said:
    I'd like to know the shockwave threshold though, since it's a new type of launcher it won't be 120 or 80 fletchettes to trigger a SW.
    60
    I nearly spat my soda on my laptop when I saw the shockwave damage. My laptop would be broken right now if I'd been drinking anything at all when I saw this.

    Let me put it this way:

    You need 60 stacks. Each Launcher has a salvo of 4. The hull supercharges that to 12. You need FIVE Launchers to get a shockwave on each salvo. The hull can hold 8. They are very light Launchers. It is entirely possible that someone could conceive of a fleet of 5 with 8 Launchers each.

    That fleet would generate 8 shockwaves per salvo, assuming nothing misses. Given the shockwave damage is ~22000 (can't remember the exact damage), that's 176K. 176,000 Radioactive Splash damage with pseudo-bypass from the debuff shockwave. Per salvo.

    Holy. Balls.
    Don't forget Gauss Superchargers :)
    It's an additive stat, that would only put the supercharge up to 3.5x. There are better specials for that slot, I think.

    TonyB said:
    *Tin foil hat firmly on* 
    So, the little mosquito robots that live behind my sofa have transmitted that I'm almost finished building a v2-c fleet. The corporation has spies everywhere, and they're out to get me. Why else would you release this ship and weapon now?! Curse you, heartless spawn of abyssal worms!
    Refit your V2C with the new launchers.  That will get the new weapon to sea with your fleets quickly without having to coin the build and ranking of an entire fleet.  The V2C won't be quite as capable, but it will still be nice. I haven't seen the entire blueprint, so I don't know if the Fusion Cruiser has inherent retargeting like the V2C.  
    Retargeting does nothing for Launchers. It's purely a missile spec.
    I'm starting to understand Magic Bunny's perspective...
  • ameer beer
    ameer beer
    Skilled Warrior
    Joined Feb 2015 Posts: 348
    hey doomrooster (im very excited by the way). i have a very BIG question. what is the projectile speed for the new weapon and is it faster than the cryo launcher series projectile speed?
    too much power in an overpowered world 
  • Ralh3
    Ralh3
    Strike-force Captain
    Joined Mar 2013 Posts: 634
    with the extended range and spd of these ships there will be NO problems killing things before they get to you
  • Teddycuddlez
    Teddycuddlez
    Unicorn Overlord
    Joined Nov 2011 Posts: 5,076
    Just as I get my NC's to Legendary... lulz.
    Funny you mention that. There's talk around the office of trying to implement a VXP transfer feature that would let players move existing VXP or ranks to other ships. It would probably have some sort of time cost associated to it, but this would let players with your situation avoid that pain. Thoughts?
    I personally think this is a great idea, I've got some HH lying around that are touching hunter 1 and I'd love to be able to move the VXP to the SCX I'm building now
  • Firehawk85
    Firehawk85
    Incursion Leader
    Joined Dec 2013 Posts: 1,183
    edited 13 Jul 2015, 9:27PM
    Ralh3 said:
    with the extended range and spd of these ships there will be NO problems killing things before they get to you
    13 is not overly fast...specially compared to reaver scouts.  They'll need some serious armor/special help.  But they can be built to be moderately fast.  Fast is that Valkyrie carrier they just released ;-)
  • Halvar
    Halvar
    Incursion Leader
    Joined Feb 2013 Posts: 1,101

    @CM DOOMROOSTER said:
    Thew Restler said:

    Just as I get my NC's to Legendary... lulz.

    Funny you mention that. There's talk around the office of trying to implement a VXP transfer feature that would let players move existing VXP or ranks to other ships. It would probably have some sort of time cost associated to it, but this would let players with your situation avoid that pain. Thoughts?

    My thoughts? IMPLEMENT NOW! Ahem, yes that could be nice, it would make ranking anti-ships more useful and actually getting new hulls a reasonable thing since if you have a new badass hull without ranks it'll be worse off than the old similar hull with 60% rank bonus.

  • Mr_Brown_Aye
    Mr_Brown_Aye
    Minor Nuisance
    Joined Sep 2014 Posts: 205
    a salvo of 4. The hull supercharges that to 12. You need FIVE Launchers to get a shockwave on each salvo. The hull can hold 

    TonyB said:
    *Tin foil hat firmly on* 
    So, the little mosquito robots that live behind my sofa have transmitted that I'm almost finished building a v2-c fleet. The corporation has spies everywhere, and they're out to get me. Why else would you release this ship and weapon now?! Curse you, heartless spawn of abyssal worms!fleet
    Refit your V2C with the new launchers.  That will get the new weapon to sea with your fleets quickly without having to coin the build and ranking of an entire fleet.  The V2C won't be quite as capable, but it will still be nice. I haven't seen the entire blueprint, so I don't know if the Fusion Cruiser has inherent retargeting like the V2C.  
    Retargeting does nothing for Launchers. It's purely a missile spec.
    I'm aware of that.  My point, which I didn't make clearly, is that having inherent retargeting is an advantage the V2C would enjoy, as it allows the V2C to defend against (badly driven or poorly built) submarines.  In fact, we can't see if the new cruiser has thermal, either.  I'm finishing a V2C fleet now that I've had kicking around forever without a real purpose; perhaps this new launcher can save them from the scrapyard.
  • TheSilent_Kill
    TheSilent_Kill
    Strike-force Captain
    Joined Dec 2011 Posts: 748
    I'd like to know the shockwave threshold though, since it's a new type of launcher it won't be 120 or 80 fletchettes to trigger a SW.
    30 for the first; 60 for the second.
    So every 30 charges we get the debuff SW?  At 60 charges we get a debuff an a damage SW or just damage?

    Or do the counters start over after each SW? So at 30 we get debuff and then at 90 we get damage?

    Do the effects of 98-U stack with cryo?

    BP Name:  TheSilent_Kill [T249]

    Level:  116

    Alliance:  Team 249

  • Youngman300
    Youngman300
    Strike-force Captain
    Joined May 2012 Posts: 869
    After looking at the raid prizes, I want them both. 
    Your time is limited, so don't waste it living someone else's life. Don't be trapped by dogma - which is living with the results of other people's thinking. Don't let the noise of others' opinions drown out your own inner voice. And most important, have the courage to follow your heart and intuition.

  • carl.wear.3
    carl.wear.3
    Unicorn Overlord
    Joined May 2013 Posts: 6,696
    Just as I get my NC's to Legendary... lulz.
    Funny you mention that. There's talk around the office of trying to implement a VXP transfer feature that would let players move existing VXP or ranks to other ships. It would probably have some sort of time cost associated to it, but this would let players with your situation avoid that pain. Thoughts?
    You mean you people ACTUALLY READ wishlists?  I suggested that vxp transfer months ago.
  • MichaelMatthewMcKay
    MichaelMatthewMcKay
    Minor Nuisance
    Joined May 2013 Posts: 207
    That is an extremely versatile ship/weapon, especially for 18million.  With the campaigns opening up for all levels to hit, even the non-coiners should be able to grind out this prize, at the very least get this weapon.  Good job Kix.
  • Ralh3
    Ralh3
    Strike-force Captain
    Joined Mar 2013 Posts: 634
    edited 13 Jul 2015, 9:45PM
    Base spd of 13 crusaders are up too 27 and Im nowhere near done retroing, they are plenty fast enough at 13 spd with the kind of power they have behind em. Anything they shoot at dies in one volly, anything (speaking about the new stuff will kill all in one 5-6 shockwave volly not my saders)
  • Ralh3
    Ralh3
    Strike-force Captain
    Joined Mar 2013 Posts: 634
    big booty thats like saying your not ggonna do gores cause you already have threshers....v2c is NOT the same lvl as this new ship by any means
  • MELT3D
    MELT3D
    Potential Threat
    Joined Dec 2013 Posts: 46
    Ralh3 said:
    with the extended range and spd of these ships there will be NO problems killing things before they get to you

    You dont do dredges/reaver raids do you? or even tried using a impulse/cryo fleet during any reaver raid?

    Reaver scouts = 40 combat speed.

    at 13 base combat speed, good luck getting enough speed on the hull to not get run over... say hello to the depth charges ruining your brand new fleet in milliseconds :wink: 

    IF the projectile speed isnt seriously alot faster the cryos/impulse, in a reaver raid pve situation, this weapon/fleet combo will be beyond useless... well maybe not beyond, you will need a different fleet to prep out the ships.... which is suppose is implied with the 50% building damage on the new launcher.. wait a min... lol you see what kixeye did there? :P or you still stuck on the shiny big shockwave numbers?
  • USMC_Sergeant_E5
    USMC_Sergeant_E5
    Force to be Reckoned With
    Joined Jul 2012 Posts: 1,590
    Going to put this new launcher on my 2 Enforcers, since they have 10%+ radioactive range = 104, and make my Enforcer fleet nasty again.
    Level 42 War Commander - Too many cheaters/hackers.
    Level 76 Battle Pirates - "Where is the dry dock at?"
    Level 41 Vega Conflict - Quit/Game sucks.
    1992-2002 - USMC Veteran - Semper Fi
  • Ralh3
    Ralh3
    Strike-force Captain
    Joined Mar 2013 Posts: 634
    edited 13 Jul 2015, 9:56PM
    I have cryo v2cs but no i dont use old tech for stuff your comment that i dont dredge/raid? are you serious mate? I do 15-20 dredges on tuesdays and fridays ...i use new tech to do so.     Your seeming to get caught up on IGNORING those big shiny shockwave numbers that say that EVERYTHING dies the first shot....it doesnt matter that reavers have 40 spd when they die in one shot....just plain doesnt matter.   you can EASILY get these to 30 combat spd


    and if v2cs were shooting from this much farther range and killing in one shot theyd be fine too
  • Mohammed Ethary
    Mohammed Ethary
    Greenhorn
    Joined Oct 2012 Posts: 10
    A question out of the subject ROOSTER ....will we see new forces other than the draconian and reavers, soon ? i'm so exiting for that type of change ...... ((maybe some out space forces ..... just maybe))   
    if so, why so? i don't know what i'm writing 
  • TigerAceR
    TigerAceR
    Force to be Reckoned With
    Joined Sep 2011 Posts: 1,951
    So with a range of 100+ depending on your build, when are we just going to get ICBM's since the trend is clearly for longer range engagements?
    Former Battle Vortex Arbiter
  • Ralh3
    Ralh3
    Strike-force Captain
    Joined Mar 2013 Posts: 634
    edited 13 Jul 2015, 10:05PM
    just put together a quick build and without going over r10 on anything or using a spd upgrade i came up with 30.8 spd, im not getting run over


    ~or 27.7 with super turning
  • ameer beer
    ameer beer
    Skilled Warrior
    Joined Feb 2015 Posts: 348
    how did you achieve that? can you use a nuc cruiser as an example on huggys?

    too much power in an overpowered world 
This discussion has been closed.