July Event Briefing - Dark Tide

CM DOOMROOSTER
CM DOOMROOSTER
KIXEYE Community Manager
Joined Jan 2014 Posts: 4,939
edited 14 Jul 2015, 8:26PM

Greetings, Captains!

The Reavers have captured several unidentified fleets and reports indicate that these crews may be friendlies. Rescue these fleets from captivity and earn the trust of their crews. But be ready! The Reavers aren’t known for their compassion for prisoners. Dark Tide begins July 16th.


Dark Tide begins in the following Worlds at the following times:

World Alpha: 9AM PDT

World Beta: 10AM PDT

World Gamma: 11AM PDT

World Delta: 12PM PDT

World Epsilon: 1PM PDT


*Relocation will be disabled Thursday morning to ensure proper Sector Initialization prior to the event. Draconian mining platforms will be disabled prior to the event’s start. The Friends list will be limited to 10 friends during the event.

Dredge fleets are planned to be active during their normal spawning times during the event but may be disabled if stability becomes an issue.



Primary Mission Objectives:

Earn Event Points

Players may earn Event Points that can be used to redeem prizes by defeating World Map targets and Campaigns. Bonus points are awarded to players for completing Dark Tide Campaigns.

Unlock Sector Progression

A Sector Progress bar appears at the top of the game screen. Players fill this bar by earning Sector Points. Sector Points can be earned by defeating World Map targets only. At certain points along the Progress bar, content will become unlocked.


Event Overview:

Seek and Destroy

  • Eliminate Reaver Assault Forces on the World Map to earn Event Points and Sector Points. Fill the Sector Progress Bar to unlock Reaver Assault Platforms.


Dark Tide Campaigns

Choose from four Event-specific campaigns to earn Event Points.

  • Co-op is available for all campaigns. All campaigns may be accessed by players of all levels. However, higher level players participating in lower-level campaigns will earn less event points than if they were to attack within their own level. Players will see a “Recommended” indicator in the Campaign tab to identify which campaign will provide the best payout for your level.

    • Dark Tide Recon: Levels 1 - 45

    • Dark Tide Strike: Levels 46 - 59

    • Dark Tide Siege: Levels 60+

    • Dark Tide Elite: A single, challenging Reaver target. The Elite is non-abortable and has an expiration timer associated with it.

You may have multiple campaigns active at a time but any aborted campaign will have a 45-second cooldown before it may be reactivated.


Dark Tide Campaigns: Rescue Mission

Strike and Siege Campaigns encounters 2 through 5 have friendly fleets that have been captured and are under a shroud. 

Destroy the indicated building [!] to unshroud these ships. Destroying this building will free these ships from captivity. Freed ships will move toward the edge of the battle screen, fighting on your side. IT IS IMPORTANT TO NOTE: If you destroy all Reaver forces and defenses before the rescued ships leave the battle, they will not be counted as rescued. So be sure to hold off on finishing the target until the friendly ships can escape! You do not need to rescue the Forsaken fleets to successfully complete the target.


A pill on the HUD will keep track of how many Forsaken ships have been saved.


After rescuing enough Forsaken ships from the Reavers, players can redeem an Elite Mercenaries Rogue Crew from the rescue progress modal. After winning the Rogue Crew, you may participate in this process again to earn more Mercenaries.


Reaver Assault Forces

World Map targets yield both Event Points & Sector Points. Defeat these targets to fill the Sector Progress Bar and unlock new content during the Dark Tide.

The Sector Progress Bar can be found at the top of the game screen HUD on the world map. Each sector will have its own Progress Bar. Each Sector Progress Bar's maximum total is different depending on the population of the Sector. Sectors with smaller populations will require fewer points to reach the maximum Sector Points needed to fill the bar.


Sector Points per Target

Each Reaver Assault Force is worth a different amount of Sector Points, depending on the level of the target.

23: 10

43: 100

65: 600

90: 0


Stat Boosts

Upon reaching 40%, all friendly ships in this sector will gain +10% Combat Speed.


Sector Store Unlocked

Once the sector bar has been filled to 80%, a sector-wide store will become available. This store will have additional prizes to redeem. Players can view the items in this store prior in the Event lead-in, but will not be able to make any purchases until this raid boost has been unlocked. Players are limited to two prize redemptions in this store.


Event Points Multiplier

At 70% full, players will gain a +5% multiplier bonus to Event Points; +15% at 90% full.  This bonus will apply to all World Map targets, but not to any Campaign completion bonuses.


Reaver Assault Platform Unlocked

Once this sector bar is full, the protective bubble covering the Reaver Assault Platforms will disappear, making these platforms available for attack! Attacking Reaver Assault Forces outside of your sector will not affect your home bar or earn your home sector any of the bonuses; it will only serve to help that specific sector.


Sector-Wide Achievement

Upon filling the Sector Progress Bar, all players in the Sector will earn the "Were You There?"



Reaver Assault Platforms

New, larger, more dangerous Reaver Assault Platforms have been constructed. When they appear on the World Map, they will be surrounded by a protective Uranium bubble. These platforms cannot be attacked until the Sector Progress Bar is full.


Clicking to attack this platform will open an Attack Plan window:

As the description in this window notes, this is a cooperative target. While a single player can engage this target, keep in mind that the Reaver Assault Platform is a single hit, non-retreatable target.


Respawning

Any defeated Reaver Assault Platforms will respawn every 6 hours from Day 2 of the event onwards, starting at 9am PDT. Reaver Assault Platforms will respawn unbubbled. An HUD timer is available on the World Map and in Base View to let players know when the next spawn begins.


Shroud

Certain Reaver buildings will be equipped with this tactical installation. This will not be indicated by a blue ring. Any enemy object, ship, or turret within this ring cannot be targeted or fired upon until the building is destroyed.


Victory!

While defeating a Reaver Assault Platform is challenging to say the least, players who successfully defeat the platform will earn a hefty Uranium reward as well as a chance to win the Reaver Hellstar or the Proto-Nemesis!


The rules for the Reaver Assault Platforms are:

  1. Fully defeat the target before the timer runs out. RAPs are non-retreatable!

  2. Have individually dealt at least 5% damage to the target. Participants cannot simply be in the target when it is completed; they must have at least dealt some damage to it in order to be eligible to earn the prize.

  3. The chance to earn a Hellstar or Proto-Nemesis is random among all participants, however, the chances of earning one are weighted toward the player that dealt the most damage to the target.

  4. Upon Victory, all participants will have a chance to earn the Hellstar or Proto-Nemesis. Defeated RAPs will have a chance to drop either a Proto-Nemesis OR a Hellstar, but not both.

  5. There is no guarantee that every victory will award a Hellstar or Proto-Nemesis.

  6. You may only attack Reaver Assault Platforms that are in your sector.

  7. Uranium will also be awarded via Victory. Uranium is split based on a percentage of damage each player deals.

  8. Players may enter a platform attack after it has begun if there is a slot available.

  9. In addition to a chance to win the Hellstar or Proto-Nemesis, players who defeat the platform will also earn Uranium and resources.

  10. There is no level restriction for engaging a Reaver Assault Platform.

  11. The platform is not worth any event points.

  12. Any defeated RAPs will respawn unbubbled, starting every 6 hours from Day 2 onwards (eg, 3am, 9am, 3pm, 9pm. No RAPs will respawn in any world at 9am on Monday of event end, or thereafter. A HUD timer will appear near the Sector Influence bar to show when this timer expires.

  13. We have removed the Chat Blast feature when players earn a Hellstar or Proto-Nemesis to reduce spam. Instead, a pill will appear on the upper lefthand side of the HUD that indicates how many of each hull has been won in the last hour.



Prizes

Players may only redeem three prizes per tier for Tiers 1 through 3 and two prizes per tier for Tiers 4, 5, & the Sector Store.


Token Store

A new tab for purchasing Tokens is available in the Prize redemption window. This store does not need to be unlocked with Sector points. You must have room in your inventory to purchase Tokens. If you attempt to purchase Tokens while your Inventory is full, you will see an “Inventory full” notification. Each type of Token is limited in total number that can be purchased, as noted in the store. Limits on redemption are the same as previous events. 


Uranium Bonus

There will also be Uranium awards based on points completion. These awards start at 150,000 Event Points scored and cap out at 10,000,000 Event points scored. You can see how much Uranium earned per tier below:

  • Bonus 1: 100 Uranium

  • Bonus 2: 500 Uranium

  • Bonus 3: 1,000 Uranium

  • Bonus 4: 2,000 Uranium

  • Bonus 5: 5,000 Uranium


In addition, level 65 Reaver Assault Forces will also payout Uranium upon destruction.

  • 65: 600 Uranium


Prize list

Antipode Launcher


This newly developed long-range Forsaken launcher utilizes dual shockwave technology. The first shockwave reduces radioactive resistance while the second shockwave inflicts massive radioactive damage.


Fusion Cruiser


Time to build: 5d 14hr 13m 20s

This Forsaken ship uses salvaged Draconian technology to utilize Supercharge to deal impressive damage with Launcher weapons.


Tier 1

Unstable Core 1

30,000

Poseidon Depth Charge I

40,000

Zynthonite Armor D1-M

40,000

Zynthonite Armor D1-C

40,000

Firestorm Rockets D91-S

100,000

Battlecruiser

60,000


Tier 2

Assault Rockets D93-S

400,000

Poseidon Depth Charge II

100,000

Compound Plate II

350,000

Unstable Core 2

200,000

Strike System II

200,000

Hurricane

400,000


Tier 3

Reaver Chaingun 3

1,850,000

Compound Armor D5-X

2,200,000

Maelstrom Rockets V

2,000,000

Poseidon Depth Charge III

2,000,000

Unstable Core 3

2,200,000

Nuclear Cruiser

2,000,000


Tier 4

Inferno Rockets

3,500,000

Magma Thrower

4,000,000

Zynthonite Armor D4-R

3,500,000

Compound Plate IV

4,500,000

Cryo Launcher D104-N

6,000,000

Reaver Scout Engine

4,500,000

Pandemonium Mortar

5,500,000

Berserker

9,000,000

Mastodon

7,500,000


Tier 5

Fusion Cruiser

12,500,000 - NEW PRIZE!

Antipode Launcher D98-U

5,500,000 - NEW PRIZE!

 


Sector Store


Warbird Carrier*

12,500,000

Grimshine's Berserker**

25,000,000

Reaver Bulkhead

5,000,000

Impulse Launcher D92-S

4,500,000

Crimson Shadow Mastodon (Paint Job Only)

5,000,000


*The Warbird Carrier may be redeemed twice, but we are not increasing the maximum capacity.

**The maximum capacity for the Grimshine's Berserker has not been increased and may only be redeemed once. 

Token Store

Maximum number of purchasable tokens is the same as previous events. 

Ship build - 1 hour

120,000.  Limit 12.

Ship build - 12 hours

1,400,000.  Limit 5. 

Ship build - 24 hours

2,750,000.  Limit 4. 




Drop only from RAP

Proto-Nemesis

Hellstar


If you have technical questions, please submit a ticket here.

Having trouble submitting a ticket? Try this link.

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  • CM DOOMROOSTER
    CM DOOMROOSTER
    KIXEYE Community Manager
    Joined Jan 2014 Posts: 4,939
    edited 16 Jul 2015, 4:55PM
    There has been some confusion about the Forsaken Rescue mechanic, so I want to clarify things. 

    Each ship rescued is worth a different amount, depending on the Campaign Encounter you are in.


    For Siege
    Encounter 1 = 0 (no Forsaken ships present)
    Encounter 2 = 4 points per ship 
    Encounter 3 = 6 points per ship
    Encounter 4 = 9 points per ship
    Encounter 5 = 12 points per ship

    For Strike
    Encounter 1 = 0 (no Forsaken ships present)
    Encounter 2 = 1 points per ship
    Encounter 3 = 2 points per ship
    Encounter 4 = 3 points per ship
    Encounter 5 = 4 points per ship. 

    This should help you reach the 800 needed for the Elite Mercenaries Rogue Crew!

    Good luck, Captains!
    If you have technical questions, please submit a ticket here.

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  • CM DOOMROOSTER
    CM DOOMROOSTER
    KIXEYE Community Manager
    Joined Jan 2014 Posts: 4,939
    edited 16 Jul 2015, 8:09PM
    Heads up, pirates:

    There's a spot in the Elite campaign target and in certain Siege Encounters that looks like you can squeeze through it.  If you try, your ships get stuck and you'll get pummeled.  We're looking at whether or not we can get that fixed in a timely manner right now. Thanks for your reports. 

    UPDATE: This issue has been resolved as on 1:00 pm PDT, 7/16/15. Thank you for your patience.
    If you have technical questions, please submit a ticket here.

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  • CM DOOMROOSTER
    CM DOOMROOSTER
    KIXEYE Community Manager
    Joined Jan 2014 Posts: 4,939
    Captains!

    We will be increasing the cooldown for aborting campaigns to 30 minutes to avoid an exploit.

    If you have technical questions, please submit a ticket here.

    Having trouble submitting a ticket? Try this link.

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  • CM DOOMROOSTER
    CM DOOMROOSTER
    KIXEYE Community Manager
    Joined Jan 2014 Posts: 4,939
    Clarification: 

    There are certain targets in the Rescue Encounters in Campaigns that are optional and some that are not. If you destroy these non-optional buildings before you free the Rescue ships, the encounter will end in a Victory. If you defeat the target before the ships are freed, you will not gain them toward the Rescue total. We are looking into identifying which builds are optional and which are not. Until then, be sure to free the ships before you destroy the target. 

    Thanks for your reports, Captains. 
    If you have technical questions, please submit a ticket here.

    Having trouble submitting a ticket? Try this link.

    Not sure about the rules

    I cannot discuss your account ban. Don't ask.
  • CM DOOMROOSTER
    CM DOOMROOSTER
    KIXEYE Community Manager
    Joined Jan 2014 Posts: 4,939
    We are aware of an issue with Leaderboards displaying correctly. QA is investigating this issue as we speak. 
    If you have technical questions, please submit a ticket here.

    Having trouble submitting a ticket? Try this link.

    Not sure about the rules

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