July work in Progress:
1.) The team is currently working on setting up a daily log in reward that unlocks after logging in for three consecutive days for a chance to win a repair / build / research token, a chance of coins from 10-20, an uncommon rouge crew, or even a 5% chance of winning a Legendary Rouge Crew. The timer will reset after you get one of the following prizes. The timer will start the first time you log in and you must log in within the 24 hours again to reset that timer. Say you log in at 12am and then log in at 12PM you will have 2 days and 12 hours left till you roll again. If you fail to log in before 12am the next day your timer will be restarted when you log in again. The 24 hour timer will stay at 24 hours to log in until you close your Battle Pirates Account.
2.) Unidentified raiding fleets will be released every second and fourth week of the month on Tuesdays after the Update at 2pm pacific time. And dredges will be released every Thursday 8am, 2pm, 6pm, and 10pm (Pacific Time).
3.) Our staff is working on a new paint tool. A tool that allows you to customize your ships paint according to details, the more shapes and details on your ships the more colors that can be added. We will be setting up a 5$ paid so called “Beta” for users to test this feature. The people who have spent over 100$ over the course of the last month will get in the Beta for free. The paint addition will be released when we have mastered the paint tool, those who are in “Beta” will be able to customize the ships in the normal “Battle Pirates” live game as normally played, but will also have the feature of the painted ships to show off. Players who pay for this Beta will also receive a free Map based Medal that is listed as “Beta” to show they supported the new beta based ship paints. *Note: If you are buying Beta they’re may or may not be issues occurring occasionally as this is a test on the new feature.*
Mini releases: New Undetectable Thermal Armor (Subtracts 4 thermal range each armor), Concussion Defense Special (40% Concussive Defense), and Compound Plate Armor (Base Defense armor, 15% defense per armor; radioactive, missile, ballistic, explosive).
Includes Retrofit pack: Whatever **** number retrofit pack we’re on.
Spectre from R5 to R10
R6: Combat speed to 12, turn speed to 32
R7: -20% Thermal Detection
R8: Sonar increase
R9: Concussive Defense +20%
R10: 3 specials
Triton from R5 to R10
R6: Combat speed to 12 turn speed to 20
R7: Ballistic defense to 40%
R8: Radioactive Defense to 40%
R9: Radioactive reload to 100%, anti mortar/missile accuracy 50%
R10: Evade to 20%, launcher super charge +.2
Hammer head B from R5 to R10
R6: Combat speed to 14: Turn speed 30
R7: Evade to 20%
R8: Missile defense to 40%
R9: Radioactive defense to 50%
R10: 3 special slots, 80% missile reload
Hammer Head A from R5 to R10
R6: Combat speed to 14: Turn speed 30
R7: Evade to 20%
R8: Missile defense to 40%
R9: Radioactive defense to 50%
R10: 3 special slots, +80% mort reload
Berserker from R5 to R10
R6: Combat speed to 13, turn to 25
R7: Mortar reload to 100%
R8: Radioactive defense to 50%
R9: Ballistic defense to 60%
R10: Max weight to 10,500, anti mort evasion to 40%, evade to 20%
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