Competition: Design your own fleet formation! - Closed!

LXC
LXC
Master Tactician
Joined Jan 2014 Posts: 2,241
edited 8 Jun 2015, 11:03PM

Update:

The contest is now closed. Thank you everyone for your wonderful ideas and submissions. Look for Lex to post some more information on the winners and more #soon


Calling all fleet commanders!

It’s competition time! So, now that you know how starting formations work, its time to get creative. We want you the VEGA Conflict community to come up with designs for starting formations. The best layouts will be added to the game after the feature launches, so here is your opportunity to get your design into VEGA Conflict!


Entry Format

The following format must be used when submitting formation ideas:

  • Name: A creative name for identifying the formation (one or two words)

  • Description: A very brief description of the formation, it's function, or its use

  • Formation: an image of the fleets six ships starting positions. The formation layout should fit within the image provided below and the position icons (circles) should be about the size shown in the images in this post. Optionally, you can include the slot position numbers on each circle.

  • Explanation: An optional explanation as to how and why you would want to use this formation, what sort of situations it is used for, etc…


Example Submission:

Name: Convoy

Description: A standard military formation for long-range missions

Formation:



Explanation: A cool formation that can easily be split into two groups, I’d use two Dread Battleships as each groups lead ship with two Destiny Corvettes to support each. One group could be used as a decoy, while the second group flanks.


Things to Consider

To get you started here are some ideas you should consider when designing your formations:

  • Practical - what formations do you currently do at the start of combat?

  • Creative - what other formations would you like to see or would you see as being useful?

  • Why is your formation useful and how would you use it?

  • Does your formation take advantage of different hull types?

  • Is it designed for a specific or general play style

  • Is it best for base combat, fleet combat, or both?

Competition Period

Competition will run from today until 4:00 PM Monday 8th of June PDT.

Disclaimer

As with all our community competitions, KIXEYE reserves the right to change and/or modify any formation, name or description, etc... they choose when adding the winning entry to the game.

So this is it, your chance to get your fleet design added to VEGA Conflict. The team is eager to see what creative and useful formations you all come up with.


Good luck, Rebels!


Submission Grid



  • Dragonflares
    Dragonflares
    Potential Threat
    Joined Jun 2014 Posts: 25
    edited 2 Jun 2015, 1:25AM
    Name: Trident.
    Description: A double 3-group formation which allows to easily depart cutter type fleets
    Formation:


    Explanation: Due to the use of Raptures with Net in order to get cutters in line formations off, the double group in a "V" allows the cutters on the sides to distract the NETS being fired.


  • Tom Borland
    Tom Borland
    Unicorn Overlord
    Joined May 2011 Posts: 6,413
    edited 2 Jun 2015, 1:21AM
    The Shocker



    An attack formation for Battleships (3-6) with Cruiser escorts (1-2)

    The Cruisers attack head on and distract the enemy while the battleships flank around, catching the enemy off-guard and shocking them when your Battleships penetrate their defences

    Designed for those trying to maximize weaponry on the Battleships without equipping all that heavy armour
    GNU Terry Pratchett

  • Dragonflares
    Dragonflares
    Potential Threat
    Joined Jun 2014 Posts: 25
    edited 2 Jun 2015, 1:26AM
    Name: Roman Turtle
    Description: A normal PvP formation which allows 3 heavy ships in the front so the other 3 are covered from incoming damage.
    Formation:


    Explanation: Revelation or apoc based fleets, especially thermal ones, would aply to this formation when facing same type fleets.

  • LXC
    LXC
    Master Tactician
    Joined Jan 2014 Posts: 2,241
    Hey Dragon, these are all great, but for competition purposes I'm only going to accept one of your submissions.
  • Dragonflares
    Dragonflares
    Potential Threat
    Joined Jun 2014 Posts: 25
    Name: Pawnbroker
    Description: 2 decoys in front of 4 high damage deaing ships, perfect for preset sniper fleets.
    Formation:


    Explanation: 2 Decoys, such as Rapture/Apocrypha/Revelation/Condor, act as a shield for the incoming fire from enemy turrets, placed on the 2 frontal positions, the sniper ships, with siege driver preferently, would be located in the 4 positions behind them, their objective is to use the decoys to act as a moving target and to allow snipers to destroy defenses without being focused by enemy fire.
  • Dragonflares
    Dragonflares
    Potential Threat
    Joined Jun 2014 Posts: 25
    Hey Dragon, these are all great, but for competition purposes I'm only going to accept one of your submissions.
    Oh lol, well choose the one you like most, otherwise, I may think in another one in the next few hours, you tell me.
  • MAURIAC
    MAURIAC
    Potential Threat
    Joined Apr 2014 Posts: 61

    Name: Blitzkrieg

    Description: Ideal formation for hitting a base whit cruisers.

    Formation: Two by two






    bliz.bmp 131.4K
  • TheLuckyPirate
    TheLuckyPirate
    Minor Nuisance
    Joined Oct 2013 Posts: 287


    Name: The Trap
    Description: Great for luring VEGA cargo and elites specially on autos. Ship 1 will be a fast and sacrificial lamb with instant rep. ship 2 - 5 will be the killer ships.
    If you believe you are lucky then you are lucky...
    Whatever you believe in, you will be in reality.
  • Nightmare Deathlock
    Nightmare Deathlock
    Unicorn Overlord
    Joined Oct 2014 Posts: 8,727
    edited 2 Jun 2015, 2:32AM
    well i dunno how exactly to use it and draw on it :p could someone help plz

    edit: the grid

    born in sector 1100

    alliance: LORD (VC only)

    VC: lv42 base (only game worth playing) likes to mess with noobs. loves being an insector (who doesnt? lol)

    BP: lv46 base (i think) retired

    WC: lv14 base (i think) hate this game...

  • xXwarhammerXx
    xXwarhammerXx
    Minor Nuisance
    Joined Jan 2015 Posts: 173

    Name: The Meatgrinder

    Description: A flanking formation designed to encircle and destroy attackers

    Formation:


     

    Explanation: This formation can easily flank enemy fleets and may also split into two groups of two support and one close range each. I’d use four battleships in positions 1-4 and place 2 fast cruisers or cutters in slots 5 and 6. The battleships provide cover as the faster ships charge.






  • The Universal Army
    The Universal Army
    Minor Nuisance
    Joined Jul 2013 Posts: 147
    S9K1 said:
    Name: Leader

    Description: A versatile formation used to separate flagships from support vessels.

    Formation: 

    Explanation: 
    A setup with many uses. This type of formation is already very commonly used against VEGA Fleets, with a Revelation/Apoc/Fury/Dread in the lead slot to soak up the damage, and Venoms dishing out the damage from the back 5 slots:

    The formation can also be used with a carrier fleet (or any fleet with a single significantly stronger/more durable lead ship), allowing a player to quickly separate his flagship, in the lead slot, from the rest of his fleet. Additionally, as 5-ship fleet builds are very common with heavier hulls like Apocs, Raptures, and Komodos, this formation will allow a player to enter a battle with his 5-ship fleet lined up better than it would be in the "Line" formation, by simply leaving the lead slot empty.
    Really good idea now that I think of it XD
    Don't complain about getting hit. It's a war game. I'm looking at you flamers complaining bout being hit for stealing.
    Neutral ever since 50000 BC.

  • SteelSteve
    SteelSteve
    Force to be Reckoned With
    Joined Sep 2013 Posts: 1,684


    Name: The Trap
    Description: Great for luring VEGA cargo and elites specially on autos. Ship 1 will be a fast and sacrificial lamb with instant rep. ship 2 - 5 will be the killer ships.
    I think I would quite like to try this one
    I know we don't have votes but I would submit this one as well then :p
    I NEED ZYNTHIUM!!!    UID 5439584
  • angel_xx
    angel_xx
    Strike-force Captain
    Joined Oct 2013 Posts: 777
    edited 2 Jun 2015, 3:30AM

    Name: Bastion.

    Description: An unique formation with great ability to cover multiple flanks.

    Formation:


    Explanation: When i first thought about this formation i had in mind something that i could use to counter enemies that split their forces and sneak behind my front line ships to get an easy kill on my carrier and a defensive formation like this seems to be a good option, some people i know would call it "The Turtle". 

    But it does not only serves this purpose though, alternatively this can be used for offensive as well by putting highly armored Cruisers at the front while other ships in the back deal damage (a carrier on the far back would be highly recommended).

    What i like most about this formation is its flexibility and versatility, a lot of other formations can be quickly put together while giving the player multiple choices for ship grouping depending on the situation which would work very well with many fleet setups (I think this formation would also perform better for auto farming). If it wasn't enough, i think it would be totally cool to see a big powerful Carrier escorted by even more powerful Cruisers or Battleships right from the beginning of the battle, who knows, maybe it can make some people feel intimidated. :)  

    Edit: Added numbers to the fleet slots.
    image
  • SteelSteve
    SteelSteve
    Force to be Reckoned With
    Joined Sep 2013 Posts: 1,684
    Name: Farmer´s choice
    Description: A strong Decoy with heavy ships to fire behind. Perfect for farming typed fleets.
    Formation:


    Explanation: A decoy, such as any type of cruiser, would tank incoming damage from VEGA cago ships, allowing the abttleships behind to destroy them without being shot, economizing the incoming damage to the Battleships and normally using an instant repair config on the heavy ship.
    Oh cmon you stole the submission I was going to put in :tongue:
    please please please put this in - there's 100s of good reasons to add this one :)
    I'd be happy to name off at least 10
    I NEED ZYNTHIUM!!!    UID 5439584
  • Nightmare Deathlock
    Nightmare Deathlock
    Unicorn Overlord
    Joined Oct 2014 Posts: 8,727
    name: flagship

    description: slots 1, 2, 3, 4, and 5 use regular ships slot 6 uses a flagship (any ship preferably carrier). designed for ships in slots 1-5 to protect the flagship (slot 6) as it fires from long range.

     

    can be used for basing fvf and vega/vsec.

    born in sector 1100

    alliance: LORD (VC only)

    VC: lv42 base (only game worth playing) likes to mess with noobs. loves being an insector (who doesnt? lol)

    BP: lv46 base (i think) retired

    WC: lv14 base (i think) hate this game...

  • Nightmare Deathlock
    Nightmare Deathlock
    Unicorn Overlord
    Joined Oct 2014 Posts: 8,727
    RaiderV said:
    My submissions: 


    nuetral face smiley face sad face :/ creative lol

    born in sector 1100

    alliance: LORD (VC only)

    VC: lv42 base (only game worth playing) likes to mess with noobs. loves being an insector (who doesnt? lol)

    BP: lv46 base (i think) retired

    WC: lv14 base (i think) hate this game...

  • Emax-1222
    Emax-1222
    Minor Nuisance
    Joined Jul 2014 Posts: 249

    -Eclipse

    Carrier sniping fleet

    Flagship carrier takes up the rear position, behind 3 long range destroyers.  2 decoy cruisers take the forward vanguard outside and forward from the firing line.

  • Addz-mkII
    Addz-mkII
    Minor Nuisance
    Joined Oct 2013 Posts: 133

    THE BIG DADDY'S FORMATION

     


    ---

    [Before I begin to communicate this formation, please note that this isn't my main submission... It's simply another idea and a technique that I employ when attacking enemy bases. My main submission is the 'Dragons Teeth' formation that I have posted earlier on]

    Let me present to you, the Big Daddy's Formation.

    Slot 1 & 2 is designed for decoy or/and tanked units... i) Decoy units could be Hawks or Eagles units, ii) Tanked units like Apoc/Rapture with max armor and shields.

    Slot 3, 4 & 5 is reserved for destroyer class units like Broadswords, Scythes, Lancers units, etc.

    Slot 6 is reserved for flagships like the carrier.


    The idea for Big Daddy formation 
    Most of the destroyers unit in the Vega Conflict universe are slow and can consume some important time when moving into position to attack an enemy's base. Basically, the idea for this formation is to use the carrier at the rear to 'nudge' forward the three destroyer in front until they are into attacking positions. Afterwards, the carrier will detach from the main group and make a separate attack to draw the enemies firepower away from the main destroyers group and act as another decoy during the attack. This 'nudge' from the carrier will gain some extra time for the destroyers to produce more damage to any enemies defenses and buildings.

    Thank you for spending the time to read the Big Daddy's formation. 


    All the best,
    Addz
  • Nightmare Deathlock
    Nightmare Deathlock
    Unicorn Overlord
    Joined Oct 2014 Posts: 8,727

    -Eclipse

    Carrier sniping fleet

    Flagship carrier takes up the rear position, behind 3 long range destroyers.  2 decoy cruisers take the forward vanguard outside and forward from the firing line.

    Addz-mkII said:

    THE BIG DADDY'S FORMATION

     


    ---

    [Before I begin to communicate this formation, please note that this isn't my main submission... It's simply another idea and a technique that I employ when attacking enemy bases. My main submission is the 'Dragons Teeth' formation that I have posted earlier on]

    Let me present to you, the Big Daddy's Formation.

    Slot 1 & 2 is designed for decoy or/and tanked units... i) Decoy units could be Hawks or Eagles units, ii) Tanked units like Apoc/Rapture with max armor and shields.

    Slot 3, 4 & 5 is reserved for destroyer class units like Broadswords, Scythes, Lancers units, etc.

    Slot 6 is reserved for flagships like the carrier.


    The idea for Big Daddy formation 
    Most of the destroyers unit in the Vega Conflict universe are slow and can consume some important time when moving into position to attack an enemy's base. Basically, the idea for this formation is to use the carrier at the rear to 'nudge' forward the three destroyer in front until they are into attacking positions. Afterwards, the carrier will detach from the main group and make a separate attack to draw the enemies firepower away from the main destroyers group and act as another decoy during the attack. This 'nudge' from the carrier will gain some extra time for the destroyers to produce more damage to any enemies defenses and buildings.

    Thank you for spending the time to read the Big Daddy's formation. 


    All the best,
    Addz
    im seeing double o.O

    born in sector 1100

    alliance: LORD (VC only)

    VC: lv42 base (only game worth playing) likes to mess with noobs. loves being an insector (who doesnt? lol)

    BP: lv46 base (i think) retired

    WC: lv14 base (i think) hate this game...

  • Addz-mkII
    Addz-mkII
    Minor Nuisance
    Joined Oct 2013 Posts: 133

    THE SPEAR PUNCH FORMATION

     


    ---

    [Before I begin to communicate this formation, please note that this isn't my main submission... It's simply another idea and a technique that I employ when attacking enemy bases. My main submission is the 'Dragons Teeth' formation that I have posted earlier on]

    I would like to showcase the Spear Punch formation.

    Slot 1 & 2 is reserved for heavy tanked units... Tanked units like cruisers with max armor/shields with little weapon damage.

    Slot 3 to 6 is reserved low/mid armor units like cutters, cruisers, frigates with high weapon damage.

    The idea for Spear Punch formation 
    Slot 1 & 2 is designed to take most of the damage from the enemy fleet using max armor/shields, while slot 3 to 6 built with high level weapon damage to punch though the enemies armor and shields until the point where the unit gets destroyed!  This formation may be used for attacking bases too.

    Thank you for spending the time to read the Spear Punch formation. 

    All the best,
    Addz
  • Destoryer Of Worlds
    Destoryer Of Worlds
    Incursion Leader
    Joined Aug 2013 Posts: 1,113
    I made a bunch of formations before the compition started. Its not on the grid, but its still from the video. Hope they still get considered...

    image
  • Angel24Marin
    Angel24Marin
    Skilled Warrior
    Joined Jan 2015 Posts: 559

    The horizontal line is the more used in Hit n Run tactics, also for attack bases with cusiers, but it can became easyly in a fire line of battleships with a decoy or in a destroyer line with 2 decoys.

    Is a must have.

  • kjfg55
    kjfg55
    Potential Threat
    Joined Sep 2014 Posts: 39
    edited 7 Jun 2015, 11:21AM

    Name: ForestCantRun :D

    Description: A formation for cutters.

    Formation:


    Explanation: A pvp formation designed for cutters or other fast ships with close range weapons (thermal beam, disruptor ray etc.). The point is to get as fast as posible closer to enemy, but sometimes that cant be easy if your enemy use net torpedos, so you need to move diagonally, avoiding net torpedos, but in the same time you get closer to your enemy and burn him. :D


    image
  • Atlantis star
    Atlantis star
    Potential Threat
    Joined Jul 2013 Posts: 67

    The Scoop

    The Destroyers Take out Bases whilst the 2 escort apocs takes the flak from the base, they Scoop up all the incoming fire! This formation could also escort carrier fleets and be combat ready......Used for both PvP Or Base Destroying!
  • Manni-Gaming
    Manni-Gaming
    Strike-force Captain
    Joined Jan 2015 Posts: 890
    My Favorites I'd like to get my hands on:

    Name: Time Window

    Description: A formation allowing battleships to get into position before the combat starts. //very good for farming Vega

    Formation:




    Name: Flagship Support

    Description: A formation protecting your flagship.

    Formation:



  • Henry_HP
    Henry_HP
    Skilled Warrior
    Joined Jun 2014 Posts: 585
    edited 2 Jun 2015, 10:58AM

    Name : Task Force

    Adaptible and versatile fleet formation that can be used with any ship type and can include a flagship.


    Aliens are a plague, and we are the cure


This discussion has been closed.