*New* TopGear Vega Ship Calc

  • horst.h.horstmann
    horst.h.horstmann
    Greenhorn
    Joined Apr 2019 Posts: 18
    Thanks, then I misunderstood how this works.
  • Stoltenborg
    Stoltenborg
    Greenhorn
    Joined Jul 2018 Posts: 4
    Site down ?
  • Mr TopGear
    Mr TopGear
    Master Tactician
    Joined Aug 2014 Posts: 2,066
    edited 14 May 2019, 1:58PM
    Domain name expired. I changed by debit card recently and the auto renewal failed. I paid for the domain name a few minutes ago so you will have to wait for the dns to update again. You can get to the site on a temp url here while you wait
    The problem with this game is the power curves. Just look at the graphs I made. Said no vega conflict player ever

  • Kereg the Fallen
    Kereg the Fallen
    Minor Nuisance
    Joined Dec 2014 Posts: 206
    Celestial Optics doesn't seem to be updating the DPS on the Wraith. With and without, it was still 1524 DPS for 4 x Nova 3. Should have been decreased to 1402 with Optics 3.
    For the mighty Pangolin
  • RedFish2525
    RedFish2525
    Potential Threat
    Joined Nov 2016 Posts: 72
    Sequestor said:
    Does anthracite munition effect stack with VF? And can they really be equipped at the same time?
    p.s.: torpedo speed passive is not passively added to the resulting torpedo speed on the daemon battleship.
    Anthracite Munition can stack with Volatile Fuel as well as Spectral Warheads, but not Neutrino Fusion nor Plasma Anthracite Munition.
    It appears that Anthracite Munition is no longer stackable with VF, AM Warheads, or Spectral Warheads. Ships with this build already are useable until refitted. Anthracite is, however, stackable with Plasma Anthracite.
  • Mr TopGear
    Mr TopGear
    Master Tactician
    Joined Aug 2014 Posts: 2,066
    Update 07/06/2019
    - Added Zeus Mk 1,2,3,4,5,6
    - Added Plasma Screen I, II, III
    - Added Energy Siphon Resistor I
    - Added Glance Cannon I, II, III, IV
    - Added Xeno Glance Cannon I, II, III, IV

    ToDo:

    Add Ricochet tooltip info for Glance Cannon
    Add Crafting Icons
    Add Energy Siphon Resistor Phase Screen Drain Cost
    The problem with this game is the power curves. Just look at the graphs I made. Said no vega conflict player ever

  • LilBasterd
    LilBasterd
    Force to be Reckoned With
    Joined Mar 2018 Posts: 1,972
    is celestial optics reducing DPS. tried it on behometh and DPS doesnt change?
    Sealcorps is my biggest fan, ty Sealcorps  for always reading what i write. :)
  • dom.friant
    dom.friant
    Force to be Reckoned With
    Joined Sep 2014 Posts: 1,993
    is celestial optics reducing DPS. tried it on behometh and DPS doesnt change?
    Oddly enough, I was just looking at the same thing, on a Behemoth at that. Like you said, it doesn't seem to update the DPS when I switch from Beam Capacitor to Celestial Optics for example (trying to figure out if I'd be better off switching to the new special). 
    Because I like the Condor!
    http://i.imgur.com/80deZPv.png
  • Mr TopGear
    Mr TopGear
    Master Tactician
    Joined Aug 2014 Posts: 2,066
    Update 04/07/2019
    - Added Omega Mk1,2,3,4,5,6
    - Added Triadic Vulcan I, II, III, IV
    - Added Plasma Triadic Vulcan I, II, III, IV
    - Added Kinetic Syphon Resistor I
    - Added Plasma Syphon Resistor I
    The problem with this game is the power curves. Just look at the graphs I made. Said no vega conflict player ever

  • Mr TopGear
    Mr TopGear
    Master Tactician
    Joined Aug 2014 Posts: 2,066
    Update 01/08/2019

    - Added Spawner Slot Support
    - Updated Ship Build Times
    - Updated Crafting Times
    - Added Aerico Mk 1,2,3,4,5,6
    - Added Orator Mk 1,2,3,4,5,6
    - Enabled Missing Segfault Specials
    - Disabled AL** Tungsten Armour for Pharmakon faction
    - Added Blight/Xeno Thonian Armour
    - Added Explosive/Blight Syphon Resistrors
    - Added Spectral Zealot I, II, III, IV Spawner
    - Added Pyro Myr I, II, III, IV
    - Added Blight Ablative Tungsten
    - Re-Added Void Harmoic Beam Capacitor I, II, III
    - Added Plasma Atrophy Router I, II, III

    - Added Blight Myr I, II, III, IV Spawner (disabled)
    - Added Xeno Zealot I, II, III, IV Spawner (disabled)
    - Added Pariah Battlecruiser Mk 1,2,3,4,5,6 (disabled)
    - Added Void Havoc Cannon I, II, III, IV (disabled)

    To Do

    - Add Crafting Recipies/images for Zeus, Omega, Orator, Aerico, Pariah
    - Add Spawner Tooltips Additional Info
    - Add Spawner Technical Info
    - Add Plasma Atrophy Router DPS
    - DPS Reduction for Celestial Optics
    - Fix Plasma weapon technical info

    A lot of things were changed in this update. So any bugs you might encounter please leave me a message on discord
    The problem with this game is the power curves. Just look at the graphs I made. Said no vega conflict player ever

  • LilBasterd
    LilBasterd
    Force to be Reckoned With
    Joined Mar 2018 Posts: 1,972
    just making sure phased  solenoid and xeno muntions stack with xeno eclipse but not regular eclipse?

    [Thephased damage icon amount changes  with xeno eclipse but  not  heavy eclipse ]
    Sealcorps is my biggest fan, ty Sealcorps  for always reading what i write. :)
  • Cyrus Leung
    Cyrus Leung
    VC Mod
    Joined Jan 2013 Posts: 3,665
    Xeno Munition only works on Xeno Eclipse Driver. Phased Solenoid works for all versions of Eclipse Driver.
  • LilBasterd
    LilBasterd
    Force to be Reckoned With
    Joined Mar 2018 Posts: 1,972
    Xeno Munition only works on Xeno Eclipse Driver. Phased Solenoid works for all versions of Eclipse Driver.
    as in speed works  or phased as well

    according  to  topgears site , xeno munitions   doesnt  change the phase dmg  of  regular eclipse amount  shown,  only changes with xeno exlipse...
    Sealcorps is my biggest fan, ty Sealcorps  for always reading what i write. :)
  • Mr TopGear
    Mr TopGear
    Master Tactician
    Joined Aug 2014 Posts: 2,066
    Xeno Munitions is a special that alters Alien damage. It has no effect on kinetic eclipse
    The problem with this game is the power curves. Just look at the graphs I made. Said no vega conflict player ever

  • Mr TopGear
    Mr TopGear
    Master Tactician
    Joined Aug 2014 Posts: 2,066
    05/09/2019

    - Added Plexus Carrier Mk 1, 2, 4, 5, 6
    - Added Kaon Driver I, II, III
    - Added Plasma Kaon Driver I, II, III
    - Added Spectral + Kinetic Myr


    The problem with this game is the power curves. Just look at the graphs I made. Said no vega conflict player ever

  • LilBasterd
    LilBasterd
    Force to be Reckoned With
    Joined Mar 2018 Posts: 1,972
    it doesnt get extra weapon slot thats sad
    Sealcorps is my biggest fan, ty Sealcorps  for always reading what i write. :)
  • Ma Yuchen
    Ma Yuchen
    Greenhorn
    Joined Jul 2019 Posts: 1

    @Mr TopGear The calculation of effective health when using resistor is incorrect. For example, when there is 25% resistance, the effectiev health should be total health/(1-25%) instead of total health X (1+25%)

  • kamkam1241
    kamkam1241
    Greenhorn
    Joined Apr 2017 Posts: 4
    Flux coil in wiki has range and speed boost plus bypass, but in ship calc, flux coil seems to be incomplete...
  • Mr TopGear
    Mr TopGear
    Master Tactician
    Joined Aug 2014 Posts: 2,066
    edited 3 Oct 2019, 7:56AM
    Ship Calc language support needs an update. If you can help please update the file here and mark any changes. Thanks


    The problem with this game is the power curves. Just look at the graphs I made. Said no vega conflict player ever

  • Mr TopGear
    Mr TopGear
    Master Tactician
    Joined Aug 2014 Posts: 2,066
    Update 03/10/2019

    - Added Support for Tier 8
    - Added Triggers
    - Added Valrayvn Mk 1,2,3,4,5,6
    - Added Nova Driver I, II, III
    - Added Blight Nova Driver IV
    - Added Ablative Carapace I, II, III
    - Added Blight Ablative Carapace IV
    - Added Pyro Zealot I, II, III, IV
    - Added Positron Bolt I, II, III (disabled)
    - Updated Korean + Chinese Simplified Translations
    - Updated Crafting Recipes
    The problem with this game is the power curves. Just look at the graphs I made. Said no vega conflict player ever

  • Mr TopGear
    Mr TopGear
    Master Tactician
    Joined Aug 2014 Posts: 2,066
    Update 01/11/2019

    Implemented Phasing v2 for list of changes please see https://www.kixeye.com/forum/discussion/766901

    Added Plasma Nova Driver IV
    Added Xeno Nova Driver IV
    Added Wormhole Drive DS-1 I

    Added Operator Fighter Mk 1-6 (disabled)
    Added Mesh Screen I, II, III (disabled)
    Added Blight Mesh Screen IV (disabled)
    Added Plasma Mesh Screen IV (disabled)
    Added Paroxysm Cannon I, II, III (disabled)
    Added Plasma Paroxysm Cannon IV (disabled)
    Added Blight Paroxysm Cannon IV (disabled)
    Added Xeno Paroxysm Cannon IV (disabled)

    Awakening Event Tech is disabled until announcement by kixeye

    The problem with this game is the power curves. Just look at the graphs I made. Said no vega conflict player ever

  • Stoltenborg
    Stoltenborg
    Greenhorn
    Joined Jul 2018 Posts: 4
    When will you add the new Ajax ship ?
  • RyantheRed
    RyantheRed
    Strike-force Captain
    Joined Oct 2013 Posts: 614
    When will you add the new Ajax ship ?
    I had to go in for an operation this week and my dad has also gone into hospital. I have had no time to work on ship calc. As soon as I get time I will add everything in. I have not forgot
    Thanks for your dedication 
  • g95747
    g95747
    Greenhorn
    Joined Feb 2017 Posts: 21
    When will you add the new Ajax ship ?
    I had to go in for an operation this week and my dad has also gone into hospital. I have had no time to work on ship calc. As soon as I get time I will add everything in. I have not forgot

    Was just checking the forums to see if there were any notes on Ship Calc.  I hope you and the family are recovering and thank you for your work on Ship Calc!  Happy Holidays!
  • Saladman
    Saladman
    Skilled Warrior
    Joined Sep 2016 Posts: 476
    Hello, Hope all is well. 
  • Mr TopGear
    Mr TopGear
    Master Tactician
    Joined Aug 2014 Posts: 2,066
    Hi All,

    I have started getting back into vega this weekend; so in a few days time I will start adding everything into ship calc ready for a big update of everything that is missing. Maybe someone could make a list of everything that I need to add in as I am sure I will miss something out.

    I can see Hulls: Ajax, Vector, Amarok, Stargate, Leviathan

    Tech

    Cyclic Vulcan I, II, III
    Resolute Shield I, II, III
    Xeno Resolute Shield IV
    Plasma Resolute Shield IV
    Parasitic Armour I, II, III
    Vertex Armor I, II, III
    Cascade Missile I, II
    Astral Driver I, II
    Paroxysm Cannon I, II

    So whats missing, Im sure there are some level 3 or 4 variants and maybe some marauder tech?

    The problem with this game is the power curves. Just look at the graphs I made. Said no vega conflict player ever

  • Ariel_Alejandro3
    Ariel_Alejandro3
    Potential Threat
    Joined Jun 2014 Posts: 58
    Hi Mr TopGear, With all that is enough, it is the last thing and what we want to play with.
  • Zero Calling Elite
    Zero Calling Elite
    Force to be Reckoned With
    Joined Jul 2013 Posts: 1,599
    edited 12 Feb 2020, 12:37AM
    Hi All,

    I have started getting back into vega this weekend; so in a few days time I will start adding everything into ship calc ready for a big update of everything that is missing. Maybe someone could make a list of everything that I need to add in as I am sure I will miss something out.

    I can see Hulls: Ajax, Vector, Amarok, Stargate, Leviathan

    Tech

    Cyclic Vulcan I, II, III
    Resolute Shield I, II, III
    Xeno Resolute Shield IV
    Plasma Resolute Shield IV
    Parasitic Armour I, II, III
    Vertex Armor I, II, III
    Cascade Missile I, II
    Astral Driver I, II
    Paroxysm Cannon I, II

    So whats missing, Im sure there are some level 3 or 4 variants and maybe some marauder tech?

    Missing in above lists:

    Weapons
    Xeno Cyclic Vulcan IV
    Blight Cyclic Vulcan IV
    Plasma Cyclic Vulcan IV
    Cascade Missile III
    Xeno Cascade Missile IV
    Blight Cascade Missile IV
    Plasma Cascade Missile IV
    Astral Driver III
    Xeno Astral Driver IV
    Blight Astral Driver IV
    Plasma Astral Driver IV

    Armor
    Xeno Parasitic Armor IV
    Blight Parasitic Armor IV
    Blight Vertex Armor IV
    Plasma Vertex Armor IV

    Trigger Shots
    Positron Bolt I, II, III

    Marauder Tech
    Void Tera Cannon I, II, III
    Void Binary Torpedo I, II, III, IV
    Void Node Armor I, II, III
    Void Screen I, II, III
    Stargazer Cruiser
    Grandmaster Battleship

    I think that's it for now.
    Zᴇʀᴏ Cᴀʟʟɪɴɢ ɪs ɴᴏ ᴍᴏʀᴇ. Sᴇᴇ ʏᴏᴜ ɪɴ VEGA Cᴏɴғʟɪᴄᴛ!

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