1. Take out the behemoths by turning you SF on aggressive.
2. Take out the right Machine Turret.
3. From the exact position you took out the Machine Turret, march towards the Plasma and take it out, along with the Anti Air Plasmas.
4. March back to the Left side, at a southwest angle.
5. Take out the Machine Turret, Tower, and Anti Air (in that order)
6. March till you are along the left wall then march forward and remove the walls from infront of the Blitz.
7. Take out the Blitz, in my case it is able to get 3 shots off. Then the plasma. Then Cryo. You can do Cryo first since you outrange the Plasma.
8. Take out the Right Cryo, North Cryo, then the Tower, the Machine Guns will be collateral damage.
9. Destroy the building and LSD, destroy the Machine Turrets, get parallel to the Plasma and take it out. When taking out the Plasma be careful about how you march away as to not get hit by the blitz. Also remove the walls that make the "L" shape.
10. March back toward the center to this position. Remove the grounded Plasma Turret, the airbourne Plasma, then the Tower. Other Turrets become collateral damage.
11. Align yourself with the second plasma in the wall, destroy it then remove the building from the picture all at once and end the attack.
12. Once you redeploy you SF, march them to the red "X" shown in the picture.
13. Once in position, destroy the walls shown here, you will not be hit by the Blitz.
14. Take out the Blitz, 2 to 3 shots should hit before destruction. Turn your troops on aggressivve to kill the remaining 6 turrets. Then remove the final buildings, doing it fast and ignoring LSD so the attack is completed.
1. Take out the behemoths by turning you SF on aggressive.
2. Take out the right Machine Turret.
3. From the exact position you took out the Machine Turret, march towards the Plasma and take it out, along with the Anti Air Plasmas.
4. March back to the Left side, at a southwest angle.
5. Take out the Machine Turret, Tower, and Anti Air (in that order)
6. March till you are along the left wall then march forward and remove the walls from infront of the Blitz.
7. Take out the Blitz, in my case it is able to get 3 shots off. Then the plasma. Then Cryo. You can do Cryo first since you outrange the Plasma.
8. Take out the Right Cryo, North Cryo, then the Tower, the Machine Guns will be collateral damage.
9. Destroy the building and LSD, destroy the Machine Turrets, get parallel to the Plasma and take it out. When taking out the Plasma be careful about how you march away as to not get hit by the blitz. Also remove the walls that make the "L" shape.
10. March back toward the center to this position. Remove the grounded Plasma Turret, the airbourne Plasma, then the Tower. Other Turrets become collateral damage.
11. Align yourself with the second plasma in the wall, destroy it then remove the building from the picture all at once and end the attack.
12. Once you redeploy you SF, march them to the red "X" shown in the picture.
13. Once in position, destroy the walls shown here, you will not be hit by the Blitz.
14. Take out the Blitz, 2 to 3 shots should hit before destruction. Turn your troops on aggressivve to kill the remaining 6 turrets. Then remove the final buildings, doing it fast and ignoring LSD so the attack is completed.
How long does all of that take out of curiosity? Prob could almost do it in 1 attack I would think. The VK 50s only take about an attack or so to do, cant see these being much different.
Whats the repair time at the end of a HZ 30 this way though? Is it at a minute, 4.5mins? Cuz I would think you would likely need to come back to base and repair each time if you want to keep the 'no repairs' thing going, as if you hit more then 1 base without the free repair it would put you over the 5min free repair time.
Either way though...nice work for those having problems with these bases still. I will prob just stick to my arachnid army and customized scorps and get a few bases at a time, and hopfully I won't ever have to use this to grind out a bunch of medals / level up a bunch of SF guys.
(Because lets face it, thats about the only "GOOD" part about this XP leveling system...the units start at their max range...so essentially you don't ever HAVE to level them up any...except for slightly better damage/repair times.)
Sorry about whenever I talk in all Caps. I am not yelling at you. It's just a thing me and my guys do on WC, Got to get the natives stirred up somehow in this Turtle Commander game we all play now, and usually playing the game alone doesn't do it.
How long does all of that take out of curiosity? Prob could almost do it in 1 attack I would think. The VK 50s only take about an attack or so to do, cant see these being much different.
Whats the repair time at the end of a HZ 30 this way though? Is it at a minute, 4.5mins? Cuz I would think you would likely need to come back to base and repair each time if you want to keep the 'no repairs' thing going, as if you hit more then 1 base without the free repair it would put you over the 5min free repair time.
Either way though...nice work for those having problems with these bases still. I will prob just stick to my arachnid army and customized scorps and get a few bases at a time, and hopfully I won't ever have to use this to grind out a bunch of medals / level up a bunch of SF guys.
(Because lets face it, thats about the only "GOOD" part about this XP leveling system...the units start at their max range...so essentially you don't ever HAVE to level them up any...except for slightly better damage/repair times.)
I have the 3 squads in seperate toons, each toon gets 5 seconds of repair; and the base is don't in 9min about. Thanks!
I got this is this right?
Hey guys, try not to quote the original post, it's too long to be having it reposted here
How long does all of that take out of curiosity? Prob could almost do it in 1 attack I would think. The VK 50s only take about an attack or so to do, cant see these being much different.
Whats the repair time at the end of a HZ 30 this way though? Is it at a minute, 4.5mins? Cuz I would think you would likely need to come back to base and repair each time if you want to keep the 'no repairs' thing going, as if you hit more then 1 base without the free repair it would put you over the 5min free repair time.
Either way though...nice work for those having problems with these bases still. I will prob just stick to my arachnid army and customized scorps and get a few bases at a time, and hopfully I won't ever have to use this to grind out a bunch of medals / level up a bunch of SF guys.
(Because lets face it, thats about the only "GOOD" part about this XP leveling system...the units start at their max range...so essentially you don't ever HAVE to level them up any...except for slightly better damage/repair times.)
I have the 3 squads in seperate toons, each toon gets 5 seconds of repair; and the base is don't in 9min about. Thanks!