Welcome Pilots, Captains, and Fleet Commanders of Vega Conflict,
I spent some time thinking about the beginning of the game and how long it took me to get my first working fleets together since I had no idea what works and what doesn't. I figured that especially new players deserve and need some help in order to catch up to us and have more fun. So I came up with this entire walkthrough. The idea is to cover as much as possible with the tutorial videos for a smooth transition to the high content of the game. You can help me by leading newer players to this thread. I'll take it from there
As usual: Your thoughts and oppinions also matter - so don't hesitate to comment here or on YouTube.
Slot 3 - Genesis: Shock III, Rear III, Trit Ix2, Hex Ix2
Slot 4 - Genesis: Shock III, Rear III, Trit Ix2, Hex Ix2
Slot 5 - Genesis: Shock III, Rear II, Trit Ix2, Hex Ix2
Slot 6 - Genesis: Shock III, Rear I, Trit I,
Trit II, Hex Ix2
What do you need for it?
Modules:
Bridge III
Tech Lab VI
Arms Lab V
Ship Lab V
Fleet Bay V
Ship Equipment:
Shockwave Shield III
Tritanium Armor II
Rotation Thrusters III
Rear Thrusters III
Hex Missiles I
Ships:
Harrier Frigate
Genesis Cruiser
Helpful Instructions:
Build yourself around 2 or 3 of these fleets
plus 2 cargo fleets for cleaning up and bringing in resources. Search and
destroy Vega helium or mineral ore fleets in level range of 20-25 in planet
orbit since they are the first to drop blueprints. Do this as long as it takes
to complete the "Hydra Missile I" blueprint while researching and
building "Rancor Battleships" in your base for the next AI/Auto-Fleet
against level 27+ Vega which btw requires Ship-Factory V and also a higher
fleet bay
So far I've tried the fitting you have described and I haven't been getting free instant repair...the fittings are still giving me about 6min and 20 seconds or so for my 4th ship genisis. Of course I don't have Shock III's yet but I only have Shock II, though I don't get instant free repairs...is there something that I'm doing wrong? The rest of the fit is all the same...
The fittings have to be replicated PRECISELY in order to work. Having shock II instead of shock III can't achieve the goal. You gotta get the shock III shield. Then you'll have it. THat goes for all my tutorials. It sounds ridiculous but if you don't build it precisely like I did - you won't get the same result
A new wave of players arrives in the game. The IOS - Apple players. You can tell cause all of the sudden there's a ton of thieves around ;-) For those players - this walkthrough is ideal. I hope they find it here
Cheers people and good that you're here now (Apple Players)
Manni! Amazing vids bro, I've got myself up to the lvl 27 auto-fleets now. I just got my Gauss BP as well, can you post more forum posts regarding the next goal like you did above ?
Slot 3 - Genesis: Shock III, Rear III, Trit Ix2, Hex Ix2
Slot 4 - Genesis: Shock III, Rear III, Trit Ix2, Hex Ix2
Slot 5 - Genesis: Shock III, Rear II, Trit Ix2, Hex Ix2
Slot 6 - Genesis: Shock III, Rear I, Trit I,
Trit II, Hex Ix2
What do you need for it?
Modules:
Bridge III
Tech Lab VI
Arms Lab V
Ship Lab V
Fleet Bay V
Ship Equipment:
Shockwave Shield III
Tritanium Armor II
Rotation Thrusters III
Rear Thrusters III
Hex Missiles I
Ships:
Harrier Frigate
Genesis Cruiser
Helpful Instructions:
Build yourself around 2 or 3 of these fleets
plus 2 cargo fleets for cleaning up and bringing in resources. Search and
destroy Vega helium or mineral ore fleets in level range of 20-25 in planet
orbit since they are the first to drop blueprints. Do this as long as it takes
to complete the "Hydra Missile I" blueprint while researching and
building "Rancor Battleships" in your base for the next AI/Auto-Fleet
against level 27+ Vega which btw requires Ship-Factory V and also a higher
fleet bay
Manni! Amazing vids bro, I've got myself up to the lvl 27 auto-fleets now. I just got my Gauss BP as well, can you post more forum posts regarding the next goal like you did above ?
Hehe, you're welcome! Sure. The next goal would be to build my level 35 Auto FLeet and then the level 40 auto fleet (climbing all the tier levels). YOu'll probably have to research quite a bit to get to it but it'll be worth it.
So I just hit 28 and I'm getting close to that lvl 30 mark. The guys in my alliance say watch out since that's when higher level players really start going at your base. could you make a video on base layout optimization and various tactics to deal with? keep up the awesome work.
I am planning to do that, yes. I have to do a few Weapon Reviews first and then I will look into that. Basically, what I can tell you right now: The following things are useful to have:
Gauss Driver V (if you wanna stay below level 35 base -> because from level 35 on every player fleet 35+ can attack your base) Kinetic Driver V Phased Ammunition V Iridium Magnet for the Base Sico missiles -Gladius Driver 3 Blueprint base is ok -Thermal Beam 3 Blueprint base is ok -> if you don't have Sico missiles
Those are the useful things to have. It'll take me a bit before I can get that video done.
very cool I'll get to working on those. Also OMG you where not lying when you said gladius cannons are amazing. got 3 fleets full of rancor BS and they just wipe everything out.
very cool I'll get to working on those. Also OMG you where not lying when you said gladius cannons are amazing. got 3 fleets full of rancor BS and they just wipe everything out.
Yepp... They are perfect in PVP as well as PVE (against Vega)
So far I've tried the fitting you have described and I haven't been getting free instant repair...the fittings are still giving me about 6min and 20 seconds or so for my 4th ship genisis. Of course I don't have Shock III's yet but I only have Shock II, though I don't get instant free repairs...is there something that I'm doing wrong? The rest of the fit is all the same...
Shock II Rear II Trit I Trit I Hex I Hex I
I would like to take a moment to thank Manni-Gaming for all the work he put into these guides and the information he has provided. It has made the game much more enjoyable and provided a crash course if how the ships work that I would not have gotten as easily by trying to figure this out on my own. Thank you!
I have been playing since Tuesday of last week. Using as close to Manni's spec as I can (also since I don't yet have the Shock III or Rear III) to attack level 20-25 I can reliably win and repair quickly if not instant. For most level 20 fights I get instant, 23s take up to 2 minutes to repair if you tear down the fleet to individual ships and let them repair for 15-23 seconds(approx 23 seconds for ship slot 1, 22 for ship slot 3-4 and 15 for ship slot 6). 25s are a luck of the draw if I win or lose for AI but an easy win if I control the fleet and WORTH IT as mentioned in the video because they have an obviously higher blueprint drop rate. In the three days since I rebuilt my fleets to these specs I've got all the Hydra blueprints and completed the Cap Plate I and all of the different shields.
To be honest, if I don't use coins to upgrade the Tech Lab level 3s, by the time I get Shock III and Rear III I will probably have the necessary equipment for level 27 Vegas. I'll keep 2 of these fleets for farming probably and switch out to 3 Vega 27s described in the video here and --by the time I get Bridge 4--a pair of PvP fleets for Blood Stone farming (iPad player here. Is that considered thiefing?)
The fleets I built on my own I had much less confidence in and spent a lot more time micromanaging them. These fleets, I can drop all 4 that I've made in front of a Processing Complex, send 3 off to AI 20-23 targets while I handle any level 25s that pop up. Then I lather, reuse, repeat.
All that said, i am curious if the uncommon Blast Shield is an upgrade of the Shock III. Its a noticeable improvement over the Shock IIs so I'm going to equip it to some fleets to test it but was wondering if there was already input on the subject. Should I keep the Blast Shields or move up to the Shock IIIs once I have them? Thanks again!
Thank your very much! I really feel like doing something important here because of you people!
The Blast Shield has lesser shield capacity but offers a recharging ability. All Recharge Shields refill their entire shield-pool within 10 seconds. But they only start doing that after they have not received a hit for 4-5 seconds or so. They are not good for using them on auto-fleets because of their reduced amount of shield capacity and the fact that auto-fleet-ships get hit repeatedly and cannot recharge.
I can't believe its only been 2 days since I first posted my thanks to Manni-Gaming here but I've already started devouring level 27s and wanted to let others know how quickly you can progress with these fleets! I want to advise that I tested with the Blast Shield and found that IT DOES work for the 20-27 fleets. In fact, I'm still using it for slot 3 and slot 4 Rancor BS. Mostly so I could just have 3 fleets fast but if you make the Harrier Frigate and Slot 2 Rancor BS exactly like Manni describes, you can "cheat" a little bit on the shields of the other two ships. But DO NOT skimp on your Rear Thruster IIIs! The AI will get sluggish and one of your ships will take a pounding if you do! It will still work/win but any of the level 27s with blueprints seem to always pack more punch and you spend more time repairing and will be hard to get an instant repair then. Lesson Learned!
If you're like me and didn't have Shock Shields or Rear Thrusters to good levels when you found this, you'll probably end up with the Blast Shields before the Shock III. If you use them, it lets you build up multiple fleets just a little bit faster and get to farming all that much sooner! It's not always instant repair using them but if you've been struggling, the core of the 20-25 and the 27 fleets in these tutorials can still be applied to effect. But if you want INSTANT repair, go with the specs Manni gives you.
In a day and a half of casual play I've gotten all of the VEGA 27-33 blueprint, including the interesting looking Destiny Cruiser and o.0 all the Gladius Driver I! Whoo!. But I don't have level VI buildings. yet Poo...
@Manni-Gaming said:
Hehe. It's nice to hear first-hand-experience from someone using the walkthrough. I guess most other people use it "silently" :-)
I would not have used the blast shield but it makes sense how you describe it. But you are going to have to to reasearch it. No way around it :-)
I have Arms Lab V and I already have Siege Drivers :P
Manni, these tutorials really helped me and are still helping me. I want those Destiny Cruisers so bad.
HINT: Looking for free cargo while you're 35+ and vulnerable? Hide in a star, yes, fly onto a star. Me and my alliance friends do this a LOT, due to recent sector wars ramping up.
Hello again! I have been tinkering with auto fleets while getting the upgrades for Mannis lvl 35 auto instant repair fleet and wanted to share my feedback.
Getting the Shock IV and Spectra V shields to the appropriate levels is taking a while as I upgrade my base and research, but I have found a way to auto fleet with a level 30 modification on Manni's build that will reliably beat lvl 35 VEGA cargo fleets. I've been tinkering with it a lot and got the repair time down to 3 minutes (2x1:42 repairs for the Cruisers and 1 insta for the Rancor's). This is NOT an Instant repair fleet but those who want an easy farm while they are gearing up for the fleet Manni describes may want to check it out!
Slot 1: Genesis Mk2, Spectra IV, Rear III, 2xTrit III, 2xScatter III Slot 2: Ranc Mk2, Shock III, Rota III, 2xTrit I, 1x Trit II, 3xHydra I Slot 3: Genesis Mk2, Spectra IV, Rear III,, 2xTrit III, 2xScatter III Slot 4: Ranc, Shock III, Rota III, 2xTrit III, 4xGladius Driver I, Iridium II Slot 5: Ranc, Shock III, Rota III, 2xTrit III, 4xGladius Driver I, Iridium II Slot 6: Ranc Mk2, Shock III, Rota III, 2xTrit III, 4xGladius Driver I, Iridium II
The fleet weight is 9884 so you don't need lvl VIII Fleet Bays, but I would suggest upgrading that asap so you can get your full load of Rancor's. That's what I am going to do.
Hello again! I have been tinkering with auto fleets while getting the upgrades for Mannis lvl 35 auto instant repair fleet and wanted to share my feedback.
Hi WhatTiggersDo,
that's really good. Thanks for taking the time and bringing this to us. So... this is basically a half-way-method of my 35 auto fleet that gets a bit of repair due to the "not yet available technology" but it stil gets the job done well... until you have what you need for the full fleet.
Nice one. I keep that in mind to either show it at some point or direct people to it when they ask.
I just don't see anything on this thread stating the lowest possible build of fleets to farm VSec 27. I need to get the AP Driver I and the rest of the Tier 1 tech for VSec, but I haven't found any real reliable way to auto them without highish repair time.
I just don't see anything on this thread stating the lowest possible build of fleets to farm VSec 27. I need to get the AP Driver I and the rest of the Tier 1 tech for VSec, but I haven't found any real reliable way to auto them without highish repair time.
I'd appreciate feedback. Thanks in advance!
Hey there,
I think that my level 35 auto fleet deals with vsec 27 very good... OR maybe even the 27 auto fleet. But ... the 35 is a definite kill with free instant repair (so I've been told)
While grinding level 25 Vega Fleets, I changed out the first Genesis Cruiser for a Genesis Cruiser Mk.2 and the Harrier Frigate for a Talon Frigate. Same load out, and I've come out with Ship 1 and 4 destroyed and the rest only slightly damaged. Instant repair times takes about a minute total.
Also very nice. I heared that the 25 does not ALWAYS work with free instant anymore. Something must have changed, obviously. But 20 and 23 stil work perfectly and they drop the same BPs. So if you have any problems, just take them.
After about two to three days I completed all tier 1 blue prints. Started on 27 Vega fleets, using the same setup and have been doing quite well. Repair times are about the same, though I wouldn't recommend going after level 30 fleets as they destroyed me fairly fast. Working on the next fleet build to handle them.
Thanks for your feedback. Only the level 40 fleet will be a little bit tricky. All other ones should work really good. And I heared that the level 20-25 (apparently something has changed a little bit) fails sometimes against 25's... In that case I would just go and get 20 and 23s. They drop the same stuff and are stil perfectly within free-instant repair.
First of all, thank you! Always love the videos. I need to play smarter on events, been banging my head and coining unnecessarily . I am going to start building a fleet of destinies and hopefully get a top prize soon. Thanks again!
I did exactly as described but I get killed each time. Did something change in the game after your post? And i am talking about the 20-25 farm fleet with Genesis and the harrier
Slot 1 - Genesis: Shock III, Trit IIx2, Hex Ix2
Slot 2 - Harrier: Shock III, Trit II, Pulse Ix2
Slot 3 - Genesis: Shock III, Rear III, Trit Ix2, Hex Ix2
Slot 4 - Genesis: Shock III, Rear III, Trit Ix2, Hex Ix2
Slot 5 - Genesis: Shock III, Rear II, Trit Ix2, Hex Ix2
Slot 6 - Genesis: Shock III, Rear I, Trit I, Trit II, Hex Ix2
What do you need for it?
Modules:
Bridge III
Tech Lab VI
Arms Lab V
Ship Lab V
Fleet Bay V
Ship Equipment:
Shockwave Shield III
Tritanium Armor II
Rotation Thrusters III
Rear Thrusters III
Hex Missiles I
Ships:
Harrier Frigate
Genesis Cruiser
Helpful Instructions:
Build yourself around 2 or 3 of these fleets plus 2 cargo fleets for cleaning up and bringing in resources. Search and destroy Vega helium or mineral ore fleets in level range of 20-25 in planet orbit since they are the first to drop blueprints. Do this as long as it takes to complete the "Hydra Missile I" blueprint while researching and building "Rancor Battleships" in your base for the next AI/Auto-Fleet against level 27+ Vega which btw requires Ship-Factory V and also a higher fleet bay
Manni-Gaming
Shock II
Rear II
Trit I
Trit I
Hex I
Hex I
The fittings have to be replicated PRECISELY in order to work. Having shock II instead of shock III can't achieve the goal. You gotta get the shock III shield. Then you'll have it. THat goes for all my tutorials. It sounds ridiculous but if you don't build it precisely like I did - you won't get the same result
Did you know, that? Episode 2 Further Insights (Walkthrough part 5)
Auto-Fleet Tutorials: 27 Vega free instant repair (Walkthrough part 4)
For those players - this walkthrough is ideal. I hope they find it here
Cheers people and good that you're here now (Apple Players)
Sure. The next goal would be to build my level 35 Auto FLeet and then the level 40 auto fleet (climbing all the tier levels).
YOu'll probably have to research quite a bit to get to it but it'll be worth it.
Here's the 35... https://youtu.be/FcXBZ8yAseQ
And here's the 40's :-) https://youtu.be/BMi165ov6dg
And here's the 55 that I just released 3 min ago ^^
LINK RIGHT HERE: Vega 55 Elite Tutorial - Free Instant Repair
Happy progressing ^^
Gauss Driver V (if you wanna stay below level 35 base -> because from level 35 on every player fleet 35+ can attack your base)
Kinetic Driver V
Phased Ammunition V
Iridium Magnet for the Base
Sico missiles
-Gladius Driver 3 Blueprint base is ok
-Thermal Beam 3 Blueprint base is ok -> if you don't have Sico missiles
Those are the useful things to have. It'll take me a bit before I can get that video done.
I have been playing since Tuesday of last week. Using as close to Manni's spec as I can (also since I don't yet have the Shock III or Rear III) to attack level 20-25 I can reliably win and repair quickly if not instant. For most level 20 fights I get instant, 23s take up to 2 minutes to repair if you tear down the fleet to individual ships and let them repair for 15-23 seconds(approx 23 seconds for ship slot 1, 22 for ship slot 3-4 and 15 for ship slot 6). 25s are a luck of the draw if I win or lose for AI but an easy win if I control the fleet and WORTH IT as mentioned in the video because they have an obviously higher blueprint drop rate. In the three days since I rebuilt my fleets to these specs I've got all the Hydra blueprints and completed the Cap Plate I and all of the different shields.
To be honest, if I don't use coins to upgrade the Tech Lab level 3s, by the time I get Shock III and Rear III I will probably have the necessary equipment for level 27 Vegas. I'll keep 2 of these fleets for farming probably and switch out to 3 Vega 27s described in the video here and --by the time I get Bridge 4--a pair of PvP fleets for Blood Stone farming (iPad player here. Is that considered thiefing?)
The fleets I built on my own I had much less confidence in and spent a lot more time micromanaging them. These fleets, I can drop all 4 that I've made in front of a Processing Complex, send 3 off to AI 20-23 targets while I handle any level 25s that pop up. Then I lather, reuse, repeat.
All that said, i am curious if the uncommon Blast Shield is an upgrade of the Shock III. Its a noticeable improvement over the Shock IIs so I'm going to equip it to some fleets to test it but was wondering if there was already input on the subject. Should I keep the Blast Shields or move up to the Shock IIIs once I have them? Thanks again!
The Blast Shield has lesser shield capacity but offers a recharging ability. All Recharge Shields refill their entire shield-pool within 10 seconds. But they only start doing that after they have not received a hit for 4-5 seconds or so. They are not good for using them on auto-fleets because of their reduced amount of shield capacity and the fact that auto-fleet-ships get hit repeatedly and cannot recharge.
If you're like me and didn't have Shock Shields or Rear Thrusters to good levels when you found this, you'll probably end up with the Blast Shields before the Shock III. If you use them, it lets you build up multiple fleets just a little bit faster and get to farming all that much sooner! It's not always instant repair using them but if you've been struggling, the core of the 20-25 and the 27 fleets in these tutorials can still be applied to effect. But if you want INSTANT repair, go with the specs Manni gives you.
In a day and a half of casual play I've gotten all of the VEGA 27-33 blueprint, including the interesting looking Destiny Cruiser and o.0 all the Gladius Driver I! Whoo!. But I don't have level VI buildings. yet Poo...
I would not have used the blast shield but it makes sense how you describe it. But you are going to have to to reasearch it. No way around it :-)
I have Arms Lab V and I already have Siege Drivers :P
Manni, these tutorials really helped me and are still helping me. I want those Destiny Cruisers so bad.
HINT: Looking for free cargo while you're 35+ and vulnerable? Hide in a star, yes, fly onto a star. Me and my alliance friends do this a LOT, due to recent sector wars ramping up.
Hello again! I have been tinkering with auto fleets while getting the upgrades for Mannis lvl 35 auto instant repair fleet and wanted to share my feedback.
Getting the Shock IV and Spectra V shields to the appropriate levels is taking a while as I upgrade my base and research, but I have found a way to auto fleet with a level 30 modification on Manni's build that will reliably beat lvl 35 VEGA cargo fleets. I've been tinkering with it a lot and got the repair time down to 3 minutes (2x1:42 repairs for the Cruisers and 1 insta for the Rancor's). This is NOT an Instant repair fleet but those who want an easy farm while they are gearing up for the fleet Manni describes may want to check it out!
Slot 1: Genesis Mk2, Spectra IV, Rear III, 2xTrit III, 2xScatter III
Slot 2: Ranc Mk2, Shock III, Rota III, 2xTrit I, 1x Trit II, 3xHydra I
Slot 3: Genesis Mk2, Spectra IV, Rear III,, 2xTrit III, 2xScatter III
Slot 4: Ranc, Shock III, Rota III, 2xTrit III, 4xGladius Driver I, Iridium II
Slot 5: Ranc, Shock III, Rota III, 2xTrit III, 4xGladius Driver I, Iridium II
Slot 6: Ranc Mk2, Shock III, Rota III, 2xTrit III, 4xGladius Driver I, Iridium II
The fleet weight is 9884 so you don't need lvl VIII Fleet Bays, but I would suggest upgrading that asap so you can get your full load of Rancor's. That's what I am going to do.
PS: I am using the BOX formation.
that's really good. Thanks for taking the time and bringing this to us. So... this is basically a half-way-method of my 35 auto fleet that gets a bit of repair due to the "not yet available technology" but it stil gets the job done well... until you have what you need for the full fleet.
Nice one. I keep that in mind to either show it at some point or direct people to it when they ask.
Thanks!
Hey Manni,
I just don't see anything on this thread stating the lowest possible build of fleets to farm VSec 27. I need to get the AP Driver I and the rest of the Tier 1 tech for VSec, but I haven't found any real reliable way to auto them without highish repair time.
I'd appreciate feedback. Thanks in advance!
I think that my level 35 auto fleet deals with vsec 27 very good... OR maybe even the 27 auto fleet. But ... the 35 is a definite kill with free instant repair (so I've been told)
And I heared that the level 20-25 (apparently something has changed a little bit) fails sometimes against 25's...
In that case I would just go and get 20 and 23s. They drop the same stuff and are stil perfectly within free-instant repair.
First of all, thank you! Always love the videos. I need to play smarter on events, been banging my head and coining unnecessarily . I am going to start building a fleet of destinies and hopefully get a top prize soon. Thanks again!
I did exactly as described but I get killed each time. Did something change in the game after your post? And i am talking about the 20-25 farm fleet with Genesis and the harrier