Apocalypse - Tips & Tricks

CM DOOMROOSTER
CM DOOMROOSTER
KIXEYE Community Manager
Joined Jan 2014 Posts: 4,939
edited 7 Apr 2015, 9:51PM
Ahoy, Captains!

The Reavers return with a vengeance, this time bringing some new technology and new invasion tactics. Below are some tips and tricks to help crush your enemies before you. Apocalypse begins Thursday, March 12th. 

Let's talk about the Reaver fleet...

The Reaver Warhost:

If you're unfamiliar with the Reaver Warhost, I've included a the information on how their hulls operate below:

Reaver Scout: Moderate Ballistic Damage, Moderate Radioactive Damage

Vulnerability: Penetrative Damage


This ramshackle craft is the mainstay of the Reaver Horde. Fast and Deadly they move quick in a straight line but are slow to turn making it possible to out maneuver them. The bulk of their damage is splash. Possessing Moderate Ballistic Damage, and Moderate Radioactive Damage, Chainguns and Thrower weapons, its best to keep your distance using long range weapons, and use its slow turn radius to your advantage.


Reaver Hulk: Heavy Explosive, Heavy Radioactive Damage

Vulnerability: Radiation Damage


This behemoth is generally slow moving and slow turning. Heavy bulk and heavy armor make it one of the most durable hulls in the Reaver Horde. The Reaver Hulks primary damage type is Mortars making it possible to outrun its deadly rain, it also comes equipped with flamethrower weapons, its best to engage this hull at range, speed, or with maneuverability.


Reaver Hades: Heavy Penetrative Damage

Vulnerability: Ballistic Damage


This long-range support hull rains Torrent Missiles from afar. Most of its damage is single target accuracy based, so evasion will be a great benefit against these ships. Captains should be careful on relaying on range, as the Hades possesses the Remote Targeting ability. This ability allows the Hades to fire from an extended range, allowing it to fire on your hulls while other, faster moving Reaver ships close the distance with you.


Reaver Sapper: Heavy Explosive (Rocket Type) Damage, Heavy Radioactive Damage

Vulnerability: Explosive Damage


This hull makes use of new unstable disruptor technology, slowing ships that come into its range, and eradicating fleets with Reaver Rockets. Make sure your ships stay away from this one... or have enough armor to stand their ground against the Sapper's onslaught. 


Reaver Hellhound: Heavy Explosive (Rocket Type) Damage, Heavy Radioactive Damage

Vulnerability: Concussive Damage

It hunts in packs. These kamikaze ships get stronger as they take more damage, causing them to overload.  Overloading causes this ship to increase its resistances and combat speed for each one that is berserking. Your best bet would be to focus fire on a single one killing it before moving onto the next one.



Reaver Weapons:

The Reavers like to fight up close and personal. The closer you are to a Reaver Ship, the more damage you will take as their Blaze Throwers and Magma Throwers slag Forsaken armor with ease.  You’ll want to keep your distance, utilizing maneuverability over brute strength. Alternatively, as the Reavers use Radioactive weapons, Radioactive Resistances are key to mitigating damage. 

Since the Reaver hulls have been bathed in the rays of radiation, many of their ships are highly resistant to the effects of radioactive damage. Avoid relying on fighting radioactive fire with fire to succeed against this threat. 

In general, the high DPS of missiles and UAVs has proven most effective against the Reavers, but if you're lacking missile or UAV-heavy fleets, ballistics will do the job as well. Mortar weaponry is likely highly ineffective given that mortars tend to do poorly in FvF situations and most Reaver fleets are fast moving. 


Elite and Command Reaver Hulls:

Much like last month there will still be Command and Elite Hulls appear in Reaver targets. I’ve listed them out below:

Elite Hulls:

Nastier versions of whatever hull is upgraded. Can be applied to the following hulls:

  • Reaver Scout
  • Reaver Hulk
  • Reaver Hades
  • Reaver Sapper

Command Hulls:

Upgraded variants to their basic hull counterparts. They also possess tactical fields that buff their allies.

  • Command Reaver Scout: Grants a speed boosting tactical field to nearby Reavers.
  • Command Hulk: Grants a defense boosting tactical field to nearby Reavers.
  • Command Hades: Grants Reload bonuses to all Reaver Ships and has Splash Missiles.
  • Commander Sapper: Increases Combat Speed, and Turn Speed.
  • Command Hellhound - NEW enemy: Bolsters the attack capabilities of other hellhounds in its fleet by decreasing the damage threshold needed to trigger an overload, meaning Reaver ships paired with it can overload more often. 

ALERT! Reaver Motherships detected!

Captains should also be on the look out for the Reaver Mothership appearing on the World map. These behemoths are no joke! Equipped with a wide array of weapons, they're often guarded by a light Reaver presence. The Reavers have pillaged the Nav-Relay technology developed by the Forsaken and can warp other Reaver Command ships into the combat. It is also equipped with a new aerial weapon that swarms Forsaken ships like a cloud of mechanical locusts. Aim to disable smaller enemy ships first while maneuvering closer to the Mothership to stop the blitzkrieg of Reavers teleporting into battle.

The Mothership should only be approached by the hardiest of Captains but the reward is oh so sweet. 


The Reavers take over!

The Reavers have scavenged enough Draconian technology to replicate their enemy's defenses! As the Forsaken Armada continues their campaign against the Reavers, they may encounter Reaver controlled platforms, similar to Draconian Military Strongholds.  These floating platforms are equipped with fire-slinging Napalm Missiles, Reaver Javelin turrets, Reaver Rockets, and the dreaded Apocalypse Mortar! Keep your fleets away from the concentrated fire of the middle platform while skirting the edges of the platform and disabling fire-slinging turrets. Then, charge the center with brazen intestinal fortitude, stopping for nothing. Stay out of the fire!

Dredge Fleets

Rumor has it that the Reavers are dredging the waters in search of Uranium to speed their efforts. Destroy these mining operations and steal this precious resource for yourself!


Consumable Buffs:

Finally, I've listed out some of the Rogue Crews that I have found useful when fighting against the Reaver horde.


  • Gearheads - Supercharged engines double your speed for the first 20 seconds of combat. I found this very valuable, even more so than some of the other Rogue Crews. The reason was it allowed me to get into a more advantageous position at the start of combat, or allowed me to pick off a Reaver before its allies could try to swarm me.
  • Dead-Eye Destroyers - 15% Critical Hit chance, best used on high rate of fire weapons like Torrent Missiles, this rogue crew will dramatically increase your DPS.
  • Bullseye Brigade - Cannon, Missiles, and Torpedoes will always hit enemy ships. Consistently one of the strongest, if not the strongest uncommon Rogue Crew. Provides a large DPS boost to any of the listed weapon types.
  • Sea Serpents - Turn Speed, Evade Boost. Helpful against the slow turning Reaver Scouts, also gives your ships some protection against the missile weapons of the Hades and the Ballistic Cannons on the Reaver Scouts.
  • Midnight Marauders - Increases your Resistances, Combat Speed, Damage as your ships lose health. A potent crew that will help mitigate the splash damage from incoming Reaver fire.
  • Death From Above - If you want to use range to beat the Reavers, nothing says "stay away from me" than UAVs. This new rogue crew - only available via this week's Going Rogue campaign - is a perfect way to knock the Reavers down and keep them down. An increase to critical chance and an inherent chaining range make this highly sought after crew a must-have for any captain sporting the Atlas Carrier or Harlock's version of the same. 
If you have technical questions, please submit a ticket here.

Having trouble submitting a ticket? Try this link.

Not sure about the rules

I cannot discuss your account ban. Don't ask.
  • DerpyTheCow
    DerpyTheCow
    Unicorn Overlord
    Joined Aug 2012 Posts: 2,792

    How are points earned?

    When I am not helping people on forums, and I'm not banned, I run a YouTube channel.  I focus on actually helping players in the game. I respond to every comment on there, so it is the best way to find me. If you want more info click the link below.

    https://www.youtube.com/c/DerpyTheCow47?sub_confirmation=1
  • CptBlackEye-0
    CptBlackEye-0
    Strike-force Captain
    Joined May 2014 Posts: 671
    Was I the only one who didn't get credit for killing any Elite Reavers in the February raid?



    These are the numbers I had at the end of the January raid and they remained unchanged in February.

    Will these achievements continue to add up to completion? Thank you.
  • Loco266
    Loco266
    Unicorn Overlord
    Joined Apr 2013 Posts: 5,725

    The Reavers take over!

    The Reavers have scavenged enough Draconian technology to replicate their enemy's defenses! As the Forsaken Armada continues their campaign against the Reavers, they may encounter Reaver controlled platforms, similar to Draconian Military Strongholds.  These floating platforms are equipped with fire-slinging Napalm Missiles, Reaver Javelin turrets, Reaver Rockets, and the dreaded Apocalypse Mortar! Keep your fleets away from the concentrated fire of the middle platform while skirting the edges of the platform and disabling fire-slinging turrets. Then, charge the center with brazen intestinal fortitude, stopping for nothing. Stay out of the fire!
    This. This intrigues me greatly.
    I'm starting to understand Magic Bunny's perspective...
  • LandedKiller 22
    LandedKiller 22
    Master Tactician
    Joined Mar 2013 Posts: 2,291
    Loco266 said:

    The Reavers take over!

    The Reavers have scavenged enough Draconian technology to replicate their enemy's defenses! As the Forsaken Armada continues their campaign against the Reavers, they may encounter Reaver controlled platforms, similar to Draconian Military Strongholds.  These floating platforms are equipped with fire-slinging Napalm Missiles, Reaver Javelin turrets, Reaver Rockets, and the dreaded Apocalypse Mortar! Keep your fleets away from the concentrated fire of the middle platform while skirting the edges of the platform and disabling fire-slinging turrets. Then, charge the center with brazen intestinal fortitude, stopping for nothing. Stay out of the fire!
    This. This intrigues me greatly.
    me also be cause if missions were replaced with targets like these less would do them
  • Charlie Pugwash
    Charlie Pugwash
    Unicorn Overlord
    Joined Feb 2013 Posts: 2,576
    Was I the only one who didn't get credit for killing any Elite Reavers in the February raid?



    These are the numbers I had at the end of the January raid and they remained unchanged in February.

    Will these achievements continue to add up to completion? Thank you.
    No, you're not the only one- no-one in my alliance got any credit, and I know some others that definitely didn't. Whether anyone DID, I don't know.
    • "Best of luck, Captains! And may the odds be ever in your favour..."


    • Raids Boycotted: Hellstrike, Lightning Carrier, Enforcer, Neptune- and at this rate, the entire upcoming Reaver raid series.

    • First played: Shortly After Revenge Raid 2

    image
  • Doyen
    Doyen
    Incursion Leader
    Joined May 2012 Posts: 1,394
    edited 6 Mar 2015, 3:23PM
    I love the addition of dredge fleets and outposts.  With such a variety of targets available, all players should all have something constructive to do.

    The addition of splash missiles to the Command Hades, however, is freakin' brutal.
  • DeathStorm13
    DeathStorm13
    Incursion Leader
    Joined Aug 2014 Posts: 1,025
    Doom could you also post an thing or two about those lil drones that appear in strike and recon ?
    Normal work day at Kixeye . I had Jail Bars Twice does that make me an Double Badass ?

  • Arma-Get-It-On
    Arma-Get-It-On
    Unicorn Overlord
    Joined Apr 2012 Posts: 4,418
    Will you turn the difficulty down a notch, or twelve, this event as you said in the AMA? 
  • butcher71793
    butcher71793
    Minor Nuisance
    Joined Dec 2013 Posts: 227
    Well i believe they said this one may not be what the players want but the next one will be dramatically different, im paraphrasing here as i dont recall the thread but i believe that was one of the things a dev said 
  • CM DOOMROOSTER
    CM DOOMROOSTER
    KIXEYE Community Manager
    Joined Jan 2014 Posts: 4,939

    How are points earned?

    Defeat World Map targets and take part in Event-specific Campaigns.
    If you have technical questions, please submit a ticket here.

    Having trouble submitting a ticket? Try this link.

    Not sure about the rules

    I cannot discuss your account ban. Don't ask.
  • Captain Pants
    Captain Pants
    Skilled Warrior
    Joined Aug 2014 Posts: 572
    More Reavers?  Oh, ffs.....
  • Sarcasmhasbeenbanned
    Sarcasmhasbeenbanned
    Incursion Leader
    Joined Nov 2011 Posts: 1,290
    edited 6 Mar 2015, 9:08PM
    sounds like a forking raid for frosty only owners,, i am growing to hate this forking game

    quit now if u havnt got the frosty is the message im reading here
  • Templar614
    Templar614
    Moderator
    Joined Jul 2012 Posts: 15,215
    Was I the only one who didn't get credit for killing any Elite Reavers in the February raid?



    These are the numbers I had at the end of the January raid and they remained unchanged in February.

    Will these achievements continue to add up to completion? Thank you.

    I sent in a ticket for it and after the first person telling me they couldn't help because I didn't have a pre raid screenshot with my ID and a post raid screenshot with my ID, the 2nd guy apparently used his eyes and said I should have gotten it and gave it to me.
  • Templar614
    Templar614
    Moderator
    Joined Jul 2012 Posts: 15,215

    Dredge Fleets

    Rumor has it that the Reavers are dredging the waters in search of Uranium to speed their efforts. Destroy these mining operations and steal this precious resource for yourself!

    Does this mean that we can actually get a decent amount of uranium from the raid?!?!?!??! Or are there just Dredge fleet targets that give us points towards the raid? Or do they give us raid points and uranium?
  • Zam
    Zam
    Force to be Reckoned With
    Joined Mar 2012 Posts: 1,501
    sounds like a forking raid for frosty only owners,, i am growing to hate this forking game

    quit now if u havnt got the frosty is the message im reading here
    Message I'm getting is just quit this game, frostie or no frostie. Kixeye have got to stop designing the raids around having the best possible fleets. Pissing everyone off no end.

    Maybe if repair had come down across the board instead of 13 odd useless raid ships (AC, V2-H and hellhound make pretty good raid ships, but haven't built any. Have HACs but Kixeye in their wisdom excluded them from the repair bonus for a yet as unknown reason)
    This...I really think they are trying to kill this game, I can't imagine anybody who has anything to do with the creative side of this game could be so unintentionally stupid and misguided.  Has anyone really been asking for harder raids?
    Zam



    Sectors visited: 121, 432, 433, 236, 394, 271, 251, 246, 36, 350, 307, 238, 334, 296, 91, 337, 255
  • Templar614
    Templar614
    Moderator
    Joined Jul 2012 Posts: 15,215

    Dredge Fleets

    Rumor has it that the Reavers are dredging the waters in search of Uranium to speed their efforts. Destroy these mining operations and steal this precious resource for yourself!

    Does this mean that we can actually get a decent amount of uranium from the raid?!?!?!??! Or are there just Dredge fleet targets that give us points towards the raid? Or do they give us raid points and uranium?
    The plan is to have Dredge fleets available during the event so players may earn Uranium. This may change depending on stability.

    That sounds AWESOME! Are they going to be following the same style spawning as current Dredges? Like every 2 hours for whole event? Or just spawn on Friday since that is the normal Dredge day?
  • krofts5
    krofts5
    Strike-force Captain
    Joined Dec 2012 Posts: 886
    The only good move is not to play
  • The_Professor
    The_Professor
    Strike-force Captain
    Joined Mar 2013 Posts: 737
    i think this should be pinned in general discussion.
  • Zeus6927
    Zeus6927
    Strike-force Captain
    Joined Nov 2013 Posts: 800
    Will co-op be back for sub 60 player target?

  • viraljoker
    viraljoker
    Force to be Reckoned With
    Joined Oct 2012 Posts: 1,686

    @CM DOOMROOSTER said:
    Templar614 said:


    CM DOOMROOSTER said:

    Dredge Fleets

    Rumor has it that the Reavers are dredging the waters in search of Uranium to speed their efforts. Destroy these mining operations and steal this precious resource for yourself!

    Does this mean that we can actually get a decent amount of uranium from the raid?!?!?!??! Or are there just Dredge fleet targets that give us points towards the raid? Or do they give us raid points and uranium?

    The plan is to have Dredge fleets available during the event so players may earn Uranium. This may change depending on stability.

    Getting the vaseline ready early for the normal costs associated with the vxp repair specialists eh?

  • WTmortiferum
    WTmortiferum
    Potential Threat
    Joined Oct 2013 Posts: 93
    The apocalypse on our wallets is due to begin in 6 days "captain"... or "Sheep".

    Watch as all those hulls gut your's, coin hard to succeed, and remember, if you are just over level 41, you cannot do the easier part of the raid and all targets will rape you.

    :D

    - Developer's SEKRIT message to us
  • Loco266
    Loco266
    Unicorn Overlord
    Joined Apr 2013 Posts: 5,725
    The apocalypse on our wallets is due to begin in 6 days "captain"... or "Sheep".

    Watch as all those hulls gut your's, coin hard to succeed, and remember, if you are just over level 41, you cannot do the easier part of the raid and all targets will rape you.

    :D

    - Developer's SEKRIT message to us
    I'll be sure to tell you how accurate this is.

    Oh wait, it only applies to the low levels who don't know how to plan ahead. I'm going to be getting everything I want for no coin again, I can guarantee that already.
    I'm starting to understand Magic Bunny's perspective...
  • WTmortiferum
    WTmortiferum
    Potential Threat
    Joined Oct 2013 Posts: 93
    edited 7 Mar 2015, 7:45AM
    Loco266 said:
    The apocalypse on our wallets is due to begin in 6 days "captain"... or "Sheep".

    Watch as all those hulls gut your's, coin hard to succeed, and remember, if you are just over level 41, you cannot do the easier part of the raid and all targets will rape you.

    :D

    - Developer's SEKRIT message to us
    I'll be sure to tell you how accurate this is.

    Oh wait, it only applies to the low levels who don't know how to plan ahead. I'm going to be getting everything I want for no coin again, I can guarantee that already.

    If this raid is like the others where

    Level 41+ cannot do the easier part of the mission (The 2 scenario is usually strike and assault/ siege as the "All player" target?)
    Lack the hulls to hit the harder targets (As they just hit 41, and dont have hulls to hit)
    World map target being death incarnate even at the lowest level.

    I want to see how a low level can reach tier III and progress.

    If you have multiple Uber fleets, ofc, no raid worries you.

    Then you have lower level players that struggle, as I stated, the level 41-50 range whom lack the hulls cannot hit the easier portion of the raid are stuck as world map target became too hard.

    PS: "Only applies to "low level players". Yes, you are spot on and on the money here. If each raid is to be brutally hard, how on earth will they progress? Ofc, you can make fun of it now, but then what? Stifling out all low level player will eventually cause the game's player base to stagnate.

    So thank you very much for stating my point.
  • Cpl_Plinker
    Cpl_Plinker
    Greenhorn
    Joined Jul 2014 Posts: 3
    Yes, watching your best fleets melt in 15 seconds is always fun to watch...
  • Loco266
    Loco266
    Unicorn Overlord
    Joined Apr 2013 Posts: 5,725
    edited 7 Mar 2015, 7:57AM
    Loco266 said:
    The apocalypse on our wallets is due to begin in 6 days "captain"... or "Sheep".

    Watch as all those hulls gut your's, coin hard to succeed, and remember, if you are just over level 41, you cannot do the easier part of the raid and all targets will rape you.

    :D

    - Developer's SEKRIT message to us
    I'll be sure to tell you how accurate this is.

    Oh wait, it only applies to the low levels who don't know how to plan ahead. I'm going to be getting everything I want for no coin again, I can guarantee that already.

    If this raid is like the others where

    Level 41+ cannot do the easier part of the mission (The 2 scenario is usually strike and assault/ siege as the "All player" target?)
    Lack the hulls to hit the harder targets (As they just hit 41, and dont have hulls to hit)
    World map target being death incarnate even at the lowest level.

    I want to see how a low level can reach tier III and progress.

    If you have multiple Uber fleets, ofc, no raid worries you.

    Then you have lower level players that struggle, as I stated, the level 41-50 range whom lack the hulls cannot hit the easier portion of the raid are stuck as world map target became too hard.

    PS: "Only applies to "low level players". Yes, you are spot on and on the money here. If each raid is to be brutally hard, how on earth will they progress? Ofc, you can make fun of it now, but then what? Stifling out all low level player will eventually cause the game's player base to stagnate.

    So thank you very much for stating my point.
    I didn't. I'm also a lower level, lv51. I won the Wrath last raid for no coin, I won the Enforcer, the JuggX, the V2H, the Mastodon, the D104N, the D92U and the D55Z all for no coin, using, to start, a  fleet of Strike L Mercuries. Yes, Strike L Mercuries. Are you telling me you aren't good enough to get those from the campaigns and salvages? They were all I needed throughout the Arctic format, although I did start using D92U Mercuries at Hailstorm. The tech won from the Arctic format has made the new Reaver arc much easier, but testing in Hellgate and Brimstone (Hellgate especially) showed my old Mercuries were still plenty usable. I could ahve gotten everything I used a different fleet for with the MErcuries, it would have taken a bit more time though. At this point my Mercuries had Siege Missiles to complement the Strike Missiles, which were won with only the Strike Missiles.

    Additionally you are wrong about the targets. Lv40 and below have Recon, the easy target. Lv41-59 have Strike, the MODERATE target, not the difficult target. Lv60+ have Siege, the difficult target. Strike was still easy last raid, and Kixeye is making it easier this time. I posted my strategy multiple times for every raid. Other people used it and won stuff with it.

    If you're going to only look at part of a quote, then I have nothing more to say to you. The part you omitted was very important. Your statements apply only to low level players WHO DO NOT KNOW HOW TO PLAN AHEAD. Like, apparently, yourself. After two prior raids you should know what does and does not work at this point. What do we need this format? Rad defense. Do I have anything that gives this? Yes, D2R. So I can make that fleet more effective than it was last month simply by swapping D2E for D2R. A quick fix either way, and it halved the Rad damage I'll be taking, thereby allowing that fleet to double the number of targets it can do, doubling my efficiency and essentially doubling my expected payout (meaning 70 million with just that fleet becomes a reasonable expectation assuming I were to put in the time, though I won't be. I'll be getting what I need, nothing more).

    They do not "stifle lower levels". You do not know what difficulty is if you think lower levels had it hard now. Back in the beginning, only the top in each sector won the hull. ONE person. THAT is "difficult to progress". Even when they switched over to a tier-based prize system, there were only 2 prizes to choose from per tier to begin with. What we get now is freaking generous compared to when I first created my base four years ago.

    So did I state your point? I hardly think so.
    I'm starting to understand Magic Bunny's perspective...
This discussion has been closed.