Since I am taking so much heat about my stance on the (IMO) Glitched Valks i wanted to show different examples of glitched units and nerfed units
by using examples from the past maybe this will make more sense to people
Sideways Shooter Raptors : We all knew that these things were glitched.....we knew we were using them in a manner not as intended by kixeye and when Kixeye was able to look into them they found the problem in the code and fixed them. There was no real good explanation as to why we were able to do this but we knew it was a glitch.
End Attack Thunderbolts and Raptors: At various different times this was a glitch that was able to be exploited.....we could launch in this air and end attack immediately and the planes would do their damage but not incur any themselves. We all knew this was not as intended and the complaints were in the forum from a bunch of people that everyone was getting flattened by units that couldnt be hit. Kixeye found the source of the problem and fixed them. the instituted the delayed end attack to combat this probelm and it was known as a glitch
Unkillable Moths : this is one that infuriated people to no end but deep down we ALL knew that this was a glitch and one that is actually very similar to the Valk glitch. the Reinforced Engine level 6 was SUPPOSED to give us only 75% resistance to bullet damage but it was in fact giving us 75% resistance to ALL damage....add that with the other damage to all % upgrades and our moths could take 27 hits from a plasma turret before dying....people were getting their bases rolled over. an Epic tech was having a very unintended effect on the unit and when Kixeye was able to determine the source they re- did it so it would work as described. we all KNEW it was a glitch but people HATED to lose it and made up any sort of rationale as to why it was acting normally.
LAG them to disconnect : in the begining of the FAVs people took advantage of the fact that FAVs could create so much lag in bases that they would make it impossible for the defender to do anything....so you launched in the max number of FAVs at once to create this effect. But THEN the defenders got smart and loaded their bases with 320 ERM on aggressive to create their OWN lag and disconnect both people. Kixeye found a way to cure this glitch by reducing the number of streams but upping the damage per second.....it did in fact relieve the lag issue but also nerfed the FAV
now we are looking at a new Glitch
Flame Gun Valks : deep down no matter how you try and rationalize this you KNOW this is a glitch. Not one person in favor of this glitch continuing has come up with ANY reasonable rationalization as to why the Flame Gun component all of a sudden increases the damage done and AOE of a suicide Valk by 300%
here is the description
Replaces Main weapon with fire damage weapon
Adds Fire damage that penetrates shields
+12% damage to all
someone please show where in there it states that it increases the vests damage?
Now people are complaining that I want to have these things NERFED.....well actually no I am against Nerfs and these are examples of actual nerfs
Spectre/Titan : the addition of the Blitz turret was a direct nerf designed to inhibit the use of these use of these weapons because of the non stop screaming in this forum of people getting leveled by the spectre. They even went a step further and messed with the targeting on the spectre to reduce its effectivness. The Spectre was working AS Intended and was nerfed both directly and indirectly.
Vanquishers : They had a glorious 2 month period before the people screaming got through to kixeye and got the implementation of an indirect Nerf in ION technology. Before ION tech was introduced vanquishers went a long way to getting PvP going again and the game was fun but turtles were angry about there bases being wiped and the cry was on. This was a nerf because the Vanquishers were working as INTENDED
Hover Tanks : with the missile technology of the hover tanks they because thorium taking giants....kixeye knew it and didnt like it.....they indirectly nerfed the Hover tanks by introducing newer much longer rage turrets that made the instant repair use of hover tanks in the Giant thoriums a thing of the past. Again an INDIRECT nerf because the hover tanks were working AS intended
there are more in both lists but this posting is becoming IANesque
my point is there are NERF to units that are working as intended....and there are unit CORRECTIONS to units that become glitched unexpectedly due to a tech be added to them as is with the Valks. Deep down you all know the flame gun has NOTHING to do with the Suicide vest strength but you want it to continue because you like the free rapir