This has been the worse event I have ever played. I am a level 40 and the lag in the game has been the worse ever playing this event. I can only assume it is because there are so many units in the attack bases because the lag is a lot like the lag we used to have when people had 350 emen in their bases.
Hi, I am Maged sector 359 level 38 , I don't have titan or spectra or Banshee or Vanqusher ,
first I reach to wave 62 by using Valkaries ( a lot of Valckaries + BFG + Prime + viper) I stop on Wave 62 , the wave is extremely difficult , how can I hit the Hover by cobras or Hellstorm so please when design game make it possible to every one or even possible by coin , in last event Cerberus 2 I reach to wave 64 with the ability to complete but unfortunately I was have no time to play , but this event I have all time ( I take about 5 days off from my work to can play ) but now I can't play or exceed wave 62
second , there is no good prize to give us the desire to complete the event , before when I was see the puzzle , I think we will have a very good prize like titan , but we have nothing , nothing , nothing
thanks for reading
You took time off from work to play this game? Did you get hit in the head lately by any chance?
not only that,, he's a LVL38 with hs or cobra as best airunit lol if he had coined the money he lost by taking days off work he'd actually be a real 38
1- I start the game in 1/1/2014 with no stop time for upgrade so most of my building is upgrade till last thing but about my platoon it need more time for upgrade like for example ( hover need about 71 day )
2- I do the best in short time all my friend level 38 & 39 & 40 , they at least playing the game from more than 2 or 3 years so that is the reason for I didn't have Titan or Banshee or Vanq till now as I said I start from 7 or 8 month so all event that I was attend is 4 or 5 event
3- I use web site ( http://warcommander.wikia.com/ ) that help me to know upgrade time & also every upgrade I do before it end , I waiting it with resources need it for another upgrade ( there is no time to stop without upgrading )
so at least you should respect that not to say what you say
so yo ucopy what an outdated site says and blame me for saying you're no good, look at when i started playing lol i've got a lot better as cobras and hs for air....
It would be great to see the merc units obtainable again in the future. I noticed a quick increase in attack waves but, I did not mind it so much since fort waves satellite bases where cut out as well as cave waves.
This allowed us to try out and use our new mech units which are really cool and very helpful. It adds a new dynamic to the game allowing units to be deployed in an almost unobstructed way.
I'm not sure how I feel about the thor requirement to create some of these units in a certain lvl as well as the building. Due to the increase of thorium heavy (with the exception of the stinger which is awesome and defintely needed!) schematics. It would be greatly appreciated if more thor was added to compensate with this so it won't interrupt the flow of progression that we come to enjoy and to combat the choice to make thor building upgrades longer than 5 seconds.
The orbital laser even in it's non upgraded state. Eats infantry for breakfast and its targeting and charge rate makes the crusader looks like a limp old man. It is even more unfair that bases can have 3 of these things which are surrounded by well placed defenses of drone silos, custom eht, custom evanq, a bunch of watch towers with custom units maxed lvl, and a whole slew of turrets from a sickle syndicate warehouse in non fort bases because of "challenge".
If the next events are like this I will no longer be an active player of the game. When hovers, hercs and towers all have corrosion and kixeye can add a laser that is NOT part of the game they have created an unfair event and do not reflect any caring on gameplay or their players. I regret having spent $10 this event but I have learned my lesson.
When kixeye decides to create an event that is FAIR and FUNperhaps I will consider events again.
It's kind of sad, really. Those of you expecting kixeye to have a clue about what makes a game fun haven't been paying attention for the last 18 months at least. Of course they don't. They don't learn from events that get good feedback and instead, change everything completely. It's just more evidence that they like to make changes for the sake of making changes and not because the game actually needs them. The orbital laser thing is complete bullshit. If you don't have the vanquisher, you're pretty much screwed in this event. All attack waves might as well be air only waves for those without the vanquisher. These attack waves are spammed with over a dozen hovers and vanquishers plus 4+ drone silos, several orbital lasers, maxed rocket silos and the reapers in the silos all have blitz shells on.
That's not even including the ridiculous lag that has been going on since the end of the last event which makes controlling three or more units impossible. Flash crashes, memory hogging, extreme constant lag even with game loading, the dogs still have not been fixed as they all go for the same mine instead of different ones like they used to and most importantly, this event isn't fun. After such a good event last month, this is the best they come up with for a follow up.
They can't possibly be in touch with their game at all since kixeye is constantly all over the map with stuff. No consistency, no apparent direction, no apparent ability to balance offense with defense, no ability to make level 10 missiles not get destroyed in three seconds consistently, no ability to keep the lag issues under control, no ability to make their unnecessary upgrades to the game without breaking something else and no ability to quickly fix these problems they create, no ability to effectively determine why they have such a bad reputation or how to fix it judging by the "conspiracy" rules (laughable btw, the bad rep continues on facebook and in your own game chat), no ability to keep the game operating at a high level, no ability to put things in the game that people like, want and would pay for despite players endlessly telling them exactly what they want and maybe most importantly, no real passion for video games which comes out clear as day in their product on a daily basis which means they have no clue what makes a game "fun."
It was quite a tough event. I needed to upgrade a lot of stuff (weapons for hellstorm schematic, deadeye missile to level 10, evalks to level 15, buying valkyrie schematic for suicide evalks) to get to level 49. Still, hellstorm schematic was very welcome as I was anyway planning to get it, and now I'm much better prepared to attack bases with air units.
Well my personal view in this event. The OLB (orbital laser building) shouldn't of been in the low wave like wave 4-54. the event itself was somewhat okay for high level but the CU Evanq in the higher bases were the thing that really killed this event.. it wasn't that the waves in general were hard but the Evanq created a lot of issue (Lag and freezing) and this was the main issue. the toughness was okay unless you were a low/mid level player that had to fight the OLB at the lower level waves.. the higher level waves were a bit of a challenge but for most of the higher and more experienced players they should of have been able to get passed most of them due to the players having the right units levelled up and cusomized.. this is with the exception of the players who levelled up to fast too soon.
Prizes:
Event prizes were okay for what they are as they are the 3rd kind of support unit "hence Mercenary units" these units will come in handy at some point and can change the way some will play but they are not a gamer changer nor will they be one of the units that most will use in everyday attacking this is due to the way they are built and the upgrade time they require.
Event Defensive Waves:
Defence part of the event was a joke and kixeye needs to re-think these waves and come up with something new to make em fun and challenging at the higher level of the event waves instead of just spamming us with a crap load of units.
Conclusion:
My thoughts about this event is
Negative : 70%
positive : 15%
neutral : 15%
----
It should of been
Negative : 05%
positive : 70%
neutral : 25%
"The orbital laser should of never been in the low level wave *Maxed wave* should of been 54"
If the vanq was removed or reduced from the higher tier event bases and the merc units had a lower upgrade time and if this was the case then the units would have been more desirable and the event would have been more fun due to us being able to actually control the units.
(the wrecker got shock added to them and a super giant splash at the higher level and the marauder got corrosion effect. The striker should have gotten a bonus boost as well such as being the only mech/unit that can shoot past the shield of a vanquisher)
Just because you "Choose" to pay money does "NOT" entitle you to special treatment.
Yep. This pretty much nails it. Worst event ever..triangle lasers make it really unfair. The spamming of units makes it unfair. I'm a coiner and i'm not spending money on this event. Laggy, locking up...ugh! Then throw in the fact that units on repair didn't repair after 9 hours. Worst event ever! Pisses me off and makes me want to stop playing the game. Then I've got the usual glitches---like all my friends being red to me, kixeye says its facebook, facebook says its kixeye---my daughter plays on my computer and her friends show up, so i know its not my browser or computer. But back to this horrible event...EPIC FAIL.
Ok, i waited until i finished event to leave any feedback.
1. The event was by far the most lagged event yet. At times, was impossible to play.
2. The orbital laser buildings were a terrible addition. The idea of getting shot at as soon as you deploy in an event is ludicrous. You have no choice but to rush in and take out the triangles first before you can do anything else. Takes away planning and skill, and forces spamming and coining.
3. The prizes are horrible. The idea behind them may be good, but the final product is a waste of time. Especially with the upgrade times involved. Not only do you need thorium, but you also need to wait days for a unit to upgrade. This defeats the purpose and idea of what Thorium was supposed to be about. Who came up with this idea? and WHY?
4. Once again, air attack only waves, the amazing ViperX which can walk on water. That is 3 events in a row now? If this hasn't been fixed by now, then we know it was never intended to be fixed even though Kixeye officials have said "They are aware of issue and are working on it". Just tell the truth and say this is how Kixeye intended it to be. At least we would all be aware of it.
5. Boring, dull, monotonous, repetitive.......No other way to describe it. Aside from orbital laser, this event is exactly like every other one. Only with more terrible prizes.
6. One step back for Kixeye and the development team. Sorry.
So there is my honest feedback. May not be what Kixeye wants to hear, but i feel it my duty as a player to call it as i see it.
Hopefully in the future, improvements are made and the fun is brought back into the game.
All I can say is this is the worst event out of the 3 or 4 year I've been playing but I managed to get the trophy since no school but school starts in a week so if next event is similar, I'm screwed.
And next time, put the trophy next to the last prize which is 91.
and if 51 doesn't have anything, drop wrecker to 51, elite to 61, striker 71 and elite 81 and trophy 91.
This has been the worse event I have ever played. I am a level 40 and the lag in the game has been the worse ever playing this event. I can only assume it is because there are so many units in the attack bases because the lag is a lot like the lag we used to have when people had 350 emen in their bases.
Looks like you're really not hearing what people are saying...
This was a horrible event, not worthy of money being spent on to do it.
You couldn't control your units because the attack bases were crammed full of ****. Not just any ****, **** that was waaaay vamped up. When my level 15 vanquishers don't even make it to the wall because of all the hovers and vanquishers behind it, or when the orbital laser zaps my entire platoon..there's a problem. I'm a level 39 and stopped at wave 81. My hubby is also level 39 and stopped at 65. This entire event is ridiculous. What good is it to attack a base when you can't control your units or the whole thing locks up?
I think the thing that should have been done is that the mercenaries should have been offered alot sooner in this event to compensate for the shortcomings on Kixeye's part. Dude, you have NO FUNCTIONALITY in programming of the attack waves. What the hell is that? You should have offered mercenaries starting at level 31 and one after each 10 waves. Then you should have had the trophy at level 91, given the difficulty of the event, the fact that the bases were stockpiled with spammed units. Maybe then, people wouldn't have had such a bad taste in their mouths with this one...this event really is an EPIC FAIL.
I'd say you've got more like 95% negative feedback...seems to be more appropriate.
When a level 39 with maxed EVERYTHING can't play it, how could you possibly expect mid level players to be able to play it?
Well my personal view in this event. The OLB (orbital laser building) shouldn't of been in the low wave like wave 4-54. the event itself was somewhat okay for high level but the CU Evanq in the higher bases were the thing that really killed this event.. it wasn't that the waves in general were hard but the Evanq created a lot of issue (Lag and freezing) and this was the main issue. the toughness was okay unless you were a low/mid level player that had to fight the OLB at the lower level waves.. the higher level waves were a bit of a challenge but for most of the higher and more experienced players they should of have been able to get passed most of them due to the players having the right units levelled up and cusomized.. this is with the exception of the players who levelled up to fast too soon.
Prizes:
Event prizes were okay for what they are as they are the 3rd kind of support unit "hence Mercenary units" these units will come in handy at some point and can change the way some will play but they are not a gamer changer nor will they be one of the units that most will use in everyday attacking this is due to the way they are built and the upgrade time they require.
Event Defensive Waves:
Defence part of the event was a joke and kixeye needs to re-think these waves and come up with something new to make em fun and challenging at the higher level of the event waves instead of just spamming us with a crap load of units.
Conclusion:
My thoughts about this event is
Negative : 70%
positive : 15%
neutral : 15%
----
It should of been
Negative : 05%
positive : 70%
neutral : 25%
"The orbital laser should of never been in the low level wave *Maxed wave* should of been 54"
If the vanq was removed or reduced from the higher tier event bases and the merc units had a lower upgrade time and if this was the case then the units would have been more desirable and the event would have been more fun due to us being able to actually control the units.
(the wrecker got shock added to them and a super giant splash at the higher level and the marauder got corrosion effect. The striker should have gotten a bonus boost as well such as being the only mech/unit that can shoot past the shield of a vanquisher)
The orbital laser shiat is a stupid idea especially for low levels. If you have maxed customized vanquishers then no biggie. 1 laser crap building = 1 vanq.
Kixeye is buffing up all of it's toons in the bases, putting an UN GODLY amount of toons in the bases that it causes HOURS of damage to your toons and they want you to coin to heal so you can go farther and get the toys. The new "Gadgets" from this event are very very SUCKY and really not worth it. This has been the most disappointing event since they started the caves in the events. Quit making mega bases for us to have to kill. You should only give them the same amount of toons for defense that we can have, PERIOD. Same amount of turrets, same amount of Towers, eye for an eye.
Bring back an undead event but DO NOT make it super impossible to obtain the goals in the event.
My friends and I that play this game, still for some reason, WILL NOT coin our stuff ever again.
i agree the orbital lasers are the worst idea kixeye has come up with and as we all know they have come up with many lol. The fact that they hit immediately the moment you deployed your platoon, the only purpose for that has to be to get you to lose your platoons and encourage coining to repair, whereas in actual fact i think it has had the complete opposite effect, many have decided to never coin again and other coiners have just left in disgust. Unless you have elite vanquishers and can target the lasers immediately then you are screwed (i do have them and gained all prizes apart from the stupid trophy which i will never aim for) so kixeye is giving units away to help low levels catch up, but not giving them possibility of being able to earn them for themselves, another total fail! Also lag has been a major issue for many of us for the last few events, well almost since unique units were bought in. Kixeye blame our internet connection, our computers, anything but themselves yet they must realise that the lag is caused by the tremendous amount of units they are placing in bases all doing their own thing ie firing lasers, missiles or whatever else. You go and attack an average base with no uniques and you won't have an issue, the higher up you get in the event and the more stuff in the bases, the worse the lag.. go figure. I understand that kixeye has to put in lots of stuff to keep it challenging and send endless units at our base in the defending waves, but seriously, we can attack air only waves with just air, yet they put ground units in that target air? This isn't right in any way, kixeye is 'cheating' by doing this and need to rethink this idea, there are enough anti air turrets, silos, bunkers etc without having to resort to changing your own rules of play!!!
It just felt like an epic waste of time. Pulling ****-hat moves is nothing new here but they keep taking it to the next limit... I wonder why I continue to be mildly surprised at each occurence that only strengthens me in my convictions that I ought to go and seek amusement elsewhere. I should follow the people that made this game awesome away from here and not stay with the Zynga infused mentality that currently reigns here. I loathe Zynga games.. nuff said.
- Orbital laser. Cheap **** move that has all the earmarks of a cheap cash grab. **** tactics, spam those units you fools! Alternatively one could spend some time to remove them and then have to wait for their airforce to repair since the hanger mandates it... -_-
- Customized units in bases. Another **** move albeit an older one. Having reapers with anti unique ammo.. -_- Moreover having corrosion units in relatively low level bases is, yet another, **** move. Am I being repetitive yet?
- Base difficulty: very skewed. Some of the island bases were excellent (yay I can use tactics here!). The fortresses became too hard/tedious/annoying too quickly relative to their level. The regular attack bases were ok until multiple orbital lasers showed up.
- Heavy reliance on specific units: not having a BFG/Titan and to a lesser extent custom Evanqs/Banshees/Lvl 15 raptors seriously inhibits progress. At times it almost felt mandatory to have these units and to have them above lvl 10 to make any reasonable progress.
- Prizes: boring? The mercs are a nice gimmick but are a bit meh. (not to mention the various bugs associated with them). I can easily see why lucky players who have everything have instead opted to 1) go on vacation or 2) start a war somewhere.
Anyway I R DISAPPOINT! Really it sucked, do better..
Kixeye is buffing up all of it's toons in the bases, putting an UN GODLY amount of toons in the bases that it causes HOURS of damage to your toons and they want you to coin to heal so you can go farther and get the toys. The new "Gadgets" from this event are very very SUCKY and really not worth it. This has been the most disappointing event since they started the caves in the events. Quit making mega bases for us to have to kill. You should only give them the same amount of toons for defense that we can have, PERIOD. Same amount of turrets, same amount of Towers, eye for an eye.
Bring back an undead event but DO NOT make it super impossible to obtain the goals in the event.
My friends and I that play this game, still for some reason, WILL NOT coin our stuff ever again.
Heavily guarded bases would surely cause heavy damage if attacked without any concept. That's why they are called fortresses.
The reason they are designed this way is not to forece players pay, but to force players think how to conquer them. How come one would expect to rush with any limited number of ground forces against that firepoer and expect not being anihilated in a few seconds?
Gold have its purpose. It is to save time when that is critical. Or one is simply inpatient to upgrade a new nice unit.
"...Same amount of turrets, same towers, eye for an eye..." - this is called PvP battle.
The new type of units introduced is very important and will change (again) game tactics significantly! I could make an analogy when valkiries/schematics were introduced.
Believe me, I've had my bad events: reaching miserably low level of wave (several times); missing a desired unit by only about 200XP; not being able to play for first two days due to a heavy lag; not being able to play at all due to a game bug; bying some crap unit (for more XP) instead of a critical one for less...
At the end, I've alvays being wandering.... people complaind about huge lag, mizerable prizes, crappy events, unfair heavy bases, game producers just want our money, game is not fun at all, etc.... why these guys are playing at all? Why the number in the top left corenr is always near to 90-100K. Is it just to have an opportunity to complain about something?
If you know yourself and your enemies, you can win a hundred battles without a single loss.
why these guys are playing at all? Why the number in the top left corenr is always near to 90-100K. Is it just to have an opportunity to complain about something?
Because that figure is not solely War Commander...
Schematic Elite Vanqushers in defense double shields of course maxed
Reapers Schematic Blitz Shells ( love those guys when they drop 40% of health on my BFG,Titan, Prime etc... just for 3 seconds ) cant escape them they keep firing at me when i hit End Battle button ok i'm back to coin
Orbital Laser Building good idea but i think was early to go for it ( 1 Orbital Laser was good 2 is better 3 Orbital Laser Buildings in one Base Amazing i feel like in Disney Land )
Prizes:
Banshee 60 0000 XP + 40 000 Xp for Banshee schematic ?? forcing you to go to wave 91 ? Why ? ( hm i think i have to coin, i mean do i have any other choice ? )
Deadeyes don't land Shock Missiles don't land Peacekeeper don't land ( yes i know , use Raptors ....)
Lag as always we been used to it since months( if i log and play without a lag one single day my day will be ruined i love the Lag cant live without it )
Buff Damage Bonus 8% from Shadow Ops:
there was not given any test to make the difference for this 8% bonus
you can not understand it if its working or not with maxed event units
Choices:
Use E-Vanqs to destroy the OL ( Orbital Laser) building first ! if you have them......
Use Hellfires on the walls after you take out the Orbital laser building with E-Vanqs! Hellfires missiles do not land ( huh moving defenders...)
Use 1000 E-Valks ( wait i cant there's a 1 hour time on this Fortress ) to take out the towers first after that go for Orbital Laser! didn't work again Hellstroms missiles don't land
Nullify units fro this events:
Cobras , Hellfires Tanks , Mega Tanks , Buggies ,Elite Humvees , Razorsbacks, Spectre , Elite Warhawks, Behemoth, Laser Tanks will not mention units we been forgot from ages
Outcomes for most of the players:
i cant i don't have the Banshee Schematic ( well if you started then don't worry it easy to get to wave 91 as follow 72 Swiming Viper 78 Swiming Viper
i cant i don't have a Titan ( Titan one of the best units in this event dies for seconds )
i cant i don't have Elite Vanquishers just got the regular ones ( naaaaaaah 7 second single shield i don't want to lose 30 Vanqs for a single base )
I can't i don't have Schematic Raptors ( mmm why i don't have them...., sorry i was busy maxing the Titan )
i can't i don't have BFG unit ( naaaaah...to easy for Reapers with Blitz won't wait 16 hours repair again )
i made it but now my XP went gone why is that
Constructive End:
The game has come to one Point Use immortal Vanquishers make sure you have them maxed and with all the schematics
Or coin like hell to the end
and not talking bout skills here, there's no need skills anymore to play war commander as before
all you need now is Coins and Vanquishers so happy hunting Commanders
I do think there was a way to bait the laser but i havnt been able to figure out how But i agree with War Chess the lazer should not have been seen until 54 plus it would have been a big surprise it would have stopped the mid lvls in their tracks from going futher unless it was lvl one and progressed in difficulty like it did from the first time you saw the laser to wave 40 when it was maxed thats where i stopped and didnt even attempt 40 because of the laser being max and so heavily fortified i mean i i have lvvl 10 vanqs i just unlocked the vanqs his event but im not going to send them to their death with 3 hours left but event was on i got further than i have in most events but you added laser too soon and maxed it too soon it should have never been in fortresses because players already feel rushed enough with the timer no need to add to the want for them to just span and coin.. we already do that alot but this event it really fealt like you were just whispering in our ear loudly saying "coin"
Looks like you're really not hearing what people are saying...
This was a horrible event, not worthy of money being spent on to do it.
You couldn't control your units because the attack bases were crammed full of ****. Not just any ****, **** that was waaaay vamped up. When my level 15 vanquishers don't even make it to the wall because of all the hovers and vanquishers behind it, or when the orbital laser zaps my entire platoon..there's a problem. I'm a level 39 and stopped at wave 81. My hubby is also level 39 and stopped at 65. This entire event is ridiculous. What good is it to attack a base when you can't control your units or the whole thing locks up?
I think the thing that should have been done is that the mercenaries should have been offered alot sooner in this event to compensate for the shortcomings on Kixeye's part. Dude, you have NO FUNCTIONALITY in programming of the attack waves. What the hell is that? You should have offered mercenaries starting at level 31 and one after each 10 waves. Then you should have had the trophy at level 91, given the difficulty of the event, the fact that the bases were stockpiled with spammed units. Maybe then, people wouldn't have had such a bad taste in their mouths with this one...this event really is an EPIC FAIL.
I'd say you've got more like 95% negative feedback...seems to be more appropriate.
When a level 39 with maxed EVERYTHING can't play it, how could you possibly expect mid level players to be able to play it?
MAKES ZERO SENSE.
AND ITS NOT FAIR.
My post or comment is from a players prospective not kixeye and not a mods point of view "PLAYER" I am a player that's part of many groups on FB that see's a lot of other feedback and not just the forum whine and cry post.
~ XxJANNOxX
Just because you "Choose" to pay money does "NOT" entitle you to special treatment.
Overall I agree, this was an unbalanced very difficult event for anyone that did not have a few specific units. If you had those units then it was doable, just not enjoyable. What finished me off with the event and the game in general was when I beat fortress wave 70 (well within the time limit) it respawned again and did not advance me to lvl 71. Not gonna do that 1 again just for some elite merc thing.
Event was increasingly tedious and annoying as it went on. I tried to hit wave 81 and came up short because regular inability to connect during wave 80 robbed me of the time to finish. And yes, my connection is excellent, I suspect this is a kixeye server issue.
I would say it was a frustrating end to a frustrating and tedious event. It felt more like "Chore Commander" than War Commander ...
And yes, I did submit a ticket, but no I don't expect much other than " yes disconnects are frustrating", LOL.
Help improve War Commander, do not coin until positive changes are made.
This has been the worse event I have ever played. I am a level 40 and the lag in the game has been the worse ever playing this event. I can only assume it is because there are so many units in the attack bases because the lag is a lot like the lag we used to have when people had 350 emen in their bases.
so yo ucopy what an outdated site says and blame me for saying you're no good, look at when i started playing lol i've got a lot better as cobras and hs for air....
This allowed us to try out and use our new mech units which are really cool and very helpful. It adds a new dynamic to the game allowing units to be deployed in an almost unobstructed way.
I'm not sure how I feel about the thor requirement to create some of these units in a certain lvl as well as the building. Due to the increase of thorium heavy (with the exception of the stinger which is awesome and defintely needed!) schematics. It would be greatly appreciated if more thor was added to compensate with this so it won't interrupt the flow of progression that we come to enjoy and to combat the choice to make thor building upgrades longer than 5 seconds.
The orbital laser even in it's non upgraded state. Eats infantry for breakfast and its targeting and charge rate makes the crusader looks like a limp old man. It is even more unfair that bases can have 3 of these things which are surrounded by well placed defenses of drone silos, custom eht, custom evanq, a bunch of watch towers with custom units maxed lvl, and a whole slew of turrets from a sickle syndicate warehouse in non fort bases because of "challenge".
And all i am asking. Is this fun?
Having a blitz turret at wave 20 is a bad idea but putting corrosion at base defenders on wave 30 is too much
If the next events are like this I will no longer be an active player of the game. When hovers, hercs and towers all have corrosion and kixeye can add a laser that is NOT part of the game they have created an unfair event and do not reflect any caring on gameplay or their players. I regret having spent $10 this event but I have learned my lesson.
When kixeye decides to create an event that is FAIR and FUNperhaps I will consider events again.
It's kind of sad, really. Those of you expecting kixeye to have a clue about what makes a game fun haven't been paying attention for the last 18 months at least. Of course they don't. They don't learn from events that get good feedback and instead, change everything completely. It's just more evidence that they like to make changes for the sake of making changes and not because the game actually needs them. The orbital laser thing is complete bullshit. If you don't have the vanquisher, you're pretty much screwed in this event. All attack waves might as well be air only waves for those without the vanquisher. These attack waves are spammed with over a dozen hovers and vanquishers plus 4+ drone silos, several orbital lasers, maxed rocket silos and the reapers in the silos all have blitz shells on.
That's not even including the ridiculous lag that has been going on since the end of the last event which makes controlling three or more units impossible. Flash crashes, memory hogging, extreme constant lag even with game loading, the dogs still have not been fixed as they all go for the same mine instead of different ones like they used to and most importantly, this event isn't fun. After such a good event last month, this is the best they come up with for a follow up.
They can't possibly be in touch with their game at all since kixeye is constantly all over the map with stuff. No consistency, no apparent direction, no apparent ability to balance offense with defense, no ability to make level 10 missiles not get destroyed in three seconds consistently, no ability to keep the lag issues under control, no ability to make their unnecessary upgrades to the game without breaking something else and no ability to quickly fix these problems they create, no ability to effectively determine why they have such a bad reputation or how to fix it judging by the "conspiracy" rules (laughable btw, the bad rep continues on facebook and in your own game chat), no ability to keep the game operating at a high level, no ability to put things in the game that people like, want and would pay for despite players endlessly telling them exactly what they want and maybe most importantly, no real passion for video games which comes out clear as day in their product on a daily basis which means they have no clue what makes a game "fun."
That's it in a nutshell. Sad, but true.
I agree the event is wayyy to hard, I made it to 40 but it was painful.
It was quite a tough event. I needed to upgrade a lot of stuff (weapons for hellstorm schematic, deadeye missile to level 10, evalks to level 15, buying valkyrie schematic for suicide evalks) to get to level 49. Still, hellstorm schematic was very welcome as I was anyway planning to get it, and now I'm much better prepared to attack bases with air units.
Event feedback
Event Offensive Waves:
Well my personal view in this event. The OLB (orbital laser building) shouldn't of been in the low wave like wave 4-54. the event itself was somewhat okay for high level but the CU Evanq in the higher bases were the thing that really killed this event.. it wasn't that the waves in general were hard but the Evanq created a lot of issue (Lag and freezing) and this was the main issue. the toughness was okay unless you were a low/mid level player that had to fight the OLB at the lower level waves.. the higher level waves were a bit of a challenge but for most of the higher and more experienced players they should of have been able to get passed most of them due to the players having the right units levelled up and cusomized.. this is with the exception of the players who levelled up to fast too soon.
Prizes:
Event prizes were okay for what they are as they are the 3rd kind of support unit "hence Mercenary units" these units will come in handy at some point and can change the way some will play but they are not a gamer changer nor will they be one of the units that most will use in everyday attacking this is due to the way they are built and the upgrade time they require.
Event Defensive Waves:
Defence part of the event was a joke and kixeye needs to re-think these waves and come up with something new to make em fun and challenging at the higher level of the event waves instead of just spamming us with a crap load of units.
Conclusion:
My thoughts about this event is
Negative : 70%
positive : 15%
neutral : 15%
----
It should of been
Negative : 05%
positive : 70%
neutral : 25%
"The orbital laser should of never been in the low level wave *Maxed wave* should of been 54"
If the vanq was removed or reduced from the higher tier event bases and the merc units had a lower upgrade time and if this was the case then the units would have been more desirable and the event would have been more fun due to us being able to actually control the units.
(the wrecker got shock added to them and a super giant splash at the higher level and the marauder got corrosion effect. The striker should have gotten a bonus boost as well such as being the only mech/unit that can shoot past the shield of a vanquisher)
MODERATORS / Not KIXEYE EMPLOYEE ♛
G+ Wc fan page / War Commander /Freedom flyers (FB)
Youtube channel = JANNO COUNSELL aka XxJANNOxX
All I can say is this is the worst event out of the 3 or 4 year I've been playing but I managed to get the trophy since no school but school starts in a week so if next event is similar, I'm screwed.
And next time, put the trophy next to the last prize which is 91.
and if 51 doesn't have anything, drop wrecker to 51, elite to 61, striker 71 and elite 81 and trophy 91.
THE LAG WAS VERY BAD.
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simple rule:
keep the programmer off vega conflict on vega and not having his star wars fun in warcommander .
we dont need a space orbit laser in a landgame.
The orbital laser shiat is a stupid idea especially for low levels. If you have maxed customized vanquishers then no biggie. 1 laser crap building = 1 vanq.
Too many attack waves made it boring in the last............
Kixeye is buffing up all of it's toons in the bases, putting an UN GODLY amount of toons in the bases that it causes HOURS of damage to your toons and they want you to coin to heal so you can go farther and get the toys. The new "Gadgets" from this event are very very SUCKY and really not worth it. This has been the most disappointing event since they started the caves in the events. Quit making mega bases for us to have to kill. You should only give them the same amount of toons for defense that we can have, PERIOD. Same amount of turrets, same amount of Towers, eye for an eye.
Bring back an undead event but DO NOT make it super impossible to obtain the goals in the event.
My friends and I that play this game, still for some reason, WILL NOT coin our stuff ever again.
i agree the orbital lasers are the worst idea kixeye has come up with and as we all know they have come up with many lol. The fact that they hit immediately the moment you deployed your platoon, the only purpose for that has to be to get you to lose your platoons and encourage coining to repair, whereas in actual fact i think it has had the complete opposite effect, many have decided to never coin again and other coiners have just left in disgust. Unless you have elite vanquishers and can target the lasers immediately then you are screwed (i do have them and gained all prizes apart from the stupid trophy which i will never aim for) so kixeye is giving units away to help low levels catch up, but not giving them possibility of being able to earn them for themselves, another total fail!
Also lag has been a major issue for many of us for the last few events, well almost since unique units were bought in. Kixeye blame our internet connection, our computers, anything but themselves yet they must realise that the lag is caused by the tremendous amount of units they are placing in bases all doing their own thing ie firing lasers, missiles or whatever else. You go and attack an average base with no uniques and you won't have an issue, the higher up you get in the event and the more stuff in the bases, the worse the lag.. go figure.
I understand that kixeye has to put in lots of stuff to keep it challenging and send endless units at our base in the defending waves, but seriously, we can attack air only waves with just air, yet they put ground units in that target air? This isn't right in any way, kixeye is 'cheating' by doing this and need to rethink this idea, there are enough anti air turrets, silos, bunkers etc without having to resort to changing your own rules of play!!!
It just felt like an epic waste of time. Pulling ****-hat moves is nothing new here but they keep taking it to the next limit... I wonder why I continue to be mildly surprised at each occurence that only strengthens me in my convictions that I ought to go and seek amusement elsewhere. I should follow the people that made this game awesome away from here and not stay with the Zynga infused mentality that currently reigns here. I loathe Zynga games.. nuff said.
- Orbital laser. Cheap **** move that has all the earmarks of a cheap cash grab. **** tactics, spam those units you fools! Alternatively one could spend some time to remove them and then have to wait for their airforce to repair since the hanger mandates it... -_-
- Customized units in bases. Another **** move albeit an older one. Having reapers with anti unique ammo.. -_- Moreover having corrosion units in relatively low level bases is, yet another, **** move. Am I being repetitive yet?
- Base difficulty: very skewed. Some of the island bases were excellent (yay I can use tactics here!). The fortresses became too hard/tedious/annoying too quickly relative to their level. The regular attack bases were ok until multiple orbital lasers showed up.
- Heavy reliance on specific units: not having a BFG/Titan and to a lesser extent custom Evanqs/Banshees/Lvl 15 raptors seriously inhibits progress. At times it almost felt mandatory to have these units and to have them above lvl 10 to make any reasonable progress.
- Prizes: boring? The mercs are a nice gimmick but are a bit meh. (not to mention the various bugs associated with them). I can easily see why lucky players who have everything have instead opted to 1) go on vacation or 2) start a war somewhere.
Anyway I R DISAPPOINT! Really it sucked, do better..
Tom Schrader said:
Heavily guarded bases would surely cause heavy damage if attacked without any concept. That's why they are called fortresses.
The reason they are designed this way is not to forece players pay, but to force players think how to conquer them. How come one would expect to rush with any limited number of ground forces against that firepoer and expect not being anihilated in a few seconds?
Gold have its purpose. It is to save time when that is critical. Or one is simply inpatient to upgrade a new nice unit.
"...Same amount of turrets, same towers, eye for an eye..." - this is called PvP battle.
The new type of units introduced is very important and will change (again) game tactics significantly! I could make an analogy when valkiries/schematics were introduced.
Believe me, I've had my bad events: reaching miserably low level of wave (several times); missing a desired unit by only about 200XP; not being able to play for first two days due to a heavy lag; not being able to play at all due to a game bug; bying some crap unit (for more XP) instead of a critical one for less...
At the end, I've alvays being wandering.... people complaind about huge lag, mizerable prizes, crappy events, unfair heavy bases, game producers just want our money, game is not fun at all, etc.... why these guys are playing at all? Why the number in the top left corenr is always near to 90-100K. Is it just to have an opportunity to complain about something?
Because that figure is not solely War Commander...
What i think about this event
Event Bases:
Schematic Stingers full Corrosive
Schematic Hercs full Corrosive
Schematic Maxed Elite Hovers
Schematic Elite Vanqushers in defense double shields of course maxed
Reapers Schematic Blitz Shells ( love those guys when they drop 40% of health on my BFG,Titan, Prime etc... just for 3 seconds ) cant escape them they keep firing at me when i hit End Battle button ok i'm back to coin
Orbital Laser Building good idea but i think was early to go for it ( 1 Orbital Laser was good 2 is better 3 Orbital Laser Buildings in one Base Amazing i feel like in Disney Land )
Prizes:
Banshee 60 0000 XP + 40 000 Xp for Banshee schematic ?? forcing you to go to wave 91 ? Why ? ( hm i think i have to coin, i mean do i have any other choice ? )
Deadeyes don't land Shock Missiles don't land Peacekeeper don't land ( yes i know , use Raptors ....)
Lag as always we been used to it since months( if i log and play without a lag one single day my day will be ruined i love the Lag cant live without it )
Buff Damage Bonus 8% from Shadow Ops:
there was not given any test to make the difference for this 8% bonus
you can not understand it if its working or not with maxed event units
Choices:
Use E-Vanqs to destroy the OL ( Orbital Laser) building first ! if you have them......
Use Hellfires on the walls after you take out the Orbital laser building with E-Vanqs! Hellfires missiles do not land ( huh moving defenders...)
Use 1000 E-Valks ( wait i cant there's a 1 hour time on this Fortress ) to take out the towers first after that go for Orbital Laser! didn't work again Hellstroms missiles don't land
Nullify units fro this events:
Cobras , Hellfires Tanks , Mega Tanks , Buggies ,Elite Humvees , Razorsbacks, Spectre , Elite Warhawks, Behemoth, Laser Tanks will not mention units we been forgot from ages
Outcomes for most of the players:
i cant i don't have the Banshee Schematic ( well if you started then don't worry it easy to get to wave 91 as follow 72 Swiming Viper 78 Swiming Viper
i cant i don't have a Titan ( Titan one of the best units in this event dies for seconds )
i cant i don't have Elite Vanquishers just got the regular ones ( naaaaaaah 7 second single shield i don't want to lose 30 Vanqs for a single base )
I can't i don't have Schematic Raptors ( mmm why i don't have them...., sorry i was busy maxing the Titan )
i can't i don't have BFG unit ( naaaaah...to easy for Reapers with Blitz won't wait 16 hours repair again )
i made it but now my XP went gone why is that
Constructive End:
The game has come to one Point Use immortal Vanquishers make sure you have them maxed and with all the schematics
Or coin like hell to the end
and not talking bout skills here, there's no need skills anymore to play war commander as before
all you need now is Coins and Vanquishers so happy hunting Commanders
P.S almost forgot about the event Epic Fail
Short and sweat
Difficult event to early
Overpowered units
Overcrowded Bases
To many attack wave
Way to much lag
Crappy wave based prizes
And nothing to spend XP on again.
And no I don't want a useless trophy!
MODERATORS / Not KIXEYE EMPLOYEE ♛
G+ Wc fan page / War Commander /Freedom flyers (FB)
Youtube channel = JANNO COUNSELL aka XxJANNOxX
Overall I agree, this was an unbalanced very difficult event for anyone that did not have a few specific units. If you had those units then it was doable, just not enjoyable. What finished me off with the event and the game in general was when I beat fortress wave 70 (well within the time limit) it respawned again and did not advance me to lvl 71. Not gonna do that 1 again just for some elite merc thing.
Event was increasingly tedious and annoying as it went on. I tried to hit wave 81 and came up short because regular inability to connect during wave 80 robbed me of the time to finish. And yes, my connection is excellent, I suspect this is a kixeye server issue.
I would say it was a frustrating end to a frustrating and tedious event. It felt more like "Chore Commander" than War Commander ...
And yes, I did submit a ticket, but no I don't expect much other than " yes disconnects are frustrating", LOL.
If next event will be the same, I will quit playing. I'm not gonna play Coin Commander.
I finished wave 91, but I'm not sure prizes are worth of it.
Elite wrecker got bigger damage then elite striker? LOL
Blah, why do I write anything, like they care...