The real reason Launchers are a "BAD IDEA"

Praetor of Locust
Praetor of Locust
Skilled Warrior
Joined Jul 2011 Posts: 490

It isn't because they "level the playing field" 

It isn't because i'm "buthurt"

The reason launchers ruined the game and caused me to comprehensively quit is that they ruined one of the deep reasons BP was fun for me:

The strategic decision making as to what to build on a ship.


Best weapon for most fleets for most purposes now is launcher. This is stupid, this is boring and this kills the game. I have not logged in since the start of the launcher raid. I have retired from game, retired from locust and this post will be my last interaction with a game that was a 3 year addiction on which I spent thousands of dollars. 

Kixeye, you have been teetering back and forth on the brink, one moronic, short sighted decision after another. This one just tips it over the edge,

Praetor 
Level 77

Proud to be a Locust
Formerly Known As Hastatior_locust Formerly on Forums as Hast at Work (Kixeye stole my post count!!!)
  • Admiral_Ackabar
    Admiral_Ackabar
    Unicorn Overlord
    Joined Jun 2011 Posts: 5,543

    The next game you play will be better than the last, for sure you will never have to adapt ever again in anybstrategy game.


    Ever.

    BP Alliance: - PNLS -  Dunno bout us? Well ask your Mom, she will fill ya in.

    TOME:    -Harbinger Pampei-   Coming Soon.
  • SayUrPrayers
    SayUrPrayers
    Minor Nuisance
    Joined Nov 2012 Posts: 210

    I Tend to Agree with You.

    I will continue to play, since I have played for almost 2 years.

    I don't want to just Quit.

    Invested too Much time, Money, and Effort.

    Seems like Lots of others, are Quitting too.

    Thanks to this Launcher.

  • Seamus Mcbutternuts
    Seamus Mcbutternuts
    Skilled Warrior
    Joined Sep 2012 Posts: 507

    So what do you tell the guy that dies in your base with a launcher fleet only getting 30%

  • Seamus Mcbutternuts
    Seamus Mcbutternuts
    Skilled Warrior
    Joined Sep 2012 Posts: 507

    the day's of just throw some goalis in your base is over fella's it has been for a while....suck it up 

  • marty.l.sparks
    marty.l.sparks
    Greenhorn
    Joined Feb 2013 Posts: 6

    They way to look at it is adapt. The game changes, we adapt. You now have a challenge to solve. So it makes some smaller players equal. Adapt. It is a strategy game after all.

  • Fractal
    Fractal
    Master Tactician
    Joined Mar 2012 Posts: 2,425

    Im sure Kixeye has something coming thats going to make this whole launcher thing a little more complicated, then just slapping it on any hull.

    Playing since Feb 2012.  Originally sector 304
  • Evil Hamster
    Evil Hamster
    Incursion Leader
    Joined Nov 2010 Posts: 1,049

    Every time they add something new, half the forum screams they are quitting. Gets kinda old and why I spend little time on the forum anymore.

    106 (born), 8, 169, 209, 274, 319, 419,  76(current)
  • A G O N Y
    A G O N Y
    Strike-force Captain
    Joined Dec 2012 Posts: 797

    Yeah but funny thing is Im seeing a lot of abandoned bases around.

  • andy_v
    andy_v
    Incursion Leader
    Joined Jul 2012 Posts: 1,148

    People are adapting.  I am seeing more and more NCs fail in a base as folks learn what to do to stop them.  It is not an end game hull and weapon combination like everyone is saying.  

  • Neiloo83
    Neiloo83
    Skilled Warrior
    Joined Nov 2013 Posts: 408

    It isn't because they "level the playing field" 

    It isn't because i'm "buthurt"

    The reason launchers ruined the game and caused me to comprehensively quit is that they ruined one of the deep reasons BP was fun for me:

    The strategic decision making as to what to build on a ship.


    Best weapon for most fleets for most purposes now is launcher. This is stupid, this is boring and this kills the game. I have not logged in since the start of the launcher raid. I have retired from game, retired from locust and this post will be my last interaction with a game that was a 3 year addiction on which I spent thousands of dollars. 

    Kixeye, you have been teetering back and forth on the brink, one moronic, short sighted decision after another. This one just tips it over the edge,

    This is a long **** game, it's like Chess, takes a long time to lose and learn, winning takes a LOT of heart, you are either up for it or you are aren't and can't mate.

    You are much higher than I in this game, but you lose because you are giving up.

    It's not about having the best of everything, but making the best of everything you have.

    The Kixeye "A" team troubleshooting the latest glitch.
    image
  • Sprouts
    Sprouts
    Unicorn Overlord
    Joined Nov 2010 Posts: 3,716

    Welcome back to HB3 thuds. Oh wait.

    (\(\
    (o.o)
    (")(")*
  • Capt_John_Cales
    Capt_John_Cales
    Potential Threat
    Joined Feb 2012 Posts: 49

    All to common thread, Kix release something different, it changes the game for a while but guess what its life span is a few months at best. I remember when Threshers with Maelstrom 5 were introduced, they walked through bases at the time, but players and hulls move on and they aren't what they once were. DNX was the hull to have and probably still is for most players but the coiners chase the advantage they are happy to pay for. Making the D92-U available as a T4 prize makes it a game leveler for a lot of players and probably those who are longer in the game or who have coined more may have their objections. One thing is for certain before you decide to "throw in the towel" Kix will probably introduce countermeasures to this so if you have coined a whole fleet, enjoy it while you can.
  • Altonator
    Altonator
    Force to be Reckoned With
    Joined Oct 2011 Posts: 1,811
    THIS is not addapting it is being forced to once again either get flattenned or put this super wep   on ur def fleet so at least yu can   .... u know whatevr   idc won t stop playing but my coinnin just drops an drops 

    They way to look at it is adapt. The game changes, we adapt. You now have a challenge to solve. So it makes some smaller players equal. Adapt. It is a strategy game after all.


  • orcaone
    orcaone
    Incursion Leader
    Joined Sep 2011 Posts: 1,168

    A lot of people are just losing the coin race... so they complain.

  • trojan66
    trojan66
    Unicorn Overlord
    Joined Apr 2011 Posts: 3,252

    It isn't because they "level the playing field" 

    It isn't because i'm "buthurt"

    The reason launchers ruined the game and caused me to comprehensively quit is that they ruined one of the deep reasons BP was fun for me:

    The strategic decision making as to what to build on a ship.


    Best weapon for most fleets for most purposes now is launcher. This is stupid, this is boring and this kills the game. I have not logged in since the start of the launcher raid. I have retired from game, retired from locust and this post will be my last interaction with a game that was a 3 year addiction on which I spent thousands of dollars. 

    Kixeye, you have been teetering back and forth on the brink, one moronic, short sighted decision after another. This one just tips it over the edge,

    a counter will come out and it will be crap in a month or 2, ive seen nukes stopped in bases and ive seen them stopped in fvf all it takes is evade.

    :)
  • luis.lima.963
    luis.lima.963
    Minor Nuisance
    Joined Aug 2013 Posts: 203

    i dont know if the vindicator with his resistance to radiation cuts down the effects of the launcher, if it does you got your counter ship right there.
    if not use drones, they dont get stacks for the shockwave

  • Neiloo83
    Neiloo83
    Skilled Warrior
    Joined Nov 2013 Posts: 408
    Neiloo83 said:

    ... but you lose because you are giving up.

    Possibly the most ridiculous thing I have ever read on the forums. Whether or not Hast's assessment of the game is correct, it has obviously run it's course for him. Battle Pirates is not a life-long commitment, it's a video game with a limited run-time. Realizing when it is time to move on for whatever reason is not losing - it's just ending.

    You are entitled to your opinion, and you are entitled to "cherry pick" and find  what I said ridiculous  . I have NOTHING against any player. But he stated in his post that he gives up because of the new weapon, which will never be the end off the game, real players are already beating this, and the one's that can't are planning how to beat it.. If he want's it to be like that well fine, but you people are the real one's that do the killing in this game mate. 

    This Forum means a lot and is full of good information to a lot of new players, they come on here and hear all this nay saying bull crap from players like you and they are beaten before they start. You REALLY DO SUCK. 

    It's not about having the best of everything, but making the best of everything you have.

    The Kixeye "A" team troubleshooting the latest glitch.
    image
  • Quincey Bailey
    Quincey Bailey
    Force to be Reckoned With
    Joined Nov 2012 Posts: 1,553
    Ever since this weapon came out, I've heard more compliants than tactics. There three New hull that can be used to counter the effects or used to defeat them plus old ships become usefull. Here is a tactic eg.. kamakazi style. 5 seascorpian A's 7 d92-u's, as3, uc3 (faster the better), se3. Little or no armour. D2e if you want it but ruins the tactic. With armour enough to be a threat but not enough points in one ship to initiate the shockwave. You are going to out gun them by default. Your ships with die but will cause shockwave on any ship.2400 health or better. Repair time you 1 hr 15 min. Their repair time, 8 or more hours depending on class And armour. Build tim.6 days vs 14. Refitting old scorp even faster. Command school 101, baby.
  • Shiba
    Shiba
    Unicorn Overlord
    Joined Dec 2011 Posts: 3,575

    It isn't because they "level the playing field" 

    It isn't because i'm "buthurt"

    The reason launchers ruined the game and caused me to comprehensively quit is that they ruined one of the deep reasons BP was fun for me:

    The strategic decision making as to what to build on a ship.


    Best weapon for most fleets for most purposes now is launcher. This is stupid, this is boring and this kills the game. I have not logged in since the start of the launcher raid. I have retired from game, retired from locust and this post will be my last interaction with a game that was a 3 year addiction on which I spent thousands of dollars. 

    Kixeye, you have been teetering back and forth on the brink, one moronic, short sighted decision after another. This one just tips it over the edge,

    I disagree with you man..

    Once the BB crew is fixed ( who knows when ASAP actually is )   this gun will be put back in its correct place.   It is going to cause us to change our guards to be able to keep out another fleet, while not over doing it where morts or siege missiles can walk right through. 
     

    With my guard change, it doesnt matter what hull you put the launchers on they have died in my base. ( unless they run the BB crew )   There will always be a place for Morts and Missiles.


  • david.drake.9678067
    david.drake.9678067
    Strike-force Captain
    Joined Jun 2013 Posts: 806
    lol theres plenty of ways to beat them

  • giwrgos dontas
    giwrgos dontas
    Greenhorn
    Joined Jun 2013 Posts: 4

    today i kill 4 mcx with d92u, i was lucky because the guy he didn't use bulleseye brigade and my evade dnx do the dirty job.i agree with predator and i am almost out of the game. Out there is a lot of strategy games that u can play without money and repairs is instant.

  • wulfgaran
    wulfgaran
    Strike-force Captain
    Joined Aug 2012 Posts: 731

    Oh please please please refit all your hulls to the launcher. 


    The best weapon for FVF will never be a weapon that has 70% accuracy.


    Strategy is more alive then ever. Ive noticed kix moving in a very positive direction with  weapons like distrupter cannons,chain guns and impulse guns


    Just because you fight retards that stack their low evade short weapon range fleets when fighting impulse fleets. Derp derp derp. Dont think this this weapon is overpowered

    it has some strengths and it has some weaknesses. If you think its going to be solution to every problem you could not be more wrong

    Tell that to the guy who spanked a NC fleet with a evade mcx fleet with assault missiles and sfb3, and barely got scratched.


    Counters already exist, i had worked out a new base design that would stop them a few days after the raid. 

    Spending another 40 days refitting my guard fleet and changing turrets is a different story. Not in a hurry to do that. 





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  • redrico
    redrico
    Skilled Warrior
    Joined Mar 2013 Posts: 425

    Some one call the WHAAAAABULANCE 


  • Patiszerg
    Patiszerg
    Strike-force Captain
    Joined Jan 2012 Posts: 695

    You've spent thousands....? Are you serious?  Jesus H Christ... THOUSANDS ON A FREE FLASH GAME PLAYED VIA FACEBOOK?! Kixeye is laughing their butts off all the way to the bank. hahhahahahha

    Dee McLean wrote: »
    ...there is no difference, a base cannot get any flatter than flat ;)
    FKIT wrote: »
    Second, do you remember what you did before base planner? MOVED CHIT BY HAND ONE PAINFUL WALL AT A TIME!!
  • kev113BG_AB
    kev113BG_AB
    Greenhorn
    Joined Feb 2013 Posts: 11

    i haven't been hit by them just yet..but i have seen them take out bases that were unbeatable..more people are coining and that is why kixeye is making it harder for us non-coiners

This discussion has been closed.