So, I have seen conflicting statements regarding bullseye brigade recently. 1) the description itself does not mention launchers 2) I believe a saw a forum post by a Mod (I may be mistaken) saying that BB should not apply to D92. Third, but most important to me, my 60% evade HS just took everysingle round from a BB carrying NC fleet? What gives? Does it apply? If it's not supposed to, but it still does, I'm kinda peeved, as I've done a pretty good job of making my base NC resistant, only to get 100% by a rogue crew that shouldn't apply. If it was Disciples, I wouldn't be posting this, but there's a huge difference between an uncommon and a legendary. Could I get the status of BB clarified please?
Kixeye staff have told the mods that BB does not work with Impulse Launchers. Some of the players insist this is mistaken. If you wouldn't mind posting or PMing a video of that hit, it would be useful to review.
New forum rules.
Hulls: All but Proto
Wil Harbin said:
Kixeye hasn’t done as much to annoy its users as other game companies have. It doesn’t sell decorations for games and try to milk gamers for all they’re worth, and it doesn’t sell advanced weaponry that will allow rich gamers to wipe out poor gamers. But it does allow users to accelerate time in the game. Rather than wait for something to be developed, a user can pay to accelerate the build time for units.
LOL are you guys **** me BB is still working every MF thats hitting with NC is using BB. I dont believe kixeye cant see this ****... Then again how can they when they cant fix there God **** servers. Let alone stablize the game so that it is playable cant get in the game without refreshing 3x then when im in my base launching a fleet takes another 2-3 minutes to get out of my base... SO WTF>>>>
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Gee Whiz, you all cannot implement anything without screwing up four other things. I think ill put my vote with the player base.
Don't worry it will be fixed as soon as people stop coining the new weapons and NCs. You know, the same time they introduce the counter for it.
Wil Harbin said:
Kixeye hasn’t done as much to annoy its users as other game companies have. It doesn’t sell decorations for games and try to milk gamers for all they’re worth, and it doesn’t sell advanced weaponry that will allow rich gamers to wipe out poor gamers. But it does allow users to accelerate time in the game. Rather than wait for something to be developed, a user can pay to accelerate the build time for units.
You cant rely on Playback's video because it is always wrong so idk how else they are going to get there proof that BB is working... I have to be on to video to show how accurate it is... I understand every company wants to believe there **** works but kixeye im sorry but everyone knows how much your **** doesnt work... Playback has always been off since its release...
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Tell ya what... I'll have a friend get BB and throw them on Ncs, and videotape while I'm online the fvf battle with my highest evade ship.
Hulls: All but Proto
doesnt even have to be NC anything with the new **** on it
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Guidance scrambler does not even have Launcher listed then so I insist that needs to be fixed as Guidance scrambled should have no effect on my launchers as it is clearly not listed and should clearly not work vs them.
I think most fair thing since all crying about it is to make that crew a rare drop and leave it as is. If you going to change one as "Launcher is new damage type" Then the other can not work as well The case can be made on both sides of the fence.
Keep it polite, please. If you think the Bullseye Brigade does or doesn't work with the Impulse Launcher, a video is the best way to be persuasive. AFAIK it doesn't. But am open to evidence.
New forum rules.
Your request denied, can I offer you a tissue?
From another post, Robot says Bullseye Brigate is not supposed to work with Launchers, and they have to fix it sometime soon.
https://www.kixeye.com/forum/discussion/comment/3747056/
Yes, that's a slightly different angle which has been discussed at length in another thread. The reason this thread has not been merged or closed is because of the--somewhat unlikely possibility--that a player who believes the official word is mistaken may post a video to substantiate the opinion. If none is forthcoming soon then this thread will probably get closed as a duplicate, because other than that nothing unique is happening here.
New forum rules.
ok Mrs Squirrel Here is your video..
First hit didnt actually go down this way, but it still shows evade working on my guardian vs NC and the new gun. IF you keep watching, you will see the 2nd hit with the bulls eye crew with the new launchers on a MCx.
The Guardian has 45% evade. In the 2nd hit with the MCx, you can see the Hell being kill which pushes 65%..
In short, yes it does work, and whoever is telling the mods that it does is full of crap.

Hmmmm.
I am not seeing the difference.
I am simple minded I guess, is there some other angle? because these seem like the same to me, unless a fix has been released in between.
Bullseye Brigade effects all accuracy based weapons so i don't see why it wouldn't effect it.
Happening with Evade Defend Ships with my alliance. BB NC's d92 walk right in. Sorry no vid but will ask for player to record but it will not be live it will be a kixeye recording.... so... lol
bullseye brigade does work with the new ship and weapons, have sat here and seen base after base taken with them and the rogue crew, only way to stop them is to be online and have subs in base to control
My recording will be posted ASAP. I'm not currently quite able to record it, as I am quite busy at a conference, with a tablet that doesn't have recording functions.
Hulls: All but Proto
I got hit again with bullseye brigade and NC today....
Id love to post a video of it but i was at work and war academy is upgrading (5d 14h 32min 14 sec to be exact).
So i will post a video after my guard fleet is fully repaired in 13hrs 40 mins and hopefully ill be online... to record the real live hit.....
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Hulls: All but Proto
Again I think should be left as is maybe change that crew to a rare crew and change the drop rate. There will be a counter for it soon enough. To be honest I made some tweaks on my NC build and evade does not slow it up that much now without the crew I still get the boom takes about 4 volly vs 1 1/4 vs no evade.
Again you all sure you want to be exact as then torps and launcher will have to be removed from the GS as well as you see the description on it it is just always "assumed" should work vs any accuracy weapon. Same for the BB crew should apply to all accuracy based weapons. To be honest that crew should not be one you worry on I did use the crew that make all missed hits critical hits and it was nasty. Stocking up on them as we speak.
And... if you look right below that, it says that the evade goes up 40%, which does apply to Launcher rounds. I just want this resolved. The GS3 also doesn't mention torpedoes, or javelin (which never mentions cannons). If you are arguing that the description should always match the use, I agree.
Hulls: All but Proto
I was saying basically that the BB crew was most likely set up to help all accuracy based weapons which the GS was as well. Since the new weapon is getting in bases some want to hod to the tec. description and say since launcher is not listed it should not work. Launcher is not listed on GS as well as torps. so by that standard they should not work as well. But no one has a problem with that.
Whatever the end result, I just want the issue to be resolved. There is the slight difference that all the other weapon types have resistances that can be applied, so even if I have 100% accuracy with a missile, against a guard fleet it will likely do 40% of it's damage, even with Bullseye brigade. The game-changing elements aside, I may be slightly biased by the fact that my base holds out NCs when they don't have the Brigade on them...
Hulls: All but Proto
John1975 said:
I understand where you are coming from about the descriptions John but the point is CM Robot (Kixeye Representative) stated that the new weapon (D-92U) was not supposed to work with bullseye brigade... and we have proof that is currently still working...
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http://youtu.be/OzQxlJbSVvo
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