Welcome to the new age of Battle Pirates! Your defenses and your resolve will be tested in the coming days as players are able to attack each other bases. Will you perform hit and run attacks looting resources buildings or will you flatten strategic assets leaving your opponents ships stuck in dry dock?
If you haven't built any defenses now is the time to start! And don't forget the anti-missile Flak Turret, the heart of any great defense...
You can read more about it in the news post
here.
GL & HF!
Paul / Grrr
Paul Preece
KIXEYE co-founder / Battle Pirates creator / tear drinker
Please KIXEYE you must hurry, I can see it now, wives and girlfriends around the world are planning "dates" and "snuggle" time. Please save us from our significant others.
0
BP User ID: 6175
OS: Windows 7 64 bit
Browser: Google Chrome
Flash version: 10.2.154.12
And please take a look at my base and comment
These ranges seemed quite a bit longer in the preview than expected.
I want to (re)design my base and hoped this information would be posted with the update.
doesn't play anymore, former userid : 59919
I predict there are going to be a whole bunch of very ticked off people. It looks like the base defenses have been strengthened from the preview, which IMHO is a good thing, but it will be interesting to see just how much people will get pounded on.
There were bugs that needed to be worked out, and I still don't like the ship to ship combat changes.
The one thing I'm waiting to see is how the base protection works out once your base has been destroyed. The times were intentionally reduced with the preview, so the experience there simply won't help. I would hope that you have a couple of days breathing room before getting attacked again.
The walls stop weapons like the ship Thudder & Ripper Cannon... at least until the walls are destroyed. Basically if you have some towers and stuff closer to the sea vulnerable to close action combat, the walls do help out. If somebody has just Rapiers for defense, in theory you could get inside of their attack radius and take them out with a minimum of damage.... with the walls helping to add some more time before such a vulnerable spot can be exploited.
Otherwise, since missiles and mortars ignore walls, I agree their utility is much more limited than it would seem on the surface. Still, most ships do have at least some close in weapons, so it does stop those from being used on your base to destroy buildings for a bit.
BPS2
If i seem nice i am gathering information so i can destroy you
Playing Battle Pir... Woops, I mean Vega Conflict atm :P
Btw, I'm extremely lazy and all my posts have been deleted...
ign:Michael
lv: 29
shogun 2: total war ftw!
Playing Battle Pir... Woops, I mean Vega Conflict atm :P
Btw, I'm extremely lazy and all my posts have been deleted...
when i attack i get 2 min. or 3.... i cant move my ships
And how many people would start complaining if they couldn't take all of their loot with them?
Located: Sector 2
That would suck, but 500% cargo isn't right either...
Playing Battle Pir... Woops, I mean Vega Conflict atm :P
Btw, I'm extremely lazy and all my posts have been deleted...
All your base are belong to KIXEYE.
The existence of the flame thrower proves that at one time, some person said, "You know? I'd like to set that group of people on fire but they're too far away."
Missiles = USELESS
Opinion: I will have to start making specialized fleets to attack bases
FACT: with huge costs and huge times to upgrade harvesters I won't be doing that any time soon
Opinion: 5 min is too short to attack
FACT: /nuff said
Clan: Swashbucklers (ironic, very ironic)
BYM Level 40 as of 4/1/2011 UsID: 39934, Battle Pirates Level 28 as of 3/18/11 UsID: 799
Mostly use MAC OS X: Snow Leopard with Google Chrome
Thank You
Mortars are nice for base attacking, range seems inconsistent though, I'd like to know how many units long a block of land is
I like the 5 minute length for attacks, but I think we should be able to move our ships where want them(without being able to use our weapons yet) and then press an attack button to start the 5 minute timer. As it is, on average, we only get about 3 minutes to work with, as sometimes we have to take long treks around a base.
There's always Farmville...
In the business of distributing citrus kudos.
my 2 cents.
I disagree, mortars and missiles are still the most effective weapon in this game. Having problems with flaks? Try to fire them in different angles and watch how the flak dies. lol. Missiles can almost reach everything, even the core of my base protected by land walls. So i still believe in the power of cutlass
Agreed, there is always Farmville.. Or, even better, releasing a game where attacking actually works.. And before you say I can't handle it, I can easily, and did easily, land top 100 in BYM every week for more than 2 months.. But I quit playing because the game mechanics suck so bad.. Same with ButtPirates..
The existence of the flame thrower proves that at one time, some person said, "You know? I'd like to set that group of people on fire but they're too far away."