Let's Talk DPS

Ender's Jeesh
Ender's Jeesh
Greenhorn
Joined Aug 2013 Posts: 2
Hey guys, I wanted to talk about DPS. I've compiled a list of the ship weapons sorted by best DPS to lowest DPS per 1 mass. Some things aren't super surprising - such as Torpedos claiming 3 out of the 5 bottom positions. This list doesn't take into account modifiers, and of course things like plasma battery when it misses. This is just the data taken straight from the game of the weapon mass and it's dps put against a ratio, but this might be a good time to discuss the best dps weapons and the included variability of some weapons missing compared to beam lasers and the new modifiers.


  • Ender's Jeesh
    Ender's Jeesh
    Greenhorn
    Joined Aug 2013 Posts: 2
    WEAPON DPS PER 1 MASS DPS
    Beam 1 3 30 10
    Pulse 1 3.3 10 3
    Pulse 2 4 20 5
    Beam 2 4.2 60 14
    Pulse 3 5 40 8
    Beam 3 6 120 20
    Pulse 4 6.6 80 12
    Pulse 5 8 160 20
    Polaron 1 8.1 90 11
    Beam 4 8.2 240 29
    Polaron 2 9.6 135 14
    Scatter 1 10 100 10
    Scatter 2 10.76 140 13
    Beam 5 11.2 480 42
    Polaron 3 11.3 205 18
    Rail 2 11.6 70 6
    Scatter 3 12.18 195 16
    Plasma 1 12.5 200 16
    Rail 3 13.1 105 8
    Polaron 4 13.4 310 23
    Scatter 4 13.75 275 20
    Gauss 1 14.2 100 7
    Plasma 2 14.7 280 19
    Rail 1 15 45 3
    Scatter 5 15.4 385 25
    Rail 4 16 160 10
    Gauss 2 16 160 10
    Polaron 5 16 465 29
    Plasma 3 16.9 390 23
    Rail 5 18.4 240 13
    Gauss 3 19.6 255 13
    Torpedo 1 20 300 15
    Driver 1 20 220 11
    Plasma 4 20.1 545 27
    Driver 2 22 330 15
    Gauss 4 22.7 410 18
    Torpedo 2 23.6 450 19
    Plasma 5 23.9 765 32
    Driver 3 24.7 495 20
    Gauss 5 27.2 655 24
    Driver 4 27.5 745 27
    Torpedo 3 28.1 675 24
    Driver 5 30.2 1120 37
    Torpedo 4 32.74 1015 31
    Torpedo 5 38.12 1525 40
  • BoerMojo
    BoerMojo
    Potential Threat
    Joined Apr 2012 Posts: 41
    edited 21 Aug 2013, 5:43AM

    beam1 has a mass of 30T with DPS 10, that is per 1 mass 0,3 DPS and not 3.

    Torp5 is 40 DPS with mass 1525T, that's 40 : 1525 = 0,026 DPS per 1 mass

    And thats for all the weapons. Its DPS : mass.

     

    What you do is Mass : DPS. You not talk about x DPS per 1 mass but  x mass per 1 DPS

     

    Correct me if im wrong..

  • PalTheCow
    PalTheCow
    Unicorn Overlord
    Joined Mar 2011 Posts: 2,988
    What exactly is the point of this?
    Moo
  • stazz
    stazz
    Potential Threat
    Joined Aug 2013 Posts: 32
    DPS per mass is kind of pointless tbh.

    It's better to test DPS in real battle.  For example gauss and railgun will miss 95% of the time b/c people strafe.  Pb's and missile won't do their full DPS b/c they scatter.  Energy weapons don't miss but have short range.
    DPS per 10 secs in real battle with the opponent strafing or something along that line would be more helpful.
  • Silligoose
    Silligoose
    Strike-force Captain
    Joined Mar 2013 Posts: 954
    edited 21 Aug 2013, 3:04PM
    He messed up the DPS:Mass ratio (it's inverted), but all in all it's useful to players. It also shows that the weapons that track also have the highest DPS:Mass ratio (or lowest Mass:DPS ratio) and even if they have he lowest range, it is part of the problem when it comes to weapon balance in this game.

    Edit: Ship polarons can miss if the target flies beyond max range after the polaron has fired. they can not be dodged it the target remains with range.
  • Morbyus
    Morbyus
    Minor Nuisance
    Joined Sep 2011 Posts: 165
    edited 21 Aug 2013, 2:16PM
    stazz said: Energy weapons don't miss but have short range.

    Heavy polarons
    do miss, I've dodged them using hawks and while sniping with broads.
    Gie him strong drink until he wink
    That's sinking in despair
    An' liquor guid to fire his bluid
    That's prest wi' grief an' care
    There let him bowse, and deep carouse
    Wi' bumpers flowing o'er
    Till he forgets his loves or debts
    An' minds his griefs no more
  • Silligoose
    Silligoose
    Strike-force Captain
    Joined Mar 2013 Posts: 954
    edited 21 Aug 2013, 3:06PM



    Morbyus said:
    Heavy polarons do miss, I've dodged them using hawks and while sniping with broads.




    Ship polarons can only be dodged by flying outside their max range. This list is about ship weapons. Heavy polarons in bases can be dodged.
  • Morbyus
    Morbyus
    Minor Nuisance
    Joined Sep 2011 Posts: 165



    Morbyus said:
    Heavy polarons do miss, I've dodged them using hawks and while sniping with broads.




    Ship polarons can only be dodged by flying outside their max range. This list is about ship weapons. Heavy polarons in bases can be dodged.


    So it is, my mistake.
    Gie him strong drink until he wink
    That's sinking in despair
    An' liquor guid to fire his bluid
    That's prest wi' grief an' care
    There let him bowse, and deep carouse
    Wi' bumpers flowing o'er
    Till he forgets his loves or debts
    An' minds his griefs no more
  • AlkalineAloeVeraDude
    AlkalineAloeVeraDude
    Unicorn Overlord
    Joined Apr 2011 Posts: 3,456
    I'm confused the point of this. Because correct me here, but does this mean the weight involves with the DPS? Every shot I have with beam3 it's 6 instead of 20? I don't believe that. Which don't get mad at me is probably not the reason of the thread/whatever, so I may as well just keep myself out of this.
  • Krazie243
    Krazie243
    Unicorn Overlord
    Joined May 2010 Posts: 10,669
    The reason for calculating DPS per ton is because if you are putting Beams on a ship and you have 1000 tons to place, you could either do 2 x L5 + 1 x L1 for 990 tons and 94 DPS or something more balanced like 4 x L4 + 1 x L1 for 990 tons again but 126 DPS. If you are limited to 4 guns you can still get 116 DPS out of that last one by omitting the L1. Do since the DPS per ton of L4 is better than L5 it is better to use many L4s than a couple L5s if you have enough slots.
    I don't play much anymore =(
  • SuperKami_Tiger
    SuperKami_Tiger
    Minor Nuisance
    Joined Mar 2013 Posts: 212
    Silligoose wrote: »
    Morbyus said:<br />
    Heavy polarons do miss, I've dodged them using hawks and while sniping with broads.<br />

    Ship polarons can only be dodged by flying outside their max range. This list is about ship weapons. Heavy polarons in bases can be dodged.


    The more important issue here is that Heavy Polaron Beams are TERRIBAD and should never be used as opposed to ship Polaron Beams which can actually play an effective roles in dealing with/ discouraging frigate-type attacks on heavier cruisers or battleships

     

    Also, Curtis is right on target about the issue.

    Tiger God of CareBears
    "Your hopes will be eaten...
    Your dreams will be eaten...
    Your future will be eaten....
    BY A BEAR!!!! "
  • Cliffsam98
    Cliffsam98
    Force to be Reckoned With
    Joined Aug 2013 Posts: 1,652
    DPS means Damage Per Second.  That's all I know or care about with DPS, and I have no idea about anything else in this forum lol.  Lots of calculations.
    Forged from the flame of the original wars in the 8000s.      VEGA Conflict: Sadistic Intent      Original Sector: 8300


    Just your friendly neighborhood moderator.
    No longer the only man with sexy black and white KIX pony pic.  It does look better on me though :p
  • Con-Troll
    Con-Troll
    Greenhorn
    Joined Jun 2013 Posts: 8
    DPS id "Damage Per Shot" - not "Per Second". Beam3 has the same DPS as Pulse5, but fires 3 times faster, making 3 times more Damage Per Second...
  • B0SS
    B0SS
    Unicorn Overlord
    Joined Jul 2011 Posts: 2,760
    Con-Troll said:
    DPS id "Damage Per Shot" - not "Per Second". Beam3 has the same DPS as Pulse5, but fires 3 times faster, making 3 times more Damage Per Second...
    Not its Damage Per Second, get you facts right
  • dom.davis.718
    dom.davis.718
    Greenhorn
    Joined Sep 2013 Posts: 9
    Con-Troll said:
    DPS id "Damage Per Shot" - not "Per Second". Beam3 has the same DPS as Pulse5, but fires 3 times faster, making 3 times more Damage Per Second...

    DPS is damage per second. It has always been damage per second in every single game ive ever played. No one cares how much damage per shot but when damage per shot is displayed as a stat its simply displayed as "damage:( insert number)" .


    On another note i find the ability to tank( or avoid) damage to  be a lot more useful for a strategy than the typical "glass cannons" that work in most games. It seems raw firepower isnt as important in VC as survivibility.
  • Con-Troll
    Con-Troll
    Greenhorn
    Joined Jun 2013 Posts: 8
    Anyway - Beam3 does much moge damage in in the battle, then Pulse5, despite having the same DPS. How you will explain that?
  • Silligoose
    Silligoose
    Strike-force Captain
    Joined Mar 2013 Posts: 954

    Con-Troll said:
    Anyway - Beam3 does much moge damage in in the battle, then Pulse5, despite having the same DPS. How you will explain that?


    Have you actually tested this ie put a talon with a pulse 5 against a talon with beam 3, same armour and shield?

  • PraetorSukeck
    PraetorSukeck
    Skilled Warrior
    Joined Jul 2013 Posts: 420
    These dps rates are not accurate, where did you get them?
    image
  • Silligoose
    Silligoose
    Strike-force Captain
    Joined Mar 2013 Posts: 954
    Uhmari said:
    These dps rates are not accurate, where did you get them?
    The DPS is stated in the game. Only the lvl 1 rail's dps is wrong: it's 5, not 3
  • Cliffsam98
    Cliffsam98
    Force to be Reckoned With
    Joined Aug 2013 Posts: 1,652
    Con-Troll said:
    DPS id "Damage Per Shot" - not "Per Second". Beam3 has the same DPS as Pulse5, but fires 3 times faster, making 3 times more Damage Per Second...
    That would make sense, but it makes sense either way really.
    Forged from the flame of the original wars in the 8000s.      VEGA Conflict: Sadistic Intent      Original Sector: 8300


    Just your friendly neighborhood moderator.
    No longer the only man with sexy black and white KIX pony pic.  It does look better on me though :p
  • Wolfsbane 4788794
    Wolfsbane 4788794
    Greenhorn
    Joined Sep 2011 Posts: 14
    It would be possible to create a grid with a SIN wave for each weapon showing the DPS per Mass as it increases/decreases with opponent fleet mobility. Maybe when I'm not lazy I'll make one.
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