Have you lost your mind. ? new special breakdown.

  • SteveL1859
    SteveL1859
    Greenhorn
    Joined Aug 2013 Posts: 4
    nvm found it, for all who dont know what they are talking about:

  • Taking Over
    Taking Over
    Greenhorn
    Joined Nov 2011 Posts: 10
    Oh kixeye u did't it again...................FFS
    T.O.

    SexY Alliance
    Where's The Rum?!?!?!?!?!?!?
  • Ex_Minion
    Ex_Minion
    Greenhorn
    Joined Feb 2013 Posts: 3
    Lol lets put this into VERY simple terms so every one can understand!
    The Triton has a built in 75% damage increase which is what makes it compete with other base hitters.....and with this special you just double it! It'll be twice as badass twice as powerfull lol  
    Insanity:
    "Doing the same thing over and over expecting a different result"
    Albert Einstein

    So why do I keep doing these raids?......
  • Michael Sunday
    Michael Sunday
    Minor Nuisance
    Joined Aug 2011 Posts: 129
    i fully agree with liam this is over kill no base will be safe  not even square bases  rough math my dnx with siege B and shock wave l would do roughly 90,000 building damage per volly  can oneones base with stand that ?????? gaurds included ???????

    sog
  • Michael Sunday
    Michael Sunday
    Minor Nuisance
    Joined Aug 2011 Posts: 129
    opps shock wave Q my bad

    sog
  • Liam-99
    Liam-99
    Master Tactician
    Joined Jan 2012 Posts: 2,112
    Max Last said:
    Anyone that understand base hitting and the make up of fleet design will see how ridiculous this is. im not going to sit here and debate with people about whether or not they think it is. I know it is and i want some talk with kixeye regarding it.
    Then, if you're not actually interested in discussing it, just PM someone.  And when they answer I'd be quite happy to take that test server bet you made about them.  I respect you, but if you're going to imply that because I disagree (to an extent) with you I don't understand fleet design, I'm inclined to be insulted.
    my comment wasnt actually directed at you personally it was at a different comment. which i should of quoted in my reply.
    Join my weekly show on YouTube and follow us on Facebook as we discuss all things BP....The Forsaken Council. 
  • Charlie1980
    Charlie1980
    Minor Nuisance
    Joined Jan 2013 Posts: 152
    Max Last said:
    I think the new siege & shock wave killed the game & now this new ship will end the game for sure. mc & dread  are done. this is a game ender
    Let's not start into the sky is falling (with black rain) territory.  I don't completely agree with Liam, but it's a legitimate concern worth discussing and vetting out the math.  The new mortars definitely changed things up, but they're hardly unstoppable.

    image



    Karma111 said:
    Cluster 3 on a Thresher build with all Siege rockets is a waste.
    So you'd rather spend almost as much weight for a lower DPS gain that only works against buildings and not the guard fleet?  I'm not sure I understand which side of this argument you're on.
    I think he means taht the gain that cluster3 gives you on a weapon of a 1 sec reload along with the reload bonus of the ship is going to be non existent due the the internal timer that is factored in

  • CrankyYankee
    CrankyYankee
    Master Tactician
    Joined Jul 2012 Posts: 2,238
    edited 21 Aug 2013, 3:22AM
    Max Last said:
    I think the new siege & shock wave killed the game & now this new ship will end the game for sure. mc & dread  are done. this is a game ender
    Let's not start into the sky is falling (with black rain) territory.  I don't completely agree with Liam, but it's a legitimate concern worth discussing and vetting out the math.  The new mortars definitely changed things up, but they're hardly unstoppable.

    image



    Karma111 said:
    Cluster 3 on a Thresher build with all Siege rockets is a waste.
    So you'd rather spend almost as much weight for a lower DPS gain that only works against buildings and not the guard fleet?  I'm not sure I understand which side of this argument you're on.
    My point was that after doing my own math, I personally feel that this special will benefit Siege rocket threshers the most. What side of the argument am I on? I personally don't care. It is what it is. My base holds up against every new shock/siege fleet that has been thrown at it. If this new special changes that, I will make the appropriate changes to my base. I won't come on the forums and demand to speak to a Kix rep. It's not our game it is theirs and they will do as they please. Just cross your fingers for level 5 turrets soon.
  • CrankyYankee
    CrankyYankee
    Master Tactician
    Joined Jul 2012 Posts: 2,238
    Build a 30 siege cannon scx fleet and then tell me about the guardian mortar guard ship., 50,505 damage per shot across all ships. they will also be drinving at a speed the guardians mortars wont touch,
    By the looks of it, many will not have these in their bases man. My guard is at 27500 tons right now. Adding a 9 salvo, low arcing assault mort guard will not make it any better. 
  • Max Last
    Max Last
    Unicorn Overlord
    Joined Nov 2011 Posts: 3,254
    edited 21 Aug 2013, 3:30AM
    Build a 30 siege cannon scx fleet and then tell me about the guardian mortar guard ship., 50,505 damage per shot across all ships. they will also be drinving at a speed the guardians mortars wont touch,
    That's a solid one.   I think I could design a base to beat it, even without being excessively stupid like 5 ED 2 hurricanes, but it'd be difficult to maintain integrity against other fleet types.  At least two cerbs set at least 6 wall spaces back in the channel, stick an ED or AB hurricane between them.  Have to use a 3 water tile space between the channel and the island to leave room for the land bumps to stick the cerbs on.  Use the extra water space to set a pair of ECM triton to cover it and you turn the same spot into a choke point against mortars.  Need at least 1 other choke point of some sort to force a choice of pinch target.  That'd be an interesting challenge to deal with.

    ETA: Of course, on said SCX fleet, admittedly for significantly more weight, you could pick up 2/3rds the DPS gain (that works against both turrets and guards) plus a range bonus that would overcome my using an extra land tile by simply using Cannon System instead of Siege Equipment.
    Back to my exact same spot:  Tower west, sector 7. coords 3631,461
  • Liam-99
    Liam-99
    Master Tactician
    Joined Jan 2012 Posts: 2,112
    this is the biggest problem. players will now be limited max to blocking one type of fleet. 
    Join my weekly show on YouTube and follow us on Facebook as we discuss all things BP....The Forsaken Council. 
  • Unicorn Overlord
    Unicorn Overlord
    Unicorn Overlord
    Joined Mar 2011 Posts: 3,319
    Joke is we all knew a counter for counter measures was coming........ITS HERE!!! lol added with the new morts from the Forsaken Missions bases will just melt under the new fire power. Now not to say all bases will be walked but not to say they won't we will see and then we will see many player quit...
    Hell ya 08/30/2013 I finally became a UNICORN OVERLORD       (It only took 2 years 6 months lmao)
    kix1
     



  • swFIg
    swFIg
    Potential Threat
    Joined Jun 2013 Posts: 48
    this is the biggest problem. players will now be limited max to blocking one type of fleet. 
    Perhaps the age of mixed fleets is dawning
  • Pride001
    Pride001
    Incursion Leader
    Joined Nov 2012 Posts: 1,317
    this is the biggest problem. players will now be limited max to blocking one type of fleet. 
    that's if they even stick around after this situation that makes an already high percentage of players unable to be competitive into an even larger percentage !
  • DoomsdayRebel_X
    DoomsdayRebel_X
    Force to be Reckoned With
    Joined Oct 2011 Posts: 1,970
    Anyone that understand base hitting and the make up of fleet design will see how ridiculous this is. im not going to sit here and debate with people about whether or not they think it is. I know it is and i want some talk with kixeye regarding it.
    Only means you will be playing / paying for OP6 and DU5 Turrets.    You know how this works man, OP, Nerf, OP, attempt to balance, buff, nerf, buff, nerf, then  New raid.   Rewind and Repeat.
  • capthooha69
    capthooha69
    Greenhorn
    Joined Oct 2012 Posts: 7
    all i know is my siege b dread fleet gets the job done there isnt a base i wont try with them

  • Brad.Silvia
    Brad.Silvia
    Potential Threat
    Joined Feb 2013 Posts: 44

    As far as that special goes,  T5 turrets  seem logical,  sadly that will require DU5 and a majority of us rebuilding our naval labs....

    What truly separates the Guardian from the DNX? Seems like I should just go for T4 and call it a day. 

     

  • Mike Noel
    Mike Noel
    Minor Nuisance
    Joined Jun 2011 Posts: 123
    i think Kix should cancel this raid before its too late ... regroup and do something  next month
  • orcaone
    orcaone
    Incursion Leader
    Joined Sep 2011 Posts: 1,168
    It's been proven time and time again that Kixeye's are not good at math.  But then again...

    They don't create balance.  They create imbalance and people run to coin refits.  After that, on the next raid, they create more imbalance and people run again to refit.

    In the end, the players are the ones who are bad at math.  They coined everything to no avail.
  • Target
    Target
    Unicorn Overlord
    Joined Oct 2011 Posts: 4,296
    On my dnx build adding this new special puts the building damage around 38k per volley... can I get a hell yes!
    loading
  • Lady-Jessica
    Lady-Jessica
    Master Tactician
    Joined Jun 2013 Posts: 2,218
    my dnx fleet will go from 25.6k building dmg per voly to 44.8k dmg per voly lol and its a 2 ship fleet
  • Pride001
    Pride001
    Incursion Leader
    Joined Nov 2012 Posts: 1,317
    orcaone said:
    It's been proven time and time again that Kixeye's are not good at math.  But then again...

    They don't create balance.  They create imbalance and people run to coin refits.  After that, on the next raid, they create more imbalance and people run again to refit.

    In the end, the players are the ones who are bad at math.  They coined everything to no avail.
    And Kixeye is laughing all the way to the bank !
  • Max Last
    Max Last
    Unicorn Overlord
    Joined Nov 2011 Posts: 3,254
    this is the biggest problem. players will now be limited max to blocking one type of fleet. 
    Yeah, that's a serious concern now that I look at it.  Any one fleet isn't really *significantly* more powerful than it necessarily would have been using some other weapon special (at least not when you take into account that they'll be costing themselves said other specials bonus against the guard fleet).  But it does seem like it will turn some fleets into entirely new types of fleets to deal with.  We're already trying to spread defense to provide protection against 5 types of fleets (MCX, Mortar, Mortar and anti-weapons now ECM, Siege Drone popcorn chaff, blitz fleets) ((don't even ask me how disturbed I am that siege drones created their own special niche of fleet type in the past couple of weeks)).   For the most part, in my opinion, this doesn't really change the dynamics of most of them, but your SCX example was a good example of how it could create yet another new type of fleet to deal with.   I think Tac Mod reliant bases would still stop that about the same as they would a regular blitzer, but it's certainly something I'm worrying about now that you said it.
    Back to my exact same spot:  Tower west, sector 7. coords 3631,461
  • waverider1
    waverider1
    Potential Threat
    Joined Jul 2012 Posts: 43
    Speaking from an accounting point of view: Kixeye probably needs to lose money on a raid, just to save themselves money at tax time... And with the end of the fiscal year right around the corner what better time to show a great loss on a profit/loss statement? Or at least that's the way it's looking to me. With the release of this new raid and the over powering targets we are to face, I am guessing not as many will participate.. And now with these new "super weapons", and no hope for any base defenses whatsoever, they may take a loss on the entire game not only the raid. Which, very well  may be, the outcome they desire. Seriously, have you seen, and/or heard about their net profits for last year?
    Sectors: 179, 156, 430, 452, 239,451,305,100,196,241,499,198 and counting :p 
  • John1975
    John1975
    Master Tactician
    Joined Sep 2012 Posts: 2,343
    if I can fit it on my 2 ship 10 seige B fleet I really be mowing down some bases as it is now I been one hitting no rocket everything in sight. few bases stoped it mainly due to my driving and not using a pinch few stoped it with bumrush. If I drop something and add new spec to it it going to be real nasty. 


    seeing that I bet we get level 5 platforms next month. that why I am killing everything I can now before the counter comes out. 
    BadMoFo RYFG TTMX Level 117
  • dirtracer175
    dirtracer175
    Greenhorn
    Joined Mar 2013 Posts: 22
    Karma111 said:
    Solution- Level 5 Turrets. 
    Who is that a solution for? Only the big coiners. These additions are putting the average player alot farther behind. They are behind enough already, and this is a huge leap. What fun is the game gonna be when the average players all start leaving, as they have no chance? This is not a game that will work with just a few thousand playing, all trying to outspend each other. I enjoy this game, but it is getting to the point where the fun is gone, and this may be enough to make alot of people walk away. Kixeye and their greed has always been obvious in the past, but this is the worst yet. I simply can not keep up anymore, and this is before the prizes in this raid are coming out. 

Sign In or Register to comment.