I see alot of posts that the new special is overpowered. I don't think that was the point. It's the combination of the new special with the siege B and shock Q. ALL THREE need to be nerfed.
Im with Liam99 this is a game changer (way overpowered), ive mocked up my existing shock Q DNX fleet on ultimate shipyard if i swap HES3 with the new Siege Targetting 3 special (im using auto-loader 1 + 19% weapon weight, new special is +17% weapon weight) it will fit weight wise just and be an easy refit. Ill lose some splash but gain +75% building damage = a no brainer. No base will be safe!
Auto loader with a shock build?
Just shows that "old" players dont necessarily develop a great understanding of English.
I misunderstand and you have a women's name,so what....go **** yourself ... XD
Wauw, thats the extend of ur insult capabilities? That I have a name that in a few, few coúntries is a female name but in most countries is a male name with a masculine meaning (Andreas means manly, masculine, brave - last one mostly for the female declination, which would be Andrea without the "s").
And Kixeye is always fixing issues on the back end, taking staff off of new features won't get it done any faster (9 women can't make a baby in 1 month), and stagnation can easily kill a game.
General rule of thumb in this game is if you beat someone you are a hacker, if you lose to them you suck. - Jake.Ohara10
I'm not going to quote you Liam because it's a long comment but I agree. The direction this company is going in is down hill. I play 3 of the Kixeye games and it's crazy what they are doing for the sake of the quick buck. I don't see this company as a long term threat to the gaming companies out there and the sad thing is they have a great platform but do not understand how to.......... and well I'll let you finish the sentence. They have forums which is a voice of their customers but refuse to listen in my opinion, I don't know why they even have these forums. I see players asking " what's the solution" and the answer's are in all the forums players take time to post on and yes not all of them are good solutions however most of the time the majority of player's are of the same mind. These people know how to make great and exciting games but don't know the first thing about how to operate a consumer driven business What you have are prospectors who have struck gold in a mine and have went out and accumulated a ton of debt but failed to realize they didn't shore up the mine properly which is going to collapse which will bring them back to where they started, again in my opinion. I read somewhere that in one of their games they had a " 23% retention rate" and I can't imagine it's any better in any of the other games, now someone may tell them that 23% is good but from my experience in business that depends on the retention rate of their customers 23% is terrible and I would be willing to bet that a big part of that 23% are players who play for free. Anyways I know I'm just wasting my time pressing the keys. ( All of my comments are strictly my opinion except where quote marks are used ) Good luck Kixeye P.S. Liam I saw your video where you told Kixeye how they could make more money in this raid and it will be interesting to see if they were watching and if they listened.
Totally agree with Liam here. I haven't posted much or at all on these forums and there are several times i disagree with what Kixeye is doing with battlepirates. But like Liam said the shocks and siege morts were already OP, but this is absolutly ridiculous. It won't matter what base design you have or what defence fleet you will have. We are all going to be farms again, while a portion of us rarely get broken or get broken from time to time by very skilled players that have the fleets to back up the skill. Now every clown and their grandma can get into your base.
Especially with the new upcoming changes to the alliance points system (But this is a discussion on another post). Watched the video of Liams thought on the raid, the new special, assault mort and guardian and he stated it very well and came with some good ideas that will work for both the community as a whole and kixeye in the long run. Maybe time to hire him?
All in all this is one of the worst moves that can be made to totally destroy this game.
If this new special only fit on Forsaken hulls it would have made way more sense (imo) and been way less useful. This new stuff with the mini raid mortars will be crazy.<br />
I skipped a few pages on this thread did anyone poke fun at Arc missiles being back? That is how you know all bases are doomed. Not only did they nerf the Halo like it was all a mistake but then ran Javelin ran for a second time before Halo missile ran for a second time. Same with arc missile but I only talk about that weapon in a derogatory manner. <br />
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They could have put out a better weapon for low level base defense. Now that arcs have been field tested no small players will be allowed grab one and miss this awesome Siege targeting. The arc missile is so bad the anything would have been better in it's spot in this raid. <br />
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Why put the shielded electronics in this months mini raid? Shielded Ele should have went in the arc's place of this raid. The siege scanner level 2 as a third tier mini raid prize, level1 as a second tier prize and level 0.5 as first tier = more sense.<br />
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All of this surprised me, if they really want to surprise me they can put armor "level 5" for turret platform in the naval lab as a research. Been years since I did any research.
Not sure if someone has informed you but Halo's have been released twice once before I started laying and then back in Jan as a t4 prize. and I coined for the first time that raid so that I could get the halo even though I was in my low 30's
LOL.....it's really ridiculous how overpowered those new weapons are. some guy decided to coin his build on dreadx fleet and started recording a video of us getting hit last week the moment he got the new weapon. he hit like 10 peeps with the same fleet - his group was so proud.
Whiney coiners are hilarious. This game has been jacked since kixeye sold you all mcx on that first raid... and thats only AFTER they gave you spendaholics every other overpowered hull they could dream of. I'm all for someone spending a little bit here and there, but you want to dominate with your purse then complain when you aren't invincible too?
Seriously LIAM, just go buy a real game with a one time cost of 80 dollars brand new. Go be the king of skyrim or something.
I see a bunch of cry babies who don't like to get smashed. I don't see this making any difference for low to mid range players, we get smash all the time, smashed is smashed what are you going to do? 200% us. At least now the Mid lvls have a chance for smashing you back.... better stop being a bully and play for points HUH? OH yea .. I think if you hit 10 levels or below YOU should LOSE 200 points..
Peace out
"The contents of this post are working as intended."
I really don't believe that Liam99-DOG or any one else is complaining that they spend money so they should be invincible. A lot of higher tiered player are all coming up with similar conclusions. I agree that no base or player should be unbeatable. If you want perfection I would suggest Super Mario Brother's or some other such game. In a constantly evolving online game, perfection is an elusive prey, always chased, never caught. The concern I see being voiced is that this will unbalance the game too much. And with the new* medal system being tested I see an attempt to bring base hitting participation to a higher level. What does this mean in the long run, only time will truly tell.
*: I say new, but this is either the same or extremely similar to many other PvP ranking systems Kixeye has released in their other MMORTS.
1.) I'll never complain about getting hit. I don't like hitting bases simply because I think it's boring and a waste of resources. 2.) I have coined a total of +190 gold. This does make me a "coiner". Coining is not cheating. If, like me you can't really afford much then don't but complaining won't help you either. 3.) Being polite is always better then being an ****. 4.) At the end of the day, it's just a **** game. Get over it.
You forgot piranhas depth charges..."OH I COULD BUILD THIS FLEET WITH 40K DMG PER SALVO, THIS IS GOING TO RUIN FVF NOTHING CAN SURVIVE THAT..OP..OP..OP"
well guess what.. i havent had a single fvf vs a piranha build yet.
80% of people who refit a random fleet with this new special are just going to make their fleet worse.
I have ran across sectors and alliances where almost every fleets has Piranha on them. Yes, on a slower fleet they are just giving up a weapon slot. Put a few on stingrays and boost the combat speed to 32 and they drive on top of most fleets and sink them in seconds.
You forgot piranhas depth charges..."OH I COULD BUILD THIS FLEET WITH 40K DMG PER SALVO, THIS IS GOING TO RUIN FVF NOTHING CAN SURVIVE THAT..OP..OP..OP"
well guess what.. i havent had a single fvf vs a piranha build yet.
80% of people who refit a random fleet with this new special are just going to make their fleet worse.
I have ran across sectors and alliances where almost every fleets has Piranha on them. Yes, on a slower fleet they are just giving up a weapon slot. Put a few on stingrays and boost the combat speed to 32 and they drive on top of most fleets and sink them in seconds.
But that's more or less a "win more" scenario. A seige cannons rush fleet that closes with a long range fleet is most likely going to win, the Piranha's just make it easier.
I have to agree with liam on this one. make a fleet in ultimate shipyard, use cluster 2, adds the same weapon weight, then do the total fleet damage X.75 and add that to the fleet damage. i threw together a quick, and very balli/halo resistant triton fleet putting out over 50k damage per volley with shock L, and i have shock Q so it would prolly be more over 60k... that will 1 shot everything in your base. even the splash damage should kill everything in 1 volley. its to much. if you have op near anything 1 or 2 shots of splash and its dead this will force people to keep op away from everything more then they already do and bases will become 100% reliant on base guards. so anyone who hasnt been here or hasnt coined good guards is screwed by any nub with a fleet that has even 60% resist.
its only to buildings and before with the new shock a single volley from 45 of them killed a turret...as of now, I do not know **** a turret with lest than 1 volley so it is the same except with HE3 you can only have 30 of the new shock ( it will still kill a turret in one volley) but you have less to kill the guards with and have more than likely sacrificed a defense special. Not saying this is not a game changer but it is NOT as big as everyone seems to think. No different than when the HALO, JAV, DNX, MCX and threshers were 1st released. It hurt for a few weeks to a month or so then everyone adapted and counters came out. Like everything Kixeye does expect the super counter soon. In fact they have been coming out faster and faster. I would expect to see one in 6 weeks. Besides for coiners not many people will have them out (like any toy that is released) so this really will not be bad for end gamers any more so than new siege or shocks.
I agree. We know the balance of the game is always changing, granted faster than we'd like to see. But I dont think it will be long before another defensive system or enhanced turrets, is introduced to swing the balance back over to base defense. Just pity on the players who cant afford to are unable to keep up to the changes.
I think part of the reason why this special appears overpowered is that it is balanced against planned future releases.
If level 5 turrets are released with the same modifications as the walls, we'd be looking at about 15-16k health with 33% base explosive resist. Then defensive specials push this up to 66% explosive resist, or a mix like 50% missile/33% explosive. Siege missile fleets will need this special to crack turrets with that setup in a reasonable time, and will be giving up some fvf capability to do so.
Im going to put this out there. The new special alone is not OP. What is 75% Increase to building damage only when we have specials that increase reload by 200% on rockets, Splash by 50%(Which means you deal much more damage to every target due to complex splash mechanics)on mortars, Range by 50% on cannons, etc. Alone this special is fine and if you choose to swap it for HES you are making a grave mistake- The on paper damage increase on buildings is negated by decrease in splash and you are going to be much worse off vs Guard fleets. What makes it OP is that we already have the New Mortars which are ridiculous on a DNX. This new special has its advantages/disadvantages on most hulls but until now on a DNX Mortar fleet the 4th Special slot wasnt really that handy- now you can use this and have Speed, Armour, Splash and building damage
I think part of the reason why this special appears overpowered is that it is balanced against planned future releases.
If level 5 turrets are released with the same modifications as the walls, we'd be looking at about 15-16k health with 33% base explosive resist. Then defensive specials push this up to 66% explosive resist, or a mix like 50% missile/33% explosive. Siege missile fleets will need this special to crack turrets with that setup in a reasonable time, and will be giving up some fvf capability to do so.
Of course, this is all speculation.
that would be strange as then the new special would be nearly required
Quit Spring 2015 or so, returned Jan 2019.
QUOTE by John Stribling. - Who needs Jerry Springer, when u have forums. LMAO
Im going to put this out there. The new special alone is not OP. What is 75% Increase to building damage only when we have specials that increase reload by 200% on rockets, Splash by 50%(Which means you deal much more damage to every target due to complex splash mechanics)on mortars, Range by 50% on cannons, etc. Alone this special is fine and if you choose to swap it for HES you are making a grave mistake- The on paper damage increase on buildings is negated by decrease in splash and you are going to be much worse off vs Guard fleets. What makes it OP is that we already have the New Mortars which are ridiculous on a DNX. This new special has its advantages/disadvantages on most hulls but until now on a DNX Mortar fleet the 4th Special slot wasnt really that handy- now you can use this and have Speed, Armour, Splash and building damage
4th special was plenty handy on a DNX, but I agree that a DNX is the only ship capable of making any particular use of this special. In every other case there's at least 1 weapon special of equal utility (or more, 170% reload is a significantly higher dps gain, 75% reload is an equal dps gain and works on both ships and buildings, 33% damage increase is half as much, but works on both ships and buildings, HES 3 is approx a 50% increase in DPS on target plus wider splash for siege mortars on ships without other bonuses, etc). The DNX is pretty much the only ship that can afford to use both this and an additional weapon special without giving up something else significant. Combined with the new mortars and the built in DNX bonuses it's impressive, and probably even worrisome, but I don't think even taken all together it does more than take us back to the point where primary defense goal was anti-mortar with the rest built around that. Considering we'd reached a point where quite a few people had completely ditched bombards and laughed at DNX attacks, I'm not going to freak out all that heavily. DNX is still the most fragile of all the top end hitters at this point, siege variants are fairly easy to stop with proper use of anti-mortar, and shock variants don't have the stamina to go the distance if you can hold them for even a little while and aren't a 1 damage type only base.
Back to my exact same spot: Tower west, sector 7. coords 3631,461
Let me put Sarap's argument about the mort fleets with Siege Special losing defense properties to rest for good:
1. My base has NEVER been taken by a DN X fleet, and quite many enemies have tried. Today this changed. 2. An enemy attacked me with a 3 DN X fleet with 4 Siege Mort B on each ship. 3. To build such a fleet, you have to sacrifice defensive capabilities. 4. The fleet killed my turrets in seconds, and the splash finished off almost all nearby def ships as well (and my def fleet has high expl defense). 5. This was "just" Siege B, obviously WITHOUT the Siege Targetting special.
CONCLUSION: Siege Mort B/Shockwave Q and Siege Targetting special overcome ANY KIND of base defense. They kill turrets so fast that long-range turrets barely have a chance to hit them. Def fleet gets killed via splash and hardly necessitates additional stops. Attacking fleets running such a set-up can forego defensive boni because they simply kill bases so quickly they hardly get hit. THIS IS A DEFINITIVE UNBALANCE.
SOLUTION: The immediate release of the improved Draconian Bombard. Lower the damage value of Siege Targetting, or bin the whole idea for the time being. Siege Mort B and Shockwave Q should carry weight penalties.
Here's a different solution: Build a better base, adapt and overcome.
You forgot piranhas depth charges..."OH I COULD BUILD THIS FLEET WITH 40K DMG PER SALVO, THIS IS GOING TO RUIN FVF NOTHING CAN SURVIVE THAT..OP..OP..OP"
well guess what.. i havent had a single fvf vs a piranha build yet.
80% of people who refit a random fleet with this new special are just going to make their fleet worse.
I have ran across sectors and alliances where almost every fleets has Piranha on them. Yes, on a slower fleet they are just giving up a weapon slot. Put a few on stingrays and boost the combat speed to 32 and they drive on top of most fleets and sink them in seconds.
But that's more or less a "win more" scenario. A seige cannons rush fleet that closes with a long range fleet is most likely going to win, the Piranha's just make it easier.
In most cases this is true. But before the Piranha, slower ballistic ships could still hold their own or do a decent amount of damage as long as they were not out ranged by the Stingray.
Here's a different solution: Build a better base, adapt and overcome.
That's what we are getting at. I totally agree with your assessment usually but in this case there is not a better base to build. The damage radius and damage point are way OP.
1. Kixeye `give away` new double strength siege weapons. Everybody screams my base will get smashed.
2. 1 week later the Guardian can be won to defend this new threat if you coin heavily enough, if you dont you get smashed. Oh yes,the damage output gets doubled again so people coin twice as much again as the last raid.
3. Then they give out a 75% building damage bonus.
4. Now you will all need to coin twice as much again in the next raid to win the next counter or your bases will be smashed.
5. Oh yes, and each time the damage levels go up , the repair bills go up too. More coin.
The monster ( Kixeye) is now out of control ( my opinion )
Its the classic snowball rolling down the hill syndrome, and now the snowball is near the bottom , getting fat, and expanding rapidly before it crashes into a tree.
If you think this special is nuts KE just try to take it back or morph it and you will see what true nuts is. I think the handwriting was on the wall for OP6 and turret 5s long ago. But when you add this special and OP6 with turret 5s that's the end of the game for any base under a 60. We just played a raid against what I believe turret 5s will be like, anything less than seige weapons took forever to kill them even in a 25 or 30 while you were being pummeled the whole time by turret weapons. Small bases have little chance now, with the specials they will have no chance. They have little chance to strike back at a large base now, with turret 5s there will be no chance to hit back. Either way they go it "GAME OVER" for at the least 3/4 of the players.
Sectors 489////493////121////88///121////8
"Life is hard. If you are stupid its harder."
Tried alliance, sail under no man's colors but mine, if I dance I will choose the fiddler and the tune.
And the second part is no matter what base is shown it will never be a "well designed base". Been reading this Forum for over a year and have yet to see an agreed good idea, good fleet setup, or good base setup. A "well designed base is so far outside the realm of egos here to admit that you will never see it, Prima Donnas.
Sectors 489////493////121////88///121////8
"Life is hard. If you are stupid its harder."
Tried alliance, sail under no man's colors but mine, if I dance I will choose the fiddler and the tune.
Kaos Rebel, while I certainly don't want to diminish any negative experience you may have had during the raid, as I think most players would agree that the raid was a little rocky, posting on the forums that you've spent 600 coins on repairs during Forsaken Fury 2 when your last expenditure of coins was actually over a month ago certainly isn't going to fly.
Along with everyone else, I feel SOMETHING is coming. Everyone is guessing it is coming however lvl 5 turrets will really kick lower lvl players in the gonads if they attempt a higher lvl players base
but an OP6 would be a good counter. That is TWO more turrets. I think if it was a combination of both.... Bases would be insanely difficult, Even with the new morts and siege scanner special. We will see.
Kixeye had a 4-6 month run on base defense and then they swung hard in the other direction about a month ago so we will see. Will be interesting to see the counter but, I have to say that the guardian adds a new defensive depth (yes all you DNX guard hull people out there already had the idea) for my base and it will be a pain until people learn how to counter it. It is gonna be tough to counter a Explo/ballistc/penetration base.
MAX showed me that when, I tested his base. Whooped the crap out of me and, I took that lesson to heart.
and what about the little guys bases im talking about the lv 40-45 bases that dont have all the good guns in their bases, and u get high levels blowing the crap outta their bases, im also talking about the ones that play this for free and not coin, u really think they are going to stick around after getting flattened all the time specially with the new siege, ive seen 3 dnx,s walk through a very tough base lv 64 with 9 of the seige b in 1 hit no prep, even if they bring out the new ship designed for the defence of this seige, u really think lower levels and people that dont coin alot to get the new ship will stick around and play your game kix, u really need to give your head a shake.
Kixeye doesn't care about non-coiners, they are easily replaced. The "whales" (players who spend a weekly fortune) keep kixeye in $$$ and as long as they continue to introduce new items, the "whales" will continue to spend their $$$.
Is Kixeye expecting the Guardian Hull with the new **** Mort to be so strong that we need this special... I do believe the guardian belongs in this discussion
the guardian is weaker then a toilet
the guardian with D73-x is not weaker than the toilet
General rule of thumb in this game is if you beat someone you are a hacker, if you lose to them you suck. - Jake.Ohara10
Not sure if someone has informed you but Halo's have been released twice once before I started laying and then back in Jan as a t4 prize. and I coined for the first time that raid so that I could get the halo even though I was in my low 30's
Alliance: DOA
Level: 66
Seriously LIAM, just go buy a real game with a one time cost of 80 dollars brand new. Go be the king of skyrim or something.
*: I say new, but this is either the same or extremely similar to many other PvP ranking systems Kixeye has released in their other MMORTS.
2.) I have coined a total of +190 gold. This does make me a "coiner". Coining is not cheating. If, like me you can't really afford much then don't but complaining won't help you either.
3.) Being polite is always better then being an ****.
4.) At the end of the day, it's just a **** game. Get over it.
Or how about some better hulls from FMs?
Check out my newest wishlist thread on energy weapons!
Shipboard Halo's (and I posted this before the Nemisis).
More System Specials
Anyone ever wish they could repair their guard fleet without having to recall it first?
If level 5 turrets are released with the same modifications as the walls, we'd be looking at about 15-16k health with 33% base explosive resist. Then defensive specials push this up to 66% explosive resist, or a mix like 50% missile/33% explosive. Siege missile fleets will need this special to crack turrets with that setup in a reasonable time, and will be giving up some fvf capability to do so.
Of course, this is all speculation.
Here's a different solution: Build a better base, adapt and overcome.
"Life is hard. If you are stupid its harder."
Tried alliance, sail under no man's colors but mine, if I dance I will choose the fiddler and the tune.
"Life is hard. If you are stupid its harder."
Tried alliance, sail under no man's colors but mine, if I dance I will choose the fiddler and the tune.
I'll believe it when I see video of someone walking through a well designed base
"Life is hard. If you are stupid its harder."
Tried alliance, sail under no man's colors but mine, if I dance I will choose the fiddler and the tune.
Kixeye doesn't care about non-coiners, they are easily replaced. The "whales" (players who spend a weekly fortune) keep kixeye in $$$ and as long as they continue to introduce new items, the "whales" will continue to spend their $$$.