Have you lost your mind. ? new special breakdown.

  • Azrakhul
    Azrakhul
    Strike-force Captain
    Joined May 2012 Posts: 882

    Perbrill said:
    Im with Liam99 this is a game changer (way overpowered), ive mocked up my existing shock Q DNX fleet on ultimate shipyard if i swap HES3 with the new Siege Targetting 3 special (im using auto-loader 1 + 19% weapon weight, new special is +17% weapon weight) it will fit weight wise just and be an easy refit. Ill lose some splash but gain +75% building damage = a no brainer. No base will be safe!
    Hell imagine this with Tritons? It maybe a creeper fleet, but I'll Heavily armored with Ballistic/Evade Armor with (Fleet Total) 10 Phal, 15 Hails B 25 Shocks Q w/ Compound 3, CM 3 and Siege Targetting 3 or hell Replace CM 3 with GS 3.
    They said to hold them accountable, "to put their feet over the fire..."
    image 
  • OCTOBERS RUST
    OCTOBERS RUST
    Skilled Warrior
    Joined Nov 2011 Posts: 459
    Perbrill said:
    Im with Liam99 this is a game changer (way overpowered), ive mocked up my existing shock Q DNX fleet on ultimate shipyard if i swap HES3 with the new Siege Targetting 3 special (im using auto-loader 1 + 19% weapon weight, new special is +17% weapon weight) it will fit weight wise just and be an easy refit. Ill lose some splash but gain +75% building damage = a no brainer. No base will be safe!
    Auto loader with a shock build?
    Player ID: 2163

  • Max Last
    Max Last
    Unicorn Overlord
    Joined Nov 2011 Posts: 3,254
    Perbrill said:
    Im with Liam99 this is a game changer (way overpowered), ive mocked up my existing shock Q DNX fleet on ultimate shipyard if i swap HES3 with the new Siege Targetting 3 special (im using auto-loader 1 + 19% weapon weight, new special is +17% weapon weight) it will fit weight wise just and be an easy refit. Ill lose some splash but gain +75% building damage = a no brainer. No base will be safe!
    Not a bad choice.  Using Schmee's HES 3 would be about a 50% increase in DPS on target, so at least a 25% gain, although against buildings only.  And you can always hope that the mortars that miss hit *something* useful.
    Back to my exact same spot:  Tower west, sector 7. coords 3631,461
  • Azrakhul
    Azrakhul
    Strike-force Captain
    Joined May 2012 Posts: 882
    Perbrill said:
    Im with Liam99 this is a game changer (way overpowered), ive mocked up my existing shock Q DNX fleet on ultimate shipyard if i swap HES3 with the new Siege Targetting 3 special (im using auto-loader 1 + 19% weapon weight, new special is +17% weapon weight) it will fit weight wise just and be an easy refit. Ill lose some splash but gain +75% building damage = a no brainer. No base will be safe!
    Auto loader with a shock build?
    LOL, You do know Auto-Loader is only for Ballistic Weapons (Cannons) Not Mortars right? Barely caught that too. Just wasting space with AL 1 on a mort fleet.
    They said to hold them accountable, "to put their feet over the fire..."
    image 
  • BLACK CAESAR
    BLACK CAESAR
    Incursion Leader
    Joined Feb 2013 Posts: 1,362
    Well there is a lot of complaining, but I know the new mortars, and siege targeting 3 is the new crack!!! Enjoy base hitters!!!
    Blah blah blah just stfu foolio!!!
  • Evil_Vixen
    Evil_Vixen
    Potential Threat
    Joined Oct 2011 Posts: 96
    edited 22 Aug 2013, 5:49AM
    i think the new siege and Q shocks and the new def ship and the special is WAY overpowered the need to buff up 100% base def and give us more land and more towers and lvl 5 towers 
    but i don't think we get any of that soon the want us to coin all the new specials so that we need to coin us our self a proper def but he no defence is match up against that so game killer if you ask me  

    ps. liam you are the(at least my} hero keep up the good work 
  • ronnie.lay.37
    ronnie.lay.37
    Greenhorn
    Joined Jun 2013 Posts: 14
    I think a lot of people just jump on the Doomsday wagon every time something new is added to the game,  I do believe that certain DNX and Thresher builds may benefit from the new special,  I do not think it is going to be the end to all bases. A good guard fleet will compensate.  My observations with Kixeye is even though they may tip the scales one way or another with the attack/defense on bases. They usually will add something to counter it back the other way in due time. So in my opinion fellas just sit back and watch.... the ship is not sinking yet.  So to all the worried people out there grab a life jacket or jump overboard, but I just wished just sometimes, maybe a rare hey Kixeye we appreciate this game,  it has entertained us for numerous hours upon hours and thanks for giving an effort to not just let it get stale and just sit back and collect money without doing anything.   P.S   On that note Yes game could use improvements with Drydock, build/repair times, and everyday glitches, but if they fixed everything at once we all be silenced and what the good of quiet pirates
  • burninwolf
    burninwolf
    Unicorn Overlord
    Joined Aug 2011 Posts: 2,652
    On another note to this, by adding in the Siege Targeting equipment you'll be sacrificing something along the lines of mobility or damage mitigation (or any other utility, Evade for example). At it's core it's the survivability against damage output. Furthermore, the base guarding fleet hasn't really been taken into consideration in these viewpoints (even if you don't include the Guardian); so yes, you'll do more damage to buildings and turrets, but you'll still be getting hit by the base guarding fleet - Siege Targeting has no beneficial effect to these ships.

    The feedback that gets posted here does get read and discussed with the team. The statistics that are listed regarding damage are one piece of information, working with specific fleet loadouts is much more helpful in verifying the claims that people have here - we're more than willing to check them out. There are lot of information missing from just posting the numbers.
    Base guards don't really survive long these days with the new shock Q's and siege mortars so this does not change much but with the new special turrets will die alot quicker so people will focus more on the guard and let the splash from the siege mortars take out the turrets while hitting the guard. I don't think kixeye has really thought this through much, yes I will coin to get the prizes but if this goes live as it is I don't see the point in playin as much.

    In your first comment you said about liam hitting a low level 40 nothing will change true, BUT should a low 40 be able to take Liam's base? I say no. I do like how the lower levels will have more chance in the game to fight back now but this is over kill where I believe a low level 40 will be able to take on level 70's base as a challenge but what about someone say mid 50's and up? would take any base and I mean any base in this game with ease. No base should be unbeatable but there should be a challenge not a walk in the park.
  • LexLuthor801
    LexLuthor801
    Skilled Warrior
    Joined Jun 2011 Posts: 344
    If this new special only fit on Forsaken hulls it would have made way more sense (imo) and been way less useful.  This new stuff with the mini raid mortars will be crazy.

    I skipped a few pages on this thread did anyone poke fun at Arc missiles being back? That is how you know all bases are doomed. Not only did they nerf the Halo like it was all a mistake but then ran Javelin ran for a second time before Halo missile ran for a second time. Same with arc missile but I only talk about that weapon in a derogatory manner. 

    They could have put out a better weapon for low level base defense.  Now that arcs have been field tested no small players will be allowed grab one and miss this awesome Siege targeting. The arc missile is so bad the anything would have been better in it's spot in this raid. 




    Why put the shielded electronics in this months mini raid?  Shielded Ele  should have went in the arc's place of this raid. The siege scanner level 2 as a third tier mini raid prize, level1 as a second tier prize and level 0.5 as  first  tier = more sense.



    All of this surprised me, if they really want to surprise me they can put armor "level 5" for turret platform in the naval lab as a research. Been years since I did any research.


    All your base are.... Bubbled by us
  • Richard Ho
    Richard Ho
    Minor Nuisance
    Joined Apr 2012 Posts: 126
    ok, am waiting for the September Event cause that's when Kix will release the Siege Missiles with 3 salvos per second with 1,200 damage per salvo and 100% accuracy with built in retargetable feature.
    that will fit nicely on my MCx ... imagine 6 of that per ship ...
  • SeaShocknAwe
    SeaShocknAwe
    Potential Threat
    Joined Apr 2012 Posts: 81
    The last raid was an indication that all those fleets were going to be obsolete very soon.  This only solidifies that as well.  No point in going past Tier 3.  If on the off chance that Kixeye actually has a well thought out marketing plan (cough, cough) why release the Siege Targeting before new turrets, armor, ships, etc.  They've really put the cart before the horse on this one.  Most likely it will be another one of their bait and switch tactics.  Last raid was a joke.  The first hour it ran smoothly and you could actually get something done.  Then because people weren't having to coin repairs, the so-called "server crash" happened.  Everything became increasingly more difficult and constant glitches.  This company has no moral compass and uses the beta status as a way to hide behind a technicality to avoid being investigated.  They'll never get another dime out of me and if you're a savvy consumer you'll do the same.  There really should be better legislation written so these types of despicable business practices are investigated and consumers aren't being cheated.  I still find it disturbing that they made $100 million last year, expanded and designed their corporate offices yet still can't manage to fix the annoying glitches in this game.  What is really so incredibly unbelievable is that they actually have a corporate motto carved into the stone wall which says "Innovation over Imitation, Quality over Quantity, Passion over Profit.  Truth is they have all three lines backwards.  If they really adhered to their corporate motto they wouldn't be the most hated gaming company.  Money, Power, Corruption, Destruction...game over. 
    I would say this will go through with a POSSIBLE slight nerfing of prizes....What these prizes tell me is that there WILL be level 5+ defensive platforms with 2 specials coming very soon. I always thought there would be a tipping point in the game, and it is here, rt now...The hamster wheel is running too fast folks... Its obvious that Kix went the way of greed... I really thought Kix would go about it smartly by offering the defensive upgrades first, thus enabling everyone to be "ready" for the next wave of weapon upgrades. Thus not causing what were looking at, a LOT of smoking bases until new counter-toys are offered. They think that we will coin our repairs until said weapons arrive, GOOD LUCK ON THAT GAMBLE KIX !!! But again, why change your ways now Kix ? They dont want to kill the game because it is a cash cow the funds ALL the other lame projects, like VEGA, that they create or need to upgrade.  Apparently Kix thinks that putting the cart ahead of the horse is a smarter way to conduct business, what they might get in return IS the head of the horse they road in on....

    I thought this sounded familiar, and amen, I agree with every point you repeated, LOL...The one point that has REALLY caught my attn is once again, WHAT ABOUT THE LITTLE GUY? And by little guy I mean ranks in the 40-55, probably the largest grouping of ranks, the next generation that keeps this game going, fun and competitive. If these ranks start going away, the game is on its way out. There will be a huge gap between high n low rankers...Kix is not nurturing the future generations of players as I see it now unless they really do have a grand plan that is not overshadowed by blatant greed, and continual bait n switch in raids. I mean seriously folks, one raid day you hit a 40 and you get X amount of damage on your so n so fleet, the next day you hit a 40 and all the sudden theres an extra hour damage there. Same fleet, same technique, no glitches (ha ha)....Is that really legal? To change damage values during a raid without customer notice, NO, it isnt, its called bait n switch...You can change the style of a battle, you can change the pattern of a battle, but changing damage to nic you out of a coin or two or three here n there adds up and once again is illegal. Yet here we are playing, ****, and nobody wants to say or do anything because that WILL kill the game...With so many players, NOTHING will ever be right, ever...But killing the game because of blatant greed is not only stupid, it seems to be the American way...Good luck Will Gecko....
  • INSANE_ONE
    INSANE_ONE
    Potential Threat
    Joined Oct 2011 Posts: 77
    I will only say this to it every time they bring new Things out they leave the non and low coiners even more behind. and they need them also becaus if they stop playing the midt and big coiners will get less targets to hit and they wil get bored and stop at some point also. STOP only doing new Things that make the midt and big coiners stronger low and non coiners also need to be thinked about.
    always moving so maybe we will meet at some point
  • DEADP00L
    DEADP00L
    Incursion Leader
    Joined Apr 2012 Posts: 1,056
    edited 25 Aug 2013, 4:18AM
    They gonna be some **** hurt players when I Get my tier 3...... Ya man arc missiles gonna make my base hard to crack.
    ...Thus sayeth Magic bunny so it must be true. You are as likable and have as much credibility as what I find on my toilet paper after wiping my **** when I take a "Magic bunny".


    image



  • Richard Ho
    Richard Ho
    Minor Nuisance
    Joined Apr 2012 Posts: 126
    perhaps wrong topic but by way of analogy, in War Commander, Kix had increased the specs of the various units to such a stage that no base is safe.  in fact, helicopters that were previously shot down by turrets have now outranged the turrets rendering the turrets useless.

    it is therefore no surprise that this disease will soon infect us all.

  • Lucky Luke
    Lucky Luke
    Unicorn Overlord
    Joined Dec 2011 Posts: 8,422
    edited 22 Aug 2013, 8:08AM
    post deleted
  • CHIACHIACHIA
    CHIACHIACHIA
    Force to be Reckoned With
    Joined May 2012 Posts: 1,518
    I'd like to thank LIAM99 for identifying the impact of these changes and championing this argument. It's a no brainer to see that this siege targetting special is way overpowered and the new medal system is an absolute joke that I am not the least bit interested in. But that's not my main concern. I am just sick and tired of Kixeye shoving changes at us that we don't want at a rate of change that is impossible to keep up with while hackers, glitchers and cheaters rule this game.

    In Liam's words "fix the **** we have to deal with every day instead of throwing **** at us that we don't want".

    Remember Kixeye, PLAYERS FIRST!
  • Michael Fuller
    Michael Fuller
    Greenhorn
    Joined Apr 2012 Posts: 3
    Can i seriously ask you who dreamed up this idea. this is beyond a joke. the new mortars were pushing it but this is a giant leap over board. i just did some rough calculations on your new siege special. this is for 1 weapon per ship.

    Triton using shock q, building damage per volley 1800

    Triton using siege b, building damage per volley 8000

    Triton using siege rocket s, Building damage per round 2150

    DNX using siege b, building damage per volley, 5600

    DNX using shock q, building damage per volley, 1050

    scx using siege cannon z, building damage per shot, 1683.5

    MCX using siege missile F, building damage per shot, 1575,

    Thresher using siege rocket s, building damage per round, 1505

    thresher using maelstrom v, building damage per round, 2870

    this is without using rogue crews for critical hits.

    You can not be serious kixeye. i refuse to believe a competent person has thought this through. do you want your game to end. because this will totally destroy you game. this is by far the worse idea i have ever seen from you. no base in this game will hold up after these specials are released. period. and if you want to question my statement let me put this to you.
    You put me in a test server now with any single member from your dev team, allow me to construct the needed fleets and then put any base you want in front of me and i will smoke it. i challenge anyone in your company to design a base i cant break with this new special...

    so before you try to tell me i am wrong and we need to adapt first show me. this is stupid. its beyond stupid its **** ridiculous.

    I am shocked at how bad this really is and how bad of a negative impact this will have on the game, im shocked that a company of your stature would design this and consider for release. Im totally gob smacked. I would like some answers as to why kixeye feel this is a good release and why something so stupidly over powered has been released.

    Can i seriously ask you who dreamed up this idea. this is beyond a joke. the new mortars were pushing it but this is a giant leap over board. i just did some rough calculations on your new siege special. this is for 1 weapon per ship.

    Triton using shock q, building damage per volley 1800

    Triton using siege b, building damage per volley 8000

    Triton using siege rocket s, Building damage per round 2150

    DNX using siege b, building damage per volley, 5600

    DNX using shock q, building damage per volley, 1050

    scx using siege cannon z, building damage per shot, 1683.5

    MCX using siege missile F, building damage per shot, 1575,

    Thresher using siege rocket s, building damage per round, 1505

    thresher using maelstrom v, building damage per round, 2870

    this is without using rogue crews for critical hits.

    You can not be serious kixeye. i refuse to believe a competent person has thought this through. do you want your game to end. because this will totally destroy you game. this is by far the worse idea i have ever seen from you. no base in this game will hold up after these specials are released. period. and if you want to question my statement let me put this to you.
    You put me in a test server now with any single member from your dev team, allow me to construct the needed fleets and then put any base you want in front of me and i will smoke it. i challenge anyone in your company to design a base i cant break with this new special...

    so before you try to tell me i am wrong and we need to adapt first show me. this is stupid. its beyond stupid its **** ridiculous.

    I am shocked at how bad this really is and how bad of a negative impact this will have on the game, im shocked that a company of your stature would design this and consider for release. Im totally gob smacked. I would like some answers as to why kixeye feel this is a good release and why something so stupidly over powered has been released.

  • Bite Me
    Bite Me
    Skilled Warrior
    Joined Oct 2011 Posts: 449
    Liam99 = drama queen 

    Very surprised that a so called legend would be kicking off the whinge fest, and the video?? really.. commenting on a preview server test like a noob.. excellent work there, way to get the idiots all worked up

    It is just another overpowered new toy.. so what? the original dread was an OP game changer ... the dnx was an OP game changer... the mcx was an OP game changer... guess what.. the game changes.

    Do the raid, coin yourself some guardians and stop moaning ffs... 
    We do bug fixing all the time.
    JDredbull wrote: »
    lol what a mess eh
    :lol:
  • SeaShocknAwe
    SeaShocknAwe
    Potential Threat
    Joined Apr 2012 Posts: 81
    Why on earth do people always say 'its not the end of the world because they'll probably give us this next!' when 80% of the time we never see that.
    I am usually 100% right, 70% of the time.....LOL
  • Max Last
    Max Last
    Unicorn Overlord
    Joined Nov 2011 Posts: 3,254
    Why on earth do people always say 'its not the end of the world because they'll probably give us this next!' when 80% of the time we never see that.
    I am usually 100% right, 70% of the time.....LOL
    Generally speaking you can't really go wrong predicting that things wont be the end of the world.  Either you're right, or it's the end of the world and it doesn't matter.
    Back to my exact same spot:  Tower west, sector 7. coords 3631,461
  • wulfgaran
    wulfgaran
    Strike-force Captain
    Joined Aug 2012 Posts: 731
    Bite Me said:
    Liam99 = drama queen 

    Very surprised that a so called legend would be kicking off the whinge fest, and the video?? really.. commenting on a preview server test like a noob.. excellent work there, way to get the idiots all worked up

    It is just another overpowered new toy.. so what? the original dread was an OP game changer ... the dnx was an OP game changer... the mcx was an OP game changer... guess what.. the game changes.

    Do the raid, coin yourself some guardians and stop moaning ffs... 

    You forgot piranhas depth charges..."OH I COULD BUILD THIS FLEET WITH 40K DMG PER SALVO, THIS IS GOING TO RUIN FVF NOTHING CAN SURVIVE THAT..OP..OP..OP" 

    well guess what.. i havent had a single fvf vs a piranha build yet. 

    80% of people who refit a random fleet with this new special are just going to make their fleet worse. 
    image
  • ACJ73
    ACJ73
    Incursion Leader
    Joined Oct 2012 Posts: 1,104
    edited 22 Aug 2013, 10:50AM
    I wont waste much of your time or space with a long drawn out analysis, but just step back and walk to the road of the siege scanner special with me. Hold my hand this is going to be a bumpy ride.

    Level 40s are tech **** plan and simple and only gain from this situation. They can now maybe hit back some level 50 who been farming them. The level 50s can hit back some of the level 60s who been farming them. The level 60s can hit back some of the elite coiners who have been farming them.

    Lets be honest, level 40s and 50s have been farmed out for months now and siege specials just make their bases a little easier. They will still be farmed just like always, but they do have a chance now to get some redemption. 

    I actually have no idea why so many players are acting like it is the end of the world. Yes a level 40 still wont be able to take out a level 60s base more than likely, but what the **** does it matter if someone destroys our bases anyway? We all have a repair button right? We all have been 100%'d right? 

    I end this part like this...It seems weird that people are afraid to be leveled. The whole theory of it is overpowered has been a constant every day way of life for level 40s and 50s for almost a year now. If they deal with it on a daily basis, then why can't everyone? Last statement, people tell them to stop crying or play farmville. Why is it not the same for everyone?

    Just 1 add, I hope this is put into the weekly missions ASAP
    Personally I dont really care whether the new special is a good prize or no. I buy bubbles so...
    But one of the reasons a base might be or might not be attacked would be the price of repairing ur baser fleet. Now that same baser fleet will probably get less damaged and therefore give greater incentive for ppl to attack more bases or attack the same bases more often. There is a difference in smashing a base for 20 hour repairs (a lot fewer for the base to be operational again) and then afterwards having to repair 1-3 fleets for the same amount of repair time or maybe even higher.

    Weak bases - like mine - would still get crushed rather easily and now easier, but there is no real difference there, but thats just for the easy bases that wouldn't offer much resistance anyway and wouldn't cause much of damage against a baser fleet.
    And Kixeye is always fixing issues on the back end, taking staff off of new features won't get it done any faster (9 women can't make a baby in 1 month), and stagnation can easily kill a game.

    General rule of thumb in this game is if you beat someone you are a hacker, if you lose to them you suck. - Jake.Ohara10

  • darren.jonesnz
    darren.jonesnz
    Minor Nuisance
    Joined Feb 2013 Posts: 177
    edited 22 Aug 2013, 10:57AM
    ademahy said:
    As a level 47 player that is a daily player, I get bubbled every day by 60s and 70s because my base just dosnt have the power now to with stand DNX. Ive only been playing since March and almost quit because its beyond frustrating to ever get better when you spend more time repairing your base from a 100% from a 62 and higher. I play hours on this game because I work from home, I have two screeens one for BP one for work. I am a repair only in raid coiner and with a budget because Im a single mom. I see myself quitting the game all together if this comes to pass. I get a base flattened everytime my bubble drops now I will be unable to play with this. IF you are going to institute this then you need to do something about the mid level players ability to get better or you will lose players fast.


    Cutlass



    Well, i agree with you in part, there is two ways of looking at it i guess, one is that glitcheye could make it fair for lower level players and extend the 5 up 5 down rule, so if 50 only 45 and 55 could hit you, at least it gives you a slim chance of surviving, I've been hit by many larger players just looking for easy resources, its about time glitcheye made them stop being so lazy and spend coin or put up with long repair times for getting points or resources.

    as pointed out in a post regarding your post Cutless, if you see where you base can be improved, it will make you stronger and a better player, but i think to keep players in the game, the first option is where i see glitcheye should be moving towards, these lazy **** hi level players should be made to work for their points or resources instead of hitting lower levels which are far to easy for them in most cases..  come on glitcheye.. give us a fair go.. lol

    best video i've seen on youtube yet


    Best and most well written post EVER READ!


    Connection Issues
  • Bladez Alderion
    Bladez Alderion
    Minor Nuisance
    Joined May 2012 Posts: 141
    edited 22 Aug 2013, 11:03AM
    oh as for them not hitting fleets who says you cant add couple new **** morts on a trton with siege b bye bye fleets too lmao prob solved
    dont need assaults with the current triton  shock q build im looking at actually on the ultimate ship yard  i have the shock n on the fleet just because weights the same  the N on there  well 35 of them actually the whole fleet does 21,000 damage to ships  now this is only an example  the q on there does 28,000 ship damage now im not certain if the salvo of 2 mortars on there is 800 all together or if it would actually be 1600 for two salvos not clear on that yet but with 800 damage per round it would be 28,000  if are running 35 mortars  if it actually is 800 per salvo  then your dumping 56,0000 ships damage each time you unload if my math is right then you will not need assault mortars if have q. and that not including if your running seige targeting lol however these are calculations for ship damage there for seige targeting need not apply
    [url]http://forums.kixeye.com/threads/207322-Anti-Torpedo-flares[/url] _______________________________ [url]http://forums.kixeye.com/threads/207715-Tiger-Shark-anti-sub-battleship[/url] <FONT COLOR="GREEN"> Brammies Roughnecks_______ Bladez</font>  http://www.kixeye.com/forum/discussion/388494 _________________________ Level 53

    Triton and Mercury
  • ACJ73
    ACJ73
    Incursion Leader
    Joined Oct 2012 Posts: 1,104
    Perbrill said:
    Im with Liam99 this is a game changer (way overpowered), ive mocked up my existing shock Q DNX fleet on ultimate shipyard if i swap HES3 with the new Siege Targetting 3 special (im using auto-loader 1 + 19% weapon weight, new special is +17% weapon weight) it will fit weight wise just and be an easy refit. Ill lose some splash but gain +75% building damage = a no brainer. No base will be safe!
    Auto loader with a shock build?
    Just shows that "old" players dont necessarily develop a great understanding of English.
    And Kixeye is always fixing issues on the back end, taking staff off of new features won't get it done any faster (9 women can't make a baby in 1 month), and stagnation can easily kill a game.

    General rule of thumb in this game is if you beat someone you are a hacker, if you lose to them you suck. - Jake.Ohara10

  • Bassenstein
    Bassenstein
    Minor Nuisance
    Joined Jan 2012 Posts: 259
    I see alot of posts that the new special is overpowered. I don't think that was the point. It's the combination of the new special with the siege B and shock Q. ALL THREE need to be nerfed.
  • LUCKY-V
    LUCKY-V
    Incursion Leader
    Joined Dec 2011 Posts: 1,103
    I think a lot of people just jump on the Doomsday wagon every time something new is added to the game,  I do believe that certain DNX and Thresher builds may benefit from the new special,  I do not think it is going to be the end to all bases. A good guard fleet will compensate.  My observations with Kixeye is even though they may tip the scales one way or another with the attack/defense on bases. They usually will add something to counter it back the other way in due time. So in my opinion fellas just sit back and watch.... the ship is not sinking yet.  So to all the worried people out there grab a life jacket or jump overboard, but I just wished just sometimes, maybe a rare hey Kixeye we appreciate this game,  it has entertained us for numerous hours upon hours and thanks for giving an effort to not just let it get stale and just sit back and collect money without doing anything.   P.S   On that note Yes game could use improvements with Drydock, build/repair times, and everyday glitches, but if they fixed everything at once we all be silenced and what the good of quiet pirates



    I'm not sure if you're a kix employee (sounds like one) but most players do appreciate the game or they wouldn't be here. It is the most vocal ones that want some positive changes.

    Kix has the belief that players love refitting and rebuilding chit. That is not the case.

    Kix earns every bad piece of press in these forums.

    If kix were to fix the game, the pirates would be happy and maybe even lift a mug of rum in their honor.
  • OCTOBERS RUST
    OCTOBERS RUST
    Skilled Warrior
    Joined Nov 2011 Posts: 459
    edited 22 Aug 2013, 11:20AM
    I see alot of posts that the new special is overpowered. I don't think that was the point. It's the combination of the new special with the siege B and shock Q. ALL THREE need to be nerfed.

    Perbrill said:
    Im with Liam99 this is a game changer (way overpowered), ive mocked up my existing shock Q DNX fleet on ultimate shipyard if i swap HES3 with the new Siege Targetting 3 special (im using auto-loader 1 + 19% weapon weight, new special is +17% weapon weight) it will fit weight wise just and be an easy refit. Ill lose some splash but gain +75% building damage = a no brainer. No base will be safe!
    Auto loader with a shock build?
    Just shows that "old" players dont necessarily develop a great understanding of English.
    I misunderstand and you have a women's name,so what....go **** yourself ...
    XD
    Player ID: 2163

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